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4th Job Advancement Guide Frequently Asked Question

11/09/2008 26 comments

Title: 4th Job Advancement Guide Frequently Asked Question
Useful Link:

Pearl of Knowledge
Below is a brief a walkthrough on 4th Job Skills. Unlike 1st, 2nd and 3rd job skills, 4th job requires you to find 3 different types of books namely skillbook (level 1-10), storybook (quest to find mastery book aka mastery guide) and mastery book (level 11-20, level 21-30). Refer to this post which has a list of all these books and indicates the type of monster that drops those. Have fun reading!

Guide for Fourth Job Advancement
Requirement:
– You must be at least Level 120
– You should be a 3rd Job class
– Skill points from your 3rd Job must be fully assigned

Step By Step Guide
Speak to the respective 3rd job instructor in El Nath to get a Recommendation Letter for the Fourth Advancement. Bring the Recommendation Letter to the 4th Job Instructor in Leafre for acknowledgement. Now, prove to the Instructor that you have what it takes for the 4th job advancement by getting the Heroic Star and Heroic Pentagon. You may hunt the Manon and Griffey to get the required items. Alternatively, head to Eos Tower 44th Floor to get a Secret Letter of Spell at 10 million mesos. After which, look for Chief Tatamo of Leafre Village to exchange for a set of Heroic Star and Heroic Pentagon. When you are ready with the required items, go to your 4th job instructor to make your job advancement. Congratulations! You are now in 4th job advance class! You will be granted 3 Skill Points, 5 Ability Points, a Maple Hero Skill Book and 3 core skills.

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4th Job Skill Book Quest Information – How to add new skills through quest?
Warrior | Bowman | Magician | Thief | Pirate

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Frequently Asked Question (FAQ) (source)

    What is a skillbook? How does it work with fourth jobs?
    Unlike previous job advances, you are not able to allocate SP to every single skill. Initially, you can only allocate up to 10 points in your core skills and up to 0 points in your non-core skills. In order to allocate points into your non-core skills, you will need to obtain a skillbook. A skillbook is a usable item which allows you to allocate up to 10 points into a non-core skill. You do not need a skillbook for your core skills because you can already allocate the first 10 points to those skills initially. There are 2 more extra books, which are mastery book and storybook.
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    So what are the core skills for my class?
    Common – Maple Hero/Warrior (MW)
    Hero – Monster Magnet, Achilles, Brandish
    Paladin – Monster Magnet, Achilles, Blast
    Dark Knight – Monster Magnet, Achilles, Beholder
    F/P Archmage – Quantum Explosion, Mana Reflection, Medusa Eyes
    I/L Archmage – Quantum Explosion, Mana Reflection, Chain Lightning
    Bishop – Quantum Explosion, Mana Reflection, Holy Shield
    Night Lord – Fake, Claw Venom, Soul Javelin
    Shadower – Fake, Dagger Venom, Boomerang Step
    Bowmaster: Sharp Eyes, Bow Mastery, Hamstring
    Crossbowmaster: Sharp Eyes, Crossbow Mastery, Blind
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    Okay, so how do I get skillbooks for my non-core skills?
    Most skillbooks can be obtained through fetch quests. Many of these quests will have you running between all of your different job instructors, and a few of them will have you doing jump quests or PQs. Also, you can find some skillbooks dropping from boss monsters, such as Triple Throw (Zakum) or Angel Ray (Zakum). Finally, some quests require that you hunt for a storybook before you even attempt to begin the skillbook quest. So, it really varies.
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    What is a storybook? How is it different from a skillbook?
    A storybook is an item that you can find from non-boss monsters, such as Lucidas or Grim Phantom Watches. Storybooks allow you to begin the quest to obtain the skillbook. A skillbook allows you the ability to allocate SP to the first 10 levels of a non-core skill. Even though these two words may look alike, they are not the same thing!
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    Why bother wasting time with the fetch quests? I’ll just buy the skillbooks.
    Sorry, but the skillbooks cannot be traded, bought, sold, or put into storage. Storybooks and mastery guides can be bought, traded, and sold, though.
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    Hold on… what’s a mastery guide?
    In order to allocate more than 10 points into a skill (whether core or non-core), you have to find level 20 and level 30 mastery guides. To use the level 20 guide, you must have at least 5 points in the skill before you use it. To use the level 30 guide, you must have the at least 15 points in the skill before you use it. Unfortunately, Maple Story likes to make things even more difficult. Level 20 mastery guides have only a 70% chance of success, and level 30 mastery guides have only a 50% chance of success. Sucks, huh? At least the skillbook has a 100% chance of working.
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    Oh no! What if a mastery guide fails when I use it?
    Relax, your skills don’t have “slots” like normal weapons. You can use mastery guides on your skills as much as you like.
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    Just to recap all of the terminology used here:
    Core Skill – A skill that already has an initial maximum SP level of 10. No skillbooks are required to unlock these. You will be able to allocate points to these skills immediately after you advance to the fourth job.
    Mastery Guide – A special, usable item that lets you increase the maximum SP level of a skill to 20 or 30, with a 70% and 50% success rate, respectively.
    Non-core skill – A skillbook is necessary to unlock these skills.
    Skillbook – An item which works like a scroll. This will allow you to allocate the first 10 points to a skill. These cannot be traded or put into storage.
    Storybook – Special drop from non-boss monsters that allows you to begin the quest for a skillbook

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Hero Skills + Skill Build

11/09/2008 5 comments

Abstract (back to main page…)
This page consists of 3 parts : hero warrior skill build (4th Job), skill description and pictures. Below is 1 type of common skill build. Saving SP means don’t use them. How to read the skill build? Here is an example: 121 – 123 means level 121 122 and 123. (level 121 to level 123). 120 – 120 basically means just level 120. The guide below is purely a personal recommendation and need not be followed.

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Hero Common Build

    (Quote ryannosaur3) This build is based on the skill book drop scarcity (rare drops). You probably won’t get advanced combo right off the bat, but I’ll still recommend that you get it before level 130. Just ask around to be invited to a zakum party. Or last resort- buy to loot it.
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    120 – 120 : Rush 1, Advance Combo 1, Brandish 1
    121 – 129 : Brandish 3
    130 – 130 : Brandish 2, Advance Combo 1 (Brandish Max!)
    131 – 139 : Advance Combo 3
    140 – 140 : Advance Combo 1, Stance 2 (Advance Combo Max!)
    141 – 146 : Stance 3
    147 – 149 : Maple Warrior 3
    150 – 152 : Rush 3
    153 – 153 : Rush 2, Stance 1
    154 – 156 : Stance 3
    157 – 157 : Stance 2, Maple Warrior 1 (Stance Max!)
    158 – 160 : Maple Warrior 3
    161 – 161 : Maple Warrior 1, Enrage 2 (Maple Warrior Max!)
    162 – 170 : Enrage 3
    171 – 171 : Enrage 1, Rush 2 (Enrage Max!)
    172 – 176 : Rush 3
    177 – 177 : Rush 1, Blocking 2 (Rush Max!)
    178 – 186 : Blocking 3
    187 – 187 : Blocking 1, Achilles 2 (Blocking Max!)
    188 – 196 : Achilles 3
    197 – 197 : Achilles 1, Monster Magnet 2 (Achilles Max!)
    198 – 200 : Monster Magnet 3

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Maple Warrior aka Maple Hero (more info)

    Increase all players’ stats/AP within a party by certain percentage. Some player require extra AP to equip their weapon/armour. Since it boost STR, LUK, DEX and INT, this indirectly increases your damage as well.
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    (Quote ryannosaur3) This skill increases all base stat by 5% at level 10 and 10% at level 20. It’s a good skill to have…especially if you need more dex for equipping a ribgol or if you need more acc. I hear that this only applies to your base stats (without equipment additional stats), so it could give you quite a damage boost as well.

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    Master Level: 20 | Type: Supportive
    Level 1: MP -10, for 30 secs, all stats + 1%
    Level 2: MP -10, for 60 secs, all stats + 1%
    Level 3: MP -10, for 90 secs, all stats + 2%
    Level 4: MP -10, for 120 secs, all stats + 2%
    Level 5: MP -10, for 150 secs, all stats + 3%
    Level 6: MP -20, for 180 secs, all stats + 3%
    Level 7: MP -20, for 210 secs, all stats + 4%
    Level 8: MP -20, for 240 secs, all stats + 4%
    Level 9: MP -20, for 270 secs, all stats + 5%
    Level 10: MP -20, for 300 secs, all stats + 5%
    Level 11: MP -30, for 330 secs, all stats + 6%
    Level 12: MP -30, for 360 secs, all stats + 6%
    Level 13: MP -30, for 390 secs, all stats + 7%
    Level 14: MP -30, for 420 secs, all stats + 7%
    Level 15: MP -30, for 450 secs, all stats + 8%
    Level 16: MP -40, for 480 secs, all stats + 8%
    Level 17: MP -40, for 510 secs, all stats + 9%
    Level 18: MP -40, for 540 secs, all stats + 9%
    Level 19: MP -40, for 570 secs, all stats + 10%
    Level 20: MP -40, for 600 secs, all stats + 10%

