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MapleStory The Order of Cygnus – Level 120 Skill Introduction

15/11/2008 1 comment

Title: MapleStory The Order of Cygnus – Level 120 Skill Introduction by Nexon GM
This video shows the skills of Level 120 Soul Fighter, Flame Wizard, Wind Breaker and Striker. Thief skill is not out at the moment. Enjoy this video clip!

Click this link to watch in high quality: http://www.youtube.com/watch?v=pf5PgiLhjuo&fmt=18


Source
:: Knights of Cygnus official website ::
http://cygnus.maplestory.nexon.com/MapleStory/Page/Gnx.aspx?URL=Cygnus/Main

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Categories: Order of Cygnus

Knights of Cygnus – Icarut, Thief of Darkness (Night Walker)

31/10/2008 68 comments

Title: Knights of Cygnus – Icarut, Thief of Darkness (Night Walker)
Credits to: SouthPerry.net (KMST Patch Updates) and spadow.wordpress.com | [Cygnus Main Page]

‘Night Walker’ to the recognition that by using the fast and powerful gongryeok recognition of the enemy in the dark but with the spirit of its properties poison attack will be stronger.

Night Walker ( 暗之盜賊 )
1st Job – Night Walker’s Manual
Nimble Body
Keen Eyes
Disorder
Dark Sight
Lucky Seven
Darkness
2nd Job – Night Walker’s Guide
Claw Mastery
Critical Throw
Claw Booster
Haste
Flash Jump
Sudden Attack
3rd Job – Night Walker’s Road
Shadow Partner
Shadow Web
Avenger
Alchemist
Venom
Triple Throw
Poison Bomb

Order of Cygnus – Night Walker [Click here to watch in High Quality]

NightWalker ScreenShot In-Game
vampire-attackpoison-bombdarkness-sprite
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Categories: Order of Cygnus

Knights of Cygnus – Irina, Archer of Wind (WindBreaker)

31/10/2008 42 comments

Knight of Cygnus Wind Breaker Guide


Note: The information below is extracted from MapleStory SEA v0.80 (Latest of 21st September 2009). Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born.

Intro of the Wind Breaker


Knight of Cygnus Bowman (Wind Breaker 1st Job Advancement) Skill Build. For Wind Breaker’s 1st Job Advancement, the least important skills are Focus and Storm. You can ignore 1 of them to max out the rest.

Wind Breaker’s First Job Advancement

Once you reached level 10, you can proceed to talk to Nineheart about choosing your path. Once thats done, you can meet Irina, The knight commander of wind and the left of Erev. She is easily noticeable as she is almost all green. Congratulaions, you are now a Knight in training and a Windbreaker.

Wind Breaker’s 1st Job Build

(1) Add 1 SP into Storm to help you in killing weak monsters. (2) Add 1 to Double Shot so you can deal double damage: 92% x 2. (3) Add 5 SP into Eye of Amazon to make it easier to reach monsters far away from you. It is not maxed early on since current training maps does not require long range. (4) Max Double Shot. This will be your main offense skill till 2nd Job. (5) Max Critical Shot to deal double damage: Bonus damage for free! (6) Max Focus to provide additional avoidability and accuracy. (7) Skipping Storm (Wind Fairy that floats nearby you) is better because draw more monster to you instead of killing them. This is detrimental as Archers requires some distance between the monster in order to shoot. It creates more trouble than helps out.
Summary – Total 61 SP
Double Shot (20/20) / Critical Shot (20/20) / Focus (10/10) / Storm (3/20) / Eye of Amazon (8/8)

