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Ultimate HP Washing Guide

17/09/2008 31 comments

Abstract
What is HP Washing? HP Washing is the process by which, a character loses MP and gains HP. This works because HP and MP have a common Ability Point (AP) pool. You need to spend a lot of real life money on AP Resets from the Cash Shop in order to HP Wash. MP Washing is the opposite of HP Washing. Why HP wash? To gain more HP so you can survive boss monster (Zakum, Horntail, Grandpa, Anego, etc) attacks that deals more than 3000 damage!

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Pearl Of Knowledge

    It is not recommended to use this technique since it burn your parent’s pocket-money or your salary funds for online games (virtual characters) unless you are rich person who is feeling generous to pay huge sum of money to Nexon/Asiasoft/Wizet. I wonder why MapleStory did not ban/remove this bug or glitch, perhaps a good way to earn more more money from hardcore MapleStory players? *ponders*
    _
    (Quote from kwanhua) Hp Wash concept was first developed by Tiger from Maplegobal (Slaute all guys) and further tested out and improved by many guys including Tanyia from maplesea (bootes)(Sorry i can’t named one by one there is too much of you guys down there) and me. Hp washing refers to adding it Ap into hp. And then buy ap reset from cash shop. -mp and add the ap into the stats which you want. For eg if you are warrior you will – mp and add it to STR.

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How to HP Wash?
If you have the minumum MP to HP Wash, go for it. If not, keep stockpiling your “extra MP” until you have enough to wash once again. So, once you level up, you are given 5 AP. Below are the step by step guide:
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    Step 1: Calculate your minimum MP
    Let’s assume that you are a Level 200 Thief with 4000 MP
    Use 1 of the formula below to calculate minimum MP that you can channel to HP:
    Min MP Formula for Sperman class = 4 X level + 156
    Min MP Formula for Fighter class = 4 x level +56
    Min MP Formula for Bow/Crossbow job = level x 14 + 148
    Min MP Formula for before 2nd job Thieves = level x 14 – 4
    Min MP Formula for after 2nd job Thieves = level x 14 + 148
    The thief minimum MP that he can’t remove is (200 x 14 + 148) = 2948
    So, this thief could place at least (4000 MP – 2948 MP = 1052 MP) into his/her HP!

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    Step 2: Using AP Reset Cards (NX Cash)
    1. Put 1 AP into HP (1 at a time, not all 5 into HP)
    2. Use AP Reset to reduce 1 point from MP.
    3. Add that 1 point into your primary attribute. (example: If you are a Thief, add to LUK)
    4. Repeat Steps 1 and 2 until all your AP have been used.

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Hp Wash Frequently Asked Question

    What is the maximum hp that one can have?
    MapleStory cap all jobs HP and MP at 30,000 HP and 30,000 MP. (with/without hyperbody)
    .
    How much do you gain/lose?
    For every point you put into HP, you gain 20 HP (On average) and for every point you take out of MP, you lose 12 MP (On average). On average, at level 120~ people can wash around 13 times. That means, that for the price of 13 AP Resets you gain around 240 HP and lose 156 MP.
    .
    Reasons to HP Wash for Archers
    3600 HP – You can solo Pianus (The left one I believe) safely.
    3700 HP – Able to safely take a hit from Skelegons (High level Leafre monsters, very good EXP)
    3700 HP – Able to take 2 hits in a row without dying at Himes / Dreamy Ghost / Monglong / Mong
    4100 HP – Able to tank Papulatus’ bombs, enabling solos, or being part of HB-less parties at all bosses.

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How to improve out MP gained Per Level

    How to get the most out of HP Washing? It has been proven that leveling up with INT equips on, increases your MP gained at around 10 extra INT = 1 additional MP on level-up. This is the formula for MP Gain Per Level = 15 + (total int * 0.1) +/- 1. It’s best to start wearing INT items early in the mid 30’s to gain the most out of it.
    _
    Below is a list of INT items that you can equip when your EXP is at 99.99% before reaching next level!
    The items below are scrolled with White Scroll and 10% Scroll for that specific item. White Scroll is to prevent the 10% scrolling effect from being used up if it failed. Most common players would only get about 50 INT of equipments.
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    Hat
    Zakum Helmet (1) = STR +17, DEX +17, INT +17, LUK +15, Accuracy +23, Avoidability +23
    _
    Overall (10 slots)
    10% Scroll for Overall Armor for INT = Success rate: 10%, INT + 5, magic def. + 3, MaxMP + 10
    Bathrobe for Men/Women (Speed +10) without scroll
    Bathrobe for Men/Women (Speed +10, INT + 50, magic def. + 30, MaxMP + 100) +10 scroll
    _
    Top
    _
    Bottom
    _
    Shoes (7 slots)
    Yellow Snowshoes (DEX +4, INT +3)
    _
    Gloves (5 slots)
    60% Scroll for Gloves for Magic Att. = Success Rate 60%, magic attack+1, INT+1
    10% Scroll for Gloves for Magic Att. = Success rate 10%, magic defense +1, magic attack +3, INT +3
    Yellow Work Gloves (INT +3) without scroll
    Yellow Work Gloves (magic defense +5, magic attack +15, INT +8) +7 60% scrolls
    Yellow Work Gloves (magic defense +5, magic attack +15, INT +18) +7 10% scrolls
    _
    Capes (5 slots)
    10% Scroll for Cape for INT = Success rate:10%, INT+3
    60% Scroll for Cape for INT = Success rate:60%, INT+2
    Pink Adventurer Cape (Weapon Attack +5) without scroll
    Pink Adventurer Cape (Weapon Attack +5 INT +10) +5 60% scroll
    Pink Adventurer Cape (Weapon Attack +5 INT +15) +5 10% scroll
    _
    Shields (10 slots)
    60% Scroll for Shield for Magic Att. = Success Rate 60%, magic attack+2, INT+1
    10% Scroll for Shield for Magic Att. = Success Rate 10%, magic attack+3, INT+2
    Maple Shield (Avoidability +3) without Scroll
    Maple Shield (Avoidability +3 Magic attack+20, INT+10) +10 60% Scrolls
    Maple Shield (Avoidability +3 Magic attack+30, INT+20) +10 10% Scrolls
    _
    Earrings (5 slots)
    60% Scroll for Earring for INT = Success rate:60%, magic attack +2, INT+1
    10% Scroll for Earring for INT = Success rate:10%, Magic Attack +5, INT +3, Magic Defense +1
    Gold Emerald Earrings (DEX +2, INT +6) without Scroll
    Gold Emerald Earrings (DEX +2, INT +11, Magic Attack +10) +5 60% Scrolls
    Gold Emerald Earrings (DEX +2, INT +21, Magic Attack +25, Magic Defense +5) +5 10% Scrolls
    _
    Pendant (10 slots)
    Dragon Stone = Weapon Defense +140, Magic Defense +140, Avoidability +15, All Stats +15
    Horned Tail Necklace (STR +07, DEX +07, INT +07, LUK +07, Avoid +24) without scroll
    Horned Tail Necklace (STR +52, DEX +52, INT +52, LUK +52, Avoid +69) Scroll with 3 Dragon Stone
    _
    Eye Accessory (7 slots)
    Scroll for Eye Accessory for INT = Success rate: 10%, INT +3, Magic Def. +2
    Owl Mask (+3 Accuracy) without scroll
    Owl Mask (+3 Accuracy, INT +21, Magic Def. +14) +7 Scroll
    _
    Face Accessory (7 slots)
    10% Scroll for Face Eqp. for HP = Success rate: 10%, MaxHP +30
    Doggy Mouth (Avoidability +3) without scroll
    Doggy Mouth (Avoidability +3, Max HP +210) +7 scroll
    _

