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MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly

31/08/2008 62 comments

Title: MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
Useful Link: MapleStory Monster Exp Report – 10% Exp Par

Pearl of Knowledge
“Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.”
This guide will help discover on how to find the best training spot with monster that provides the best EXP/Meso/Drop Rate and other aspects. So, you do not need to rely too much on others to spoon-feed you with answer to the commonly asked question: “Where to Train for [Job] at Level [XXX]”. Bookmark this page to visit this guide when indoubt, refresh on some techniques and to-be-updated! By completing this guide, you can create your own training-spot/leveling guide customized specifically for your job!

Where is the best training spot to level up quickly?
How to level up quickly in MapleStory? Where is the best place to train? How to get fast EXP? If you have all of those questions in your mind, you have come to the right place. This is a guide for those who would like to level up faster to achieve 4th job advancement quickly in MapleStory! In this guide, you will discover about the training basic concept and 8 great tips for fast EXP.

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The basic training concept

For low level monsters [Monster Level 1 – 40]
– Close-Combat: 1-2 hit KO
– Range-Combat: 1 hit KO
For medium level monsters [Monster Level 41 – 80]
– Close-Combat: 2-3 hit KO
– Range-Combat: 1-2 hit KO
For high level monsters [Monster Level 81 – 140]
– Close-Combat: 3-4 hit KO
– Range-Combat: 2-3 hit KO
For higher level monsters [Monster Level 141 – 200]
– Close-Combat: 4-5 hit KO
– Range-Combat: 3-4 hit KO

Explanation
For close combat (warriors), they are able to inflict extra hit compare to range-combat because their skill takes the least MP (mana points). Those who inflict more hits to cover up the loss of less damage per hit will consume more MP (waste meso to buy MP potions) and it gives the chance for monster to recover from the attack and hit you. The lesser hit it takes to KO (knockout) a monster, you stand a better chance to clear mobs that come close to you. If you could not clear them as fast as possible, nearby monsters might bump into you and you will lose HP (hitpoints/life). As a result, you waste meso to buy additional HP Potions to cover up the loss. In short, less hit but each hit inflicts lots of damage on your target monster is preferred to achieve the optimum speed to gain EXP quickly.

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8 Tips to Gain Fast EXP: Switching Training Spots

  • Step 1: Gain more EXP from Higher Level Monsters
  • Let’s say you are a newbie warrior, and you are now training on a monster which is a “Red Snail” that needs 2 hits to KO (knockout) it. Now, try to 2 hit KO a higher level monster that gives more EXP than “Red Snail”, such as “Orange Mushroom”. If you are able to do so, then switch your training target from “Red Snail” to “Orange Mushroom”.

  • Step 2: Map with Higher Spawn Rate
  • Before you train on any map that has “Orange Mushroom”, you will need to determine the spawn rate. Spawn rate means how fast the monsters appear back into the map and within a certain platform. The faster it appears back, it is a good indicator of high spawn rate. Spawn rate relates to map size and party members. Refer to step 3 (for map size) and view 8 Factors to consider a Training Spot (for party members).

  • Step 3: Map with Minimum Distribution
  • You will also need to check out how far is the monster being distributed across the map. If the map is large and has many platforms, chances are, these high spawn rate monsters will be distributes across the map, each monster positioned far from each other. As a result, you will need to walk a lot to get to the monster. The more walking you do, the less time you will get to enjoy to KO monsters quickly. So make sure you get into a map that is small and you do less walking, more KO-ing monsters to level quickly!

  • Step 4: Map with Safe Platform. Protect yourself!
  • Often, many mapler lose EXP (die) due to AFK (away from keyboard) on a platform because they did not know a monster could either spawn there or getting hit by monster spell attack. (range attack) So, try finding a map that has a safe platform for you to rest when you need to AFK (visit the bathroom/help with chores/answering the phone/etc).

  • Step 5: Changing Channels (CC)!
  • Also, you will need to know whether the map supports safe ground if you change channel in the same map. There are cases when a person switches channel within the same map, they will be teleported to a different platform which might be dangerous (bump into monsters) while lagging and your character might die accidentally. Lag means your screen freeze temporarily due to other player’s presence within a map. The more player, the more lag it becomes unless you have a good internet bandwidth to support those connections. Changing channel is great technique to clear the spawn in new map without waiting for them to respawn in the previous map.

  • Step 6: Complete Quest for Additional EXP!
  • Frequently check on your quest log as you level up. There are a variety of quests for each level and each has different requirement. For example, a quest might ask you to collect some “Orange Mushroom” caps. So, visit the NPC that provides this quest and then start collecting/looting those caps given by the “Orange Mushroom” while you are training on “Orange Mushroom”. There are 2 types of quest, repeatable and non-repeatable. So, if the quest is repeatable, you can ask the NPC again for the quest after you have completed the previous one. This will give you a secondary EXP income!

  • Step 7: Join Party Quest (PQ)!
  • There are different party quest which is available in Victoria and Ossyria Island. For example, Kerning Party Quest is available in Kerning City, Victoria Island. Party Quest is a good spot to gain fast EXP. The meso spent versus EXP gained from this quest is much better than normal training. Party Quest also awards players with valuable treasures along with potions/ores; which you can then sell it in freemarket to gain additional meso to payback the meso spent on this quests. This includes Zakum PQ, Ludibrium PQ, Henesys PQ, and others.

  • Step 8: For Hardcore Players – Buy 2 EXP Card!
  • For those who want to level up even faster, you could either buy 2 EXP card with real cash in exchange with MapleStory currency or play during EXP Holiday Seasons. MapleStory occassionally have 2x EXP (double EXP) and 2x DROPS (double chance for a rare item to drop) events.

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    Pearl of Knowledge: EXP Benchmark
    If you gain at least 10% EXP per hour, the training spot you have chosen is alright. However, if you get below that par, that is a signal to change your hunting ground. This includes those who are with 2x EXP effect (card/EXP holiday season). Try to find a hunting ground that is able to give you at 15% or more EXP per hour to level up faster. For example, if you gain 20% EXP per hour, you would need 5 hours to level up in MapleStory. Time is precious, so start exploring places that is good for EXP or check out the recommended maps given by your senior MaplerStory players. (edit 3/8/08: To test new training ground you found, train there for 6 minutes. If you gain 1% within 6 minutes, it is equivalent to 10% within 60 minutes/1 hour.) To my discovery, this concept is applicable to level 140 unless the official MapleStory has come out with new monsters with better EXP Rate.

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    8 Factors to Consider a Good Training Spot
    Assuming that you discovered that a particular monster gives good EXP or decent meso or drop item often, or a monster that gives the things that you need. What’s next? You need to find a map that is populated with that particular monster. Below are some factors to consider before you select a (map/monster) for training/hunting/farming meso.

  • Factor 1: Crowd – How crowded is the map?
  • Popular maps are often crowded on peak hours – during weekend. If the map is too crowded, its best to switch to less crowded maps to avoid KS (Kill Steal). Switching maps does not necessarily mean less EXP/Meso.

  • Factor 2: Map Characteristic – Size, Terrain, Platform, Resting Spot
  • Map Size (Small/Average/Large)
    The larger the map, the more walking you need to do thus slowing down your training pace unless you share the map with a few maplers (party with them). Spawn rate is determined on how fast you can clear the map. If the map is small, the monster you kill will spawn closer to you since a small map have lesser spot to spawn monster. If the map is big, and you kill a monster at 1 spot, it spawn some where else in the map far away from you.
    Terrain (Flat/Bumpy)
    Map with bumpy terrain is not favored for range players since their bullets will be block by high bumpy terrain.
    Platforms (Small/Large)
    Map with many platform is not favored as well since you need to climb on to ropes to get around the map, this consume time too. However, some platforms allow Sniping Positions while being on safe ground. For example, bowman and magician discover some safe spots where they do not get bump by monster while they could attack from far.
    Resting Spot (Rope/Safe-Platform)
    Map without resting spot is dangerous since you can’t AFK (away from keyboard) if you want to go to the bathroom, talk on the phone. (you can go into cash shop, but other players might think there are no one training the map, and they take over your map). Sometimes hanging on rope is dangerous because magical attack from monsters can hit you.