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Monster Magnet

    Pulls a monster from afar up close. Useless skill unless you are out to kill ppl at anego. Not useful in training.
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    Master Level: 30 | Type: Active
    Level 1: MP -10, Range 100%, Success rate 42%
    Level 2: MP -10, Range 100%, Success rate 44%
    Level 3: MP -10, Range 100%, Success rate 46%
    Level 4: MP -10, Range 100%, Success rate 48%
    Level 5: MP -10, Range 100%, Success rate 50%
    Level 6: MP -13, Range 100%, Success rate 52%
    Level 7: MP -13, Range 100%, Success rate 54%
    Level 8: MP -13, Range 100%, Success rate 56%
    Level 9: MP -13, Range 100%, Success rate 58%
    Level 10: MP -13, Range 100%, Success rate 60%
    Level 11: MP -18, Range 150%, Success rate 62%
    Level 12: MP -18, Range 150%, Success rate 64%
    Level 13: MP -18, Range 150%, Success rate 66%
    Level 14: MP -18, Range 150%, Success rate 68%
    Level 15: MP -18, Range 150%, Success rate 70%
    Level 16: MP -21, Range 150%, Success rate 72%
    Level 17: MP -21, Range 150%, Success rate 74%
    Level 18: MP -21, Range 150%, Success rate 76%
    Level 19: MP -21, Range 150%, Success rate 78%
    Level 20: MP -21, Range 150%, Success rate 80%
    Level 21: MP -26, Range 200%, Success rate 82%
    Level 22: MP -26, Range 200%, Success rate 84%
    Level 23: MP -26, Range 200%, Success rate 86%
    Level 24: MP -26, Range 200%, Success rate 88%
    Level 25: MP -26, Range 200%, Success rate 90%
    Level 26: MP -25, Range 200%, Success rate 91%
    Level 27: MP -24, Range 200%, Success rate 92%
    Level 28: MP -23, Range 200%, Success rate 93%
    Level 29: MP -22, Range 200%, Success rate 94%
    Level 30: MP -21, Range 200%, Success rate 95%

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Stance

    With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster’s attack. This is especially useful for solo-ing boss and avoid easily being knockback by monster attacks. You might notice 4th job warriors does not get knockback often while receiving damage.
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    (Quote ryannosaur3) With a certain success rate, you won’t get knock backed whenever a monster bumps or magic attacks you. At maxed level, this skill prevents KB at a 90% rate. Crazy, huh? Not getting KBed by a monster is key to attacking faster per minute, so this skill is actually very useful.

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    Master Level: 30 | Type: Active
    Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
    Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
    Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
    Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
    Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
    Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
    Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
    Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
    Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
    Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
    Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
    Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
    Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
    Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
    Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
    Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
    Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
    Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
    Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
    Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
    Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
    Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
    Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
    Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
    Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
    Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
    Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
    Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
    Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
    Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

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Rush

    Makes a mad dash forward, pushing off up to 10 monsters. (Quote from PokeFlute) 1 SP does its magic like its maxed, just the cooldown is a that long. However, the cooldown doesn’t exist if you don’t spam rush. Just rush and buster kill, rush buster kill. Put 11 SP for the slight extra distance. This increases training efficiency. (similar to magician training style: teleport and attack) Rush is to lure monster (mobbing)
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    Master Level: 30 | Type: Active
    Level 1: MP – 22 , Damage 72%, Range 80%
    Level 2: MP – 24 , Damage 74%, Range 80%
    Level 3: MP – 26 , Damage 76%, Range 80%
    Level 4: MP – 28 , Damage 78%, Range 85%
    Level 5: MP – 30 , Damage 80%, Range 85%
    Level 6: MP – 32 , Damage 82%, Range 85%
    Level 7: MP – 34 , Damage 84%, Range 85%
    Level 8: MP – 36 , Damage 86%, Range 90%
    Level 9: MP – 38 , Damage 88%, Range 90%
    Level 10: MP – 40 , Damage 90%, Range 90%
    Level 11: MP – 42 , Damage 92%, Range 95%
    Level 12: MP – 44 , Damage 94%, Range 95%
    Level 13: MP – 46 , Damage 96%, Range 95%
    Level 14: MP – 48 , Damage 98%, Range 100%
    Level 15: MP – 50 , Damage 100%, Range 100%
    Level 16: MP – 52 , Damage 102%, Range 100%
    Level 17: MP – 54 , Damage 104%, Range 105%
    Level 18: MP – 56 , Damage 106%, Range 105%
    Level 19: MP – 58 , Damage 108%, Range 105%
    Level 20: MP – 60 , Damage 110%, Range 110%
    Level 21: MP – 59 , Damage 112%, Range 110%
    Level 22: MP – 58 , Damage 114%, Range 115%
    Level 23: MP – 57 , Damage 116%, Range 115%
    Level 24: MP – 56 , Damage 118%, Range 115%
    Level 25: MP – 55 , Damage 120%, Range 120%
    Level 26: MP – 54 , Damage 122%, Range 120%
    Level 27: MP – 53 , Damage 124%, Range 120%
    Level 28: MP – 52 , Damage 126%, Range 125%
    Level 29: MP – 51 , Damage 128%, Range 125%
    Level 30: MP – 50 , Damage 130%, Range 125%

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Achilles (more info)

    Permanently increases the weapon defense of one’s armor. Works on all physical attacks as well. Yeti/YPP/dark ones’ pounds, Mushmom earthquake, Ahma (aka Anego) slaps, BDA kicks. However, it does not work on magic attacks such as Shark attacks, bonefish heads, Lycan claws, Mong eerie face, Skele lasers.
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    Touch any mob, purple number damage will not show visible achilles effect. However, actual HP deducted has achilles factored in. E.G Zakum3 touch damage is roughly 10,000 damage for naked 0 Weapon Defense characters. Purple damage number will show 10k, but actual HP damage received will consider the achilles factor, and will be 8.5k for max achilles.
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    2ndary effect. 1/1 nuke reduction. 1/1 has always been referred to as nuke by myself as a simple and easy 1-syllable term.
    When nuked by pap/zak/pianus/grandpa/ht u will get exact HP u have – achilles% left.
    E.g1, 25k maxhp, 25k current hp, lv20 achilles. 1 nuke leaves u with 2.5k hp
    E.g2, 30k maxhp, 20k current hp, lv30 achilles. 1 nuke leaves u with 3k hp
    Basically max hp is of no use. 30k HP is pure overkill and waste of cash IMHO. With Lv20 achilles 24k HP is all you will ever need to tank ANYTHING in maple.
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    Achilles affects Power Guard. So if you receive less damage (achilles reduce damage), you will also be dealing less damage through Power Guard.

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    Master Level: 30 | Type: Active
    Level 1: Damage taken from enemy -0.5%.
    Level 2: Damage taken from enemy -1%.
    Level 3: Damage taken from enemy -1.5%.
    Level 4: Damage taken from enemy -2%.
    Level 5: Damage taken from enemy -2.5%.
    Level 6: Damage taken from enemy -3%.
    Level 7: Damage taken from enemy -3.5%.
    Level 8: Damage taken from enemy -4%.
    Level 9: Damage taken from enemy -4.5%.
    Level 10: Damage taken from enemy -5%.
    Level 11: Damage taken from enemy -5.5%.
    Level 12: Damage taken from enemy -6%.
    Level 13: Damage taken from enemy -6.5%.
    Level 14: Damage taken from enemy -7%.
    Level 15: Damage taken from enemy -7.5%.
    Level 16: Damage taken from enemy -8%.
    Level 17: Damage taken from enemy -8.5%.
    Level 18: Damage taken from enemy -9%.
    Level 19: Damage taken from enemy -9.5%.
    Level 20: Damage taken from enemy -10%.
    Level 21: Damage taken from enemy -10.5%.
    Level 22: Damage taken from enemy -11%.
    Level 23: Damage taken from enemy -11.5%.
    Level 24: Damage taken from enemy -12%.
    Level 25: Damage taken from enemy -12.5%.
    Level 26: Damage taken from enemy -13%.
    Level 27: Damage taken from enemy -13.5%.
    Level 28: Damage taken from enemy -14%.
    Level 29: Damage taken from enemy -14.5%.
    Level 30: Damage taken from enemy -15%.

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Advance Combo (pic)

    By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.
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    Master Level: 30 | Type: Passive | Pre-requisite: Combo Attack Lv. 30 (3rd Job Combo Skill Max)
    Level 1: Damage + 1% , Max Combo counter 1 , Recharge 2 combo counter with success rate 31%.
    Level 2: Damage + 2% , Max Combo counter 1 , Recharge 2 combo counter with success rate 32%.
    Level 3: Damage + 3% , Max Combo counter 1 , Recharge 2 combo counter with success rate 33%.
    Level 4: Damage + 4% , Max Combo counter 1 , Recharge 2 combo counter with success rate 34%.
    Level 5: Damage + 5% , Max Combo counter 1 , Recharge 2 combo counter with success rate 35%.
    Level 6: Damage + 6% , Max Combo counter 1 , Recharge 2 combo counter with success rate 36%.
    Level 7: Damage + 7% , Max Combo counter 2 , Recharge 2 combo counter with success rate 37%.
    Level 8: Damage + 8% , Max Combo counter 2 , Recharge 2 combo counter with success rate 38%.
    Level 9: Damage + 9% , Max Combo counter 2 , Recharge 2 combo counter with success rate 39%.
    Level 10: Damage + 10% , Max Combo counter 2 , Recharge 2 combo counter with success rate 40%.
    Level 11: Damage + 11% , Max Combo counter 2 , Recharge 2 combo counter with success rate 41%.
    Level 12: Damage + 12% , Max Combo counter 2 , Recharge 2 combo counter with success rate 42%.
    Level 13: Damage + 13% , Max Combo counter 3 , Recharge 2 combo counter with success rate 43%.
    Level 14: Damage + 14% , Max Combo counter 3 , Recharge 2 combo counter with success rate 44%.
    Level 15: Damage + 15% , Max Combo counter 3 , Recharge 2 combo counter with success rate 45%.
    Level 16: Damage + 16% , Max Combo counter 3 , Recharge 2 combo counter with success rate 46%.
    Level 17: Damage + 17% , Max Combo counter 3 , Recharge 2 combo counter with success rate 47%.
    Level 18: Damage + 18% , Max Combo counter 3 , Recharge 2 combo counter with success rate 48%.
    Level 19: Damage + 19% , Max Combo counter 4 , Recharge 2 combo counter with success rate 49%.
    Level 20: Damage + 20% , Max Combo counter 4 , Recharge 2 combo counter with success rate 50%.
    Level 21: Damage + 21% , Max Combo counter 4 , Recharge 2 combo counter with success rate 51%.
    Level 22: Damage + 22% , Max Combo counter 4 , Recharge 2 combo counter with success rate 52%.
    Level 23: Damage + 23% , Max Combo counter 4 , Recharge 2 combo counter with success rate 53%.
    Level 24: Damage + 24% , Max Combo counter 4 , Recharge 2 combo counter with success rate 54%.
    Level 25: Damage + 25% , Max Combo counter 5 , Recharge 2 combo counter with success rate 55%.
    Level 26: Damage + 26% , Max Combo counter 5 , Recharge 2 combo counter with success rate 56%.
    Level 27: Damage + 27% , Max Combo counter 5 , Recharge 2 combo counter with success rate 57%.
    Level 28: Damage + 28% , Max Combo counter 5 , Recharge 2 combo counter with success rate 58%.
    Level 29: Damage + 29% , Max Combo counter 5 , Recharge 2 combo counter with success rate 59%.
    Level 30: Damage + 30% , Max Combo counter 5 , Recharge 2 combo counter with success rate 60%.

