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MapleStory Crossbow Skills + Skill Build

15/09/2008 9 comments

Title: MapleStory 2nd Job Bowman – Crossbowman Skills, Skill Build (Skill Allocation) with Explanation!

Requirement: Level 30
Go to Bowman Instructional School in Henesys once you’ve reached Lv 30. Go inside, talk to Athena Pierce. She’ll give you a letter and you’ve to pass it to the job advancement instructor near Henesys. After giving the letter, you’ll be given an errand to collect 30 Dark Marbles by defeating the monsters inside. Be careful to stock your potions up before you start collecting the 30 Dark Marbles. Once you’ve collected 30 Dark Marbles, talk to the instructor, and the instructor will award you with a Proof of a Hero. Go back to Henesys’s Instructional Bowman School, and talk to Athena Pierce once again, where then you’ll advance as the Crossbowman.

How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

Pearl of Knowledge:
Crossbowman deals more damage than Hunter. Some players choose Crossbowman because of 3rd Job skill that allows them to freeze monster, and their 4th Job summon Hawk can freeze too! Apart from that, they have Pierce (4th Job Skill) that can 1 Hit KO any monster in MapleStory except for boss.

Below is the hierarchy order of Pirate advancement: [Bowman Main Page]
Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

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Final Attack Build
This is for those who likes to save cost on their training using Final Attack!
30 – 30 : Iron Arrow 1 [To lure mob]
31 – 36 : Crossbow Mastery 3
37 – 37 : Crossbow Mastery 1, Crossbow Booster 2
38 – 38 : Crossbow Booster 3
39 – 39 : Soul Arrow 3
40 – 40 : Soul Arrow 2, Iron Arrow 1
41 – 44 : Iron Arrow 3
45 – 45 : Iron Arrow 1 [MAX], Final Attack 2
46 – 54 : Final Attack 3
55 – 55 : Final Attack 1 [MAX], Iron Arrow 2
56 – 59 : Iron Arrow 3
60 – 60 : Iron Arrow 1 [MAX], Crossbow Booster 2
61 – 62 : Crossbow Booster 3
63 – 63 : Crossbow Booster 2, Power Knockback 1
64 – 66 : Power Knockback 3
67 – 69 : Focus 3
70 – 70 : Crossbow Mastery 1 [MAX], Focus 2
Summary – Total 121 SP
Crossbow Mastery 20 [MAX] / Crossbow Booster [15/20] / Iron Arrow 30 [MAX]
Final Attack Crossbow 30 [MAX] / Power Knockback [10/20] / Focus +11 / Soul Arrow [5/20]
Reason for this Build

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crossbow-masteryCrossbow Mastery
Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.
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Master Level: 20 | Type: Passive
Level 1: +15% crossbow mastery, +1 accuracy
Level 2: +15% crossbow mastery, +2 accuracy
Level 3: +20% crossbow mastery, +3 accuracy
Level 4: +20% crossbow mastery, +4 accuracy
Level 5: +25% crossbow mastery, +5 accuracy
Level 6: +25% crossbow mastery, +6 accuracy
Level 7: +30% crossbow mastery, +7 accuracy
Level 8: +30% crossbow mastery, +8 accuracy
Level 9: +35% crossbow mastery, +9 accuracy
Level 10: +35% crossbow mastery, +10 accuracy
Level 11: +40% crossbow mastery, +11 accuracy
Level 12: +40% crossbow mastery, +12 accuracy
Level 13: +45% crossbow mastery, +13 accuracy
Level 14: +45% crossbow mastery, +14 accuracy
Level 15: +50% crossbow mastery, +15 accuracy
Level 16: +50% crossbow mastery, +16 accuracy
Level 17: +55% crossbow mastery, +17 accuracy
Level 18: +55% crossbow mastery, +18 accuracy
Level 19: +60% crossbow mastery, +19 accuracy
Level 20: +60% crossbow mastery, +20 accuracy