  • Factor 3 : Monster Characteristic – 5 factors to consider
  • EXP/MESO/Valuable Drops
    Some monster drops potion more often then others, some drop more meso, or some gives more EXP but least of others. For example, water goblin drop pure water and mana elixir often but drops little meso. Red Drakes drop decent meso and EXP but very little potion drops.
    Attack Type (Physical/Magical attack)
    Not all range attack from monsters are magical (some are physical). All MapleStory jobs except magician hate monsters with magical attack since they have the least magic defense compare to Magician, so they receive more damage from magic attacks and vice versa. Cleric (Magician Class) have a special skill called Invincible that reduces 30% physical damage received, and warriors (fighter and page) have Power Guard to reduce 40% phsyical damage received. This skill save their HP potion.
    Defense (High or Low magic/weapon defense)
    All classes except magician hate high weapon defense monster and vice versa. For example, warriors bowman pirate and thief have hard time killing Sentinel (high weapon defense but weak magic defense).
    Ability (Stun/Darkness/Sweat)
    Monsters that inflict this status slows down training. Jr Boogie is a good example that is commonly found in SleepyWood dungeon, Golem Temple and some parts of MapleStory world. They do not have strong weapon attack but they cast special skills that reduces your accuracy (non-applicable to Magician), reduces your EXP gain, disable you from jumping, etc. Best to kill them with 1 Hit KO.
    Level and Avoidability (Accuracy needed to hit them)
    If monster too high level, this increases their avoidability, so you tend to miss alot. So players need to train monsters that are not too high level for them, preferably not more than 10 levels difference.

  • Factor 4 : Party Member – (Buff/Party Invitation/Leeching)
  • Supportive Party Skills
    Having party with some people instantly gives everyone a 10% extra bonus EXp for each monster you kill. Some party member can provide you with good buff that aid your training speed (Sharp Eye for Critical Bonus, Bless for Accuracy, Rage for extra weapon attack, Haste for additional movement speed, Hyperbody for extra HP and MP capacity, Holy Symbol for Extra EXP).
    Party Invitation
    Sometimes, you won’t be lucky everyday to find a party member that is able to give you supportive skill (buff) to aid you training (Magician (except Cleric), Pirate, Bowman have the least supportive skill). However, if they are pretty strong in character (able to kill fast with their solo-ing skill), they should be invited into your party to speed up the monster spawn rate, particulary in a large map. Range attackers shines in large map since they cover the map faster than melee players.
    Leeching
    However if you party with someone too high level, you will get lesser EXP, the higher level party member would get the most since they require more EXP to level up (compensation). However, this can turn to a good benefit for those low levelers, if high level kill a monster that gives millions of EXP, its much faster for low levelers to level up. High leveler kills faster because they are stronger and have better mobbing skills. One good example is Gapped (Pirate in Khaini) who leeched EXP from Boss (BigFoot/Pianus/etc) all the way to reach 4th Job in 5 days! Super Power Leveling!

  • Factor 5 : Combat – Range vs Melee Players
  • Take a look on “The basic training concept” to get a basic overview. Ranger players could handle bigger maps compare to melee players. Melee players need to walk more to reach to the other monster (consume time). Melee players prefer confine maps with mobs around them. Range players dislike small maps that gives them little space to shoot (assassin/bowman)

  • Factor 6 : Character Stats
  • The monster listed in GOTS (Guide on Training Spot), does not depend on what level your character, but more accurately, how much damage you can inflict to the enemy.
    To clarify: a low level pure STR (strength) warrior could inflict massive amount of damage similar to a high level normal warrior. Therefore, pure STR warrior does not train on the same level of monster with Normal warrior. Here is a useful damage calculator from Hidden-Street.net You might be interested to read this Monster EXP Report 10% Par

  • Factor 7 : Job Skill Build (Single Target / Mob)
  • Sometimes different set of skill build is applied for different training ground, for example: Gunslinger (Pirate 3rd Job) that max both FlameThrower and Ice Splitter is able to train effectively in mob area since this skill kills 3-6 mobs faster than Burst Fire (Rapid Fire). Another good example is Fire/Poison Mage (Magician 3rd Job) who max Poison Myst first before Explosion (different style of training) and cast it to the whole map, and once he cycles through the map back, he just 1 hit KO them. Poison Technique works best on higher level monsters, so Poison Magicican level up faster than ordinary training (killing 1 monster at a time).

  • Factor 8 : Decent Scrolled Weapon and Equipments
  • MapleStory players could not train effectively if they solely rely on stats (Pure STR/INT/LUK) and skill build. They will also need to be equipped with decent scrolled weapon and armour to boost their raw damage to kill monster quickly. Refer to “The basic training concept” for more information (located right after Pearl of Knowledge)

    Recommended Training Spot – [Fast EXP / Good Meso / Decent Drops]
    The links below help you to find area for [Fast EXP / Earn Meso / Hunt Rare drops / Spam Less Potion]
    Click one of the link below base on the job you are pursuing.
    Warrior | Bowman | Thief | Magician | Pirate

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    Extra Reading on 10% Exp Par Research

    Minor Updates: 10/8/2008:
    After conducting a research on monster Exp, the concept of 10% Per hour could only be applied till level 140 (based on the most powerful non-boss monster on MapleStory: “Duku” that provides 5000 exp) with the assumption of a player could kill 1 of this monster in every 2 seconds without 2X Exp card. Apart from that, I realised that monster is good for training only for 5 levels before it reaches below 10% per hour (without 2X Exp Bonus). The 5-level-rule concept applies from 2nd job (level 30-70) to 4th job (level 70-140). Leveling 1 – 30, and 35 – 50 might be faster than the one shown below if you do party quest since rewards better Exp compare to training unless (party members are experience and no-queue for party quest)

    Exp Reports 10/8/2008 (without 2X Exp effect)
    Level 1 to 30 – Takes approximately 1.25 days (30 hours non-stop)
    Level 1 to 70 – Takes approximately 14 days / 2 weeks (336 hours non-stop)
    Level 1 to 120 – Takes approximately 29.94 days (718.63 hours non-stop)
    Level 1 to 200 – Takes approximately 179.26 days (4302.14 hours non-stop)

    Performance Report on Harcore Player’s Leveling speed
    Assumption: 8 hours training per day with 2x Exp Effect.
    Level 1 to 30 – Takes approximately 1.875 days (45 hours)
    Level 1 to 70 – Takes approximately 21 days / less than 1 month (504 hours)
    Level 1 to 120 – Takes approximately 44.91 days / 1 month + 2 weeks (1077.84 hours)
    Level 1 to 200 – Takes approximately 268.89 days / less than 1 year or 9 months (6453.36 hours)

    Conclusion (Advice/Recommendation)
    For those who do not want to waste their time (spending at least 6453.36 hours of their life on level grinding / killing monsters) to reach level 200 or players who would like to try all the class skills/specialities, its best to play on a private server (just a recommendation) because they could provide better Exp and Meso rate. (e.g. 100X Exp Rate + 100X Meso Bonus sounds good?) With that rate, reaching level 200 would be easy, which only takes 3 weeks (training 2 hours per day!) Being high level, you could explore dangerous places and boss quest often! This also help players to feel accomplished when they reach XX levels quickly, probably bored them awhile, and indirectly they would do something else. (e.g. going outdoors / homework / shopping / etc). Private servers has other benefits like scrolling item (100% success on 10% scrolls?) This helps player to get the best stats item with little effort/meso and this includes cash items (there is no need to spend pocket money given by parents/salary for NX cash). However, private servers are not reliable compare to the official since most are not 24 hours online, might be laggy and encounter a few minor-major bugs.

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    Extra Information
    Usually (in forum), newbie people would ask senior MapleStory players 3 things:
    1) What monster to train for my job level?
    2) Where are these monster located ? (the map should be small, fast spawn rate, spawn in mobs)
    3) How many levels should you stay there before switching training ground?

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    MapleStory Ice/Lightning Wizard Skills + Skill Build

    18/08/2008 13 comments

    Title: MapleStory 2nd Job Magician – Ice/Lightning Skills, Skill Build (Skill Allocation) with Explanation!
    Useful Link:

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Ice/Lightning Wizard.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    Ice/Lightning Wizard specializes in freezing monsters and dealing extra damage against monsters that are weak ice and weak lightning. This type of wizard is both offense and defense, a mix of Cleric and Fire/Poison mage, where it could use its freezing ability to defend himself from being hurt by monster while dealing lots of damage similar to Fire/Poison Wizard. Some monsters are not freezable.

    Below is the hierarchy order of Pirate advancement: [Magician Main Page]
    Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
    Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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    Ice Skill Build
    Saving Meso Build through Cold Beam (Freeze)
    30 – 30 : Teleport 1
    31 – 35 : Cold Beam 3
    36 – 37 : Save 3 SP
    38 – 38 : Cold Beam 9 [Use Save SP here!]
    39 – 40 : Cold Beam 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Thunderbolt 1
    49 – 57 : Thunderbolt 3
    58 – 58 : Thunderbolt 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [Max Teleport!]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2, Slow 1 [Max Mp Eater!]
    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]
    Reason for this Build
    This build is for players who would like to save MP Potions. Cold Beam is maxed first so that you can have both offense and defense skill. Cold Beam has similar traits as Magic Claw which can go through any obstacles but Cold Beam has the ability freeze! You could attack monster from far range compare to Thunderbolt.

