Welcome maplers/beginners! Need a guide before you begin your long journey from as a pirate? You have come to the right place! This guide covers about what is actually a pirate all about, what’s so special about playing this job, and what could this job offers you for the next 2nd, 3rd and 4th job advancement. Sounds interesting? Grab a drink and read on!
Contents at a Glance
What is a pirate?
Pirate class would probably be one of the most popular character in MapleStory. After completing second job quest, Pirates have two options to choose: Gunslinger or Infighter. Gunslingers are fast ranged attackers who uses gun and bullets, however their damage is weak since they do not have critical skill like an Archer or Assassin. Infighter/Brawler are melee, close-ranged fist fighters who uses knuckle to attack. They deal lots of damage and have high HP, but they must be within very close proximity to their enemies. Hence they tend to take a lot of damage like most close-combat characters.
Below is the hierarchy order of Pirate advancement:
(Click to view skill build)
Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)
Why be a Pirate? (Pirate Skill Build)
– Very fast attackers, nearly as fast as Rogues.
– Interesting abilities, as well as getting a mob attack during first job.
– Gunslingers can hover in the air for a short period of time.
– In first job, pirates have a useful dash ability that can accelerate movement speed.
– In the Infighter job, the user has physical mob attacks.
– Infighters have more HP than Bandits and more MP than warriors.
– Pirate 2nd Job skills uses Max Mastery of 20 for both core and non-core skills compare to other jobs.
– Gunslingers do low damage.
– A little bit difficult to get used to, very different than other jobs.
– The Float ability is not so useful if trying to get out.
– The pirate equipment is a little bit expensive for a beginner.
– Infighters lack the mobility of Bandits, and also must be closer to attack.
What type of pirate suits me?
Once you have completed your 1st job advancement as a pirate, you will be able to choose a special pirate sub-class in MapleStory. Each of this class has its own distinct skills when they reach 3rd job and 4th job. However, the skills at 2nd job is pretty much the same. These 2 sub-classes are gunslinger and infighter. Each has its own pros and cons.
Gunslinger (Gunslinger Skill Build)
– Fast attack speed
– Great mobility with Dash, Float and Backstep Shot
– Large variety of useful skills
– Relatively cheap pirate equipment
– Able to freeze and stun
– High damage in 4th job
– Low damage in 1st-3rd job
– Low HP (slightly higher than Archer/Thieves)
– No party skills, unwanted at bosses
– Bullets are level restricted. Upgrading only gives a small boost.
– No “Soul Bullet” skill. Bullets run out quickly
– Needs a separate set of bullets for Cooling Effect/Fire Burner
Infighter (Infighter/Brawler Skill Build)
– Uber high damage, my lv 12 did about 100+ and 20000+ at 100
– They have super saiyan at 3rd job
– They have skill similar to “Dark Sight”
– They have an assaulter-like move at 2nd job, except you have to charge
– They are the fastest little things you can train at levels 40~70, even without pqing
– They have flashy skills
– In 4th job, they have demolisher and fist, great for solo-ing any boss (14x or higher)
– Have many mob skills
– Sometimes Dash gets in the way and you will miss the target.
– Unstable damage. at lv 100, avg damage range is abuot 3000 – 18000
– Low accuracy, i dont know whats becoming of this maple world
– Range is even lower than warriors (literally)
– Weapons look like toy bracelets
– They suck even more at some pqs than any other job you can imagine
– Infighter’s mob skills don’t do a lot of damage on a single target
– They have very little single-monster hitting skills but they are not too great
What stats pirate need? (AP Allocation)
To advanced as a Pirate in 1st Job, you would need to have at least 20 DEX to pass the requirement. For players who want to advance as a Gunslinger (2nd Job), add DEX (dexterity), for Infighter (2nd Job) add STR (strength). So, roll your dice to have the least LUK and INT. (Best stats is 13 DEX, 4 STR, 4 LUK, 4 INT). The requirement to be pirate is level 10 with at least 20 DEX (Dexterity).
Where to advance as Pirate? (Click here for more info)
At level 10 with 20 DEX (dexterity), visit Nautilus Port located in Victoria Island. (Right of Henesys City)
Enter Nautilus Ship through a portal on the “whaleish” sub.