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Total Int that any warrior/bowman/thief can equip

    Godly Scrolled Items (+7 slots 10% success)
    Zakum Helmet + Bathrobe + Yellow Glove + Pink Cape + Maple Shield + Gold Emerald + Horned Tail Necklace + Owl Mask + Yellow Snow Shoes
    17 + 50 + 18 + 15 + 20 + 21 + 52 + 21 + 3 = 217 INT
    Semi Godly Scrolled Items (+7 slots 60% success)
    Zakum Helmet + Gold Emerald Earrings + Pink Cape + Yellow Glove + Yellow Snow Shoes
    17 + 11 + 10 + 8 + 3 + (Player’s Base 4 INT) = 55 INT
    Conclusion
    So, if each time you wear +50 INT equipment at 99% before next level, you would gain additional 5 MP, and leveling 3 times would get you 15 MP. It would be sufficient for 1 AP Reset since it reduces -12 MP from your Max MP. If you are wearing the 217 INT equipment, you will gain 21 MP per level, and in 3 levels you gain 63 MP (able to use 5 AP Resets! = 5x20HP = 100 HP!!!) In short, every 10 INT gains 1 MP.

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Summary

    It’s best not to reset too much Mp into Hp because it would be a waste of real money if you party with spearman to gain Hyperbody, that increases your Max Mp and HP by +60%. For example, your current Max Hp is 18750. With Hyperbody, it would add another 11250 tons of HP. 1 AP Reset Card cost 6,000 A-Cash (AsiaSoft Cash), 170 resets would be 6000*170=1,020,000. 1 A-Cash Point is 0.00107 SG$, so that would be a sum of 1091.4 Singapore dollars. (Quote from kwanhua) Pride in being the 1st person to wash my hp to 30k in maplesea history – used up to +170 reset cards…

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AsiaSoft MapleStory SEA – A Cash Cards (Source)

    A-Cash Value 05,000 – SG$ 05.35 – RM 12.00
    A-Cash Value 10,000 – SG$ 10.70 – RM 24.00
    A-Cash Value 20,000 – SG$ 21.40 – RM 48.00
    A-Cash Value 30,000 – SG$ 32.10 – RM 72.00

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Reference Source
Sleepywood.net
PlayPark Forum

MapleStory Blog Navigator

10/09/2008 27 comments

CLICK IMAGE BELOW TO VIEW JOB GUIDE


MapleStory Phantom Character Selection MapleStory Cannon ShooterMapleStory MercedesMapleStory Demon Slayer

MAPLESTORY BIG BANG GUIDES


Warrior Guide (includes Fighter, Page and Spearman guide for 1st-4th job)
Magician Guide (includes Fire/Poison, Ice/Lightning and Cleric guide for 1st-4th job)
Archer Guide (includes Hunter and Crossbowman from 1st to 4th job)

MAPLESTORY BEFORE BIG BANG GUIDES


Ayumilove’s Note:
If you are new to Maple Story, looking for some excellent Maple Story guides without requiring you to pay real cash, you have come to the right place! The objective of this blog is to help MapleStory newbies and senior to answer their in-game problems.
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Main Page
About | MapleStory Calculator + Formula | MapleStory Guide List | Ayumilove MapleStory Blog Archive
MapleStory Glossary | MapleStory Gachapon Guide | MapleStory Frequently Asked Question (FAQ)


Introduction to MapleStory Adventurer Class

Beginner | Warrior | Bowman | Thief | Magician | Pirate
Introduction to MapleStory Knight of Cygnus Class
Overview | Soul Master | Flame Wizard | WindBreaker | NightWalker | Striker
Introduction to MapleStory Legendary Class (Five Heroes vs Black Wizard)
Aran | Evan

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Skill Description + Skill Build (MapleStory Job Guide)
1st Job : Warrior | Magician | Thief | Bowman | Pirate
Warrior 2nd Job : Fighter | Page | Spearman
Warrior 3rd Job : Crusader | White Knight | Dragon Knight
Warrior 4th Job : Hero | Paladin | Dark Knight
Bowman 2nd Job : Hunter | Crossbow
Bowman 3rd Job : Ranger | Sniper
Bowman 4th Job : Bow Master | Crossbow Master
Magician 2nd Job : Cleric | Fire/Poison | Ice/Lightning
Magician 3rd Job : Priest | Fire/Poison | Ice/Lightning
Magician 4th Job : Bishop | Fire/Poison | Ice/Lightning
Thief 2nd Job : Assassin | Bandit
Thief 3rd Job : Hermit | Chief Bandit
Thief 4th Job : Night Lord | Shadower
Pirate 2nd Job : Gunslinger | Infighter (Brawler)
Pirate 3rd Job : Buccaneer (Marauder) | Valkyrie (Outlaw)
Pirate 4th Job : Viper (Buccaneer) | Captain (Corsair)

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Guide on How to get 4th Job Skill Book through Quest
Warrior | Bowman | Magician | Thief | Pirate
Guide on Training Spots (G.O.T.S)
Warrior | Bowman | Magician | Thief | Pirate
Monster Encyclopedia 1 | Monster Encyclopedia 2 | Monster Encyclopedia 3
Entertainment
MapleStory Flash Game | MapleStory MP3 Download | Jump Quest Video Guide – Download
Download Ayumilove MapleStory Techno Videos + Game Client Manual Patch | Videos on Vimeo

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Extra (Interesting + Popular Topics)
COMPLETE MAPLESTORY MAP – Town + Continent
MSEA & GMS 3rd Job Advancement Questions and Answers
4th Job Advancement Guide – Frequently Asked Question
MapleStory 4th Job Skill Book + Mastery Book Drop List
Who are the GMs in MapleSEA and MapleGlobal?
Guide on MapleStory 1st, 2nd, 3rd, 4th Job Advancement for warrior, bowman, magician, thief, pirate?
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Character Topics
Monster Accuracy Table for Warrior
MapleStory Accuracy Calculator – How to 100% hit without miss?
Ultimate HP Washing Guide – How to get the most out of it? (More HP to survive boss attacks!)
Legendary Spirit & Mount Hog + Silver Mane Guide
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Drop List Topics
MapleStory Pirate Equipments List Level 10-110
MapleStory New Timeless Weapons and Equipments (Level 120)
Thief Throwing Star Guide – Where to find throwing-stars + (Formula: Refill cost vs Capacity!)
Pirate Gunslinger Bullet Guide + Bullet Drop List
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Exp and Meso Related Topics
MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
MapleStory Monster Exp Report – 10% Exp Par
MapleStory Ultimate Meso Guide: 8 Tips on Earning Meso Quickly
Orbis Exchange Quest (with useful hints + tips and tricks)
The Ultimate Guide For Newbies to Earn POTIONS.
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Read more…

MapleStory Monster Exp Report – 10% Exp Par

10/09/2008 5 comments

MapleStory Monster Exp Report (without 2X Exp)