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final-attack-swordFinal Attack : Crossbow
With a certain success rate, another attack follows after performing an attacking skill. Only works with a crossbow in hand.
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Master Level: 30 | Type: Passive | Pre-requisite: Crossbow Mastery Lv. 3
Level 1: 2% success rate, final attack with crossbow damage 105%
Level 2: 4% success rate, final attack with crossbow damage 110%
Level 3: 6% success rate, final attack with crossbow damage 115%
Level 4: 8% success rate, final attack with crossbow damage 120%
Level 5: 10% success rate, final attack with crossbow damage 125%
Level 6: 12% success rate, final attack with crossbow damage 130%
Level 7: 14% success rate, final attack with crossbow damage 135%
Level 8: 16% success rate, final attack with crossbow damage 140%
Level 9: 18% success rate, final attack with crossbow damage 145%
Level 10: 20% success rate, final attack with crossbow damage 150%
Level 11: 22% success rate, final attack with crossbow damage 155%
Level 12: 24% success rate, final attack with crossbow damage 160%
Level 13: 26% success rate, final attack with crossbow damage 165%
Level 14: 28% success rate, final attack with crossbow damage 170%
Level 15: 30% success rate, final attack with crossbow damage 175%
Level 16: 32% success rate, final attack with crossbow damage 180%
Level 17: 34% success rate, final attack with crossbow damage 185%
Level 18: 36% success rate, final attack with crossbow damage 190%
Level 19: 38% success rate, final attack with crossbow damage 195%
Level 20: 40% success rate, final attack with crossbow damage 200%
Level 21: 42% success rate, final attack with crossbow damage 205%
Level 22: 44% success rate, final attack with crossbow damage 210%
Level 23: 46% success rate, final attack with crossbow damage 215%
Level 24: 48% success rate, final attack with crossbow damage 220%
Level 25: 50% success rate, final attack with crossbow damage 225%
Level 26: 52% success rate, final attack with crossbow damage 230%
Level 27: 54% success rate, final attack with crossbow damage 235%
Level 28: 56% success rate, final attack with crossbow damage 240%
Level 29: 58% success rate, final attack with crossbow damage 245%
Level 30: 60% success rate, final attack with crossbow damage 250%

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crossbow-boosterCrossbow Booster
Uses HP and MP to temporarily boost up the attacking speed of the crossbow. It only works with a crossbow in hand.
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Master Level: 20 | Type: Supportive | Pre-requisite: Crossbow Mastery Lv. 5
Level 1: HP -29, MP -29; Increase in crossbow attacking speed for 10 seconds
Level 2: HP -28, MP -28; Increase in crossbow attacking speed for 20 seconds
Level 3: HP -27, MP -27; Increase in crossbow attacking speed for 30 seconds
Level 4: HP -26, MP -26; Increase in crossbow attacking speed for 40 seconds
Level 5: HP -25, MP -25; Increase in crossbow attacking speed for 50 seconds
Level 6: HP -24, MP -24; Increase in crossbow attacking speed for 60 seconds
Level 7: HP -23, MP -23; Increase in crossbow attacking speed for 70 seconds
Level 8: HP -22, MP -22; Increase in crossbow attacking speed for 80 seconds
Level 9: HP -21, MP -21; Increase in crossbow attacking speed for 90 seconds
Level 10: HP -20, MP -20; Increase in crossbow attacking speed for 100 seconds
Level 11: HP -19, MP -19; Increase in crossbow attacking speed for 110 seconds
Level 12: HP -18, MP -18; Increase in crossbow attacking speed for 120 seconds
Level 13: HP -17, MP -17; Increase in crossbow attacking speed for 130 seconds
Level 14: HP -16, MP -16; Increase in crossbow attacking speed for 140 seconds
Level 15: HP -15, MP -15; Increase in crossbow attacking speed for 150 seconds
Level 16: HP -14, MP -14; Increase in crossbow attacking speed for 160 seconds
Level 17: HP -13, MP -13; Increase in crossbow attacking speed for 170 seconds
Level 18: HP -12, MP -12; Increase in crossbow attacking speed for 180 seconds
Level 19: HP -11, MP -11; Increase in crossbow attacking speed for 190 seconds
Level 20: HP -10, MP-10; Increase in crossbow attacking speed for 200 seconds

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power-knock-backPower Knock-Back
Improves the success rate of knocking back the enemies far when swinging the crossbow. The higher the level, the higher the number of enemies the character can knock down.