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Blocking (pic)

    Blocks the monster’s attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield.
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    (Quote ryannosaur3) This skill is pretty neat. If you use a 1 handed weapon with a shield, you’ll have a chance to completely nullify an enemy’s attack. Plus, you’ll stun it for 2 seconds. Unfortunately the success rate for this skill is only 15%, but it’s still good for a 1 handed user.

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    Master Level: 30 | Type: Passive | Requirement: Must be equipped with a shield for this to work!
    Level 1: Block against enemies attack with success rate 0.5%
    Level 2: Block against enemies attack with success rate 1%
    Level 3: Block against enemies attack with success rate 1.5%
    Level 4: Block against enemies attack with success rate 2%
    Level 5: Block against enemies attack with success rate 2.5%
    Level 6: Block against enemies attack with success rate 3%
    Level 7: Block against enemies attack with success rate 3.5%
    Level 8: Block against enemies attack with success rate 4%
    Level 9: Block against enemies attack with success rate 4.5%
    Level 10: Block against enemies attack with success rate 5%
    Level 11: Block against enemies attack with success rate 5.5%
    Level 12: Block against enemies attack with success rate 6%
    Level 13: Block against enemies attack with success rate 6.5%
    Level 14: Block against enemies attack with success rate 7%
    Level 15: Block against enemies attack with success rate 7.5%
    Level 16: Block against enemies attack with success rate 8%
    Level 17: Block against enemies attack with success rate 8.5%
    Level 18: Block against enemies attack with success rate 9%
    Level 19: Block against enemies attack with success rate 9.5%
    Level 20: Block against enemies attack with success rate 10%
    Level 21: Block against enemies attack with success rate 10.5%
    Level 22: Block against enemies attack with success rate 11%
    Level 23: Block against enemies attack with success rate 11.5%
    Level 24: Block against enemies attack with success rate 12%
    Level 25: Block against enemies attack with success rate 12.5%
    Level 26: Block against enemies attack with success rate 13%
    Level 27: Block against enemies attack with success rate 13.5%
    Level 28: Block against enemies attack with success rate 14%
    Level 29: Block against enemies attack with success rate 14.5%
    Level 30: Block against enemies attack with success rate 15%

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Brandish (pic)

    Enables one to attack multiple monsters forward twice. 1-hand sword swinging range is shorter compare to 2-hand sword. This applies to all warrior weapons except spear/polearm. However, Brandish skill allows 1-hand sword to hit longer range, which is equivanlent to 2-hand sword. Most people change from 2-hand sword to 1-hand sword for its fast swinging speed and also being able to equip a shield for extra boost of STR and WA (weapon attack) while activating Blocking skill.
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    Master Level: 30 | Type: Active
    Level 1: MP – 16 , Damage 135%, Attack 1 enemy.
    Level 2: MP – 16 , Damage 140%, Attack 1 enemy.
    Level 3: MP – 16 , Damage 145%, Attack 1 enemy.
    Level 4: MP – 16 , Damage 150%, Attack 1 enemy.
    Level 5: MP – 16 , Damage 155%, Attack 1 enemy.
    Level 6: MP – 16 , Damage 160%, Attack 1 enemy.
    Level 7: MP – 16 , Damage 165%, Attack 1 enemy.
    Level 8: MP – 16 , Damage 170%, Attack 1 enemy.
    Level 9: MP – 16 , Damage 175%, Attack 1 enemy.
    Level 10: MP – 16 , Damage 180%, Attack 1 enemy.
    Level 11: MP – 24 , Damage 184%, Attack up to 2 enemies.
    Level 12: MP – 24 , Damage 188%, Attack up to 2 enemies.
    Level 13: MP – 24 , Damage 192%, Attack up to 2 enemies.
    Level 14: MP – 24 , Damage 196%, Attack up to 2 enemies.
    Level 15: MP – 24 , Damage 200%, Attack up to 2 enemies.
    Level 16: MP – 24 , Damage 204%, Attack up to 2 enemies.
    Level 17: MP – 24 , Damage 208%, Attack up to 2 enemies.
    Level 18: MP – 24 , Damage 212%, Attack up to 2 enemies.
    Level 19: MP – 24 , Damage 216%, Attack up to 2 enemies.
    Level 20: MP – 24 , Damage 220%, Attack up to 2 enemies.
    Level 21: MP – 30 , Damage 224%, Attack up to 3 enemies.
    Level 22: MP – 30 , Damage 228%, Attack up to 3 enemies.
    Level 23: MP – 30 , Damage 232%, Attack up to 3 enemies.
    Level 24: MP – 30 , Damage 236%, Attack up to 3 enemies.
    Level 25: MP – 30 , Damage 240%, Attack up to 3 enemies.
    Level 26: MP – 29 , Damage 244%, Attack up to 3 enemies.
    Level 27: MP – 28 , Damage 248%, Attack up to 3 enemies.
    Level 28: MP – 27 , Damage 252%, Attack up to 3 enemies.
    Level 29: MP – 26 , Damage 256%, Attack up to 3 enemies.
    Level 30: MP – 25 , Damage 260%, Attack up to 3 enemies.

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Enrage (pic)

    Temporarily increases the attacking ability by using up the 10 combo counters. (Quote ryannosaur3) +26 weapon attack sounds sweet doesn’t it? However if Vaust is right in that with showa comes 20 attack pots, then this skill pretty much loses all of it’s use. + 6 w. atk for the price of getting a horntail skill book isn’t worth it to me, however you should max this eventually. Basically once you have 10 orbs, you cast this skill and all of your orbs disappear in exchange for 26 w.atk (maxed). Doesn’t stack with rage/pills/etc. There is an 8 minute cool down time after this skill runs out.
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    Master Level: 30 | Type: Active
    Level 1: MP – 11 , Weapon attack + 11 for 10secs
    Level 2: MP – 12 , Weapon attack + 12 for 20secs
    Level 3: MP – 13 , Weapon attack + 12 for 30secs
    Level 4: MP – 14 , Weapon attack + 13 for 40secs
    Level 5: MP – 15 , Weapon attack + 13 for 50secs
    Level 6: MP – 16 , Weapon attack + 14 for 60secs
    Level 7: MP – 17 , Weapon attack + 14 for 70secs
    Level 8: MP – 18 , Weapon attack + 15 for 80secs
    Level 9: MP – 19 , Weapon attack + 15 for 90secs
    Level 10: MP – 20 , Weapon attack + 16 for 100secs
    Level 11: MP – 21 , Weapon attack + 16 for 110secs
    Level 12: MP – 22 , Weapon attack + 17 for 120secs
    Level 13: MP – 23 , Weapon attack + 17 for 130secs
    Level 14: MP – 24 , Weapon attack + 18 for 140secs
    Level 15: MP – 25 , Weapon attack + 18 for 150secs
    Level 16: MP – 26 , Weapon attack + 19 for 160secs
    Level 17: MP – 27 , Weapon attack + 19 for 170secs
    Level 18: MP – 28 , Weapon attack + 20 for 180secs
    Level 19: MP – 29 , Weapon attack + 20 for 190secs
    Level 20: MP – 30 , Weapon attack + 21 for 200secs
    Level 21: MP – 31 , Weapon attack + 21 for 205secs
    Level 22: MP – 32 , Weapon attack + 22 for 210secs
    Level 23: MP – 33 , Weapon attack + 22 for 215secs
    Level 24: MP – 34 , Weapon attack + 23 for 220secs
    Level 25: MP – 35 , Weapon attack + 23 for 225secs
    Level 26: MP – 36 , Weapon attack + 24 for 230secs
    Level 27: MP – 37 , Weapon attack + 24 for 235secs
    Level 28: MP – 38 , Weapon attack + 25 for 240secs
    Level 29: MP – 39 , Weapon attack + 25 for 240secs
    Level 30: MP – 40 , Weapon attack + 26 for 240secs

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Awakening (pic)

    Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. This skill is frequently used in Horntail Party Quest (to remove the seduction/seduce)
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    Master Level: 1 | Type: Supportive
    Level 1: MP – 30 escape from abnormal condition

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Pictures
Click on the thumbnails below to view the picture larger.