    This report is base on 10% Exp Par. How to read this report? Below is a list of monster name with Exp (right), accompanied with player’s level (left). The level indicates the maximum level for a player who could train on those monster gaining at least 10% Exp per hour. (approximately 10 hours per level). This report is useful for player level 30 and above.
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    MapleStory uses this Exp formula (Level 50 to 200 is 1.0548 Exp increment per level). Each time you level, your Exp To Next Level is multiplied by 1.0548! So to catch up with that, you need to train on higher monster level that provides more than 1.058 Exp. For more details on the 10% Exp concept and the 5-level-rule, read this post. This report is a complement for Monster Encyclopedia 1, Monster Encyclopedia 2 and Monster Encyclopedia 3 and to all training ground guides for warrior | bowman | thief | magician.
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    The assumption applied here is able to KO a monster within 4 seconds. This duration in seconds consists of walking, hitting, potting, afk-ing and chatting activities. Walk is to approach the monster before you could kill it. Hitting is KO-ing the monster with your weapon, potting refers to consuming potion while training and purchasing from shop, and chatting is what usually players do in MapleStory.

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Max Level reaching 10% Exp | Monster Name

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    Monster Level 1-10
    21 : 3 – Snail
    23 : 4 – Blue Snail
    25 : 5 – Shroom
    28 : 8 – Stump / Red Snail / Slime
    33 : 15 – Pig / Orange Mushroom
    34 : 17 – Frog / Dark Stump
    35 : 20 – Ribbon Pig
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    Monster Level 11-20
    37 : 24 – Octopus
    38 : 26 – Bubbling / Green Mushroom | 28 – White Rooster
    39 : 30 – Axe Stump / Biner
    40 : 32 – Blue Mushroom / White Sand Rabbit | 33 – Ghost Stump / Stirge / Rooster
    58 : 120 – Mano (Boss Snail)
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    Monster Level 21-30
    40 : 33 – Jr. Necki | 34 – Brown Sand Rabbit | 35 – Horny Mushroom
    41 : 36 – Pinboom | 37 – Duck / Jr. Catus
    42 : 38 – Dark Axe Stump | 40 – Jr. Sentinel / Batoo
    43 : 42 – Trixter / Cicle / Bellamore / Cico / Wooden Mask / Crow / Sheep / Wild Boar / Zombie Mushroom
    43 : 45 – Krappi / Rocky Mask / Frilled Earmuffs | 46 – Yellow Lizard | 47 – Catus
    45 : 50 – Evil Eye / Frilled Muffler / Stopnow | 52 – Bubble Fish
    46 : 55 – Green Trixter / Royal Catus / Flaming Raccoon / Cloud Fox / Krip | 58 – Goat
    46 : 55 – Ice Sentinel / Fire Sentinel / Sentinel | 58 – Toad / Flowerfish / Miyo Cats / Scorpion
    47 : 60 – Brown Teddy / Drum Bunny / Kiyo
    54 : 100 – Adin
    57 : 120 – Fierry / Magik Fierry B
    60 : 140 – Devil Slime
    n/a : n/a – Tylus
    _
    Monster Level 31-40
    47 : 62 – Chirppy | 60 – Ligator / Fire Boar / Leatty / Sand Midget / Nospeed
    48 : 65 – Ratz / Pink Teddy / Mask Fish / Dark Leatty
    48 : 65 – Jr. Cellion / Jr. Lioner / Jr. Grupin / Sakura Cellion | 66 – Cow
    49 : 70 – Dirty Ratz / Roloduck / Tick / Curse Eye / Jr. Wraith | 72 – Star Pixie / Bloctopus | 71 – Black Goat
    50 : 75 – Jr. Pepe | 77 – Helly / Panda Teddy / Lupin | 78 – Retz | 79 – Black Sheep
    51 : 80 – Scuba Pepe / Lorang / Freezer | 82 – Propelly / Chronos
    52 : 85 – Jr. Seal / Indigo Eye / King Bloctopus / Planey / Cold Eye / Tweeter | 86 – Plow Ox
    53 : 90 – Zombie Lupin / Crystal Boar | 92 -Toy Trojan | 93 – Paper Lantern Ghost
    54 : 95 – Tick-Tock / Poopa / Barnard Gray / Chipmunk / Red Lizard / Sand Giant | 97 – Poison Poopa
    62 : 150 – Jr. Boogie
    60 : 135 – Magik Fierry A
    68 : 205 – Stumpy
    93 : 800 – King Slime
    n/a : n/a – G Slime / P Slime / O Slime / B Slime
    _
    Monster Level 41-50
    54 : 95 – Flyeye
    55 : 99 – Robo / Platoon Chronos / Mateon / Red Porky / Nependeath / Iron Hog
    55 : 102 – Block Golem / Freezer / Zeta Gray / Jr. Cerebes | 103 – Sparker / Black Porky
    56 : 105 – Master Robo / Plateon / Lunar Pixie / Copper Drake | 107 – Skeledog
    57 : 110 – King Block Golem / Dark Cloud Fox / Ultra Gray / Moon Bunny
    57 : 110 – Blue Flower Serpent / Red Flower Serpent / Tortie / Mecateon / Emo Slime
    58 : 115 – Iron Boar / Master Chronos / Dark Nependeath | 117 – Mummydog / Jar
    58 : 120 – Octobunny / Wraith | 123 – Ginseng Jar
    59 : 128 – King Clang | 130 – Extra A / Tippo Red | 132 – Chlorotrap
    60 : 135 – Jr. Yeti / Drake / Straw Target Dummy | 139 – Extra B | 140 – Hodori
    61 : 148 – Extra C
    63 : 160 – Trucker
    87 : 580 – Chief Gray
    90 : 720 – Rombot
    99 : 108/1080 – Giant Centipede
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    Monster Level 51-60
    61 : 140 – Tippo Blue | 142 – Firebomb / Wooden Target Dummy
    63 : 155 – Luster Pixie
    64 : 160 – Cellion / Lioner / Grupin / Bellflower Root | 165 – Hogul
    65 : 168 – Sr. Bellflower Root | 170 – Croco / Stone Golem / Hector / Malady | 172 – Dark Fission
    65 : 175 – The Book Ghost
    66 : 180 – Dark Jr. Yeti / Shade | 185 – Samiho / Grizzly / Oly Oly
    67 : 190 – Coolie Zombie / Minor Zombie / Skeleton Soldier
    68 : 200 – Dark Stone Golem / Pac Pinky | 205 – Reindeer
    69 : 210 – Mixed Gollem / Ratatula
    70 : 220 – White Fang / Wizard Doll / Scaredy Scarlion / Ghost
    70 : 220 – Red Drake / Pepe / Water Goblin / Selkie Jr. | 225 – Panda
    71 : 230 – Python | 240 – Red Slime
    76 : 330 – Blin + Morphed Blin
    97 : 980 – MT-09
    101 : 1200 – Mushmom | 1210 – King Clang (Boss)
    126 : 4800 – Alishar
    _
    Monster Level 61-70
    67 : 190 – Puco
    68 : 200 – Pachu
    69 : 210 – Punco
    70 : 230 – Buffy
    71 : 235 – Rodeo | 240 -Wild Cargo / Peach Monkey / Ghost of a Scholar / Officer Skeleton / Cuzco
    72 : 245 – Soul Teddy / Jr. Lucida
    72 : 250 – Slimy / Dark Pepe / Mr. Alli / Ice Drake / Witch of the Snow Mountain / Opachu
    72 : 255 – Yeti / Riche / Charmer / Sage Cat
    73 : 260 – Lazy Buffy | 265 – Master Soul Teddy / Dark Yeti / Dark Drake / Kru / Bamboo Warrior
    74 : 270 – Tauromacis / Klock / Captain / Rash | 275 – Mr. Anchor
    77 : 310 – Leader A | 320 – Leader B
    80 : 390 – Jr. Yeti (Transformed)
    81 : 400 – Yellow King Goblin / Blue King Goblin / Green King Goblin
    82 : 430 – Jr. Gargoyle
    83 : 445 – Dark Jr. Yeti (Transformed)
    86 : 520 – Muscle Stone
    88 : 580 – Ghost Pixie
    99 : 1060 – Black Knight / Myst Knight
    100 : 1100 – Puppet Golem | 1120 – Master Muscle Stone | 1150 – Gargoyle
    106 : 1500 – Zombie Mushmom
    135 : 7200 – Lord Pirate
    n/a : n/a – Tamable Hog
    _
    Monster Level 71-80
    75 : 295 – Cerebes / Beatle / Hobi
    76 : 300 – Froscola | 315 – Commander Skeleton
    77 : 320 – Lucida
    78 : 340 – Buffoon / Dark Rash | 350 – Taurospear / Werewolf
    79 : 352 – Yabber Doo | 370 – Dark Klock / Dual Beatle / Green Hobi
    80 : 385 – Deep Buffoon
    81 : 400 – Hankie
    84 : 465 – Extra D
    95 : 850 – Lycanthrope / Haf
    96 : 875 – Yeti & Pepe
    98 : 1000 – Geist Balrog Phase 1
    107 : 1580 – Tae Roon
    111 : 2000 – Jr. Balrog
    114 : 2400 – Dances with Balrog’s Clone / Grendel the Really Old’s Clone
    114 : 2400 – Athena Pierce’s Clone / Dark Lord’s Clone
    125 : 4230 – Bacal
    151 : 17,000 – Papa Pixie
    n/a : n/a – High Dark Star / Blood Boom / Thornbush / Lycanthrope the Kidnapper / Low Dark Star
    _
    Monster Level 81-90
    105 : 1415 – Dark Yeti & Pepe
    100 : 1100 – Ghost Pirate / Blood Haf
    103 : 1300 – Death Teddy
    105 : 1400 – Goby | 1420 – Birk | 1450 – Berserkie
    106 : 1500 – Dual Ghost Pirate
    107 : 1620 – Dual Birk | 1600 – Black Kentaurus / Red Kentaurus / Blue Kentaurus
    108 : 1720 – Master Death Teddy
    109 : 1780 – Blue Dragon Turtle | 1800 – Bain
    117 : 2800 – Eliza
    141 : 10000 – Blue Mushmom
    n/a : n/a – Bombing Fish House
    110 : 1900 – Veetron
    129 : 5200 – Snowman
    _
    Monster Level 91-100
    100 : 1100 – Geist Balrog Phase 2
    111 : 2000 – Bone Fish
    112 : 2100 – Spirit Viking / Red Dragon Turtle
    113 : 2200 – Squid
    114 : 2280 – Rexton | 2300 – Phantom Watch
    115 : 2500 – Slygie / Brexton / Red Wyvern / Risell Squid
    116 : 2600 – Gigantic Spirit Viking
    117 : 2800 – Grim Phantom Watch
    119 : 3000 – Shark / Green Cornian
    120 : 3200 – Dreamy Ghost
    122 : 3500 – Crimson Balrog / Crimson Balrog the Kidnapper
    130 : 5500 – Male Boss | 5600 – Geist Balrog Phase 3
    198 : 210,000 – Capt. Latanica
    n/a : n/a – Lion Statue A / Lion Statue B / Time Sphere / Knight Statue A / Knight Statue B
    _
    Monster Level 101-200
    119 : 3050 – Blue Wyvernx | 3100 – Cold Shark
    120 : 3150 – Dark Wyvern
    147 : 13500 – Manon / Griffey
    123 : 3700 – Dark Cornian | 3800 – Jr. Newtie | 3850 – Montrecer
    125 : 4100 – Thanatos | 4300 – Gate Keeper
    126 : 4450 – Nest Golem | 4500 – Skelegon | 4550 – Petrifighter
    127 : 4750 – Skelosaurus
    128 : 5000 – Duku
    192 : 150,000 – Ergoth
    200 : 1,300,000 – Pianus
    200 : 1,780,000 – Black Crow
    n/a : n/a – Transforming Jr. Newtie