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Master Level: 20 | Type: Active
Level 1: MP -8; Knock-back +2%, damage 105%, knock-back 2 enemies
Level 2: MP -8; Knock-back +4%, damage 110%, knock-back 2 enemies
Level 3: MP -8; Knock-back +6%, damage 115%, knock-back 2 enemies
Level 4: MP -8; Knock-back +8%, damage 120%, knock-back 2 enemies
Level 5: MP -8; Knock-back +10%, damage 125%, knock-back 2 enemies
Level 6: MP -8; Knock-back +12%, damage 130%, knock-back 3 enemies
Level 7: MP -8; Knock-back +14%, damage 135%, knock-back 3 enemies
Level 8: MP -8; Knock-back +16%, damage 140%, knock-back 3 enemies
Level 9: MP -8; Knock-back +18%, damage 145%, knock-back 3 enemies
Level 10: MP -8; Knock-back +20%, damage 150%, knock-back 3 enemies
Level 11: MP -15; Knock-back +22%, damage 155%, knock-back 4 enemies
Level 12: MP -15; Knock-back +24%, damage 160%, knock-back 4 enemies
Level 13: MP -15; Knock-back +26%, damage 165%, knock-back 4 enemies
Level 14: MP -15; Knock-back +28%, damage 170%, knock-back 4 enemies
Level 15: MP -15; Knock-back +30%, damage 175%, knock-back 4 enemies
Level 16: MP -15; Knock-back +32%, damage 180%, knock-back 5 enemies
Level 17: MP -15; Knock-back +34%, damage 185%, knock-back 5 enemies
Level 18: MP -15; Knock-back +36%, damage 190%, knock-back 5 enemies
Level 19: MP -15; Knock-back +38%, damage 195%, knock-back 5 enemies
Level 20: MP -15; Knock-back +40%, damage 200%, knock-back 6 enemies

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soul-arrowSoul Arrow : Crossbow
Temporarily allows the character to fire crossbow arrows without using up the arrows. Only works with a crossbow in hand.

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Master Level: 20 | Type: Supportive | Pre-requisite: Crossbow Booster Lv. 5
Level 1: MP -15; Attack for 30 seconds without using up an arrow
Level 2: MP -15; Attack for 60 seconds without using up an arrow
Level 3: MP -15; Attack for 90 seconds without using up an arrow
Level 4: MP -15; Attack for 120 seconds without using up an arrow
Level 5: MP -15; Attack for 150 seconds without using up an arrow
Level 6: MP -15; Attack for 180 seconds without using up an arrow
Level 7: MP -15; Attack for 210 seconds without using up an arrow
Level 8: MP -15; Attack for 240 seconds without using up an arrow
Level 9: MP -15; Attack for 270 seconds without using up an arrow
Level 10: MP -15; Attack for 300 seconds without using up an arrow
Level 11: MP -20; Attack for 330 seconds without using up an arrow
Level 12: MP -20; Attack for 360 seconds without using up an arrow
Level 13: MP -20; Attack for 390 seconds without using up an arrow
Level 14: MP -20; Attack for 420 seconds without using up an arrow
Level 15: MP -20; Attack for 450 seconds without using up an arrow
Level 16: MP -20; Attack for 480 seconds without using up an arrow
Level 17: MP -20; Attack for 510 seconds without using up an arrow
Level 18: MP -20; Attack for 540 seconds without using up an arrow
Level 19: MP -20; Attack for 570 seconds without using up an arrow
Level 20: MP -20; Attack for 600 seconds without using up an arrow

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iron-arrow1Iron Arrow
The arrow that’s fired goes through the enemy and damages the ones behind it. The damage decreases for every enemy it goes through, and it can’t damage more than 6 at once. Only works with a crossbow in hand.

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Master Level: 30 | Type: Active
Level 1: MP -23, damage 122%
Level 2: MP -23, damage 124%
Level 3: MP -23, damage 126%
Level 4: MP -23, damage 128%
Level 5: MP -23, damage 130%
Level 6: MP -24, damage 132%
Level 7: MP -24, damage 134%
Level 8: MP -24, damage 136%
Level 9: MP -24, damage 138%
Level 10: MP -24, damage 140%
Level 11: MP -25, damage 142%
Level 12: MP -25, damage 144%
Level 13: MP -25, damage 146%
Level 14: MP -25, damage 148%
Level 15: MP -25, damage 150%
Level 16: MP -26, damage 152%
Level 17: MP -26, damage 154%
Level 18: MP -26, damage 156%
Level 19: MP -26, damage 158%
Level 20: MP -26, damage 160%
Level 21: MP -27, damage 162%
Level 22: MP -27, damage 164%
Level 23: MP -27, damage 166%
Level 24: MP -27, damage 168%
Level 25: MP -27, damage 170%
Level 26: MP -28, damage 172%
Level 27: MP -28, damage 174%
Level 28: MP -28, damage 176%
Level 29: MP -28, damage 178%
Level 30: MP -28; Damage 180%