LV 10 : 1 Storm (1/20)
LV 11 : 1 Double Shot (1/20), 2 Eye of Amazon (2/8)
LV 12 : 3 Eye of Amazon (5/8)
LV 13 : 3 Double Shot (4/20)
LV 14 : 3 Double Shot (7/20)
LV 15 : 3 Double Shot (10/20)
LV 16 : 3 Double Shot (13/20)
LV 17 : 3 Double Shot (16/20)
LV 18 : 3 Double Shot (19/20)
LV 19 : 1 Double Shot (20/20), 2 Eye of Amazon (7/8)
LV 20 : 1 Eye of Amazon (8/8), 2 Critical Shot (2/20)
LV 21 : 3 Critical Shot (5/20)
LV 22 : 3 Critical Shot (8/20)
LV 23 : 3 Critical Shot (11/20)
LV 24 : 3 Critical Shot (14/20)
LV 25 : 3 Critical Shot (17/20)
LV 26 : 3 Critical Shot (20/20)
LV 27 : 3 Focus (3/10)
LV 28 : 3 Focus (6/10)
LV 29 : 3 Focus (9/10)
LV 30 : 1 Focus (10/10), 2 Storm (3/20)

Knight of Cygnus Wind Breaker 1st Job Critical Shot

Critical Shot

[Master Level : 20] Allows you to perform a critical attack with a certain success rate.

LV 01 : 12% success rate, critical damage 105%
LV 02 : 14% success rate, critical damage 110%
LV 03 : 16% success rate, critical damage 115%
LV 04 : 18% success rate, critical damage 120%
LV 05 : 20% success rate, critical damage 125%
LV 06 : 22% success rate, critical damage 130%
LV 07 : 24% success rate, critical damage 135%
LV 08 : 26% success rate, critical damage 140%
LV 09 : 28% success rate, critical damage 145%
LV 10 : 30% success rate, critical damage 150%
LV 11 : 31% success rate, critical damage 155%
LV 12 : 32% success rate, critical damage 160%
LV 13 : 33% success rate, critical damage 165%
LV 14 : 34% success rate, critical damage 170%
LV 15 : 35% success rate, critical damage 175%
LV 16 : 36% success rate, critical damage 180%
LV 17 : 37% success rate, critical damage 185%
LV 18 : 38% success rate, critical damage 190%
LV 19 : 39% success rate, critical damage 195%
LV 20 : 40% success rate, critical damage 200%

Knight of Cygnus Wind Breaker 1st Job Eye of the Amazon

The Eye of Amazon

[Master Level : 8] Increases the range of attack for bows and crossbows.
LV 01 : Range of attack for bows and crossbows: +15
LV 02 : Range of attack for bows and crossbows: +30
LV 03 : Range of attack for bows and crossbows: +45
LV 04 : Range of attack for bows and crossbows: +60
LV 05 : Range of attack for bows and crossbows: +75
LV 06 : Range of attack for bows and crossbows: +90
LV 07 : Range of attack for bows and crossbows: +105
LV 08 : Range of attack for bows and crossbows: +120

Knight of Cygnus Wind Breaker 1st Job Focus

Focus

[Master Level : 10] Focusing to temporarily increase accuracy and avoidability. Required Skill : At least Level 5 on the Blessing of Amazon

LV 01 : MP -8; accuracy +2, avoidability +2 for 110 sec.
LV 02 : MP -8; accuracy +4, avoidability +4 for 120 sec.
LV 03 : MP -8; accuracy +6, avoidability +6 for 130 sec.
LV 04 : MP -8; accuracy +8, avoidability +8 for 140 sec.
LV 05 : MP -8; accuracy +10, avoidability +10 for 150 sec.
LV 06 : MP -12; accuracy +12, avoidability +12 for 160 sec.
LV 07 : MP -12; accuracy +14, avoidability +14 for 170 sec.
LV 08 : MP -12; accuracy +16, avoidability +16 for 180 sec.
LV 09 : MP -12; accuracy +18, avoidability +18 for 190 sec.
LV 10 : MP -12; accuracy +20, avoidability +20 for 200 sec.

Knight of Cygnus Wind Breaker 1st Job Double Shot

Double Shot

[Master Level : 20] Fires two arrows at once to attack an enemy twice.