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Monster Exp Growth

    Below is a list of level and exp. The level located on the left indicates the player’s current level while on the right is the Monster Exp. The monster Exp that you want to train for your level must be higher than that else, you will be training more than 10 hours. (without 2X Exp effect). The formula used here is based MapleStory Exp Growth 1.0548 (from Level 50 – 200). Strangely, MapleStory does not increase monster Exp as fast as the Exp requirement to reach next level. I guess that’s when MapleStory earn money from their loyal customers/players who are high level in MapleStory through 2X Exp Card sales and cash shop items. ^_^
    _
    Diary: Duku provides 5000 exp. So, a level 150 player needs to kill at least 3 of these to fullfil the Exp provided below (150 : 15860). That would take 3 times the time. 10 hours x 3 = 30 hours. So 1 day = 10 hours to reach 33%. That’s kinda long and boring… o_o ”
    _
    30 : 10
    31 : 11
    32 : 13
    33 : 15
    34 : 16
    35 : 18
    36 : 21
    37 : 23
    38 : 25
    39 : 28
    40 : 31
    41 : 34
    42 : 38
    43 : 41
    44 : 45
    45 : 50
    46 : 54
    47 : 59
    48 : 64
    49 : 69
    50 : 75
    51 : 79
    52 : 83
    53 : 88
    54 : 93
    55 : 98
    56 : 103
    57 : 109
    58 : 115
    59 : 121
    60 : 128
    61 : 135
    62 : 143
    63 : 150
    64 : 159
    65 : 167
    66 : 177
    67 : 186
    68 : 197
    69 : 207
    70 : 219
    71 : 231
    72 : 244
    73 : 257
    74 : 271
    75 : 286
    76 : 302
    77 : 318
    78 : 336
    79 : 354
    80 : 374
    81 : 394
    82 : 416
    83 : 439
    84 : 463
    85 : 489
    86 : 515
    87 : 544
    88 : 574
    89 : 605
    90 : 638
    91 : 674
    92 : 711
    93 : 750
    94 : 791
    95 : 834
    96 : 880
    97 : 929
    98 : 980
    99 : 1034
    100 : 1091
    101 : 1151
    102 : 1214
    103 : 1281
    104 : 1351
    105 : 1425
    106 : 1504
    107 : 1587
    108 : 1674
    109 : 1766
    110 : 1863
    111 : 1965
    112 : 2074
    113 : 2188
    114 : 2308
    115 : 2435
    116 : 2569
    117 : 2710
    118 : 2859
    119 : 3016
    120 : 3182
    121 : 3357
    122 : 3542
    123 : 3737
    124 : 3942
    125 : 4159
    126 : 4388
    127 : 4629
    128 : 4884
    129 : 5152
    130 : 5436
    131 : 5735
    132 : 6050
    133 : 6383
    134 : 6734
    135 : 7104
    136 : 7495
    137 : 7907
    138 : 8342
    139 : 8801
    140 : 9285
    141 : 9796
    142 : 10334
    143 : 10903
    144 : 11503
    145 : 12135
    146 : 12803
    147 : 13507
    148 : 14250
    149 : 15033
    150 : 15860
    151 : 16732
    152 : 17653
    153 : 18624
    154 : 19648
    155 : 20729
    156 : 21869
    157 : 23071
    158 : 24340
    159 : 25679
    160 : 27091
    161 : 28581
    162 : 30153
    163 : 31812
    164 : 33562
    165 : 35407
    166 : 37355
    167 : 39409
    168 : 41577
    169 : 43864
    170 : 46276
    171 : 48821
    172 : 51506
    173 : 54339
    174 : 57328
    175 : 60481
    176 : 63807
    177 : 67317
    178 : 71019
    179 : 74925
    180 : 79046
    181 : 83394
    182 : 87980
    183 : 92819
    184 : 97924
    185 : 103310
    186 : 108992
    187 : 114987
    188 : 121311
    189 : 127983
    190 : 135022
    191 : 142449
    192 : 150283
    193 : 158549
    194 : 167269
    195 : 176469
    196 : 186175
    197 : 196414
    198 : 207217
    199 : 218614
    200 : 230638