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MapleStory Ultimate Bowman Training Guide

01/09/2008 26 comments

Title: MapleStory Ultimate Bowman Training Guide
Useful Link: MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly

Pearl of Knowledge
Switch monster as soon as possible once you are strong enough! Remember that you can join Party Quest (PQ) for fast EXP and nice rewards too! Below is a list of monster with the recommended maps (best exp/spawn rate). The list below is a mix of meso vs EXP. Some monsters give more valuable drops/meso or these monsters do not cost you to spam your potions/pot but gives less EXP in return and vice versa. (Note: aka refers to “also known as”)

MapleStory Useful Links
lilchocs’s Sniper Training Guide – The Hidden Dragon Tomb II (Green and Dark Cornians) [Level 100+]
~*~St0rmEver~*~New Training spot for 3rd job ranger/sniper! ~Malaysia~*
New Training spot for 2nd job Hunter! Monkey Forest 2
GOTS: Warrior | Bowman | Magician | Thief | Pirate

Read more…

Categories: Bowman Tags: , , , ,

MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly

31/08/2008 62 comments

Title: MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
Useful Link: MapleStory Monster Exp Report – 10% Exp Par

Pearl of Knowledge
“Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime.”
This guide will help discover on how to find the best training spot with monster that provides the best EXP/Meso/Drop Rate and other aspects. So, you do not need to rely too much on others to spoon-feed you with answer to the commonly asked question: “Where to Train for [Job] at Level [XXX]”. Bookmark this page to visit this guide when indoubt, refresh on some techniques and to-be-updated! By completing this guide, you can create your own training-spot/leveling guide customized specifically for your job!

Where is the best training spot to level up quickly?
How to level up quickly in MapleStory? Where is the best place to train? How to get fast EXP? If you have all of those questions in your mind, you have come to the right place. This is a guide for those who would like to level up faster to achieve 4th job advancement quickly in MapleStory! In this guide, you will discover about the training basic concept and 8 great tips for fast EXP.

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The basic training concept

For low level monsters [Monster Level 1 – 40]
– Close-Combat: 1-2 hit KO
– Range-Combat: 1 hit KO
For medium level monsters [Monster Level 41 – 80]
– Close-Combat: 2-3 hit KO
– Range-Combat: 1-2 hit KO
For high level monsters [Monster Level 81 – 140]
– Close-Combat: 3-4 hit KO
– Range-Combat: 2-3 hit KO
For higher level monsters [Monster Level 141 – 200]
– Close-Combat: 4-5 hit KO
– Range-Combat: 3-4 hit KO

Explanation
For close combat (warriors), they are able to inflict extra hit compare to range-combat because their skill takes the least MP (mana points). Those who inflict more hits to cover up the loss of less damage per hit will consume more MP (waste meso to buy MP potions) and it gives the chance for monster to recover from the attack and hit you. The lesser hit it takes to KO (knockout) a monster, you stand a better chance to clear mobs that come close to you. If you could not clear them as fast as possible, nearby monsters might bump into you and you will lose HP (hitpoints/life). As a result, you waste meso to buy additional HP Potions to cover up the loss. In short, less hit but each hit inflicts lots of damage on your target monster is preferred to achieve the optimum speed to gain EXP quickly.

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8 Tips to Gain Fast EXP: Switching Training Spots

  • Step 1: Gain more EXP from Higher Level Monsters
  • Let’s say you are a newbie warrior, and you are now training on a monster which is a “Red Snail” that needs 2 hits to KO (knockout) it. Now, try to 2 hit KO a higher level monster that gives more EXP than “Red Snail”, such as “Orange Mushroom”. If you are able to do so, then switch your training target from “Red Snail” to “Orange Mushroom”.

  • Step 2: Map with Higher Spawn Rate
  • Before you train on any map that has “Orange Mushroom”, you will need to determine the spawn rate. Spawn rate means how fast the monsters appear back into the map and within a certain platform. The faster it appears back, it is a good indicator of high spawn rate. Spawn rate relates to map size and party members. Refer to step 3 (for map size) and view 8 Factors to consider a Training Spot (for party members).