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    Lightning Skill Build
    Power Leveling for Funder Players, spamming Thunderbolt against mobs!
    30 – 30 : Teleport 1
    31 – 35 : Thunderbolt 3
    36 – 38 : Save 3 SP
    39 – 39 : Thunderbolt 12 [Use Save SP here!]
    40 – 40 : Thunderbolt 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Cold Beam 1
    49 – 57 : Cold Beam 3
    58 – 58 : Cold Beam 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [MAX]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2 [MAX], Slow 1
    Summary – Total 121 SP
    Cold Beam [MAX] / Thunderbolt [MAX] / Slow [1/20]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX]
    Reason for this Build
    This is for players who want to max out Thunderbolt first, and Cold Beam later. This build focuses on killing mobs (many monster) at close range. However, close range would result in consuming more HP Potions since there is a high frequency of bumping into monster. Nevertheless, maxing thunderbolt first speed up training similar to Cleric Heal. Thunderbolt deals more damage compare to Cleric Heal but in a disadvantage of spamming HP Potions and MP Potions (if magic guard is activated!)

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    Pure Ice or Pure Lightning Skill Build
    For Pure Ice, replace Thunderbolt below with Cold Beam, and vice versa.
    30 – 30 : Teleport 1
    31 – 35 : Thunderbolt 3
    36 – 38 : Save 3 SP
    39 – 39 : Thunderbolt 12 [Use Save SP here!]
    40 – 40 : Thunderbolt 3 [MAX]
    41 – 46 : Teleport 3
    47 – 47 : Teleport 1 [MAX], Mp Eater 2
    48 – 48 : MP Eater 1, Meditation 2
    49 – 54 : Meditation 3 [MAX]
    55 – 59 : MP Eater 3
    60 – 60 : MP Eater 2 [MAX], Slow 1
    61 – 66 : Slow 3
    67 – 67 : Slow 1 [MAX], Cold Beam 2
    68 – 70 : Cold Beam 3
    Summary – Total 121 SP
    Cold Beam [11/30] Thunderbolt [MAX] OR Cold Beam 30 [MAX] Thunderbolt [11/30]
    MP Eater 20 [MAX] / Meditation 20 [MAX] / Teleport 20 [MAX] / Slow 20 [MAX]
    Reason for this Build
    For extreme players who want to be pure (1 core offense skill) with Slow maxed!

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    maplestory-mp-eaterMP Eater (more info)
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
    .
    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

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    maplestory-meditationMeditation
    Temporarily boost up the magic attack of party members nearby. It works on all jobs (warrior, thief, bowman, magician, pirate). However, magician is the only one who will be benefiting from this temporary magic attack boost since they deal damage via magic attack. Does not stack with magic attack potion booster. Recommended to be Max!
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    Master Level: 20 | Type: Supportive | Pre-requisite: MP Eater Lv. 3
    Level 1: MP -10; Magic Attack +1 for 10 seconds
    Level 2: MP -10; Magic Attack +2 for 20 seconds
    Level 3: MP -10; Magic Attack +3 for 30 seconds
    Level 4: MP -10; Magic Attack +4 for 40 seconds
    Level 5: MP -10; Magic Attack +5 for 50 seconds
    Level 6: MP -10; Magic Attack +6 for 60 seconds
    Level 7: MP -10; Magic Attack +7 for 70 seconds
    Level 8: MP -10; Magic Attack +8 for 80 seconds
    Level 9: MP -10; Magic Attack +9 for 90 seconds
    Level 10: MP -10; Magic Attack +10 for 100 seconds
    Level 11: MP -20; Magic Attack +11 for 110 seconds
    Level 12: MP -20; Magic Attack +12 for 120 seconds
    Level 13: MP -20; Magic Attack +13 for 130 seconds
    Level 14: MP -20; Magic Attack +14 for 140 seconds
    Level 15: MP -20; Magic Attack +15 for 150 seconds
    Level 16: MP -20; Magic Attack +16 for 160 seconds
    Level 17: MP -20; Magic Attack +17 for 170 seconds
    Level 18: MP -20; Magic Attack +18 for 180 seconds
    Level 19: MP -20; Magic Attack +19 for 190 seconds
    Level 20: MP -20; Magic Attack +20 for 200 seconds

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    maplestory-teleportTeleport
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

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    maplestory-slowSlow
    Temporarily slows down 6 opponents around you. Can’t use it on them twice at once. Works on boss monsters (e.g. Crimson Balrog, Anego, Werewolf). This skill could be dropped (Not a must to max this). This works handy when you solo boss monster alone, if your knockback does not work, it gives you sufficient time to teleport away while your enemy crawls towards you (slow effect)
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Teleport Lv. 5
    Level 1: MP -8; Speed -2 for 2 seconds
    Level 2: MP -8; Speed -4 for 4 seconds
    Level 3: MP -8; Speed -6 for 6 seconds
    Level 4: MP -8; Speed -8 for 8 seconds
    Level 5: MP -8; Speed -10 for 10 seconds
    Level 6: MP -8; Speed -12 for 12 seconds
    Level 7: MP -8; Speed -14 for 14 seconds
    Level 8: MP -8; Speed -16 for 16 seconds
    Level 9: MP -8; Speed -18 for 18 seconds
    Level 10: MP -8; Speed -20 for 20 seconds
    Level 11: MP -16; Speed -22 for 22 seconds
    Level 12: MP -16; Speed -24 for 24 seconds
    Level 13: MP -16; Speed -26 for 26 seconds
    Level 14: MP -16; Speed -28 for 28 seconds
    Level 15: MP -16; Speed -30 for 30 seconds
    Level 16: MP -16; Speed -32 for 32 seconds
    Level 17: MP -16; Speed -34 for 34 seconds
    Level 18: MP -16; Speed -36 for 36 seconds
    Level 19: MP -16; Speed -38 for 38 seconds
    Level 20: MP -16; Speed -40 for 40 seconds

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    cold-beamCold Beam (pic)
    Temporarily freezes a target. Fire-based receive 1.5X damage, but ice-based enemies get half. This skill is commonly added first because it is meso making skill. You temporarily freeze the monster so they could not counterattack you (no bumping/spell attack) and this is how you save Hp potions. This skill works best on Fire-base monsters (deals extra damage) but weak against Ice-base monsters. It could go through obstacles (similar to Magic Claw 1st job skill)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -12; Basic attack 13, mastery 15%, freeze monster for 1 second
    Level 2: MP -12; Basic attack 16, mastery 15%, freeze monster for 1 second
    Level 3: MP -12; Basic attack 19, mastery 15%, freeze monster for 1 second
    Level 4: MP -12; Basic attack 22, mastery 20%, freeze monster for 1 second
    Level 5: MP -12; Basic attack 25, mastery 20%, freeze monster for 1 second
    Level 6: MP -12; Basic attack 28, mastery 20%, freeze monster for 1 second
    Level 7: MP -12; Basic attack 31, mastery 25%, freeze monster for 1 second
    Level 8: MP -12; Basic attack 34, mastery 25%, freeze monster for 1 second
    Level 9: MP -12; Basic attack 37, mastery 25%, freeze monster for 1 second
    Level 10: MP -12; Basic attack 40, mastery 30%, freeze monster for 1 second
    Level 11: MP -12; Basic attack 43, mastery 30%, freeze monster for 1 second
    Level 12: MP -12; Basic attack 46, mastery 30%, freeze monster for 1 second
    Level 13: MP -12; Basic attack 49, mastery 35%, freeze monster for 1 second
    Level 14: MP -12; Basic attack 52, mastery 35%, freeze monster for 1 second
    Level 15: MP -12; Basic attack 55, mastery 35%, freeze monster for 1 second
    Level 16: MP -24; Basic attack 58, mastery 40%, freeze monster for 2 seconds
    Level 17: MP -24; Basic attack 61, mastery 40%, freeze monster for 2 seconds
    Level 18: MP -24; Basic attack 64, mastery 40%, freeze monster for 2 seconds
    Level 19: MP -24; Basic attack 67, mastery 45%, freeze monster for 2 seconds
    Level 20: MP -24; Basic attack 70, mastery 45%, freeze monster for 2 seconds
    Level 21: MP -24; Basic attack 73, mastery 45%, freeze monster for 2 seconds
    Level 22: MP -24; Basic attack 76, mastery 50%, freeze monster for 2 seconds
    Level 23: MP -24; Basic attack 79, mastery 50%, freeze monster for 2 seconds
    Level 24: MP -24; Basic attack 82, mastery 50%, freeze monster for 2 seconds
    Level 25: MP -24; Basic attack 85, mastery 55%, freeze monster for 2 seconds
    Level 26: MP -24; Basic attack 88, mastery 55%, freeze monster for 2 seconds
    Level 27: MP -24; Basic attack 91, mastery 55%, freeze monster for 2 seconds
    Level 28: MP -24; Basic attack 94, mastery 60%, freeze monster for 2 seconds
    Level 29: MP -24; Basic attack 97, mastery 60%, freeze monster for 2 seconds
    Level 30: MP -24; Basic attack 100, mastery 60%, freeze monster for 2 seconds