Navigate through it with the area map (press W) to the lower room, until you find a Pirate NPC (Kyrin)
Talk to her so she will turn you into a Pirate for your First Job Advancement.
Perfect pirate stats on rolling dice
The perfect build for a pirate is to roll the dice at: (both INT and LUK is 4)
LUK and INT is not required for equiping weapon/armour. LUK is for equipment.
STR : 4
DEX : 13
LUK : 4
INT : 4
AP Allocation for Gunslinger and Infighter (more info…)
There are 2 types of pirate subclass. Both are different because they base on the amount of DEX and STR they have in their character stats. Below is the explanation for each type:
Gunslinger STR (strength) stats is equivalent to its level. Example: Gunslinger Level 88 has 88 STR.
STR is required to equip weapons and armours. DEX is required for its pure damage! (similar to Bowman)
STR = LVL
DEX = All other SP
Infighter DEX (dexterity) stats is equivalent to its level + 5. Example: Infighter Level 18 has 23 DEX
DEX = LVL + 5
STR = All other SP
MapleStory Useful Links
MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
MapleStory Ultimate Guide: Pirate Training Spots
LV185 Gunslinger Pirate – Gunslinger Skills Introduction
The video below shows Gunslinger having fun with Grenade, Float/Wings, Recoil Shot, and other skills.
LV200 Gunslinger VS LV180 Infighter
164 Viper @ Newties
Viper using Energy Orb at Sharks
In GMS (Globa MapleStory), there have been some changes to the name. The format of the list goes by [Original Skill Name] = [New GMS Skill Name]. Below is a list for Gunslinger and Brawler Skills.
Quick Motion = Bullet Time
Moon Kick = Sommersault Kick
Double Fire = Double Barrel Shot
Gunslinger Skill List
Throwing Bomb = Grenade
Fake Shot = Blank Shot
Float = Wings
Backstep Shot = Recoil Shot
Triple Fire = Burst Fire
Fire Burner = Flamethrower
Cooling Effect = Ice Splitter
Homing = Homing Beacon
Elemental Amplification = Elemental Boost
Support Octopus = Wrath of the Octopi
Air Strike = Aerial Strike
Mind Control = Hypnotize
Advanced Homing = Bullseye
Brawler/Infighter Skill List
Knuckle Mastery = Knuckler Mastery
Screw Punch = CorkScrew Blow
Energy Buster = Energy Blast
Transform = Transformation
Skill Inventory (Source – Shrapnel)
Click the picture to enlarge and view GIF animation
Huge thanks to sapphire8 for his assistance on DPS comparisons
All damage-related information, calculations, percentages, and formulas will located here.
Legend: Min (Minimum) | Max (Maximum) | STR (Strength) | DPS – Damage Per Second
Gunslinger Damage Formulas
Max = [(DEX * 3.6 + STR) / 100] * Weapon Attack
Min = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack
Formula for Battleship Endurance [HP]
[(Skill Level * 4000)] + [(Character Level – 120) * 2000]
Level 01 Battleship is the best in terms of (endurance:cooldown) ratio.
Higher level of Ship increases endurance, however, it also increases cooldown.
Tested Attack Speeds
Double Barrel Shot = 144 shots/minute
Invisible Shot = 88 shots/minute
Burst Fire = 88 shots/minute
Rapid Fire = 500 shots/minute (approx. 8 bullets/second)
Battleship Cannon = 100 shots/minute
Battleship Torpedo = 77 shots/minute
Octopus Summoning Units
Standard Octopus Summoning Limit [Lvl 1-10] = 1 at a time
Standard Octopus Summoning Limit [Lvl 11-20]= 2 at a time
Standard Octopus Summoning Limit [Lvl 21-30] = 2 at a time
Support Octopus Summoning Limit [Lvl 1+] = 3 at a time
DPS Comparisons (DPS – Damage Per Second)
[Format: (Damage % * # of hits) / Time it takes to cast in seconds = total Damage Per Second]
Legend: Burst Fire (3rd Job) | Rapid Fire (4th Job)
Burst Fire 20 = (210% * 3) / .69 = 913.043%/sec
Rapid Fire 01 = 102% / .12 = 850%/sec
Rapid Fire 05 = 110% / .12 = 916.667%/sec
Rapid Fire 30 = 160% / .12 = 1333.333%/sec
Conclusion: Single Target (Rapid Fire vs Burst Fire vs Invisible Shot)
Rapid Fire is equally fast Hurricane. (both skill does approximately 500 hits per minute)
Level 5 Rapid Fire is the minimum level where Rapid Fire’s DPS outperforms Burst/Triple Fire’s DPS.