  • Step 3: Map with Minimum Distribution
  • You will also need to check out how far is the monster being distributed across the map. If the map is large and has many platforms, chances are, these high spawn rate monsters will be distributes across the map, each monster positioned far from each other. As a result, you will need to walk a lot to get to the monster. The more walking you do, the less time you will get to enjoy to KO monsters quickly. So make sure you get into a map that is small and you do less walking, more KO-ing monsters to level quickly!

  • Step 4: Map with Safe Platform. Protect yourself!
  • Often, many mapler lose EXP (die) due to AFK (away from keyboard) on a platform because they did not know a monster could either spawn there or getting hit by monster spell attack. (range attack) So, try finding a map that has a safe platform for you to rest when you need to AFK (visit the bathroom/help with chores/answering the phone/etc).

  • Step 5: Changing Channels (CC)!
  • Also, you will need to know whether the map supports safe ground if you change channel in the same map. There are cases when a person switches channel within the same map, they will be teleported to a different platform which might be dangerous (bump into monsters) while lagging and your character might die accidentally. Lag means your screen freeze temporarily due to other player’s presence within a map. The more player, the more lag it becomes unless you have a good internet bandwidth to support those connections. Changing channel is great technique to clear the spawn in new map without waiting for them to respawn in the previous map.

  • Step 6: Complete Quest for Additional EXP!
  • Frequently check on your quest log as you level up. There are a variety of quests for each level and each has different requirement. For example, a quest might ask you to collect some “Orange Mushroom” caps. So, visit the NPC that provides this quest and then start collecting/looting those caps given by the “Orange Mushroom” while you are training on “Orange Mushroom”. There are 2 types of quest, repeatable and non-repeatable. So, if the quest is repeatable, you can ask the NPC again for the quest after you have completed the previous one. This will give you a secondary EXP income!

  • Step 7: Join Party Quest (PQ)!
  • There are different party quest which is available in Victoria and Ossyria Island. For example, Kerning Party Quest is available in Kerning City, Victoria Island. Party Quest is a good spot to gain fast EXP. The meso spent versus EXP gained from this quest is much better than normal training. Party Quest also awards players with valuable treasures along with potions/ores; which you can then sell it in freemarket to gain additional meso to payback the meso spent on this quests. This includes Zakum PQ, Ludibrium PQ, Henesys PQ, and others.

  • Step 8: For Hardcore Players – Buy 2 EXP Card!
  • For those who want to level up even faster, you could either buy 2 EXP card with real cash in exchange with MapleStory currency or play during EXP Holiday Seasons. MapleStory occassionally have 2x EXP (double EXP) and 2x DROPS (double chance for a rare item to drop) events.

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    Pearl of Knowledge: EXP Benchmark
    If you gain at least 10% EXP per hour, the training spot you have chosen is alright. However, if you get below that par, that is a signal to change your hunting ground. This includes those who are with 2x EXP effect (card/EXP holiday season). Try to find a hunting ground that is able to give you at 15% or more EXP per hour to level up faster. For example, if you gain 20% EXP per hour, you would need 5 hours to level up in MapleStory. Time is precious, so start exploring places that is good for EXP or check out the recommended maps given by your senior MaplerStory players. (edit 3/8/08: To test new training ground you found, train there for 6 minutes. If you gain 1% within 6 minutes, it is equivalent to 10% within 60 minutes/1 hour.) To my discovery, this concept is applicable to level 140 unless the official MapleStory has come out with new monsters with better EXP Rate.

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    8 Factors to Consider a Good Training Spot
    Assuming that you discovered that a particular monster gives good EXP or decent meso or drop item often, or a monster that gives the things that you need. What’s next? You need to find a map that is populated with that particular monster. Below are some factors to consider before you select a (map/monster) for training/hunting/farming meso.

  • Factor 1: Crowd – How crowded is the map?
  • Popular maps are often crowded on peak hours – during weekend. If the map is too crowded, its best to switch to less crowded maps to avoid KS (Kill Steal). Switching maps does not necessarily mean less EXP/Meso.