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    thunderboltThunderbolt (pic)
    Affects 6 enemies nearby. Weak lightning receive 1.5X damage, but anti lightning get half. This skill deals less damage than Cold Beam on a single monster, however if its collectively (mobs), then Thunderbolt damage shines! When Thunderbolt affects 6 mobs at once, its total damage is double than Cold Beam. This skill is useful to clear mobs (lots of monsters). Able to hit monsters above and below your platform. Unlike Cleric heal skill, you could not jump and cast Thunderbolt. Thunderbolt skill requires you to be close to monster, so you might spam some potion (waste meso)
    .
    Master Level: 30 | Type: Active
    Level 1: MP -20; Basic attack 2, mastery 15%
    Level 2: MP -20; Basic attack 4, mastery 15%
    Level 3: MP -20; Basic attack 6, mastery 15%
    Level 4: MP -20; Basic attack 8, mastery 20%
    Level 5: MP -20; Basic attack 10, mastery 20%
    Level 6: MP -20; Basic attack 12, mastery 20%
    Level 7: MP -20; Basic attack 14, mastery 25%
    Level 8: MP -20; Basic attack 16, mastery 25%
    Level 9: MP -20; Basic attack 18, mastery 25%
    Level 10: MP -20; Basic attack 20, mastery 30%
    Level 11: MP -20; Basic attack 22, mastery 30%
    Level 12: MP -20; Basic attack 24, mastery 30%
    Level 13: MP -20; Basic attack 26, mastery 35%
    Level 14: MP -20; Basic attack 28, mastery 35%
    Level 15: MP -20; Basic attack 30, mastery 35%
    Level 16: MP -40; Basic attack 32, mastery 40%
    Level 17: MP -40; Basic attack 34, mastery 40%
    Level 18: MP -40; Basic attack 36, mastery 40%
    Level 19: MP -40; Basic attack 38, mastery 45%
    Level 20: MP -40; Basic attack 40, mastery 45%
    Level 21: MP -40; Basic attack 42, mastery 45%
    Level 22: MP -40; Basic attack 44, mastery 50%
    Level 23: MP -40; Basic attack 46, mastery 50%
    Level 24: MP -40; Basic attack 48, mastery 50%
    Level 25: MP -40; Basic attack 50, mastery 55%
    Level 26: MP -40; Basic attack 52, mastery 55%
    Level 27: MP -40; Basic attack 54, mastery 55%
    Level 28: MP -40; Basic attack 56, mastery 60%
    Level 29: MP -40; Basic attack 58, mastery 60%
    Level 30: MP -40; Basic attack 60, mastery 60%

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    Pictures
    Click on the thumbnails below to view the picture larger.

    Cold Beam
    Cold Beam

    Thunderbolt
    Thunderbolt

    MapleStory Cleric Skills + Skill Build

    18/08/2008 22 comments

    Title: MapleStory 2nd Job Magician – Cleric Skills, Cleric Skill Build (Skill Allocation) with Explanation!

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Cleric.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    Cleric is one of unique class that has the most supportive party skills compare to the rest of the jobs in MapleStory. However, due to its extreme supportive nature, its offensive skill is weaker than its counterparts (Fire/Poison and Ice/Lightning Magician). They are mostly welcome in many parties such as against bosses (Zakum, Horntail, Pink Been) to give support to the team while the rest of the party members do the damage dishing!

    Below is the hierarchy order of Pirate advancement: [Magician Main Page]
    Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
    Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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    Bless Skill Build (+11 Holy Arrow)
    This is the recommended build. 3rd job has Shinning Ray, more powerful than HA
    30 – 30 : Teleport 1
    31 – 35 : Heal 3
    36 – 38 : Save 3 SP
    39 – 39 : Heal 9 [Use Save SP here!]
    40 – 40 : Heal 3 [MAX]
    41 – 46 : MP Eater 3
    47 – 47 : MP eater 2 [MAX], Teleport 1
    48 – 53 : Teleport 3 [MAX]
    54 – 59 : Invincible 3
    60 – 60 : Invincible 2 [MAX], Bless 1
    61 – 66 : Bless 3
    67 – 67 : Bless 1 [MAX], Holy Arrow 2
    68 – 70 : Holy Arrow 3
    Summary – Total 121 SP
    Heal 30 [MAX] / Teleport 20 [MAX] / MP Eater 20 [MAX] / Bless 20 [MAX] / Invincible 20 [MAX]
    Holy Arrow [11/30]
    Reason for this Build
    Heal is added first so you have a mob skill (offense) against zombies and undead and at the same time have it as a supportive skill to Heal party members. MP Eater is added next to save MP Potion. Every attack siphons mana from monster. Cleric benefits most from zombies since they have these monsters has high MP capacity compare to Fire/Ice/Lightning/Poison weak monster. Teleport is max after MP Eater to speed up training and movement around the map. Once all this 3 core skills are max, you could either pump into Bless/Invincible. Invincible is preferred to reduce physical damage, so your Magic Guard does not burden your MP too much from physical damage received. Bless is useful for other class (such as Warrior) to provide them with additional accuracy. Holy Arrow is not maxed since 3rd Job have Shinning Ray (much more powerful than Holy Arrow and hits mobs).

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    maplestory-mp-eaterMP Eater (more info)
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
    .
    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

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    healHeal (more info)
    Recovers the HP of all party members around the area.The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage. The amount of Heal depends on how much Magic Attack you have, not the amount of Cleric Max Hp. In short, max heal does NOT mean the amount of Hp recovered equals to 3 x (our own hp).
    .
    Master Level: 30 | Type: Recovery
    Level 1: MP -12; Recovery rate 10%
    Level 2: MP -12; Recovery rate 20%
    Level 3: MP -12; Recovery rate 30%
    Level 4: MP -12; Recovery rate 40%
    Level 5: MP -12; Recovery rate 50%
    Level 6: MP -12; Recovery rate 60%
    Level 7: MP -12; Recovery rate 70%
    Level 8: MP -12; Recovery rate 80%
    Level 9: MP -12; Recovery rate 90%
    Level 10: MP -12; Recovery rate 100%
    Level 11: MP -12; Recovery rate 110%
    Level 12: MP -12; Recovery rate 120%
    Level 13: MP -12; Recovery rate 130%
    Level 14: MP -12; Recovery rate 140%
    Level 15: MP -12; Recovery rate 150%
    Level 16: MP -24; Recovery rate 160%
    Level 17: MP -24; Recovery rate 170%
    Level 18: MP -24; Recovery rate 180%
    Level 19: MP -24; Recovery rate 190%
    Level 20: MP -24; Recovery rate 200%
    Level 21: MP -24; Recovery rate 210%
    Level 22: MP -24; Recovery rate 220%
    Level 23: MP -24; Recovery rate 230%
    Level 24: MP -24; Recovery rate 240%
    Level 25: MP -24; Recovery rate 250%
    Level 26: MP -24; Recovery rate 260%
    Level 27: MP -24; Recovery rate 270%
    Level 28: MP -24; Recovery rate 280%
    Level 29: MP -24; Recovery rate 290%
    Level 30: MP -24; Recovery rate 300%