LV 01 : MP -10; damage 92%
LV 02 : MP -10; damage 94%
LV 03 : MP -10; damage 96%
LV 04 : MP -10; damage 98%
LV 05 : MP -11; damage 100%
LV 06 : MP -11; damage 102%
LV 07 : MP -11; damage 104%
LV 08 : MP -12; damage 106%
LV 09 : MP -12; damage 108%
LV 10 : MP -12; damage 110%
LV 11 : MP -13; damage 112%
LV 12 : MP -13; damage 114%
LV 13 : MP -13; damage 116%
LV 14 : MP -14; damage 118%
LV 15 : MP -14; damage 120%
LV 16 : MP -14; damage 122%
LV 17 : MP -15; damage 124%
LV 18 : MP -15; damage 126%
LV 19 : MP -15; damage 128%
LV 20 : MP -16; damage 130%

Knight of Cygnus Wind Breaker 1st Job Storm

Storm

[Master Level : 20] Summon guardian fairy to attack monsters in a close distance.
LV 01 : -MP 11 , for 105sec. summon Storm with attack power 21 .
LV 02 : -MP 11 , for 110sec. summon Storm with attack power 22 .
LV 03 : -MP 12 , for 115sec. summon Storm with attack power 23 .
LV 04 : -MP 12 , for 120sec. summon Storm with attack power 24 .
LV 05 : -MP 13 , for 125sec. summon Storm with attack power 25 .
LV 06 : -MP 13 , for 130sec. summon Storm with attack power 26 .
LV 07 : -MP 14 , for 135sec. summon Storm with attack power 27 .
LV 08 : -MP 14 , for 140sec. summon Storm with attack power 28 .
LV 09 : -MP 15 , for 145sec. summon Storm with attack power 29 .
LV 10 : -MP 15 , for 150sec. summon Storm with attack power 30 .
LV 11 : -MP 16 , for 155sec. summon Storm with attack power 31 .
LV 12 : -MP 16 , for 160sec. summon Storm with attack power 32 .
LV 13 : -MP 17 , for 165sec. summon Storm with attack power 33 .
LV 14 : -MP 17 , for 170sec. summon Storm with attack power 34 .
LV 15 : -MP 18 , for 175sec. summon Storm with attack power 35 .
LV 16 : -MP 18 , for 180sec. summon Storm with attack power 36 .
LV 17 : -MP 19 , for 185sec. summon Storm with attack power 37 .
LV 18 : -MP 19 , for 190sec. summon Storm with attack power 38 .
LV 19 : -MP 20 , for 195sec. summon Storm with attack power 39 .
LV 20 : -MP 20 , for 200sec. summon Storm with attack power 40 .

Skill of the Wind Breaker


Knight of Cygnus Bowman (Wind Breaker 2nd Job Advancement) Skill Build. For Wind Breaker’s 2nd Job Advancement, the least important skills are Soul Arrow, Thurst, Wind Walk and Final Attack. You can add some SP instead of maxing Soul Arrow and Thrust.

Wind Breaker’s Second Job Advancement

Second rank advancement : At level 30, meet Irina and she will ask you to collect ETC items from killing monsters in a training area. Head over the the last map of Erev and enter the 2nd portal. Tigurus will spawn and drops the ETC needed at a 100% rate. Storm might come in handy now as the spawns are in mobs. Talk to Irina and you will get your rank change and new skill book.

Wind Breaker’s 2nd Job Build

Monster carnival training is mostly about swapping turns with other parties making the EXP faster and so you don’t lose most of the time. Soul arrow wasn’t added earlier because Storm Break does not use any arrows at all. Swap MC-ing is usually accompanied with a summoned-easy-to-kill monster by the other party as a request. Once they summoned enough, the map would be filled with monsters and Double shot wouldn’t be of any use anymore. Wind walk is left out as you don’t use Wind Walk often when training. Final Attack can be left out since it can’t be triggered passively when using 3rd Job Skills.