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MapleStory Accuracy Calculator – How to 100% hit without miss?

03/09/2008 7 comments

Referenced from SeaBlue.

What is accuracy?
Accuracy is used to calculate the chances to hit the monster. The higher chances you have, the less chance the monster is able to avoid your attack. When your hits missed the monster (due to low accuracy) it would allow the monster to recover from knockback and does a counterattack via weapon attack (bumping into you) or cast a spell attack (range offense).

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Pearl of Knowledge
Accuracy plays an important role to all jobs except for Magician. The source of accuracy comes from DEX, LUK, scrolled items (provides pure accuracy, DEX and LUK) and from skills (e.g. weapon mastery / blessing of the amazon / focus / bless). DEX (dexterity) gives 0.8 accuracy for warriors but 0.6 for thief and bowman. LUK (luck) gives 0.5 accuracy for bowman, warrior, thief but 0.3 accuracy for magician.

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What affect amount of accuracy for warrior?
As mentioned above… 1 DEX = 0.8 accuracy and 1 LUK = 0.5 accuracy.
So to calculate your total accuracy for warrior, below is the formula
Accuracy = (DEX*0.8) + (LUK*0.5) + accuracy from mastery and equipment

So if you are a beginner, and you have rolled your dice for warrior,
12 STR
05 DEX
04 LUK
04 INT

Your newbie character would have 6 accuracy… (replace DEX with 5, LUK with 4)
Accuracy = (DEX*0.8) + (LUK*0.5) + (accuracy from mastery and equipment)
Accuracy = (5*0.8) + (4*0.5) + 0 = 6

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How to know how many accuracy you need? (not DEX)
To achieve 100% hit accuracy for a specific monster, use this: (55+2*lvl difference)*mob avoid/15
“Lvl difference” meanss how many level you are below the monster.
Please take note that to train efficiently, you must hit 100% without any misses.
_

  • Step 1: Check your character stats and equipments:
  • Let’s assume that you are:
    1) A level 70 pure strength (STR) warrior with base stats of (358 STR, 4 DEX, 4 LUK, 4 INT)
    2) Weapon: Maple Karstan polearm with stats of (89 WA, +3 STR, +39 Accuracy).
    3) Skill: Have maxed mastery (level 20) in 2nd job advancement; provides +20 accuracy
    4) Helmet: Zakum Helm with stats of (+17 STR, +17 DEX, +17 LUK, +17 INT, +20 accuracy)
    Therefore, you would have:
    Accuracy = (DEX*0.8) + (LUK*0.5) + (accuracy from mastery and equipment)
    Accuracy = (21*0.8) + (21*0.5) + (20 accuracy from mastery) + (59 accuracy from weapon)
    Accuracy = 16.8 + 10.5 + 20 + 39 = 86.3

  • Step 2: Check the monster details:
  • This can be done by visiting Hidden-Street.net monster list and check for the monster level and avoidability. For example, you wish to train on Taurospear, so you read up on Taurospear stats, which would be (Level 75, 30 Avoidability)

  • Step 3: Calculate the level difference
  • Since your pure STR warrior is level 70 and Taurospear level is 75
    The level difference is 75 – 70 = 5
    However, if your pure STR warrior is level 75, and Taurospear level is 75,
    The level difference is 75 – 75 = 0
    In short, when your level is higher than the monster, than the level difference is ZERO.

  • Step 4: Calculate the accuracy requirement
  • After collecting all the details, simply add into the formula below:
    (55+2*lvl difference)*mob avoid/15 = (55+2*5)*30/15 = 120 accuracy required for 100% hit

  • Step 5: Compare Accuracy
  • Taurospear requires at least 120 accuracy for 100% hit, however, base on your character stats and equipments, you only have 86.3 accuracy. This means, you need to gather 33.7 accuracy more to achieve 100% hit.

  • Step 6: Improve your Accuracy
  • If accuracy requirement is not met, there are 3 ways to improve your accuracy:
    1) Train until you reach the same level as the monster.
    2) Have a temporary accuracy booster from Cleric Bless or accuracy potion.
    3) Equip with godly scrolled items that provides more accuracy. Check out this eqiupment guide

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    Flash/HTML Accuracy Calculator

  • http://rain.prohosting.com/maoserr/acc/acc.html
  • http://glue.umd.edu/~mdevries/acc.html
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    MapleStory Ice/Lightning Wizard Skills + Skill Build

    18/08/2008 13 comments

    Title: MapleStory 2nd Job Magician – Ice/Lightning Skills, Skill Build (Skill Allocation) with Explanation!
    Useful Link:

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Ice/Lightning Wizard.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    Ice/Lightning Wizard specializes in freezing monsters and dealing extra damage against monsters that are weak ice and weak lightning. This type of wizard is both offense and defense, a mix of Cleric and Fire/Poison mage, where it could use its freezing ability to defend himself from being hurt by monster while dealing lots of damage similar to Fire/Poison Wizard. Some monsters are not freezable.

    Below is the hierarchy order of Pirate advancement: [Magician Main Page]
    Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
    Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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    Ice Skill Build
    Saving Meso Build through Cold Beam (Freeze)
    30 – 30 : Teleport 1
    31 – 35 : Cold Beam 3
    36 – 37 : Save 3 SP
    38 – 38 : Cold Beam 9 [Use Save SP here!]
    39 – 40 : Cold Beam 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Thunderbolt 1
    49 – 57 : Thunderbolt 3
    58 – 58 : Thunderbolt 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [Max Teleport!]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2, Slow 1 [Max Mp Eater!]
    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]
    Reason for this Build
    This build is for players who would like to save MP Potions. Cold Beam is maxed first so that you can have both offense and defense skill. Cold Beam has similar traits as Magic Claw which can go through any obstacles but Cold Beam has the ability freeze! You could attack monster from far range compare to Thunderbolt.