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    invincibleInvincible (more info)
    Provides high weapon defense to Clerics as it decreases 30% weapon damage received from mobs (similar to Power Guard without provoking monster). It works on physical contact (bump into monster) and physical-based magic attacks. It allows Cleric to train on high level monsters with magic guard off to save Mp potions.
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Heal Lv 5
    Level 1: MP -15; Weapon damage -11% for 15 seconds
    Level 2: MP -15; Weapon damage -12% for 30 seconds
    Level 3: MP -15; Weapon damage -13% for 45 seconds
    Level 4: MP -15; Weapon damage -14% for 60 seconds
    Level 5: MP -15; Weapon damage -15% for 75 seconds
    Level 6: MP -15; Weapon damage -16% for 90 seconds
    Level 7: MP -15; Weapon damage -17% for 105 seconds
    Level 8: MP -15; Weapon damage -18% for 120 seconds
    Level 9: MP -15; Weapon damage -19% for 135 seconds
    Level 10: MP -15; Weapon damage -20% for 150 seconds
    Level 11: MP -30; Weapon damage -21% for 165 seconds
    Level 12: MP -30; Weapon damage -22% for 180 seconds
    Level 13: MP -30; Weapon damage -23% for 195 seconds
    Level 14: MP -30; Weapon damage -24% for 210 seconds
    Level 15: MP -30; Weapon damage -25% for 225 seconds
    Level 16: MP -30; Weapon damage -26% for 240 seconds
    Level 17: MP -30; Weapon damage -27% for 255 seconds
    Level 18: MP -30; Weapon damage -28% for 270 seconds
    Level 19: MP -30; Weapon damage -29% for 285 seconds
    Level 20: MP -30; Weapon damage -30% for 300 seconds
    .
    Example of mobs with physical-based magic attacks:
    Aqua : Goby House | Ludibrium : Buffoon | Orbis : Nependeath’s Spit
    El nath : Coolie’s claw, Yeti, Dark Yeti, Yeti & Pepe, Dark Yeti & Pepe, Cerebes
    Zipangu : Dreamy Ghost aka Monglong Ghost, Anego’s slap, Extra D, Crow Boss
    Leafre : Haf, Blood Haf, Beetle, Birk, Dual Birk, Hobi, Green Hobi, Green Cornian
    Leafre : Dark Cornian, Nest Golem, Jr Newtie, Blue Dragon Turtle, Red Dragon Turtle
    Singapore : Berserkie, Slygie, Montrecer, Petrifighter, Duku

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    maplestory-teleportTeleport (more info)
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

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    blessBless (more info)
    Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can’t be used if combined with a skill or a potion. Bless is an important party skill as it provides cleric additional +20 avoidability to avoid monster bumps, while all warriors benefits from its additional +20 accuracy to allow them to attack monster without much miss. If you successfuly avoided mob attack, you could use Shinning Ray to attack undead instead of spamming Heal. Does not stack with Magic Armour. Recommended to be max!
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Invincible Lv 5
    Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 seconds
    Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 seconds
    Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 seconds
    Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 seconds
    Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 seconds
    Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 seconds
    Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 seconds
    Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 seconds
    Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 seconds
    Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 seconds
    Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 seconds
    Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 seconds
    Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 seconds
    Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 seconds
    Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 seconds
    Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 seconds
    Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 seconds
    Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 seconds
    Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 seconds
    Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 seconds

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    holy-arrowHoly Arrow (more info)
    Applies major damage to undead and devil-based monsters. It is not recommended to max this skill because Heal skill could attack mob monster faster compare to Holy Arrow that only targets 1 monster at a time. Heal would help your training better in terms of faster Exp. Also there are duplicate skills such as 4th job Angel Ray (that works similar to Holy Arrow) and 3rd job skill (Shinning Ray) that attack mobs with a much more powerful version of Holy Arrow. When you are a Priest, you would be using Shinning Ray more often than Holy Arrow!
    .
    Master Level: 30 | Type: Active
    Level 1: MP -12; Basic attack 22, mastery 15%
    Level 2: MP -12; Basic attack 24, mastery 15%
    Level 3: MP -12; Basic attack 26, mastery 15%
    Level 4: MP -12; Basic attack 28, mastery 20%
    Level 5: MP -12; Basic attack 30, mastery 20%
    Level 6: MP -12; Basic attack 32, mastery 20%
    Level 7: MP -12; Basic attack 34, mastery 25%
    Level 8: MP -12; Basic attack 36, mastery 25%
    Level 9: MP -12; Basic attack 38, mastery 25%
    Level 10: MP -12; Basic attack 40, mastery 30%
    Level 11: MP -12; Basic attack 42, mastery 30%
    Level 12: MP -12; Basic attack 44, mastery 30%
    Level 13: MP -12; Basic attack 46, mastery 35%
    Level 14: MP -12; Basic attack 48, mastery 35%
    Level 15: MP -12; Basic attack 50, mastery 35%
    Level 16: MP -24; Basic attack 52, mastery 40%
    Level 17: MP -24; Basic attack 54, mastery 40%
    Level 18: MP -24; Basic attack 56, mastery 40%
    Level 19: MP -24; Basic attack 58, mastery 45%
    Level 20: MP -24; Basic attack 60, mastery 45%
    Level 21: MP -24; Basic attack 62, mastery 45%
    Level 22: MP -24; Basic attack 64, mastery 50%
    Level 23: MP -24; Basic attack 66, mastery 50%
    Level 24: MP -24; Basic attack 68, mastery 50%
    Level 25: MP -24; Basic attack 70, mastery 55%
    Level 26: MP -24; Basic attack 72, mastery 55%
    Level 27: MP -24; Basic attack 74, mastery 55%
    Level 28: MP -24; Basic attack 76, mastery 60%
    Level 29: MP -24; Basic attack 78, mastery 60%
    Level 30: MP -24; Basic attack 80, mastery 60%

    .

    MapleStory Fire/Poison Wizard Skills + Skill Build

    17/08/2008 12 comments

    Title: MapleStory 2nd Job Magician – Fire/Poison Skills, Skill Build (Skill Allocation) with Explanation!
    Useful Link: Mathslover Poison Guide

    Requirement: Level 30
    Once you’ve reached Lv 30, go back to Ellinia’s Magic Library, which is located at the highest point of Ellinia. Go inside, talk to Grendel the Really Old. He’ll give you a letter and you’ve to pass it to the job advancement instructor located at the north of Ellinia. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and he’ll award you with a Proof of a Hero. Go back to Ellinia’s Magic Library, and talk to Grendel the Really Old once again, where then you’ll advance as the Fire/Poison Wizard.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    Fire/Poison Wizard is a special class that has a whole new different training style to level up. Instead of relying on 1vs1 (killing monsters 1 by 1), they are able to use Poison skills. Poison damages monster over time, so they just need to spend the time to poison all the monsters in the map, and kill them at a later time. Each monster you hit with Poison, you are creating a virtual character killing them slowly for you! However, poison does not kill the monster but leave them at 1 HP.

    Below is the hierarchy order of Pirate advancement: [Magician Main Page]
    Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
    Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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    Hybrid Build – Fire / Poison Skill Build (Fire Arrow + Poison Brace)
    30 – 30 : Teleport 1
    31 – 35 : Fire Arrow 3
    36 – 37 : Save 3 SP
    38 – 38 : Fire Arrow 9 [Use Save SP here!]
    39 – 40 : Fire Arrow 3 [MAX]
    41 – 41 : MP Eater 3
    42 – 47 : Meditation 3
    48 – 48 : Meditation 2 [MAX], Poison Brace 1
    49 – 57 : Poison Brace 3
    58 – 58 : Poison Brace 2 [MAX], Teleport 1
    59 – 64 : Teleport 3 [MAX]
    65 – 69 : MP Eater 3
    70 – 70 : MP Eater 2 [MAX], Slow 1
    Summary – Total 121 SP
    Fire Arrow 30 [MAX] / Teleport 20 [MAX] / Poison Brace 30 [MAX]
    Meditation 20 [MAX] / MP Eater 20 [MAX] / Slow [1/20]
    Reason for this Build
    This build sacrifice Slow to add both primary attacking skills (Fire Arrow + Poison Brace). Slow is not important for players if they do not like slowing down monsters into snail’s pace. For those who want Slow, you could sacrifice Meditation (replace it with drinking temporary Magic Attack Potion) or sacrifice MP Eater (least important).

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    Pure Fire Skill Build – Fizard
    Not many recommend adding Poison Brace, because 3rd job has Poison Myst.
    30 – 30 : Teleport 1
    31 – 35 : Fire Arrow 3
    36 – 38 : Save 3 SP
    39 – 39 : Fire Arrow 12 [Use Save SP here!]
    40 – 40 : Fire Arrow 3 [MAX]
    41 – 46 : Teleport 3
    47 – 47 : Teleport 1 [MAX], MP Eater 2
    48 – 48 : MP Eater 1, Meditation 2
    49 – 54 : Meditation 3 [MAX]
    55 – 59 : MP Eater 3
    60 – 60 : MP Eater 2 [MAX], Slow 1
    61 – 66 : Slow 3
    67 – 67 : Slow 1 [MAX], Poison Brace 2
    68 – 70 : Poison Brace 3
    Summary
    Fire Arrow 30 [MAX] / Teleport 20 [MAX] / Poison Brace [11/30]
    Meditation 20 [MAX] / MP Eater 20 [MAX] / Slow 20 [MAX]
    Reason for this Build
    This build was great before Ludibrium came out because Ludi has powerful monster that Poison Brace can take advantage off in the early stages of Fire/Poison Wizard.