  • Factor 2: Map Characteristic – Size, Terrain, Platform, Resting Spot
  • Map Size (Small/Average/Large)
    The larger the map, the more walking you need to do thus slowing down your training pace unless you share the map with a few maplers (party with them). Spawn rate is determined on how fast you can clear the map. If the map is small, the monster you kill will spawn closer to you since a small map have lesser spot to spawn monster. If the map is big, and you kill a monster at 1 spot, it spawn some where else in the map far away from you.
    Terrain (Flat/Bumpy)
    Map with bumpy terrain is not favored for range players since their bullets will be block by high bumpy terrain.
    Platforms (Small/Large)
    Map with many platform is not favored as well since you need to climb on to ropes to get around the map, this consume time too. However, some platforms allow Sniping Positions while being on safe ground. For example, bowman and magician discover some safe spots where they do not get bump by monster while they could attack from far.
    Resting Spot (Rope/Safe-Platform)
    Map without resting spot is dangerous since you can’t AFK (away from keyboard) if you want to go to the bathroom, talk on the phone. (you can go into cash shop, but other players might think there are no one training the map, and they take over your map). Sometimes hanging on rope is dangerous because magical attack from monsters can hit you.

  • Factor 3 : Monster Characteristic – 5 factors to consider
  • EXP/MESO/Valuable Drops
    Some monster drops potion more often then others, some drop more meso, or some gives more EXP but least of others. For example, water goblin drop pure water and mana elixir often but drops little meso. Red Drakes drop decent meso and EXP but very little potion drops.
    Attack Type (Physical/Magical attack)
    Not all range attack from monsters are magical (some are physical). All MapleStory jobs except magician hate monsters with magical attack since they have the least magic defense compare to Magician, so they receive more damage from magic attacks and vice versa. Cleric (Magician Class) have a special skill called Invincible that reduces 30% physical damage received, and warriors (fighter and page) have Power Guard to reduce 40% phsyical damage received. This skill save their HP potion.
    Defense (High or Low magic/weapon defense)
    All classes except magician hate high weapon defense monster and vice versa. For example, warriors bowman pirate and thief have hard time killing Sentinel (high weapon defense but weak magic defense).
    Ability (Stun/Darkness/Sweat)
    Monsters that inflict this status slows down training. Jr Boogie is a good example that is commonly found in SleepyWood dungeon, Golem Temple and some parts of MapleStory world. They do not have strong weapon attack but they cast special skills that reduces your accuracy (non-applicable to Magician), reduces your EXP gain, disable you from jumping, etc. Best to kill them with 1 Hit KO.
    Level and Avoidability (Accuracy needed to hit them)
    If monster too high level, this increases their avoidability, so you tend to miss alot. So players need to train monsters that are not too high level for them, preferably not more than 10 levels difference.

  • Factor 4 : Party Member – (Buff/Party Invitation/Leeching)
  • Supportive Party Skills
    Having party with some people instantly gives everyone a 10% extra bonus EXp for each monster you kill. Some party member can provide you with good buff that aid your training speed (Sharp Eye for Critical Bonus, Bless for Accuracy, Rage for extra weapon attack, Haste for additional movement speed, Hyperbody for extra HP and MP capacity, Holy Symbol for Extra EXP).
    Party Invitation
    Sometimes, you won’t be lucky everyday to find a party member that is able to give you supportive skill (buff) to aid you training (Magician (except Cleric), Pirate, Bowman have the least supportive skill). However, if they are pretty strong in character (able to kill fast with their solo-ing skill), they should be invited into your party to speed up the monster spawn rate, particulary in a large map. Range attackers shines in large map since they cover the map faster than melee players.
    Leeching
    However if you party with someone too high level, you will get lesser EXP, the higher level party member would get the most since they require more EXP to level up (compensation). However, this can turn to a good benefit for those low levelers, if high level kill a monster that gives millions of EXP, its much faster for low levelers to level up. High leveler kills faster because they are stronger and have better mobbing skills. One good example is Gapped (Pirate in Khaini) who leeched EXP from Boss (BigFoot/Pianus/etc) all the way to reach 4th Job in 5 days! Super Power Leveling!

  • Factor 5 : Combat – Range vs Melee Players
  • Take a look on “The basic training concept” to get a basic overview. Ranger players could handle bigger maps compare to melee players. Melee players need to walk more to reach to the other monster (consume time). Melee players prefer confine maps with mobs around them. Range players dislike small maps that gives them little space to shoot (assassin/bowman)

  • Factor 6 : Character Stats
  • The monster listed in GOTS (Guide on Training Spot), does not depend on what level your character, but more accurately, how much damage you can inflict to the enemy.
    To clarify: a low level pure STR (strength) warrior could inflict massive amount of damage similar to a high level normal warrior. Therefore, pure STR warrior does not train on the same level of monster with Normal warrior. Here is a useful damage calculator from Hidden-Street.net You might be interested to read this Monster EXP Report 10% Par