Summary – Total 121 SP
Bow Mastery (20/20) / Final Attack (0/30) / Wind Walk (10/10) / Thrust (14/20) / Bow Booster (20/20) / Soul Arrow (20/20) / Storm Break (20/20) / 1st Job Skill : Storm (20/20)

LV 30 : 1 Storm Break (1/20)
LV 31 : 3 Storm Break (4/20)
LV 32 : 3 Storm Break (7/20)
LV 33 : 3 Storm Break (10/20)
LV 34 : 3 Storm Break (13/20)
LV 35 : 3 Storm Break (16/20)
LV 36 : 3 Storm Break (19/20)
LV 37 : 1 Storm Break (20/20), 2 Bow Mastery (2/20)
LV 38 : 3 Bow Mastery (5/20)
LV 39 : 3 Bow Mastery (8/20)
LV 40 : 3 Bow Mastery (11/20)
LV 41 : 3 Bow Mastery (14/20)
LV 42 : 3 Bow Mastery (17/20)
LV 43 : 2 Bow Mastery (19/20), 1 Wind Walk (1/10)
LV 44 : 3 Wind Walk (4/10)
LV 45 : 3 Wind Walk (7/10)
LV 46 : 3 Wind Walk (10/10)
LV 47 : 3 Bow Booster (3/20)
LV 48 : 3 Bow Booster (6/20)
LV 49 : 3 Bow Booster (9/20)
LV 50 : 3 Thrust (3/20)
LV 51 : 3 Thrust (6/20)
LV 52 : 3 Thrust (9/20)
LV 53 : 1 Thrust (10/20), 1 Bow Mastery (20/20), 1 Bow Booster (10/20)
LV 54 : 3 Soul Arrow (3/20)
LV 55 : 3 Soul Arrow (6/20)
LV 56 : 3 Soul Arrow (9/20)
LV 57 : 1 Soul Arrow (10/20), 2 Bow Booster (12/20)
LV 58 : 3 Storm (6/20) – Use SP on 1st Job Skill
LV 59 : 3 Storm (9/20)
LV 60 : 3 Storm (12/20)
LV 61 : 3 Storm (15/20)
LV 62 : 3 Storm (18/20)
LV 63 : 2 Storm (20/20), 1 Bow Booster (13/20)
LV 64 : 3 Bow Booster (16/20)
LV 65 : 3 Bow Booster (19/20)
LV 66 : 1 Bow Booster (20/20), 2 Thrust (12/20)
LV 67 : 2 Thrust (14/20), 1 Soul Arrow (11/20)
LV 68 : 3 Soul Arrow (14/20)
LV 69 : 2 Soul Arrow (17/20)
LV 70 : 3 Soul Arrow (20/20)

Knight of Cygnus Wind Breaker 2nd Job Bow Mastery

Bow Mastery

[Master Level : 20] Increases the bow mastery and accuracy. It only applies when a bow is in hand.

LV 01 : +15% bow mastery, +1 accuracy
LV 02 : +15% bow mastery, +2 accuracy
LV 03 : +20% bow mastery, +3 accuracy
LV 04 : +20% bow mastery, +4 accuracy
LV 05 : +25% bow mastery, +5 accuracy
LV 06 : +25% bow mastery, +6 accuracy
LV 07 : +30% bow mastery, +7 accuracy
LV 08 : +30% bow mastery, +8 accuracy
LV 09 : +35% bow mastery, +9 accuracy
LV 10 : +35% bow mastery, +10 accuracy
LV 11 : +40% bow mastery, +11 accuracy
LV 12 : +40% bow mastery, +12 accuracy
LV 13 : +45% bow mastery, +13 accuracy
LV 14 : +45% bow mastery, +14 accuracy
LV 15 : +50% bow mastery, +15 accuracy
LV 16 : +50% bow mastery, +16 accuracy
LV 17 : +55% bow mastery, +17 accuracy
LV 18 : +55% bow mastery, +18 accuracy
LV 19 : +60% bow mastery, +19 accuracy
LV 20 : +60% bow mastery, +20 accuracy