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    Pure Poison Skill Build – Pizard (Recommended)
    Note: This build requires you to use magic claw during level 30 to 50 most of the time.
    30 – 30 : Teleport 1
    31 – 40 : Poison Brace 3 [MAX]
    41 – 46 : Teleport 3 [MAX]
    47 – 52 : Slow 3
    53 – 53 : Slow 2 [MAX], MP Eater 1
    54 – 59 : MP Eater 3
    60 – 60 : MP Eater 1 [MAX], Meditation 2
    61 – 66 : Meditation 3 [MAX]
    67 – 70 : Extra 3 SP (Skill Points)
    Summary
    Fire Arrow [0/30] / Teleport 20 [MAX] / Poison Brace 30 [MAX]
    Meditation 20 [MAX] / MP Eater 20 [MAX] / Slow 20 [MAX]
    Reason for this Build
    This poison build will help you gain faster leveling speed compare to the ordinary common Fizard Build. Around level 53 and above, you will be training on higher level monsters with massive HP (life/hitpoints) where poison can take advantage of dealing K damage. Teleport is absolutely wonderful for mages. It is useful for getting around and avoiding getting hit while it increases training speed. Slow is useful on ordinary and boss monsters. It gives you ample time to make an escape without bumping into monster who is crawling towards you at snail’s pace. MP Eater is added later to save meso and Meditation to boost Magic Attack damage! Meditation is added last because you can buy temporary magic attack potion from NPC shop!

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    maplestory-mp-eaterMP Eater (more info)
    Drain enemy’s MP after every magic attack unless enemy MP reaches 0 Mp. Works passively (automatic). Most people recommend to max this skill as it saves you a lot of Mp potions (saves meso) during 2nd and 4th job training. If you see Blue Stars encircling your character, it shows that Mp Eater is activated. Cleric love this skill because undead monsters has the highest Mp compare to other monsters. Mp Eater works on single and multiple-monsters. However, the total Mp drained for a single vs multiple is equivalent.
    .
    Master Level: 20 | Type: Passive
    Level 1: For every attack, 11% success rate, absorb 21% of the enemy’s MaxMP
    Level 2: For every attack, 12% success rate, absorb 22% of the enemy’s MaxMP
    Level 3: For every attack, 13% success rate, absorb 23% of the enemy’s MaxMP
    Level 4: For every attack, 14% success rate, absorb 24% of the enemy’s MaxMP
    Level 5: For every attack, 15% success rate, absorb 25% of the enemy’s MaxMP
    Level 6: For every attack, 16% success rate, absorb 26% of the enemy’s MaxMP
    Level 7: For every attack, 17% success rate, absorb 27% of the enemy’s MaxMP
    Level 8: For every attack, 18% success rate, absorb 28% of the enemy’s MaxMP
    Level 9: For every attack, 19% success rate, absorb 29% of the enemy’s MaxMP
    Level 10: For every attack, 20% success rate, absorb 30% of the enemy’s MaxMP
    Level 11: For every attack, 21% success rate, absorb 31% of the enemy’s MaxMP
    Level 12: For every attack, 22% success rate, absorb 32% of the enemy’s MaxMP
    Level 13: For every attack, 23% success rate, absorb 33% of the enemy’s MaxMP
    Level 14: For every attack, 24% success rate, absorb 34% of the enemy’s MaxMP
    Level 15: For every attack, 25% success rate, absorb 35% of the enemy’s MaxMP
    Level 16: For every attack, 26% success rate, absorb 36% of the enemy’s MaxMP
    Level 17: For every attack, 27% success rate, absorb 37% of the enemy’s MaxMP
    Level 18: For every attack, 28% success rate, absorb 38% of the enemy’s MaxMP
    Level 19: For every attack, 29% success rate, absorb 39% of the enemy’s MaxMP
    Level 20: For every attack, 30% success rate, absorb 40% of the enemy’s MaxMP

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    maplestory-meditationMeditation
    Temporarily boost up the magic attack of party members nearby. It works on all jobs (warrior, thief, bowman, magician, pirate). However, magician is the only one who will be benefiting from this temporary magic attack boost since they deal damage via magic attack. Does not stack with magic attack potion booster. Recommended to be Max! This skill can be dropped as there are NPC potion shop selling temporary magic attack booster!
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: MP Eater Lv. 3
    Level 1: MP -10; Magic Attack +1 for 10 seconds
    Level 2: MP -10; Magic Attack +2 for 20 seconds
    Level 3: MP -10; Magic Attack +3 for 30 seconds
    Level 4: MP -10; Magic Attack +4 for 40 seconds
    Level 5: MP -10; Magic Attack +5 for 50 seconds
    Level 6: MP -10; Magic Attack +6 for 60 seconds
    Level 7: MP -10; Magic Attack +7 for 70 seconds
    Level 8: MP -10; Magic Attack +8 for 80 seconds
    Level 9: MP -10; Magic Attack +9 for 90 seconds
    Level 10: MP -10; Magic Attack +10 for 100 seconds
    Level 11: MP -20; Magic Attack +11 for 110 seconds
    Level 12: MP -20; Magic Attack +12 for 120 seconds
    Level 13: MP -20; Magic Attack +13 for 130 seconds
    Level 14: MP -20; Magic Attack +14 for 140 seconds
    Level 15: MP -20; Magic Attack +15 for 150 seconds
    Level 16: MP -20; Magic Attack +16 for 160 seconds
    Level 17: MP -20; Magic Attack +17 for 170 seconds
    Level 18: MP -20; Magic Attack +18 for 180 seconds
    Level 19: MP -20; Magic Attack +19 for 190 seconds
    Level 20: MP -20; Magic Attack +20 for 200 seconds

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    maplestory-teleportTeleport
    Use the arrow keys to teleport to other places in the same map on a set distance. Useful to move around within large maps quickly, assist in training (reach to the monster quicker), escape from monster attacks (teleport away). Teleport is able to move you left, right, up and down. It is also required in Ludibrium Party Quest. In short, this skill is recommended to be Max. Saves your HP and MP potion!
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -60; Teleport, with 130 in distance
    Level 2: MP -57; Teleport, with 130 in distance
    Level 3: MP -54; Teleport, with 130 in distance
    Level 4: MP -51; Teleport, with 130 in distance
    Level 5: MP -48; Teleport, with 130 in distance
    Level 6: MP -45; Teleport, with 130 in distance
    Level 7: MP -42; Teleport, with 130 in distance
    Level 8: MP -39; Teleport, with 130 in distance
    Level 9: MP -36; Teleport, with 130 in distance
    Level 10: MP -33; Teleport, with 130 in distance
    Level 11: MP -31; Teleport, with 132 in distance
    Level 12: MP -29; Teleport, with 134 in distance
    Level 13: MP -27; Teleport, with 136 in distance
    Level 14: MP -25; Teleport, with 138 in distance
    Level 15: MP -23; Teleport, with 140 in distance
    Level 16: MP -21; Teleport, with 142 in distance
    Level 17: MP -19; Teleport, with 144 in distance
    Level 18: MP -17; Teleport, with 146 in distance
    Level 19: MP -15; Teleport, with 148 in distance
    Level 20: MP -13; Teleport, with 150 in distance

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    maplestory-slowSlow
    Temporarily slows down 6 opponents around you. Can’t use it on them twice at once. Works on boss monsters (e.g. Crimson Balrog, Anego, Werewolf). This skill could be dropped (Not a must to max this). This works handy when you solo boss monster alone, if your knockback does not work, it gives you sufficient time to teleport away while your enemy crawls towards you (slow effect). Slow can be cast while you are on rope/ladder too. Very useful to avoid bumping into monsters as the monster are crawling at snail’s pace. Could save lots of HP Potions.
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Teleport Lv. 5
    Level 1: MP -8; Speed -2 for 2 seconds
    Level 2: MP -8; Speed -4 for 4 seconds
    Level 3: MP -8; Speed -6 for 6 seconds
    Level 4: MP -8; Speed -8 for 8 seconds
    Level 5: MP -8; Speed -10 for 10 seconds
    Level 6: MP -8; Speed -12 for 12 seconds
    Level 7: MP -8; Speed -14 for 14 seconds
    Level 8: MP -8; Speed -16 for 16 seconds
    Level 9: MP -8; Speed -18 for 18 seconds
    Level 10: MP -8; Speed -20 for 20 seconds
    Level 11: MP -16; Speed -22 for 22 seconds
    Level 12: MP -16; Speed -24 for 24 seconds
    Level 13: MP -16; Speed -26 for 26 seconds
    Level 14: MP -16; Speed -28 for 28 seconds
    Level 15: MP -16; Speed -30 for 30 seconds
    Level 16: MP -16; Speed -32 for 32 seconds
    Level 17: MP -16; Speed -34 for 34 seconds
    Level 18: MP -16; Speed -36 for 36 seconds
    Level 19: MP -16; Speed -38 for 38 seconds
    Level 20: MP -16; Speed -40 for 40 seconds