  • Factor 7 : Job Skill Build (Single Target / Mob)
  • Sometimes different set of skill build is applied for different training ground, for example: Gunslinger (Pirate 3rd Job) that max both FlameThrower and Ice Splitter is able to train effectively in mob area since this skill kills 3-6 mobs faster than Burst Fire (Rapid Fire). Another good example is Fire/Poison Mage (Magician 3rd Job) who max Poison Myst first before Explosion (different style of training) and cast it to the whole map, and once he cycles through the map back, he just 1 hit KO them. Poison Technique works best on higher level monsters, so Poison Magicican level up faster than ordinary training (killing 1 monster at a time).

  • Factor 8 : Decent Scrolled Weapon and Equipments
  • MapleStory players could not train effectively if they solely rely on stats (Pure STR/INT/LUK) and skill build. They will also need to be equipped with decent scrolled weapon and armour to boost their raw damage to kill monster quickly. Refer to “The basic training concept” for more information (located right after Pearl of Knowledge)

    Recommended Training Spot – [Fast EXP / Good Meso / Decent Drops]
    The links below help you to find area for [Fast EXP / Earn Meso / Hunt Rare drops / Spam Less Potion]
    Click one of the link below base on the job you are pursuing.
    Warrior | Bowman | Thief | Magician | Pirate

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    Extra Reading on 10% Exp Par Research

    Minor Updates: 10/8/2008:
    After conducting a research on monster Exp, the concept of 10% Per hour could only be applied till level 140 (based on the most powerful non-boss monster on MapleStory: “Duku” that provides 5000 exp) with the assumption of a player could kill 1 of this monster in every 2 seconds without 2X Exp card. Apart from that, I realised that monster is good for training only for 5 levels before it reaches below 10% per hour (without 2X Exp Bonus). The 5-level-rule concept applies from 2nd job (level 30-70) to 4th job (level 70-140). Leveling 1 – 30, and 35 – 50 might be faster than the one shown below if you do party quest since rewards better Exp compare to training unless (party members are experience and no-queue for party quest)

    Exp Reports 10/8/2008 (without 2X Exp effect)
    Level 1 to 30 – Takes approximately 1.25 days (30 hours non-stop)
    Level 1 to 70 – Takes approximately 14 days / 2 weeks (336 hours non-stop)
    Level 1 to 120 – Takes approximately 29.94 days (718.63 hours non-stop)
    Level 1 to 200 – Takes approximately 179.26 days (4302.14 hours non-stop)

    Performance Report on Harcore Player’s Leveling speed
    Assumption: 8 hours training per day with 2x Exp Effect.
    Level 1 to 30 – Takes approximately 1.875 days (45 hours)
    Level 1 to 70 – Takes approximately 21 days / less than 1 month (504 hours)
    Level 1 to 120 – Takes approximately 44.91 days / 1 month + 2 weeks (1077.84 hours)
    Level 1 to 200 – Takes approximately 268.89 days / less than 1 year or 9 months (6453.36 hours)

    Conclusion (Advice/Recommendation)
    For those who do not want to waste their time (spending at least 6453.36 hours of their life on level grinding / killing monsters) to reach level 200 or players who would like to try all the class skills/specialities, its best to play on a private server (just a recommendation) because they could provide better Exp and Meso rate. (e.g. 100X Exp Rate + 100X Meso Bonus sounds good?) With that rate, reaching level 200 would be easy, which only takes 3 weeks (training 2 hours per day!) Being high level, you could explore dangerous places and boss quest often! This also help players to feel accomplished when they reach XX levels quickly, probably bored them awhile, and indirectly they would do something else. (e.g. going outdoors / homework / shopping / etc). Private servers has other benefits like scrolling item (100% success on 10% scrolls?) This helps player to get the best stats item with little effort/meso and this includes cash items (there is no need to spend pocket money given by parents/salary for NX cash). However, private servers are not reliable compare to the official since most are not 24 hours online, might be laggy and encounter a few minor-major bugs.

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    Extra Information
    Usually (in forum), newbie people would ask senior MapleStory players 3 things:
    1) What monster to train for my job level?
    2) Where are these monster located ? (the map should be small, fast spawn rate, spawn in mobs)
    3) How many levels should you stay there before switching training ground?

    .