Knight of Cygnus Wind Breaker 2nd Job Bow Booster

Bow Booster

[Master Level : 20] Uses HP and MP to temporarily boost up the attacking speed of the bow. It only works with a bow in hand. Required Skill : At least Level 5 on Bow Mastery

LV 01 : HP -29, MP -29; increase in bow attacking speed for 10 sec.
LV 02 : HP -28, MP -28; increase in bow attacking speed for 20 sec.
LV 03 : HP -27, MP -27; increase in bow attacking speed for 30 sec.
LV 04 : HP -26, MP -26; increase in bow attacking speed for 40 sec.
LV 05 : HP -25, MP -25; increase in bow attacking speed for 50 sec.
LV 06 : HP -24, MP -24; increase in bow attacking speed for 60 sec.
LV 07 : HP -23, MP -23; increase in bow attacking speed for 70 sec.
LV 08 : HP -22, MP -22; increase in bow attacking speed for 80 sec.
LV 09 : HP -21, MP -21; increase in bow attacking speed for 90 sec.
LV 10 : HP -20, MP -20; increase in bow attacking speed for 100 sec.
LV 11 : HP -19, MP -19; increase in bow attacking speed for 110 sec.
LV 12 : HP -18, MP -18; increase in bow attacking speed for 120 sec.
LV 13 : HP -17, MP -17; increase in bow attacking speed for 130 sec.
LV 14 : HP -16, MP -16; increase in bow attacking speed for 140 sec.
LV 15 : HP -15, MP -15; increase in bow attacking speed for 150 sec.
LV 16 : HP -14, MP -14; increase in bow attacking speed for 160 sec.
LV 17 : HP -13, MP -13; increase in bow attacking speed for 170 sec.
LV 18 : HP -12, MP -12; increase in bow attacking speed for 180 sec.
LV 19 : HP -12, MP -12; increase in bow attacking speed for 180 sec.
LV 20 : HP -10, MP -10; increase in bow attacking speed for 200 sec.

Knight of Cygnus Wind Breaker 2nd Job Final Attack

Final Attack

[Master Level : 30] With a certain success rate, another attack follows after performing an attacking skill. Only works with a bow in hand. Required Skill : At least Level 3 on Bow Mastery