Burst 20 outperforms Invisible Shot 30. Both skill hit 3 times. At max level, Burst: 210% > Invis: 170%.
Invisible Shot 30 = (170% * 3) / .66 = 772.727%/sec
Ice 26 = (122% * 3) / 1.05 = 348.571%/sec
Ice 30 = (130% * 3) / 1.05 = 371.428%/sec
Flame 30 = (160% * 3) / 1.05 = 457.143%/sec
Flame 30 + element = (160% * 1.5 * 3) / 1.05 = 685.714%/sec
Flame 30 + Burst 20 = ((160% * 3) + (170% * 3)) / (.6 + .66) = 860.465%/sec
Flame 30 + Burst 20 + element = ((160% * 1.5 * 3) + (170% * 3)) / (.6 + .66) = 1046.512%/sec
Flame 30 + Ice 26 = ((160% * 3) + (122% * 3)) / (.6 + .6) = 705%/sec
Flame 30 + Ice 26 w/o glaze capsule = ((160% * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 552.5%/sec
Flame 30 + Ice 26 + fire element = ((160% * 1.5 * 3) + (122% * 3)) / (.6 + .6) = 905%/sec
Flame 30 + Ice 26 + fire element + ice resist = ((160% * 1.5 * 3) + (122% * 0.5 * 3)) / (.6 + .6) = 752.5%/sec
Conclusion: 3-mobbing Target (FlameThrower vs Invisible Shot)
Flame 30 is better than Burst Fire on 4 mobs or more.
When 3-mobbing, max Invis yields higher DPS than max Burner alone (including elemental advantage)
When 3-mobbing, max Flame has higher DPS than max Invis if used with Triple 20/Cooling 26/Fake 30.
Legend: Flame – FlameThrower | Ice – Ice Splitter | Triple Fire = Burst Fire
Ice 26 = (122% * 6) / 1.05 = 697.143%/sec
Ice 30 = (130% * 6) / 1.05 = 742.857%/sec
Flame 30 = (160% * 6) / 1.05 = 914.286%/sec
Flame 30 + element = (160% * 1.5 * 6) / 1.05 = 1371.429%/sec
Flame 30 + Burst 20 = ((160% * 6) + (210% * 3)) / (.6 + .69) = 1232.558%/sec
Flame 30 + Burst 20 + element = ((160% * 1.5 * 6) + (210% * 3)) / (.6 + .69) = 1604.651%/sec
Flame 30 + Ice 26 = ((160% * 6) + (122% * 6)) / (.6 + .6) = 1410%/sec
Flame 30 + Ice 26 w/o glaze capsule = ((160% * 6) + (122% * 0.5 * 6)) / (.6 + .6) = 1105%/sec
Flame 30 + Ice 26 + fire element = ((160% * 1.5 * 6) + (122% * 6)) / (.6 + .6) = 1810%/sec
Flame 30 + Ice 26 + fire element + ice resist = ((160%*1.5*6) + (122%*0.5*6)) / (.6 + .6) = 1505%/sec
Conclusion: 6-mobbing Target (FlameThrower vs Ice Splitter vs Fake Shot)
When 6-mobbing, the best combo to use is FlameThrower 30 + Ice Splitter 26.
The next best is Flame 30 + Burst 20 (those without max Ice Splitter / lazy to carry Glace Capsules)
Reference / Credits to…
MapleStory Pirate Equipments List Level 10-110
Pirate: Pros and Cons by gkdmstjr (Basilmarket Forumer)
A Comprehensive Guide to Gunslingers
BasilMarket Pirate Database