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    Lightning Skill Build
    Power Leveling for Funder Players, spamming Thunderbolt against mobs!
    30 – 30 : Teleport 1
    31 – 35 : Thunderbolt 3
    36 – 38 : Save 3 SP
    39 – 39 : Thunderbolt 12 [Use Save SP here!]
    40 – 40 : Thunderbolt 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Cold Beam 1
    49 – 57 : Cold Beam 3
    58 – 58 : Cold Beam 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [MAX]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2 [MAX], Slow 1
    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]
    Reason for this Build
    This is for players who want to max out Thunderbolt first, and Cold Beam later. This build focuses on killing mobs (many monster) at close range. However, close range would result in consuming more HP Potions since there is a high frequency of bumping into monster. Nevertheless, maxing thunderbolt first speed up training similar to Cleric Heal. Thunderbolt deals more damage compare to Cleric Heal but in a disadvantage of spamming HP Potions and MP Potions (if magic guard is activated!)

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    Pure Ice or Pure Lightning Skill Build
    For Pure Ice, replace Thunderbolt below with Cold Beam, and vice versa.
    30 – 30 : Teleport 1
    31 – 35 : Thunderbolt 3
    36 – 38 : Save 3 SP
    39 – 39 : Thunderbolt 12 [Use Save SP here!]
    40 – 40 : Thunderbolt 3 [MAX]
    41 – 46 : Teleport 3
    47 – 47 : Teleport 1 [MAX], Mp Eater 2
    48 – 48 : MP Eater 1, Meditation 2
    49 – 54 : Meditation 3 [MAX]
    55 – 59 : MP Eater 3
    60 – 60 : MP Eater 2 [MAX], Slow 1
    61 – 66 : Slow 3
    67 – 67 : Slow 1 [MAX], Cold Beam 2
    68 – 70 : Cold Beam 3
    Summary – Total 121 SP
    Cold Beam [11/30] Thunderbolt [MAX] OR Cold Beam 30 [MAX] Thunderbolt [11/30]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX] / Slow 20 [MAX]
    Reason for this Build
    For extreme players who want to be pure (1 core offense skill) with Slow maxed!

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    maplestory-mp-eaterMP Eater (more info)
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
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    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

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    maplestory-meditationMeditation
    Temporarily boost up the magic attack of party members nearby. It works on all jobs (warrior, thief, bowman, magician, pirate). However, magician is the only one who will be benefiting from this temporary magic attack boost since they deal damage via magic attack. Does not stack with magic attack potion booster. Recommended to be Max!
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: MP Eater Lv. 3
    Level 1: MP -10; Magic Attack +1 for 10 seconds
    Level 2: MP -10; Magic Attack +2 for 20 seconds
    Level 3: MP -10; Magic Attack +3 for 30 seconds
    Level 4: MP -10; Magic Attack +4 for 40 seconds
    Level 5: MP -10; Magic Attack +5 for 50 seconds
    Level 6: MP -10; Magic Attack +6 for 60 seconds
    Level 7: MP -10; Magic Attack +7 for 70 seconds
    Level 8: MP -10; Magic Attack +8 for 80 seconds
    Level 9: MP -10; Magic Attack +9 for 90 seconds
    Level 10: MP -10; Magic Attack +10 for 100 seconds
    Level 11: MP -20; Magic Attack +11 for 110 seconds
    Level 12: MP -20; Magic Attack +12 for 120 seconds
    Level 13: MP -20; Magic Attack +13 for 130 seconds
    Level 14: MP -20; Magic Attack +14 for 140 seconds
    Level 15: MP -20; Magic Attack +15 for 150 seconds
    Level 16: MP -20; Magic Attack +16 for 160 seconds
    Level 17: MP -20; Magic Attack +17 for 170 seconds
    Level 18: MP -20; Magic Attack +18 for 180 seconds
    Level 19: MP -20; Magic Attack +19 for 190 seconds
    Level 20: MP -20; Magic Attack +20 for 200 seconds

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    maplestory-teleportTeleport
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

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    maplestory-slowSlow
    Temporarily slows down 6 opponents around you. Can’t use it on them twice at once. Works on boss monsters (e.g. Crimson Balrog, Anego, Werewolf). This skill could be dropped (Not a must to max this). This works handy when you solo boss monster alone, if your knockback does not work, it gives you sufficient time to teleport away while your enemy crawls towards you (slow effect)
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Teleport Lv. 5
    Level 1: MP -8; Speed -2 for 2 seconds
    Level 2: MP -8; Speed -4 for 4 seconds
    Level 3: MP -8; Speed -6 for 6 seconds
    Level 4: MP -8; Speed -8 for 8 seconds
    Level 5: MP -8; Speed -10 for 10 seconds
    Level 6: MP -8; Speed -12 for 12 seconds
    Level 7: MP -8; Speed -14 for 14 seconds
    Level 8: MP -8; Speed -16 for 16 seconds
    Level 9: MP -8; Speed -18 for 18 seconds
    Level 10: MP -8; Speed -20 for 20 seconds
    Level 11: MP -16; Speed -22 for 22 seconds
    Level 12: MP -16; Speed -24 for 24 seconds
    Level 13: MP -16; Speed -26 for 26 seconds
    Level 14: MP -16; Speed -28 for 28 seconds
    Level 15: MP -16; Speed -30 for 30 seconds
    Level 16: MP -16; Speed -32 for 32 seconds
    Level 17: MP -16; Speed -34 for 34 seconds
    Level 18: MP -16; Speed -36 for 36 seconds
    Level 19: MP -16; Speed -38 for 38 seconds
    Level 20: MP -16; Speed -40 for 40 seconds

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    cold-beamCold Beam (pic)
    Temporarily freezes a target. Fire-based receive 1.5X damage, but ice-based enemies get half. This skill is commonly added first because it is meso making skill. You temporarily freeze the monster so they could not counterattack you (no bumping/spell attack) and this is how you save Hp potions. This skill works best on Fire-base monsters (deals extra damage) but weak against Ice-base monsters. It could go through obstacles (similar to Magic Claw 1st job skill)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -12; Basic attack 13, mastery 15%, freeze monster for 1 second
    Level 2: MP -12; Basic attack 16, mastery 15%, freeze monster for 1 second
    Level 3: MP -12; Basic attack 19, mastery 15%, freeze monster for 1 second
    Level 4: MP -12; Basic attack 22, mastery 20%, freeze monster for 1 second
    Level 5: MP -12; Basic attack 25, mastery 20%, freeze monster for 1 second
    Level 6: MP -12; Basic attack 28, mastery 20%, freeze monster for 1 second
    Level 7: MP -12; Basic attack 31, mastery 25%, freeze monster for 1 second
    Level 8: MP -12; Basic attack 34, mastery 25%, freeze monster for 1 second
    Level 9: MP -12; Basic attack 37, mastery 25%, freeze monster for 1 second
    Level 10: MP -12; Basic attack 40, mastery 30%, freeze monster for 1 second
    Level 11: MP -12; Basic attack 43, mastery 30%, freeze monster for 1 second
    Level 12: MP -12; Basic attack 46, mastery 30%, freeze monster for 1 second
    Level 13: MP -12; Basic attack 49, mastery 35%, freeze monster for 1 second
    Level 14: MP -12; Basic attack 52, mastery 35%, freeze monster for 1 second
    Level 15: MP -12; Basic attack 55, mastery 35%, freeze monster for 1 second
    Level 16: MP -24; Basic attack 58, mastery 40%, freeze monster for 2 seconds
    Level 17: MP -24; Basic attack 61, mastery 40%, freeze monster for 2 seconds
    Level 18: MP -24; Basic attack 64, mastery 40%, freeze monster for 2 seconds
    Level 19: MP -24; Basic attack 67, mastery 45%, freeze monster for 2 seconds
    Level 20: MP -24; Basic attack 70, mastery 45%, freeze monster for 2 seconds
    Level 21: MP -24; Basic attack 73, mastery 45%, freeze monster for 2 seconds
    Level 22: MP -24; Basic attack 76, mastery 50%, freeze monster for 2 seconds
    Level 23: MP -24; Basic attack 79, mastery 50%, freeze monster for 2 seconds
    Level 24: MP -24; Basic attack 82, mastery 50%, freeze monster for 2 seconds
    Level 25: MP -24; Basic attack 85, mastery 55%, freeze monster for 2 seconds
    Level 26: MP -24; Basic attack 88, mastery 55%, freeze monster for 2 seconds
    Level 27: MP -24; Basic attack 91, mastery 55%, freeze monster for 2 seconds
    Level 28: MP -24; Basic attack 94, mastery 60%, freeze monster for 2 seconds
    Level 29: MP -24; Basic attack 97, mastery 60%, freeze monster for 2 seconds
    Level 30: MP -24; Basic attack 100, mastery 60%, freeze monster for 2 seconds