LV 01 : MP -6 , for 155sec. at a rate of 2% , Final Attack with bow damage 105%.
LV 02 : MP -6 , for 160sec. at a rate of 4% , Final Attack with bow damage 110%.
LV 03 : MP -6 , for 165sec. at a rate of 6% , Final Attack with bow damage 115%.
LV 04 : MP -6 , for 170sec. at a rate of 8% , Final Attack with bow damage 120%.
LV 05 : MP -6 , for 175sec. at a rate of 10% , Final Attack with bow damage 125%.
LV 06 : MP -6 , for 180sec. at a rate of 12% , Final Attack with bow damage 130%.
LV 07 : MP -6 , for 185sec. at a rate of 14% , Final Attack with bow damage 135%.
LV 08 : MP -6 , for 190sec. at a rate of 16% , Final Attack with bow damage 140%.
LV 09 : MP -6 , for 195sec. at a rate of 18% , Final Attack with bow damage 145%.
LV 10 : MP -6 , for 200sec. at a rate of 20% , Final Attack with bow damage 150%.
LV 11 : MP -9 , for 205sec. at a rate of 22% , Final Attack with bow damage 155%.
LV 12 : MP -9 , for 210sec. at a rate of 24% , Final Attack with bow damage 160%.
LV 13 : MP -9 , for 215sec. at a rate of 26% , Final Attack with bow damage 165%.
LV 14 : MP -9 , for 220sec. at a rate of 28% , Final Attack with bow damage 170%.
LV 15 : MP -9 , for 225sec. at a rate of 30% , Final Attack with bow damage 175%.
LV 16 : MP -9 , for 230sec. at a rate of 32% , Final Attack with bow damage 180%.
LV 17 : MP -9 , for 235sec. at a rate of 34% , Final Attack with bow damage 185%.
LV 18 : MP -9 , for 240sec. at a rate of 36% , Final Attack with bow damage 190%.
LV 19 : MP -9 , for 245sec. at a rate of 38% , Final Attack with bow damage 195%.
LV 20 : MP -9 , for 250sec. at a rate of 40% , Final Attack with bow damage 200%.
LV 21 : MP -12 , for 255sec. at a rate of 42% , Final Attack with bow damage 205%.
LV 22 : MP -12 , for 260sec. at a rate of 44% , Final Attack with bow damage 210%.
LV 23 : MP -12 , for 265sec. at a rate of 46% , Final Attack with bow damage 215%.
LV 24 : MP -12 , for 270sec. at a rate of 48% , Final Attack with bow damage 220%.
LV 25 : MP -12 , for 275sec. at a rate of 50% , Final Attack with bow damage 225%.
LV 26 : MP -12 , for 280sec. at a rate of 52% , Final Attack with bow damage 230%.
LV 27 : MP -12 , for 285sec. at a rate of 54% , Final Attack with bow damage 235%.
LV 28 : MP -12 , for 290sec. at a rate of 56% , Final Attack with bow damage 240%.
LV 29 : MP -12 , for 295sec. at a rate of 58% , Final Attack with bow damage 245%.
LV 30 : MP -12 , for 300sec. at a rate of 60% , Final Attack with bow damage 250%.

Knight of Cygnus Wind Breaker 2nd Job Soul Arrow

Soul Arrow

[Master Level : 20] Temporarily allows the character to fire bow arrows without using up the arrows. Only works with a bow in hand. Required Skill : At least Level 5 on Bow Booster
LV 01 : MP -15; attack for 30 sec without using up an arrow.
LV 02 : MP -20; attack for 60 sec without using up an arrow.
LV 03 : MP -20; attack for 90 sec without using up an arrow.
LV 04 : MP -20; attack for 120 sec without using up an arrow.
LV 05 : MP -20; attack for 150 sec without using up an arrow.
LV 06 : MP -20; attack for 180 sec without using up an arrow.
LV 07 : MP -20; attack for 210 sec without using up an arrow.
LV 08 : MP -20; attack for 240 sec without using up an arrow.
LV 09 : MP -20; attack for 270 sec without using up an arrow.
LV 10 : MP -15; attack for 300 sec without using up an arrow.
LV 11 : MP -20; attack for 330 sec without using up an arrow.
LV 12 : MP -20; attack for 360 sec without using up an arrow.
LV 13 : MP -20; attack for 390 sec without using up an arrow.
LV 14 : MP -20; attack for 420 sec without using up an arrow.
LV 15 : MP -20; attack for 450 sec without using up an arrow.
LV 16 : MP -20; attack for 480 sec without using up an arrow.
LV 17 : MP -20; attack for 520 sec without using up an arrow.
LV 18 : MP -20; attack for 550 sec without using up an arrow.
LV 19 : MP -20; attack for 570 sec without using up an arrow.
LV 20 : MP -20; attack for 600 sec without using up an arrow.