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    maplestory-fire-arrowFire Arrow
    Create a firearrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, whereas fire-based enemies receive only half the damage.
    .
    Master Level: 30 | Type: Active
    Level 1: MP -14; Basic attack 33, mastery 15%
    Level 2: MP -14; Basic attack 36, mastery 15%
    Level 3: MP -14; Basic attack 39, mastery 15%
    Level 4: MP -14; Basic attack 42, mastery 20%
    Level 5: MP -14; Basic attack 45, mastery 20%
    Level 6: MP -14; Basic attack 48, mastery 20%
    Level 7: MP -14; Basic attack 51, mastery 25%
    Level 8: MP -14; Basic attack 54, mastery 25%
    Level 9: MP -14; Basic attack 57, mastery 25%
    Level 10: MP -14; Basic attack 60, mastery 30%
    Level 11: MP -14; Basic attack 63, mastery 30%
    Level 12: MP -14; Basic attack 66, mastery 30%
    Level 13: MP -14; Basic attack 69, mastery 35%
    Level 14: MP -14; Basic attack 72, mastery 35%
    Level 15: MP -14; Basic attack 75, mastery 35%
    Level 16: MP -28; Basic attack 78, mastery 40%
    Level 17: MP -28; Basic attack 81, mastery 40%
    Level 18: MP -28; Basic attack 84, mastery 40%
    Level 19: MP -28; Basic attack 87, mastery 45%
    Level 20: MP -28; Basic attack 90, mastery 45%
    Level 21: MP -28; Basic attack 93, mastery 45%
    Level 22: MP -28; Basic attack 96, mastery 50%
    Level 23: MP -28; Basic attack 99, mastery 50%
    Level 24: MP -28; Basic attack 102, mastery 50%
    Level 25: MP -28; Basic attack 105, mastery 55%
    Level 26: MP -28; Basic attack 108, mastery 55%
    Level 27: MP -28; Basic attack 111, mastery 55%
    Level 28: MP -28; Basic attack 114, mastery 60%
    Level 29: MP -28; Basic attack 117, mastery 60%
    Level 30: MP -28; Basic attack 120, mastery 60%

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    poison-bracePoison Brace
    Creates a poisonous water bubble, and shoots at an enemy. The enemy gets temporarily poisoned with a set success rate. Does not stack. Does not kill the enemy, however, reduce enemy’s Hp until it reaches 1. Great against monster with lots of Hp. Not many monsters are weak against poison element.
    .
    Master Level: 30 | Type: Active
    Level 1: MP-10; Basic attack 12, mastery 15%, 31% success rate, poison for 4 secs
    Level 2: MP-10; Basic attack 14, mastery 15%, 32% success rate, poison for 4 secs
    Level 3: MP-10; Basic attack 16, mastery 15%, 33% success rate, poison for 4 secs
    Level 4: MP-10; Basic attack 18, mastery 20%, 34% success rate, poison for 8 secs
    Level 5: MP-10; Basic attack 20, mastery 20%, 35% success rate, poison for 8 secs
    Level 6: MP-10; Basic attack 22, mastery 20%, 36% success rate, poison for 8 secs
    Level 7: MP-10; Basic attack 24, mastery 25%, 37% success rate, poison for 12 secs
    Level 8: MP-10; Basic attack 26, mastery 25%, 38% success rate, poison for 12 secs
    Level 9: MP-10; Basic attack 28, mastery 25%, 39% success rate, poison for 12 secs
    Level 10: MP-10; Basic attack 30, mastery 30%, 40% success rate, poison for 16 secs
    Level 11: MP-10; Basic attack 32, mastery 30%, 41% success rate, poison for 16 secs
    Level 12: MP-10; Basic attack 34, mastery 30%, 42% success rate, poison for 16 secs
    Level 13: MP-10; Basic attack 36, mastery 35%, 43% success rate, poison for 20 secs
    Level 14: MP-10; Basic attack 38, mastery 35%, 44% success rate, poison for 20 secs
    Level 15: MP-10; Basic attack 40, mastery 35%, 45% success rate, poison for 20 secs
    Level 16: MP-20; Basic attack 42, mastery 40%, 46% success rate, poison for 24 secs
    Level 17: MP-20; Basic attack 44, mastery 40%, 47% success rate, poison for 24 secs
    Level 18: MP-20; Basic attack 46, mastery 40%, 48% success rate, poison for 24 secs
    Level 19: MP-20; Basic attack 48, mastery 45%, 49% success rate, poison for 28 secs
    Level 20: MP-20; Basic attack 50, mastery 45%, 50% success rate, poison for 28 secs
    Level 21: MP-20; Basic attack 52, mastery 45%, 51% success rate, poison for 28 secs
    Level 22: MP-20; Basic attack 54, mastery 50%, 52% success rate, poison for 32 secs
    Level 23: MP-20; Basic attack 56, mastery 50%, 53% success rate, poison for 32 secs
    Level 24: MP-20; Basic attack 58, mastery 50%, 54% success rate, poison for 32 secs
    Level 25: MP-20; Basic attack 60, mastery 55%, 55% success rate, poison for 36 secs
    Level 26: MP-20; Basic attack 62, mastery 55%, 56% success rate, poison for 36 secs
    Level 27: MP-20; Basic attack 64, mastery 55%, 57% success rate, poison for 36 secs
    Level 28: MP-20; Basic attack 66, mastery 60%, 58% success rate, poison for 40 secs
    Level 29: MP-20; Basic attack 68, mastery 60%, 59% success rate, poison for 40 secs
    Level 30: MP-20; Basic attack 70, mastery 60%, 60% success rate, poison for 40 secs

    .

    Pictures
    Click on the thumbnails below to view the picture larger.
    poison brace

    MapleStory Magician Skills + Skill Build

    17/08/2008 19 comments

    Title: MapleStory 1st Job Magician – Magician Skills, Magician Skill Build (Skill Allocation) with Explanation!


    Click here to view MapleStory Big Bang Magician Skills


    The guide below is before MapleStory Big Bang Patch!

    Requirement: Level 8, with 20 INT
    Go to the Magic Library which is located at the highest point of Ellinia, where you’ll meet up with Grendel the Really Old. Talk to him and he’ll advance you as a Magician if you’ve the requirement stats.

    How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

    Pearl of Knowledge:
    The uniqueness of Magician compare to the rest of other classes is they are able the only class that ulitilizes magic attack. Magician relies on INT to increase their raw damage, MP capacity per level and also boost up their magic defense. Since they are magician, they have high MP regeneration but their skill cost alot of MP too. They could go various path (Pure Int, Low Luk, Normal Mage).

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    Normal Build (Easy)
    This build aims for easy training for newbies.
    08 – 08 : Energy Bolt 1 [Replaces physical attack with magic attack]
    09 – 09 : MP Recovery 3
    10 – 10 : MP Recovery 2, Max Mp Increase 1
    11 – 13 : Max MP Increase 3 [MAX]
    14 – 16 : Magic Claw 3
    17 – 17 : Magic Claw 2, MP Recovery 1
    18 – 18 : MP Recovery 3
    19 – 20 : Save SP 3
    21 – 21 : Magic Claw 9 [MAX]
    22 – 23 : Mp Recovery 3
    24 – 24 : MP Recovery 1 [MAX], Magic Guard 2
    25 – 30 : Magic Guard 3 [MAX]
    Summary – Total 61 SP
    MP Recovery 16 [MAX] / Improving Max MP Increase 8 [MAX] / Magic Armour [0/20]
    Energy Bolt [1/20] / Magic Claw 20 [MAX] / Magic Guard 20 [MAX]
    Reason for this Build
    Basically, you add 1 SP (Skill Point) into Energy Bolt, so you can make use of the INT (Intelligence = primary attriubte for Magician) on Magical Spell/Skill. You need at least 1 Energy Bolt to enable Magic Claw. Energy Bolt cost very little mana, and its good for speeding up training. MP Recovery is not max first, but add enough SP into it to enable Improving Max MP Increase. This skill is required to max early on to obtain as much MP Capacity for each level! Later when you reach higher job, you will be relying on Magic Guard (2nd Job Skill) that reduces the damage intake from monster, but monsters will be dealling lots of damage too. The High MP Capacity would be able to handle such damage, and you won’t die in 1 Hit (Magician have low HP = Hit Points/Life). Magic Claw is max instead of Energy Bolt because it can hit monster through obstacles and deals more stable damage.