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Reference
http://www.profil3.com/blog/17946/0/Fourth_Job_Guide_Hero.html

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General Notes

    (Quote plummetdown) I heard rush isn’t useful to max?
    (Quote bubu_hero) Rush can be useful if you have the luxury to add. I have level 10 rush and i can deal up to 18k using rush to skele with maxed SE! Some food for your thoughts. Max brandish and AC is a must for heros, next will depends on how you wanna train your char, if you frequent bossing, then max stance. If just pure training, then can consider rush + maple warrior. Don’t worry about achillies yet since we have our beloved Power Guard. Achilles affects Power Guard returned damage. The more damage Achilles reduce, the less damage that Power Guard could return back to the monster.

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MapleStory 4th Job Skill Book + Mastery Book Drop List

11/09/2008 30 comments

maplestory-4th-job-advancement-instructors1

Categorised by Class
Below is the list of books that monster drop. It could be either normal monster, boss monster or quest.
For those who would like to know more on how this 4th job skill book works, read this post.
If you do know some skill books are dropped from a different monster, write a comment below ^_^

4th Job Skill Book Quest Information – How to add new skills through available quest?
Warrior | Bowman | Magician | Thief | Pirate

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

Common Job Skills (completed!)
[Max Mastery] – Maple Warrior 20 / Awakening 1
Maple Warrior 10 – Available immediately upon advancing to 4th job
Maple Warrior 20 – Horntail (Horned Tail)
Awakening 1 – Obtained after completing Chief Tatamo’s quest / ALL jobs are given this skill.
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4th Job Skill Book Level 10 (completed!)
[Skill Book] Infinity – Elnath PQ (Crimson Balrog the Kidnapper)
[Skill Book] Dragon Pulse – Elnath PQ (Crimson Balrog the Kidnapper)
[Skill Book] Showdown – Elnath PQ (Crimson Balrog the Kidnapper)
[Skill Book] Advanced Combo Zakum
[Skill Book] Advanced Charge Zakum
[Skill Book] Angel’s Ray Zakum
[Skill Book] Triple Throw Zakum
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Story Book (completed!)
[Story Book] Burning Fire Book – Fire Demon – Red Kentaurus
[Story Book] Frozen Ice Book – Ice Demon – Blue Kentaurus
[Story Book] Old Book – Concentration – Shark, Cold Shark
[Story Book] Black Cloud Process – Smoke Shell – Lucida
[Story Book] Unreadable Book – Rush – Taurospear
[Story Book] Crimson Barlog’s Plan – Stance – Crimson Balrog
[Story Book] Mysterious Letter – Ninja Storm – Ghost Pirate, Dual Ghost Pirate
[Story Book] Black Book – Resurrection – Thanatos, Stone Golem, Phantom Watch, Grim Phantom Watch, Coolie Zombie

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –


4th Job Pirate Skills @ Corsair (Captain) and Buccaneer (Viper)

Buccaneer (Old Name: Viper)
[Max Mastery] – Dragon Strike 30 / Energy Orb 30 / Demolition 30 / Snatch 30 / Barrage (Fist) 30
[Max Mastery] – Speed Infusion (Wind Booster) 20 / Time Leap (Time Reef) 30 / Super Transform 20
Dragon Strike 20 – Spirit Viking, Pianus
Dragon Strike 30 – Squid, Manon
Energy Orb 20 – Brexton, Pianus
Energy Orb 30 – Green Cornian, Griffey
Demolition 20 – Griffey, Cold Shark
Demolition 30 – Plain Jr. Newtie
Snatch 20 – Papulatus
Snatch 30 – Leviathan
Barrage (Fist) 20 – Manon, Blue Dragon Turtle
Barrage (Fist) 30 – Papulatus
Speed Infusion (Wind Booster) 20 – Pianus, Skelegon
Time Leap (Time Reef) 20 – Zakum
Time Leap (Time Reef) 30 – Horntail
Super Transformation (Super Transform) 20 – ???
Notice – Skill Name Changes [New Name] : [Old Name]
Barrage – Fist
Speed Infusion – Wind Booster
Super Transformation – Super Transform
Time Leap – Time Reef

Corsair (Old Name: Captain)
[Max Mastery] – Bullseye (Advanced Homing) 20 / Air Strike 30 / Battleship 10 / Battleship Cannon 30
[Max Mastery] – Battleship Torpedo 30 / Elemental Boost (Element Amplification) 30 / Rapid Fire 30
[Max Mastery] – Hypnotize (Mind Control) 20 / Wrath of the Octopi (Support Octopus) 20
Bullseye (Advanced Homing) 20 – Pianus, Transformed Nest Golem
Air Strike 20 – Zakum
Air Strike 30 – Horntail
Battleship 10 – QUEST [Reward for surviving against Super Kairin in Battleship Mode for 2 minutes]
Battleship Cannon 20 – Dark Wyvern, Griffey
Battleship Cannon 30 – Red Wyvern
Battleship Torpedo 20 – Skelosaurus, Papulatus
Battleship Torpedo 30 – Pianus, Red Dragon Turtle
Elemental Boost (Elemental Amplification) 20 – Rexton, Pianus
Elemental Boost (Elemental Amplification) 30 – ??? (unlisted)
Wrath of the Octopi (Support Octopus) 20 – Risell Squid, Pianus
Rapid Fire 20 – Dark Cornian, Manon
Rapid Fire 30 – Shark, Leviathan
Hypnotize (Mind Control) 20 – Papulatus
Notice – Skill Name Changes [New Name] : [Old Name]
Bullseye – Advanced Homing
Elemental Boost – Elemental Amplification
Hypnotize – Mind Control
Wrath of the Octopi – Support Octopus

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4th Job Warrior Skills @ Hero, Dark Knight and Paladin

Warrior Common Skills (completed!)
[Max Mastery] – Achilles 30 / Blocking 30 / Monster Magnet 30 / Rush 30 / Stance 30
Achilles 10 – Available immediately upon advancing to 4th job
Achilles 20 – Skelegon, Skelosaurus
Achilles 30 – Manon
Blocking 10 – Obtained after completing quest for “Blocking”
Blocking 20 – Skelosaurus
Blocking 30 – Manon
Monster Magnet 10 – Available immediately upon advancing to 4th job
Monster Magnet 20 – Left Pianus, Nest Golem
Monster Magnet 30 – Right Pianus
Rush 10 – Available from Quest (STORYBOOK – Taurospear) / Obtained after completing Manji’s quest
Rush 20 – Left Pianus, Dark Cornian, Green Cornian
Rush 30 – Right Pianus
Stance 10 – Available from completing El Nath PQ (Quest) (STORYBOOK – Crimson Balrog)
Stance 20 – Dark Cornian, Papulatus
Stance 30 – Zakum3

Hero (completed!)
[Max Mastery] – Advanced Combo 30 / Brandish 30 / Enrage 30
Advanced Combo 10 – Zakum3
Advanced Combo 20 – Nest Golem, Crimson Guard, Petrifighter
Advanced Combo 30 – Skelegon, Skelosaurus, GPQ (Guild Party Quest)
Brandish 10 – Available immediately upon advancing to 4th job
Brandish 20 – Dark Wyvern, Crimson Guardian
Brandish 30 – Papulatus
Enrage 10 – Available from Quest – (Obtained after completing Librarian Wiz’s Quest)
Enrage 20 – Zakum3
Enrage 30 – Horntail (Horned Tail)

Dark Knight (completed!)
[Max Mastery] – Beholder 10 / Berserk 30 / Beholder Buff 25 / Beholder Healing 25
Beholder 10 – Available immediately upon advancing to 4th job
Berserk 10 – Available from Quest – (Obtained after completing Librarian Wiz’s Quest)
Berserk 20 – Zakum3
Berserk 30 – Horntail (Horned Tail)
Beholder Buff 10 – Available from Quest (Talk to 4th Job NPC)
Beholder Buff 20 – Available from Quest (Talk to 4th Job NPC)
Beholder Buff 25 – Available from Quest (Talk to 4th Job NPC)
Beholder Healing 10 – Available from Quest (Talk to 4th Job NPC)
Beholder Healing 20 – Available from Quest (Talk to 4th Job NPC)
Beholder Healing 25 – Available from Quest (Talk to 4th Job NPC)

Paladin (completed!)
[Max Mastery] – Blast 30 / Advanced Charge 10 / Sanctuary 30 / Divine Charge 20
Advanced Charge 10 – [Skill Book] Zakum3
Blast 10 – Available immediately upon advancing to 4th job
Blast 20 – Skelegon, Skelosaurus
Blast 30 – Papulatus
Divine/Holy Charge 10 – Obtained after completing pre-HT (Horned Tail quest)
Divine Charge 20 – Dark Wyvern, Griffey, Papulatus
Holy Charge 20 – Nest Golem, Griffey, Papulatus
Sanctuary 10 – Available from Quest – (Obtained after completing Librarian Wiz’s Quest)
Sanctuary 20 – Zakum3
Sanctuary 30 – Horntail (Horned Tail)

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4th Job Bowman Skills @ Bow Master (BM) and Marksman (MM)

Bowman Common Skills (completed!)
[Max Mastery] – Dragon’s Breath 30 / Sharp Eyes 30
Dragon’s Breath 10 – [Skill Book] Elnath PQ (Crimson Balrog the Kidnapper)
Dragon’s Breath 20 – Pianus, Jr. Newtie
Dragon’s Breath 30 – Pianus
Sharp Eyes 10 – Available immediately upon advancing to 4th job
Sharp Eyes 20 – Shark, Cold Shark, Pianus
Sharp Eyes 30 – Skelosaurus, Pianus