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    thunderboltThunderbolt (pic)
    Affects 6 enemies nearby. Weak lightning receive 1.5X damage, but anti lightning get half. This skill deals less damage than Cold Beam on a single monster, however if its collectively (mobs), then Thunderbolt damage shines! When Thunderbolt affects 6 mobs at once, its total damage is double than Cold Beam. This skill is useful to clear mobs (lots of monsters). Able to hit monsters above and below your platform. Unlike Cleric heal skill, you could not jump and cast Thunderbolt. Thunderbolt skill requires you to be close to monster, so you might spam some potion (waste meso)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -20; Basic attack 2, mastery 15%
    Level 2: MP -20; Basic attack 4, mastery 15%
    Level 3: MP -20; Basic attack 6, mastery 15%
    Level 4: MP -20; Basic attack 8, mastery 20%
    Level 5: MP -20; Basic attack 10, mastery 20%
    Level 6: MP -20; Basic attack 12, mastery 20%
    Level 7: MP -20; Basic attack 14, mastery 25%
    Level 8: MP -20; Basic attack 16, mastery 25%
    Level 9: MP -20; Basic attack 18, mastery 25%
    Level 10: MP -20; Basic attack 20, mastery 30%
    Level 11: MP -20; Basic attack 22, mastery 30%
    Level 12: MP -20; Basic attack 24, mastery 30%
    Level 13: MP -20; Basic attack 26, mastery 35%
    Level 14: MP -20; Basic attack 28, mastery 35%
    Level 15: MP -20; Basic attack 30, mastery 35%
    Level 16: MP -40; Basic attack 32, mastery 40%
    Level 17: MP -40; Basic attack 34, mastery 40%
    Level 18: MP -40; Basic attack 36, mastery 40%
    Level 19: MP -40; Basic attack 38, mastery 45%
    Level 20: MP -40; Basic attack 40, mastery 45%
    Level 21: MP -40; Basic attack 42, mastery 45%
    Level 22: MP -40; Basic attack 44, mastery 50%
    Level 23: MP -40; Basic attack 46, mastery 50%
    Level 24: MP -40; Basic attack 48, mastery 50%
    Level 25: MP -40; Basic attack 50, mastery 55%
    Level 26: MP -40; Basic attack 52, mastery 55%
    Level 27: MP -40; Basic attack 54, mastery 55%
    Level 28: MP -40; Basic attack 56, mastery 60%
    Level 29: MP -40; Basic attack 58, mastery 60%
    Level 30: MP -40; Basic attack 60, mastery 60%

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    Pictures
    Click on the thumbnails below to view the picture larger.

    Cold Beam
    Cold Beam

    Thunderbolt
    Thunderbolt

    MapleStory Cleric Skills + Skill Build

    18/08/2008 22 comments

    Title: MapleStory 2nd Job Magician – Cleric Skills, Cleric Skill Build (Skill Allocation) with Explanation!

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Cleric.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    Cleric is one of unique class that has the most supportive party skills compare to the rest of the jobs in MapleStory. However, due to its extreme supportive nature, its offensive skill is weaker than its counterparts (Fire/Poison and Ice/Lightning Magician). They are mostly welcome in many parties such as against bosses (Zakum, Horntail, Pink Been) to give support to the team while the rest of the party members do the damage dishing!

    Below is the hierarchy order of Pirate advancement: [Magician Main Page]
    Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
    Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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    Bless Skill Build (+11 Holy Arrow)
    This is the recommended build. 3rd job has Shinning Ray, more powerful than HA
    30 – 30 : Teleport 1
    31 – 35 : Heal 3
    36 – 38 : Save 3 SP
    39 – 39 : Heal 9 [Use Save SP here!]
    40 – 40 : Heal 3 [MAX]
    41 – 46 : MP Eater 3
    47 – 47 : MP eater 2 [MAX], Teleport 1
    48 – 53 : Teleport 3 [MAX]
    54 – 59 : Invincible 3
    60 – 60 : Invincible 2 [MAX], Bless 1
    61 – 66 : Bless 3
    67 – 67 : Bless 1 [MAX], Holy Arrow 2
    68 – 70 : Holy Arrow 3
    Summary – Total 121 SP
    Heal 30 [MAX] / Teleport 20 [MAX] / MP Eater 20 [MAX] / Bless 20 [MAX] / Invincible 20 [MAX]
    Holy Arrow [11/30]
    Reason for this Build
    Heal is added first so you have a mob skill (offense) against zombies and undead and at the same time have it as a supportive skill to Heal party members. MP Eater is added next to save MP Potion. Every attack siphons mana from monster. Cleric benefits most from zombies since they have these monsters has high MP capacity compare to Fire/Ice/Lightning/Poison weak monster. Teleport is max after MP Eater to speed up training and movement around the map. Once all this 3 core skills are max, you could either pump into Bless/Invincible. Invincible is preferred to reduce physical damage, so your Magic Guard does not burden your MP too much from physical damage received. Bless is useful for other class (such as Warrior) to provide them with additional accuracy. Holy Arrow is not maxed since 3rd Job have Shinning Ray (much more powerful than Holy Arrow and hits mobs).