Knight of Cygnus Wind Breaker 2nd Job Thrust

Thrust

[Master Level : 20] Boosts up the moving speed.
LV 01 : Speed + 2
LV 02 : Speed + 4
LV 03 : Speed + 6
LV 04 : Speed + 8
LV 05 : Speed + 10
LV 06 : Speed + 12
LV 07 : Speed + 14
LV 08 : Speed + 16
LV 09 : Speed + 18
LV 10 : Speed + 20
LV 11 : Speed + 21
LV 12 : Speed + 22
LV 13 : Speed + 23
LV 14 : Speed + 24
LV 15 : Speed + 25
LV 16 : Speed + 26
LV 17 : Speed + 27
LV 18 : Speed + 28
LV 19 : Speed + 29
LV 20 : Speed + 30

Knight of Cygnus Wind Breaker 2nd Job Storm Break

Storm Break

[Master Level : 20] Cast damage to monsters in a close distance and knuck back to far away.

LV 01 : MP -8 , damage 65%, knuck back rate at 43%, attack up to 3 monsters.
LV 02 : MP -8 , damage 70%, knuck back rate at 46%, attack up to 3 monsters.
LV 03 : MP -8 , damage 75%, knuck back rate at 49%, attack up to 3 monsters.
LV 04 : MP -8 , damage 80%, knuck back rate at 52%, attack up to 3 monsters.
LV 05 : MP -8 , damage 85%, knuck back rate at 55%, attack up to 3 monsters.
LV 06 : MP -14 , damage 90%, knuck back rate at 58%, attack up to 4 monsters.
LV 07 : MP -14 , damage 95%, knuck back rate at 61%, attack up to 4 monsters.
LV 08 : MP -14 , damage 100%, knuck back rate at 64%, attack up to 4 monsters.
LV 09 : MP -14 , damage 105%, knuck back rate at 67%, attack up to 4 monsters.
LV 10 : MP -14 , damage 110%, knuck back rate at 70%, attack up to 4 monsters.
LV 11 : MP -20 , damage 115%, knuck back rate at 73%, attack up to 5 monsters.
LV 12 : MP -20 , damage 120%, knuck back rate at 76%, attack up to 5 monsters.
LV 13 : MP -20 , damage 125%, knuck back rate at 79%, attack up to 5 monsters.
LV 14 : MP -20 , damage 130%, knuck back rate at 82%, attack up to 5 monsters.
LV 15 : MP -20 , damage 135%, knuck back rate at 85%, attack up to 5 monsters.
LV 16 : MP -26 , damage 140%, knuck back rate at 88%, attack up to 6 monsters.
LV 17 : MP -26 , damage 145%, knuck back rate at 91%, attack up to 6 monsters.
LV 18 : MP -26 , damage 150%, knuck back rate at 94%, attack up to 6 monsters.
LV 19 : MP -26 , damage 155%, knuck back rate at 97%, attack up to 6 monsters.
LV 20 : MP -26 , damage 160%, knuck back rate at 100%, attack up to 6 monsters.

Knight of Cygnus Wind Breaker 2nd Job Wind Walk

Wind Walk

[Master Level : 10] Hide from the monsters for a short while. When you make attack while you’re at Wind Walk status, it will be automatically released and extra damage will be casted.

LV 01 : MP -6 , stay in Wind Walk status for 10sec. attack damage 103%
LV 02 : MP -7 , stay in Wind Walk status for 10sec. attack damage 106%
LV 03 : MP -8 , stay in Wind Walk status for 10sec. attack damage 109%
LV 04 : MP -9 , stay in Wind Walk status for 10sec. attack damage 112%
LV 05 : MP -10 , stay in Wind Walk status for 10sec. attack damage 115%
LV 06 : MP -11 , stay in Wind Walk status for 20sec. attack damage 118%
LV 07 : MP -12 , stay in Wind Walk status for 20sec. attack damage 121%
LV 08 : MP -13 , stay in Wind Walk status for 20sec. attack damage 124%
LV 09 : MP -14 , stay in Wind Walk status for 20sec. attack damage 127%
LV 10 : MP -15 , stay in Wind Walk status for 20sec. attack damage 130%

Path of the Wind Breaker


Knight of Cygnus Bowman (Wind Breaker 3rd Job Advancement) Skill Build. For Wind Breaker’s 3rd Job Advancement, the least important skills are XXX. You can ignore 1 of them to max out the rest.