Bow Master (completed!)
[Max Mastery] – Bow Expert 30 / Concentrate 30 / Hamstring 30 / Phoenix 30 / Storm Arrow 30
Bow Expert 10 – Available immediately upon advancing to 4th job
Bow Expert 20 – Papulatus
Bow Expert 30 – Zakum3
Concentrate 10 – Available from Quest (Hunt Green Story Book from Sharks)
Concentrate 20 – Pianus, sharpZakum3
Concentrate 30 – Zakum3
Hamstring 10 – Available immediately upon advancing to 4th job
Hamstring 20 – Skelegon, Skelosaurus, Zakum3
Hamstring 30 – Griffey
Phoenix 10 – Available from Quest (Talk to Kumo in Leafre)
Phoenix 20 – Skelegon, Skelosaurus
Phoenix 30 – Manon
Storm Arrow 10 – Available from Quest (Talk to 4th Job NPC)
Storm Arrow 20 – Jr. Newtie
Storm Arrow 30 – Papulatus

Crossbow Master (completed!)
[Max Mastery] – Blind 30 / FrostPrey 30 / Marksman Boost 30 / Piercing Arrow 30 / Snipe 30
Blind 10 – Available immediately upon advancing to 4th job
Blind 20 – Skelosaurus
Blind 30 – Griffey
Freezer 10 – Available from Quest (Talk to Yaku in Leafre)
Freezer 20 – Dark Cornian, Griffey
Freezer 30 – Guild Quest
Crossbow Expert 10 – Available immediately upon advancing to 4th job
Crossbow Expert 20 – Nest Golem, Papulatus
Crossbow Expert 30 – Zakum3
Piercing Arrow 10 – Available from Quest
Piercing Arrow 20 – Skelegon, Skelosaurus
Piercing Arrow 30 – Papulatus
Snipe 10 – Available from Quest (Hunt for Green Story Book from Sharks)
Snipe 20 – Available from Quest
Snipe 30 – Dark Wyvern, Pianus, Horned Tail

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4th Job Magician Skills @ Fire/Poison (FP), Ice/Lightning (IL) and Bishop (BS)

Magician Common Skill (completed!)
[Max Mastery] – Big Bang 30 / Infinity 30 / Mana Reflection 30
Big Bang 10 – Available immediately upon advancing to 4th job
Big Bang 20 – Dark Wyvern, Left Pianus
Big Bang 30 – Right Pianus
Infinity 10 – El Nath PQ
Infinity 20 – Papulatus
Infinity 30 – Zakum3
Mana Reflection 10 – Available immediately upon advancing to 4th job
Mana Reflection 20 – Green Cornian, Dark Cornian (All Cornians) Zakum3, Left Pianus
Mana Reflection 30 – Right Pianus

Bishop (completed!)
[Max Mastery] – Angel’s Ray 30 / Bahamut 30 / Genesis 30 / Holy Shield 30 / Resurrection 10
Angel’s Ray 10 – Zakum
Angel’s Ray 20 – Skelegon, Skelosaurus
Angel’s Ray 30 – Papulatus
Bahamut 10 – Available from Quest (Obtain Dragon Heart)
Bahamut 20 – Available from Quest (Obtain Dragon Heart)
Bahamut 30 – Available from Quest (Obtain Dragon Heart)
Genesis 10 – Available from Quest
Genesis 20 – Zakum3
Genesis 30 – Horntail (Horned Tail)
Holy Shield 10 – Available immediately upon advancing to 4th job
Holy Shield 20 – Skelegon, Skelosaurus
Holy Shield 30 – Manon
Resurrection 10 – Story book: Black Book (grim phantom watch, phantom watch, coolie zombie, thanatos)
Resurrection 10 – Available from Quest, which is activated from Story book

Ice/Lightning Arch Mage (completed!)
[Max Mastery] – Blizzard 30 / Chain Lightning 30 / Ice Demon 30 / Ifrit 30
Blizzard 10 – Available from Quest – (Obtained after completing Librarian Wiz’s Quest)
Blizzard 20 – Zakum3
Blizzard 30 – Horntail (Horned Tail)
Chain Lightning 10 – Available immediately upon advancing to 4th job
Chain Lightning 20 – Griffey, Risell Squid
Chain Lightning 30 – Sharenian Guild Quest
Ice Demon 10 – Available from Quest – (Frozen Ice Storybook from the Blue Kentaurs)
Ice Demon 20 – Griffey
Ice Demon 30 – Papulatus
Ifrit 10 – Available from Quest – (Pre-Requisites: Already obtained the Ice Demon skill)
Ifrit 20 – Jr. Newtie, Nest Golem, Blue Kentaurus
Ifrit 30 – Sharenian Guild Quest.

Fire/Poison Arch Mage (completed!)
[Max Mastery] – Elquines 30 / Fire Demon 30 / Meteo 30 / Paralyze 30
Elquines 10 – Available from Quest – (Pre-Requisites: Already obtained the Fire Demon skill)
Elquines 20 – Nest Golem
Elquines 30 – Sharenian Guild Quest
Fire Demon 10 – Available from Quest – (Fire Storybook from the Red Kentaurs)
Fire Demon 20 – Dark Cornian
Fire Demon 30 – Papulatus
Meteo 10 – Available from Quest – (Obtained after completing Librarian Wiz’s Quest)
Meteo 20 – Zakum3
Meteo 30 – Horntail (Horned Tail)
Paralyze 10 – Available from Quest
Paralyze 20 – Manon, Jr. Newtie
Paralyze 30 – Sharenian Guild Quest.

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4th Job Thief Skills @ Night Lord (NL) and Shadower

Thief Common Skills (completed!)
[Max Mastery] – Fake 30 / Ninja Ambush 30 / Showdown 30 / Venom 30 / Venomous Stab 30
Fake 10 – Available immediately upon advancing to 4th job
Fake 20 – Dark Wyvern, Pianus
Fake 30 – Pianus
Ninja Ambush 10 – Available from Quest (Talk to 4th Job NPC)
Ninja Ambush 20 – Spirit Viking
Ninja Ambush 30 – Sharenian Guild Quest.
Showdown 10 – [Skill Book] Elnath PQ (Crimson Balrog the Kidnapper)
Showdown 20 – Manon, Nest Golem
Showdown 30 – Sharenian Guild Quest.
Venom 10 – Available immediately upon advancing to 4th job
Venom 20 – Green Cornian, Dark Cornian, Papulatus
Venom 30 – Zakum3

Shadower (completed!)
[Max Mastery] – Assassinate 30 / Boomerang 30 / Smoke Shell 30
Assassinate 10 – Available from Quest (Talk to your 3rd Job Instructor)
Assassinate 20 – Griffey
Assassinate 30 – Sharenian Guild Quest.
Boomerang Step 10 – Available immediately upon advancing to 4th job
Boomerang Step 20 – Skelegon, Skelosaurus, Papulatus
Boomerang Step 30 – Papulatus
Smoke Shell 10 – Available from Quest – [Story Book] Black Cloud Process – Lucida
Smoke Shell 20 – Zakum3
Smoke Shell 30 – Zakum3, Horned Tail

Nightlord (completed!)
[Max Mastery] – Ninja Storm 30 / Spirit Claw 30 / Triple Throw 30
Ninja Storm 10 – Available from Quest – [Story Book] The Sealed Letter” – Dual Ghost Pirates.
Ninja Storm 20 – Skelegon, Skelosaurus
Ninja Storm 30 – Sharenian Guild Quest.
Spirit Claw 10 – Available immediately upon advancing to 4th job
Spirit Claw 20 – Brexton
Spirit Claw 30 – Papulatus
Triple Throw 10 – [Skill Book] Zakum
Triple Throw 20 – Zakum3
Triple Throw 30 – Zakum3, Horned Tail

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Mini Glossary (Skill Name Changes)

There are some minor changes with the 4th job skill names after some patches. Below is a list of before and after names. The left is replaced with the right (new skill names)
Common Skills
Maple Hero = Maple Warrior (new)
Awake = Awakening (new)
Warrior
Beholder Enchantment = Beholder Buff (new)
Heaven’s Hammer = Sanctuary (new)
Power Stance = Stance (new)
Magician
Quantum Explosion = Big Bang (new)
Hurricane = Storm Arrow also known as Storm of Arrow (SOA) (new)
Medusa Eye = Paralyze (new)
Thief
Smoke Bomb = Smoke Shell (new)
Soul Javelin / Shadow Claw = Spirit Claw (new)
Assassination = Assassinate (new)
Bowman
Marksman Boost / Crossbow Mastery = Crossbow Expert (new)
Bow Mastery = Bow Expert (new)
Dragon Pulse = Dragon’s Breath (new)
FrostPrey = Freezer (new)
Sniping = Snipe
Concentration = Concentrate (new)
Time Leap = Time Reef (new)

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Skill Book Drops by Monster List