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    maplestory-mp-eaterMP Eater (more info)
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
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    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

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    healHeal (more info)
    Recovers the HP of all party members around the area.The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage. The amount of Heal depends on how much Magic Attack you have, not the amount of Cleric Max Hp. In short, max heal does NOT mean the amount of Hp recovered equals to 3 x (our own hp).
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    Master Level: 30 | Type: Recovery
    Level 1: MP -12; Recovery rate 10%
    Level 2: MP -12; Recovery rate 20%
    Level 3: MP -12; Recovery rate 30%
    Level 4: MP -12; Recovery rate 40%
    Level 5: MP -12; Recovery rate 50%
    Level 6: MP -12; Recovery rate 60%
    Level 7: MP -12; Recovery rate 70%
    Level 8: MP -12; Recovery rate 80%
    Level 9: MP -12; Recovery rate 90%
    Level 10: MP -12; Recovery rate 100%
    Level 11: MP -12; Recovery rate 110%
    Level 12: MP -12; Recovery rate 120%
    Level 13: MP -12; Recovery rate 130%
    Level 14: MP -12; Recovery rate 140%
    Level 15: MP -12; Recovery rate 150%
    Level 16: MP -24; Recovery rate 160%
    Level 17: MP -24; Recovery rate 170%
    Level 18: MP -24; Recovery rate 180%
    Level 19: MP -24; Recovery rate 190%
    Level 20: MP -24; Recovery rate 200%
    Level 21: MP -24; Recovery rate 210%
    Level 22: MP -24; Recovery rate 220%
    Level 23: MP -24; Recovery rate 230%
    Level 24: MP -24; Recovery rate 240%
    Level 25: MP -24; Recovery rate 250%
    Level 26: MP -24; Recovery rate 260%
    Level 27: MP -24; Recovery rate 270%
    Level 28: MP -24; Recovery rate 280%
    Level 29: MP -24; Recovery rate 290%
    Level 30: MP -24; Recovery rate 300%

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    invincibleInvincible (more info)
    Provides high weapon defense to Clerics as it decreases 30% weapon damage received from mobs (similar to Power Guard without provoking monster). It works on physical contact (bump into monster) and physical-based magic attacks. It allows Cleric to train on high level monsters with magic guard off to save Mp potions.
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    Master Level: 20 | Type: Supportive | Pre-requisite: Heal Lv 5
    Level 1: MP -15; Weapon damage -11% for 15 seconds
    Level 2: MP -15; Weapon damage -12% for 30 seconds
    Level 3: MP -15; Weapon damage -13% for 45 seconds
    Level 4: MP -15; Weapon damage -14% for 60 seconds
    Level 5: MP -15; Weapon damage -15% for 75 seconds
    Level 6: MP -15; Weapon damage -16% for 90 seconds
    Level 7: MP -15; Weapon damage -17% for 105 seconds
    Level 8: MP -15; Weapon damage -18% for 120 seconds
    Level 9: MP -15; Weapon damage -19% for 135 seconds
    Level 10: MP -15; Weapon damage -20% for 150 seconds
    Level 11: MP -30; Weapon damage -21% for 165 seconds
    Level 12: MP -30; Weapon damage -22% for 180 seconds
    Level 13: MP -30; Weapon damage -23% for 195 seconds
    Level 14: MP -30; Weapon damage -24% for 210 seconds
    Level 15: MP -30; Weapon damage -25% for 225 seconds
    Level 16: MP -30; Weapon damage -26% for 240 seconds
    Level 17: MP -30; Weapon damage -27% for 255 seconds
    Level 18: MP -30; Weapon damage -28% for 270 seconds
    Level 19: MP -30; Weapon damage -29% for 285 seconds
    Level 20: MP -30; Weapon damage -30% for 300 seconds
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    Example of mobs with physical-based magic attacks:
    Aqua : Goby House | Ludibrium : Buffoon | Orbis : Nependeath’s Spit
    El nath : Coolie’s claw, Yeti, Dark Yeti, Yeti & Pepe, Dark Yeti & Pepe, Cerebes
    Zipangu : Dreamy Ghost aka Monglong Ghost, Anego’s slap, Extra D, Crow Boss
    Leafre : Haf, Blood Haf, Beetle, Birk, Dual Birk, Hobi, Green Hobi, Green Cornian
    Leafre : Dark Cornian, Nest Golem, Jr Newtie, Blue Dragon Turtle, Red Dragon Turtle
    Singapore : Berserkie, Slygie, Montrecer, Petrifighter, Duku

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    maplestory-teleportTeleport (more info)
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max
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    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

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    blessBless (more info)
    Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can’t be used if combined with a skill or a potion. Bless is an important party skill as it provides cleric additional +20 avoidability to avoid monster bumps, while all warriors benefits from its additional +20 accuracy to allow them to attack monster without much miss. If you successfuly avoided mob attack, you could use Shinning Ray to attack undead instead of spamming Heal. Does not stack with Magic Armour. Recommended to be max!
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    Master Level: 20 | Type: Supportive | Pre-requisite: Invincible Lv 5
    Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
    Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 seconds
    Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 seconds
    Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 seconds
    Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 seconds
    Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 seconds
    Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 seconds
    Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 seconds
    Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 seconds
    Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
    Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 seconds
    Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 seconds
    Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 seconds
    Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 seconds
    Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 seconds
    Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 seconds
    Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 seconds
    Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 seconds
    Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 seconds
    Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

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    holy-arrowHoly Arrow (more info)
    Applies major damage to undead and devil-based monsters. It is not recommended to max this skill because Heal skill could attack mob monster faster compare to Holy Arrow that only targets 1 monster at a time. Heal would help your training better in terms of faster Exp. Also there are duplicate skills such as 4th job Angel Ray (that works similar to Holy Arrow) and 3rd job skill (Shinning Ray) that attack mobs with a much more powerful version of Holy Arrow. When you are a Priest, you would be using Shinning Ray more often than Holy Arrow!
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    Master Level: 30 | Type: Active
    Level 1: MP -12; Basic attack 22, mastery 15%
    Level 2: MP -12; Basic attack 24, mastery 15%
    Level 3: MP -12; Basic attack 26, mastery 15%
    Level 4: MP -12; Basic attack 28, mastery 20%
    Level 5: MP -12; Basic attack 30, mastery 20%
    Level 6: MP -12; Basic attack 32, mastery 20%
    Level 7: MP -12; Basic attack 34, mastery 25%
    Level 8: MP -12; Basic attack 36, mastery 25%
    Level 9: MP -12; Basic attack 38, mastery 25%
    Level 10: MP -12; Basic attack 40, mastery 30%
    Level 11: MP -12; Basic attack 42, mastery 30%
    Level 12: MP -12; Basic attack 44, mastery 30%
    Level 13: MP -12; Basic attack 46, mastery 35%
    Level 14: MP -12; Basic attack 48, mastery 35%
    Level 15: MP -12; Basic attack 50, mastery 35%
    Level 16: MP -24; Basic attack 52, mastery 40%
    Level 17: MP -24; Basic attack 54, mastery 40%
    Level 18: MP -24; Basic attack 56, mastery 40%
    Level 19: MP -24; Basic attack 58, mastery 45%
    Level 20: MP -24; Basic attack 60, mastery 45%
    Level 21: MP -24; Basic attack 62, mastery 45%
    Level 22: MP -24; Basic attack 64, mastery 50%
    Level 23: MP -24; Basic attack 66, mastery 50%
    Level 24: MP -24; Basic attack 68, mastery 50%
    Level 25: MP -24; Basic attack 70, mastery 55%
    Level 26: MP -24; Basic attack 72, mastery 55%
    Level 27: MP -24; Basic attack 74, mastery 55%
    Level 28: MP -24; Basic attack 76, mastery 60%
    Level 29: MP -24; Basic attack 78, mastery 60%
    Level 30: MP -24; Basic attack 80, mastery 60%

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