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    Hardcore Player Build (More Max Mp and Mp Recovery)
    This build aims to get all the Max Mp and fast Mp Recovery, but level much slower.
    08 – 08 : MP Recovery 1
    09 – 09 : MP Recovery 3
    10 – 10 : MP Recovery 1, Improving Max MP Increase 2
    11 – 12 : Max MP Increase 3
    13 – 13 : Max MP Increase 2 [MAX], Energy Bolt 1
    14 – 16 : MP Recovery 3
    17 – 17 : MP Recovery 2 [MAX], 1 Magic Claw
    18 – 23 : Magic Claw 3
    24 – 24 : Magic Claw 1 [MAX], Magic Guard 2
    25 – 30 : Magic Guard 3 [MAX]
    Summary
    MP Recovery 16 [MAX] / Improving Max MP Increase 8 [MAX] / Magic Armour [0/20]
    Energy Bolt [1/20] / Magic Claw 20 [MAX] / Magic Guard 20 [MAX]
    Reason for this Build
    Commonly, MapleStory players would add 1 SP (skill point) to Energy Bolt to speed up training since they lack of STR (Strength) to deal physical damage. However, for hardcore who aims for maximum MP Capacity, they would first add SP into MP Recovery to enable Improving Max MP Increase to max this skill as fast as possible. However, this would make training really slow just by relying on STR till level 13 unless you leech EXP from party member to speed up leveling progress!

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    improving-mp-recoveryImproving MP Recovery
    Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. You will recover Mp during battle or standing still. However, you recover 30% more Mp if you stand still compare to moving around. The formula for how much Mp is being recovered is {3 + ((Skill level/10)*(Character level))} = Amount of MP recovered every 10 sec. Highly recommended to be max!
    .
    Master Level: 16 | Type: Passive
    Level 1: Constant additional recovery of MP
    Level 2: Constant additional recovery of MP
    Level 3: Constant additional recovery of MP
    Level 4: Constant additional recovery of MP
    Level 5: Constant additional recovery of MP
    Level 6: Constant additional recovery of MP
    Level 7: Constant additional recovery of MP
    Level 8: Constant additional recovery of MP
    Level 9: Constant additional recovery of MP
    Level 10: Constant additional recovery of MP
    Level 11: Constant additional recovery of MP
    Level 12: Constant additional recovery of MP
    Level 13: Constant additional recovery of MP
    Level 14: Constant additional recovery of MP
    Level 15: Constant additional recovery of MP
    Level 16: Constant additional recovery of MP

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    improving-max-mp-increase1Improving Max MP Increase
    This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Max Mp Increase relates to Int too. The more Int you have for your magician, you will have more Mp capacity. Pure Int magician (aka luckless mage) have more Int compare to normal magician build. This skill is the most important for magician because it enlarge your mana capacity, this compliments with magic guard. When you reach higher levels, monsters deal huge amount of damage that your Hp could not take (1 hit KO you), so your Magic Guard will guard your Hp once its activated by channeling the damage receive from Hp to Mp.
    .
    Master Level: 10 | Type: Passive | Pre-requisite: Improving MP recovery Lv. 5
    Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
    Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
    Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
    Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
    Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
    Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
    Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
    Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
    Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
    Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

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    magic-guardMagic Guard
    Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. During 1st job, you do not need to activate this skill, because your Hp and weapon defense could handle the small damage. However, when you reach higher level, the monsters you are fighting against will deal huge amounts of damage and by then, even with full HP Bar, you will not be able to take a single blow. With Magic Guard activated, it converts 80% of the damage received and channel from Hp to Mp instead. Magician have high Mp, and could take in several blow before KO. (Highly Recommended to max!)
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    Master Level: 20 | Type: Supportive
    Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.
    Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.
    Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.
    Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.
    Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.
    Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.
    Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.
    Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.
    Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.
    Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.
    Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.
    Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.
    Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.
    Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.
    Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.
    Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.
    Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.
    Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.
    Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.
    Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

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    magic-armorMagic Armor
    Temporarily boosts the weapon defense by blowing magic into the armor. Magic Armour is not beneficial in the long run. Even at Maxed level, an additional 40 defense will not help to reduce damage much. (Formula: 3 defense reduces 1 weapon damage, so 40 defense reduces 13 weapon damage). 1st Job SP should be spend on other important skills. Not recommended at all. Does not stack with Bless (2nd Job Cleric Skill) and Iron Wall (2nd Job Spearman Skill)
    .
    Master Level: 20 | Type: Supportive | Pre-requisite: Magic Guard Lv. 3
    Level 1: MP -8; Weapon Def. +2 for 54 seconds.
    Level 2: MP -8; Weapon Def. +4 for 68 seconds.
    Level 3: MP -8; Weapon Def. +6 for 82 seconds.
    Level 4: MP -8; Weapon Def. +8 for 96 seconds.
    Level 5: MP -8; Weapon Def. +10 for 110 seconds.
    Level 6: MP -10; Weapon Def. +12 for 144 seconds.
    Level 7: MP -10; Weapon Def. +14 for 158 seconds.
    Level 8: MP -10; Weapon Def. +16 for 172 seconds.
    Level 9: MP -10; Weapon Def. +18 for 186 seconds.
    Level 10: MP -10; Weapon Def. +20 for 200 seconds.
    Level 11: MP -13; Weapon Def. +20 for 244 seconds.
    Level 12: MP -13; Weapon Def. +24 for 258 seconds.
    Level 13: MP -13; Weapon Def. +26 for 272 seconds.
    Level 14: MP -13; Weapon Def. +28 for 286 seconds.
    Level 15: MP -13; Weapon Def. +30 for 300 seconds.
    Level 16: MP -16; Weapon Def. +32 for 344 seconds.
    Level 17: MP -16; Weapon Def. +34 for 358 seconds.
    Level 18: MP -16; Weapon Def. +36 for 372 seconds.
    Level 19: MP -16; Weapon Def. +38 for 386 seconds.
    Level 20: MP -16; Weapon Def. +40 for 400 seconds.

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    energy-boltEnergy Bolt
    Use MP to attack one enemy. Uses the least Mp compare to any other Magic Skill. You will need to pump 1 point into this skill in order to be able to pump Magic Claw. This Skill will be your only source of attack in your lower levels until you get Magic Claw. Damage wise, this skill is not stable but damage is not reduced double compare to magic claw on monster magic defense.
    .
    Master Level: 20 | Type: Active
    Level 1: MP -6; Basic attack 20, mastery 15%
    Level 2: MP -6; Basic attack 21, mastery 15%
    Level 3: MP -6; Basic attack 22, mastery 20%
    Level 4: MP -6; Basic attack 23, mastery 20%
    Level 5: MP -7; Basic attack 26, mastery 25%
    Level 6: MP -7; Basic attack 27, mastery 25%
    Level 7: MP -7; Basic attack 28, mastery 30%
    Level 8: MP -8; Basic attack 31, mastery 30%
    Level 9: MP -8; Basic attack 32, mastery 35%
    Level 10: MP -9; Basic attack 35, mastery 35%
    Level 11: MP -9; Basic attack 36, mastery 40%
    Level 12: MP -10; Basic attack 39, mastery 40%
    Level 13: MP -10; Basic attack 40, mastery 45%
    Level 14: MP -11; Basic attack 43, mastery 45%
    Level 15: MP -11; Basic attack 44, mastery 50%
    Level 16: MP -12; Basic attack 47, mastery 50%
    Level 17: MP -12; Basic attack 48, mastery 55%
    Level 18: MP -13; Basic attack 51, mastery 55%
    Level 19: MP -13; Basic attack 52, mastery 60%
    Level 20: MP -14; Basic attack 55, mastery 60%

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    magic-clawMagic Claw
    Use MP to attack an enemy twice. This will be primary magic attack in 1st job (powerful and stable damage compare to Energy Bolt). Magic claw is non elemental single target, so you could use this on monsters that are resistant to both your elements in the higher levels. Magician would be using this for 2nd job test, especially Cleric during 3rd job test (fight against the Clone). It is also used until 2nd job whereby Wizards and Cleric are maxing their primary 2nd job skill. This skill is able to go through walls and other obstacles.
    .
    Master Level: 20 | Type: Active | Pre-requisite: Energy Bolt Lv. 1
    Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%
    Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%
    Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%
    Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%
    Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%
    Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%
    Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%
    Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%
    Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%
    Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%
    Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%
    Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%
    Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%
    Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%
    Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%
    Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%
    Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%
    Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%
    Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%
    Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

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