Brexton: Shadow Claw 20
Cold Shark: Ice Demon 20, Sharp Eyes 20
Crimson Guardian: Advance Combo Attack 20, Brandish 20, Holy Shield 30
Dark Cornian: Bow Expert 20, Fire Demon 20, Frostprey 20, Mana Reflection 20, Power Stance 20, Rush 20, Venomous Star/Venomous Stab 20
Dark Wyvern: Big Bang 20, Brandish 20, Divine Charge 20, Shadow Shifter 20
Griffey: Assassinate 20, Blind 30, Chain Lightning 20, Divine Charge 20, Frostprey 20, Hamstring Shot 30, Holy Charge 20, Ice Demon 20
Guild Quest Bonus*: Assassinate 30, Chain Lightning 30, Elquines 30, Frostprey 30, Ifrit 30, Ninja Storm 30, Paralyze 30, Taunt 30
Horntail: Berserk 30, Blizzard 30, Concentrate 30, Enrage 30, Genesis 30, Heaven’s Hammer 30, Maple Hero 20, Meteor Shower 30, Smokescreen 30, Snipe 30, Triple Throw 30
Jr. Newtie: Assassinate 20, Dragon’s Breath 20, Ifrit 20, Marksman Boost 20, Paralyze 20
Manon: Achilles 30, Fire Demon 20, Guardian 30, Holy Shield 30, Paralyze 20, Phoenix 30, Taunt 20
Nest Golem: Advanced Combo Attack 20, Elquines 20, Holy Charge 20, Hurricane 20, Monster Magnet 20, Taunt 20
Papulatus: Angel Ray 30, Blast 30, Boomerang Step 30, Bow Expert 20, Brandish 30, Fire Demon 30, Hurricane 30, Ice Demon 30, Infinity 20, Marksman Boost 20, Piercing Arrow 30, Power Stance 20, Shadow Claw 30, Venomous Star/Venomous Stab 20
Pianus Left: Big Bang 20, Dragon’s Breath 20, Mana Reflection 20, Monster Magnet 20, Ninja Ambush 20, Rush 20, Shadow Shifter 20, Sharp Eyes 20
Pianus Right: Big Bang 30, Dragon’s Breath 30, Mana Reflection 30, Monster Magnet 30, Ninja Ambush 30, Rush 30, Shadow Shifter 30, Sharp Eyes 30
Risell Squid: Chain Lightning 20
Skelegon: Angel Ray 20, Blast 20, Guardian 20, Ninja Storm 20, Phoenix 20, Piercing Arrow 20
Skelosaurus: Achilles 20, Advanced Combo Attack 30, Blind 20, Boomerang Step 20, Hamstring Shot 20, Holy Shield 20, Sharp Eyes 30
Spirit Viking: Ninja Ambush 20
Zakum: Berserk 20, Blizzard 20, Bow Expert 30, Concentrate 20, Enrage 20, Genesis 20, Heaven’s Hammer 20, Infinity 30, Marksman Boost 30, Meteor Shower 20, Power Stance 30, Smokescreen 20, Snipe 20, Triple Throw 20, Venomous Star/Venomous Stab 30

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Reference (Source)
Pearlite : The Path of a Bishop [Skills, Skill Builds, Training Spots, and Quest Info]
Sleepywood
BasilMarket
Sleepywood 2
Minx Archers 4th Job & MOUNT Skill Quests
Shoeless – [4th Job] Paladin’s Guide to Ownage
Dummies Guide to 4th Job
Thailand MapleStory 4th Job Skill Database
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Dark Knight Skills + Skill Build

10/09/2008 5 comments

Abstract (back to main page…)
This page consists of 3 parts : dark knight warrior skill build (4th Job), skill description and pictures. Below are 2 type of skill build (late and early berserk). Saving SP means don’t use them. How to read the skill build? Here is an example: 121 – 123 means level 121 122 and 123. (level 121 to level 123). 120 – 120 basically means just level 120. The guide below is purely a personal recommendation and need not be followed.

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Late Berserk Dark Knight Build (for non Hp-wash warrior)

    BHealing = Beholder Healing | Bbuffs = Beholder’s Buff | Stored = Save SP for xxx skill
    If you are level 150 DK, and have less than 15k Hp, you need to wash some AP. This build is useful for all type of Dark Knight. Below is Late Berserk PokeFlute/Pinsy DK Build.

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    120 – 120 : Rush 1, Beholder 2
    121 – 122 : Beholder 3
    123 – 123 : Beholder 2, Maple hero 1 – (Beholder Max!)
    124 – 125 : Maple hero 3
    126 – 126 : Maple hero 2, BHealing 1
    127 – 134 : BHealing 3 – (Beholder Healing Max!)
    135 – 137 : Achilles 3
    138 – 138 : Achilles 1, Stance 2
    139 – 144 : Stance 3
    145 – 147 : Achilles 3
    148 – 148 : Achilles 1, Stance 2
    149 – 150 : Stance 3
    151 – 151 : Stance 2, 1 Berserk – (Stance Max!)
    152 – 157 : Berserk 3
    158 – 158 : Berserk 1, Rush 2
    159 – 160 : Rush 3
    161 – 161 : Rush 2, Bbuffs 1 (stored)
    162 – 167 : Bbuffs 3 (stored)
    168 – 168 : Bbuffs 20 (Dump it all in at once), Achilles 1
    169 – 171 : Achilles 3 – (Achiles Max!)
    172 – 172 : Awakening 1 and the rest is up to yourself for now

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Early Berserk Dark Knight Build (for Hp-wash warrior)

    Below is ChewyGoeey Early Berserk DK Build. The drawback of this build is you need to focus as not paying close attention to Hp might kill. (can’t talk while training, as it is risky to get killed by monster)
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    120 – 120 : Rush 1, Beholder 2
    121 – 122 : Beholder 3
    123 – 123 : Beholder 2, BHealing 1
    124 – 126 : BHealing 3
    127 – 127 : Berserk 3
    128 – 135 : Berserk 2, BHealing 1 (Berserk Max!)
    136 – 138 : BHealing 3 (BHealing Max!)

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Maple Warrior (more info)

    Increase all players’ stats/AP within a party by certain percentage. Some player require extra AP to equip their weapon/armour. Since it boost STR, LUK, DEX and INT, this indirectly increases your damage as well.
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    Master Level: 20 | Type: Supportive
    Level 1: MP -10, for 30 secs, all stats + 1%
    Level 2: MP -10, for 60 secs, all stats + 1%
    Level 3: MP -10, for 90 secs, all stats + 2%
    Level 4: MP -10, for 120 secs, all stats + 2%
    Level 5: MP -10, for 150 secs, all stats + 3%
    Level 6: MP -20, for 180 secs, all stats + 3%
    Level 7: MP -20, for 210 secs, all stats + 4%
    Level 8: MP -20, for 240 secs, all stats + 4%
    Level 9: MP -20, for 270 secs, all stats + 5%
    Level 10: MP -20, for 300 secs, all stats + 5%
    Level 11: MP -30, for 330 secs, all stats + 6%
    Level 12: MP -30, for 360 secs, all stats + 6%
    Level 13: MP -30, for 390 secs, all stats + 7%
    Level 14: MP -30, for 420 secs, all stats + 7%
    Level 15: MP -30, for 450 secs, all stats + 8%
    Level 16: MP -40, for 480 secs, all stats + 8%
    Level 17: MP -40, for 510 secs, all stats + 9%
    Level 18: MP -40, for 540 secs, all stats + 9%
    Level 19: MP -40, for 570 secs, all stats + 10%
    Level 20: MP -40, for 600 secs, all stats + 10%

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Monster Magnet

    Pulls a monster from afar up close. Useless skill unless you are out to kill ppl at anego. Not useful in training.
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    Master Level: 30 | Type: Active
    Level 1: MP -10, Range 100%, Success rate 42%
    Level 2: MP -10, Range 100%, Success rate 44%
    Level 3: MP -10, Range 100%, Success rate 46%
    Level 4: MP -10, Range 100%, Success rate 48%
    Level 5: MP -10, Range 100%, Success rate 50%
    Level 6: MP -13, Range 100%, Success rate 52%
    Level 7: MP -13, Range 100%, Success rate 54%
    Level 8: MP -13, Range 100%, Success rate 56%
    Level 9: MP -13, Range 100%, Success rate 58%
    Level 10: MP -13, Range 100%, Success rate 60%
    Level 11: MP -18, Range 150%, Success rate 62%
    Level 12: MP -18, Range 150%, Success rate 64%
    Level 13: MP -18, Range 150%, Success rate 66%
    Level 14: MP -18, Range 150%, Success rate 68%
    Level 15: MP -18, Range 150%, Success rate 70%
    Level 16: MP -21, Range 150%, Success rate 72%
    Level 17: MP -21, Range 150%, Success rate 74%
    Level 18: MP -21, Range 150%, Success rate 76%
    Level 19: MP -21, Range 150%, Success rate 78%
    Level 20: MP -21, Range 150%, Success rate 80%
    Level 21: MP -26, Range 200%, Success rate 82%
    Level 22: MP -26, Range 200%, Success rate 84%
    Level 23: MP -26, Range 200%, Success rate 86%
    Level 24: MP -26, Range 200%, Success rate 88%
    Level 25: MP -26, Range 200%, Success rate 90%
    Level 26: MP -25, Range 200%, Success rate 91%
    Level 27: MP -24, Range 200%, Success rate 92%
    Level 28: MP -23, Range 200%, Success rate 93%
    Level 29: MP -22, Range 200%, Success rate 94%
    Level 30: MP -21, Range 200%, Success rate 95%

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Stance

    With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster’s attack. This is especially useful for solo-ing boss and avoid easily being knockback by monster attacks. You might notice 4th job warriors does not get knockback often while receiving damage.
    .
    Master Level: 30 | Type: Active
    Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
    Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
    Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
    Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
    Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
    Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
    Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
    Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
    Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
    Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
    Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
    Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
    Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
    Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
    Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
    Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
    Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
    Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
    Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
    Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
    Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
    Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
    Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
    Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
    Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
    Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
    Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
    Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
    Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
    Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

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Rush

    Makes a mad dash forward, pushing off up to 10 monsters. (Quote from PokeFlute) 1 SP does its magic like its maxed, just the cooldown is a that long. However, the cooldown doesn’t exist if you don’t spam rush. Just rush and buster kill, rush buster kill. Put 11 SP for the slight extra distance. This increases training efficiency. (similar to magician training style: teleport and attack) Rush is to lure monster (mobbing)
    .
    Master Level: 30 | Type: Active
    Level 1: MP – 22 , Damage 72%, Range 80%
    Level 2: MP – 24 , Damage 74%, Range 80%
    Level 3: MP – 26 , Damage 76%, Range 80%
    Level 4: MP – 28 , Damage 78%, Range 85%
    Level 5: MP – 30 , Damage 80%, Range 85%
    Level 6: MP – 32 , Damage 82%, Range 85%
    Level 7: MP – 34 , Damage 84%, Range 85%
    Level 8: MP – 36 , Damage 86%, Range 90%
    Level 9: MP – 38 , Damage 88%, Range 90%
    Level 10: MP – 40 , Damage 90%, Range 90%
    Level 11: MP – 42 , Damage 92%, Range 95%
    Level 12: MP – 44 , Damage 94%, Range 95%
    Level 13: MP – 46 , Damage 96%, Range 95%
    Level 14: MP – 48 , Damage 98%, Range 100%
    Level 15: MP – 50 , Damage 100%, Range 100%
    Level 16: MP – 52 , Damage 102%, Range 100%
    Level 17: MP – 54 , Damage 104%, Range 105%
    Level 18: MP – 56 , Damage 106%, Range 105%
    Level 19: MP – 58 , Damage 108%, Range 105%
    Level 20: MP – 60 , Damage 110%, Range 110%
    Level 21: MP – 59 , Damage 112%, Range 110%
    Level 22: MP – 58 , Damage 114%, Range 115%
    Level 23: MP – 57 , Damage 116%, Range 115%
    Level 24: MP – 56 , Damage 118%, Range 115%
    Level 25: MP – 55 , Damage 120%, Range 120%
    Level 26: MP – 54 , Damage 122%, Range 120%
    Level 27: MP – 53 , Damage 124%, Range 120%
    Level 28: MP – 52 , Damage 126%, Range 125%
    Level 29: MP – 51 , Damage 128%, Range 125%
    Level 30: MP – 50 , Damage 130%, Range 125%

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Achilles (more info)

    Permanently increases the weapon defense of one’s armor. Works on all physical attacks as well. Yeti/YPP/dark ones’ pounds, Mushmom earthquake, Ahma (aka Anego) slaps, BDA kicks. However, it does not work on magic attacks such as Shark attacks, bonefish heads, Lycan claws, Mong eerie face, Skele lasers.
    _
    Touch any mob, purple number damage will not show visible achilles effect. However, actual HP deducted has achilles factored in. E.G Zakum3 touch damage is roughly 10,000 damage for naked 0 Weapon Defense characters. Purple damage number will show 10k, but actual HP damage received will consider the achilles factor, and will be 8.5k for max achilles.
    _
    2ndary effect. 1/1 nuke reduction. 1/1 has always been referred to as nuke by myself as a simple and easy 1-syllable term.
    When nuked by pap/zak/pianus/grandpa/ht u will get exact HP u have – achilles% left.
    E.g1, 25k maxhp, 25k current hp, lv20 achilles. 1 nuke leaves u with 2.5k hp
    E.g2, 30k maxhp, 20k current hp, lv30 achilles. 1 nuke leaves u with 3k hp
    Basically max hp is of no use. 30k HP is pure overkill and waste of cash IMHO. With Lv20 achilles 24k HP is all you will ever need to tank ANYTHING in maple.

    .
    Master Level: 30 | Type: Active
    Level 1: Damage taken from enemy -0.5%.
    Level 2: Damage taken from enemy -1%.
    Level 3: Damage taken from enemy -1.5%.
    Level 4: Damage taken from enemy -2%.
    Level 5: Damage taken from enemy -2.5%.
    Level 6: Damage taken from enemy -3%.
    Level 7: Damage taken from enemy -3.5%.
    Level 8: Damage taken from enemy -4%.
    Level 9: Damage taken from enemy -4.5%.
    Level 10: Damage taken from enemy -5%.
    Level 11: Damage taken from enemy -5.5%.
    Level 12: Damage taken from enemy -6%.
    Level 13: Damage taken from enemy -6.5%.
    Level 14: Damage taken from enemy -7%.
    Level 15: Damage taken from enemy -7.5%.
    Level 16: Damage taken from enemy -8%.
    Level 17: Damage taken from enemy -8.5%.
    Level 18: Damage taken from enemy -9%.
    Level 19: Damage taken from enemy -9.5%.
    Level 20: Damage taken from enemy -10%.
    Level 21: Damage taken from enemy -10.5%.
    Level 22: Damage taken from enemy -11%.
    Level 23: Damage taken from enemy -11.5%.
    Level 24: Damage taken from enemy -12%.
    Level 25: Damage taken from enemy -12.5%.
    Level 26: Damage taken from enemy -13%.
    Level 27: Damage taken from enemy -13.5%.
    Level 28: Damage taken from enemy -14%.
    Level 29: Damage taken from enemy -14.5%.
    Level 30: Damage taken from enemy -15%.

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Berserk (pic)

    Berserk only works if your Hp is below N% (percentage). How to activate berserk? (Quote from Ah Jeff) To activate Berserk, from full HP, activate HB > Roar > cancel HB > roar > HB. HB = HyperBody, Roar = Dragon Roar. To cancel a supportive skill, right click HyperBody icon located on the top right corner of your screen.
    _
    (Quote from PokeFlute) At Level 150 for unwashed DK, you should have a minimum of 15k HP. Anything less, you’re quite screwed. Wash a few SP if possible to make it up. Lv10 berserk will not allow you to train any faster than normal no-berserk mode thus I recommend a late berserk build. However as mentioned above, this is purely my personal recommendation and I do not force anyone to follow. Why? A 13x-14x DK with lv10 berserk cannot train at cornians and skele (which, in any case, you shouldn’t be training there anyway because they can KO you within 2 hits) You will be highly restricted in terms of training and it defeats the purpose of adding berserk early (which is supposed to aid training). Lv30 berserk remains a dream for all dks for now and possibly in the near future, Droprate from HT is so low,
    _
    (Quote from Ah Jeff) Berserk adds the most damage, both max and min as compared to the other 2… I have 1 SP in Beholder and 1 SP into healing as well. The 1 SP into healing to make maintaining easier since it will ‘neutralise’ HP loss from the Dragon Blood. (Believe me, maintaining 1k ~ 2k HP, every hundred HP counts!) I did this coz I’m a soloer. This route is totally not recommended if training with prz!!! Should go for beholder to increase min dmg instead.

    .
    Master Level: 30 | Type: Active
    Level 1: When HP falls to 11% and below, damage increases by 113%
    Level 2: When HP falls to 12% and below, damage increases by 116%
    Level 3: When HP falls to 13% and below, damage increases by 119%
    Level 4: When HP falls to 14% and below, damage increases by 122%
    Level 5: When HP falls to 15% and below, damage increases by 125%
    Level 6: When HP falls to 16% and below, damage increases by 128%
    Level 7: When HP falls to 17% and below, damage increases by 131%
    Level 8: When HP falls to 18% and below, damage increases by 134%
    Level 9: When HP falls to 19% and below, damage increases by 137%
    Level 10: When HP falls to 20% and below, damage increases by 140%
    Level 11: When HP falls to 21% and below, damage increases by 143%
    Level 12: When HP falls to 22% and below, damage increases by 146%
    Level 13: When HP falls to 23% and below, damage increases by 149%
    Level 14: When HP falls to 24% and below, damage increases by 152%
    Level 15: When HP falls to 25% and below, damage increases by 155%
    Level 16: When HP falls to 26% and below, damage increases by 158%
    Level 17: When HP falls to 27% and below, damage increases by 161%
    Level 18: When HP falls to 28% and below, damage increases by 164%
    Level 19: When HP falls to 29% and below, damage increases by 167%
    Level 20: When HP falls to 30% and below, damage increases by 170%
    Level 21: When HP falls to 31% and below, damage increases by 173%
    Level 22: When HP falls to 32% and below, damage increases by 176%
    Level 23: When HP falls to 33% and below, damage increases by 179%
    Level 24: When HP falls to 34% and below, damage increases by 182%
    Level 25: When HP falls to 35% and below, damage increases by 185%
    Level 26: When HP falls to 36% and below, damage increases by 188%
    Level 27: When HP falls to 37% and below, damage increases by 191%
    Level 28: When HP falls to 38% and below, damage increases by 194%
    Level 29: When HP falls to 39% and below, damage increases by 197%
    Level 30: When HP falls to 40% and below, damage increases by 200%

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Beholder (pic)

    Summons “Beholder.” With its incredible powers, the mastery of weapon permanently increases. Why add Beholder first? The mastery and stability you gain is priceless. It stacks with weapon mastery (e.g. spear mastery + beholder mastery = 60% + 20% = 80%) Your minimum damage reach closer to maximum damage! Example: A Dk without beholder is used to do in one buster: 3k 4k 5k. With Beholder, they could do like 4k 4k 5k and 5k 5k 6k. Some DK take this to their advantage by adding AP into Hp instead of STR without resetting back.
    .
    Master Level: 10 | Type: Active
    Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%.
    Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%.
    Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%.
    Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%.
    Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%.
    Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%.
    Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%.
    Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%.
    Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%.
    Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%.

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Beholder’s Healing (pic)

    The black spirit periodically restores Dark Knight’s HP. The amount of healing increases as the skill level rises. It’s a great combo (combination) with Berserk as it helps to maintain DK Hp at minimum while reducing the potion cost (less pot consumed while training). It helps DK to train solo without Bishop/Priest/Cleric presence.
    _
    How beholder healing works? When you are in berserk status, the heal will come if adding the 500hp doesn’t make you lose your berserk status. However, when you are NOT in berserk status, the heal will continue to come until your hp is maxed. Beholder Healing works even when you are hanging/climbing on the rope, you are moving/training and while standing (AFK).
    _
    (Quote from PokeFlute) The most definite route from a Dragon to Dark knight is steering clear of the the clutches of tag priests. In the road to this freedom, comparing which skills gives better ability to solo kill without a healer behind, BHealing is above all.

    .
    Master Level: 30 | Type: Active
    Level 1: For every 10 secs, recovers HP + 40.
    Level 2: For every 10 secs, recovers HP + 55.
    Level 3: For every 10 secs, recovers HP + 70.
    Level 4: For every 10 secs, recovers HP + 85.
    Level 5: For every 9 secs, recovers HP + 100.
    Level 6: For every 9 secs, recovers HP + 160.
    Level 7: For every 9 secs, recovers HP + 170.
    Level 8: For every 9 secs, recovers HP + 180.
    Level 9: For every 8 secs, recovers HP + 190.
    Level 10: For every 8 secs, recovers HP + 200.
    Level 11: For every 8 secs, recovers HP + 260.
    Level 12: For every 8 secs, recovers HP + 270.
    Level 13: For every 7 secs, recovers HP + 280.
    Level 14: For every 7 secs, recovers HP + 290.
    Level 15: For every 7 secs, recovers HP + 300.
    Level 16: For every 7 secs, recovers HP + 360.
    Level 17: For every 6 secs, recovers HP + 370.
    Level 18: For every 6 secs, recovers HP + 380.
    Level 19: For every 6 secs, recovers HP + 390.
    Level 20: For every 6 secs, recovers HP + 400.
    Level 21: For every 5 secs, recovers HP + 460.
    Level 22: For every 5 secs, recovers HP + 470.
    Level 23: For every 5 secs, recovers HP + 480.
    Level 24: For every 5 secs, recovers HP + 490.
    Level 25: For every 4 secs, recovers HP + 500.

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Beholder’s Buff (pic)

    Summons “Beholder.” With its incredible powers, the mastery of weapon permanently increases. It only stack damage multipliers (eg. beserk) and skills like Sharp Eyes and Echo of Hero. Does not stack with the following skills: Dragon Blood (+adds Weapon Attack, WA), Bless (+all stats), Iron Wall and Rage. Note : WA = weapon attack, ACC = accuracy, Avoid = avoidability.
    _
    Why store Beholder Buff? At lower levels its completely useless and will kill you by disabling and covering bless. Those will accuracy problems will cry. Beholder at max level provides WDEF+100, MDEF+100, ACC+25, Avoid+50, Weapon Attack+15. Maxed buffs allows DKs to train without bless. Beholder Buff allows a DK to train at slightly weaker mobs and potentially pot-free training if soloing (e.g dual pirates/kentaurus). The extra accuracy might prompt DKs to go for higher level mobs which have higher avoid. Little did they know, those mobs deal higher damage as well.
    _
    How does this Beholder’s Buff works? Every 10 sec it will buff one of it randomly. Each buff can last for 80 sec. It does not mean every 10 sec DK get all buffs (weapon def., magic def., accuracy, avoidability and weapon attack ) for 80 secs.

    .
    Master Level: 25 | Type: Active | Pre-requisite: Beholder Lv. 1
    Level 1: Buff for WA def. on every 58secs for a duration of 20secs.
    Level 2: Buff for WA def. on every 56secs for a duration of 20secs.
    Level 3: Buff for WA def. on every 54secs for a duration of 20secs.
    Level 4: Buff for WA def. on every 52secs for a duration of 20secs.
    Level 5: Buff for WA def. on every 50secs for a duration of 20secs.
    Level 6: Buff for WA def. and magic def. on every 48secs for a duration of 40secs.
    Level 7: Buff for WA def. and magic def. on every 46secs for a duration of 40secs.
    Level 8: Buff for WA def. and magic def. on every 44secs for a duration of 40secs.
    Level 9: Buff for WA def. and magic def. on every 42secs for a duration of 40secs.
    Level 10: Buff for WA def. and magic def. on every 40secs for a duration of 40secs.
    Level 11: Buff for WA def., magic def. and acc on every 38secs for a duration of 60secs.
    Level 12: Buff for WA def., magic def. and acc on every 36secs for a duration of 60secs.
    Level 13: Buff for WA def., magic def. and acc on every 34secs for a duration of 60secs.
    Level 14: Buff for WA def., magic def. and acc on every 32secs for a duration of 60secs.
    Level 15: Buff for WA def., magic def. and acc on every 30secs for a duration of 60secs.
    Level 16: Buff for WA def., magic def., acc and avoid on every 28secs for a duration 80secs.
    Level 17: Buff for WA def., magic def., acc and avoid on every 26secs for a duration 80secs.
    Level 18: Buff for WA def., magic def., acc and avoid on every 24secs for a duration 80secs.
    Level 19: Buff for WA def., magic def., acc and avoid on every 22secs for a duration 80secs.
    Level 20: Buff for WA def., magic def., acc and avoid on every 20secs for a duration 80secs.
    Level 21: Buff for WA def., magic def., acc, avoid and WA on every 18secs for a duration 80secs.
    Level 22: Buff for WA def., magic def., acc, avoid and WA on every 16secs for a duration 80secs.
    Level 23: Buff for WA def., magic def., acc, avoid and WA on every 14secs for a duration 80secs.
    Level 24: Buff for WA def., magic def., acc, avoid and WA on every 12secs for a duration 80secs.
    Level 25: Buff for WA def., magic def., acc, avoid and WA on every 10secs for a duration 80secs.

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Awakening (pic)

    Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. This skill is frequently used in Horntail Party Quest (to remove the seduction/seduce)
    .
    Master Level: 1 | Type: Supportive
    Level 1: MP – 30 escape from abnormal condition

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Pictures
Click on the thumbnails below to view the picture larger.

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Reference
PokeFlute Dk Thread

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General Notes

    (Quote Ah Jeff) Archilles and Heal works hand in hand with Berserk. Healing helps in maintaining Hp. Archilles help to reduce damage and increase survivability. On the other hand, Stance is more for boss fights.
    _
    (Quote PokeFlute) Maxing heal and achilles first does not necessarily save pots, instead it increases survivability. Its about time for everyone to realise that Dark Knights will no longer be attackers except at training. And heal + rush is probably the best combo for training. Healing or stance would be a better choice. Go healing for training, stance for bossing.
    _
    (Quote Isaih) Hp Washing is, once you level, you put the ap into hp. then you reset mp and put into str. it must be done like this. However, there is a cap on how much mp you can reset as u have to have a minimum amount of mp at every level. thus they suggest wearing int equips (adding around 50int+, only then will it increase ur mp everytime you lvl) everytime just before u level (meaning around 99% exp, you change into int equips), so that it adds more mp. (around 4mp more for 50int) Furthermore, it is explained in this guide why you do not add beholder buffs in the beginning. first of all, at low lvls it adds almost nothing. and it totally negates bless. you also probably have Dragon Blood. thus using Dragon Blood and having bless from prz will still be better while you max other skills.
    _
    (Quote Isaiah) It depends on whether you’re more of a party person or a solo-er. If you always have a priest with you, the 5 acc extra from Beholder’s Buff is not very useful at all. For the weapon attack, it depends also if you’re willing to take up more of your USE slots in carrying the weapon attack pots and spending more money on buying them. Bbuff is recommended at 20.
    _
    (Quote strikequan)
    Why add Achilles before Stance? stance20 are well hard to get…

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Early Berserk DK Extra Details

    Training
    (Quote PokeFlute) Mongs aka Dreamy Ghost attack too fast for a healthy feasible training with berserk at low levels. Unless you really like to stress your training methods with extreme low HP, I do not recommend it.
    _
    Why max Berserk 1st?
    (Quote ChewyGooey) Since you HP-washed, you can take advantage of Berserk 1st, compared to an un-washed DK. Healing is useless in the beginning because you won’t be soloing much until you have reached 20 Berserk. By 135, a decently washed Dk should have at least 16k HP. That makes it 4800 HP to activate Berserk. If your damage is decent, you can start 2 hit-ko monsters above level 90.
    _
    What training slots then?
    Depends on your HP, of course.Practically anywhere if you can tank the damage nicely w/o overpotting. An ideal training place would be :
    Dangerous Sea Gorge II.
    One could see a high influx of BM & XBM there,which is really an advantage, and they are fast killers. 10/20 SE is a boost, and a tip there, party 4th jobbers ONLY, and you could reach as much as 8% per hour (w/o 2 xp).
    Ideal party: DK + BM / XBM + NL + Bishop (attacker).
    _
    Hold on..everyone’s training at skelegons, and we have to go to sotongs ?!
    As reviewed again and again, we have totally owned the other classes,especially the other warrior classes, during our 3rd job. It is only fair that they have better skills in their 4th jobs. We can only go to skelegons when we are confident of being in berserk mode, and have the ingredients of 2 hit-koing them.
    Of course, you can continue finding slots at mongs, but IMO mongs is boring, and gives me the 3Ps (head pain, eye pain, hand pain). Its based on one personal preferences though.

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