Wind Breaker’s Third Job Advancement

Third rank advancement[final] : At level 70, talk to Nineheart and Irina will give you a quest to talk to Nineheart again. She will ask for a dark crystal and you will obtain an item which has a time limit of 24 minutes. Search for Irina at the Forest of titis around Erev until you found her. Talking to her will turn the NPC into a boss, a member of the black wings in disguise. Kill it and take the item that it drops. Give the item to the real Irina in Erev and the quest ends and you get your new skills. Talk to Irina again and then meet the Divine bird to get your rank changed.

Wind Breaker’s 3rd Job Build

Albatross + Magnum Shot is really a very good skills. I manage to wipe out lvl94 monster in 3-4hits. With support from wind spirite and storm break I don’t even need to use other skills beside this few. Below I will label my training maps and mob.
Summary – Total 151 SP

LV 70 : 1 Albatross (1)
LV 71 : 3 Magnum Shot (3)
LV 72 : 3 Magnum Shot (6)
LV 73 : 3 Magnum Shot (9)
LV 74 : 3 Magnum Shot (12)
LV 75 : 3 Magnum Shot (15)
LV 76 : 3 Magnum Shot (18)
LV 77 : 2 Magnum Shot (20), 1 Wind Shot (2)
LV 78 : 3 Wind Shot (5)
LV 79 : 3 Wind Shot (8)
LV 80 : 3 Wind Shot (11)
LV 81 : 3 Wind Shot (14)
LV 82 : 3 Wind Shot (17)
LV 83 : 3 Wind Shot (20)
LV 84 : 3 Albatross (4)
LV 85 : 3 Albatross (7)
LV 86 : 3 Albatross (10)
LV 87 : to your desire
LV 88 : to your desire
LV 89 : to your desire
LV 90 : to your desire
LV 91 : to your desire
LV 92 : to your desire
LV 93 : to your desire
LV 94 : to your desire
LV 95 : to your desire
LV 96 : to your desire
LV 97 : to your desire
LV 98 : to your desire
LV 99 : to your desire
LV 100 : to your desire
LV 101 : to your desire
LV 102 : to your desire
LV 103 : to your desire
LV 104 : to your desire
LV 105 : to your desire
LV 106 : to your desire
LV 107 : to your desire
LV 108 : to your desire
LV 109 : to your desire
LV 110 : to your desire
LV 111 : to your desire
LV 112 : to your desire
LV 113 : to your desire
LV 114 : to your desire
LV 115 : to your desire
LV 116 : to your desire
LV 117 : to your desire
LV 118 : to your desire
LV 119 :to your desire
LV 120 : to your desire

Knight of Cygnus Wind Breaker 3rd Job Arrow Rain

Arrow Rain

[Master Level : 20] Fires a number of arrows into the sky, attacking upto 6 monsters at once on its way down. Only available when equipped with a bow.

LV 01 : MP – 18, Damage 65%
LV 02 : MP – 18, Damage 70%
LV 03 : MP – 18, Damage 75%
LV 04 : MP – 18, Damage 80%
LV 05 : MP – 18, Damage 85%
LV 06 : MP – 18, Damage 90%
LV 07 : MP – 18, Damage 95%
LV 08 : MP – 22, Damage 100%
LV 09 : MP – 22, Damage 105%
LV 10 : MP – 22, Damage 110%
LV 11 : MP – 26, Damage 115%
LV 12 : MP – 26, Damage 120%
LV 13 : MP – 26, Damage 125%
LV 14 : MP – 26, Damage 130%
LV 15 : MP – 26, Damage 135%
LV 16 : MP – 30, Damage 140%
LV 17 : MP – 30, Damage 145%
LV 18 : MP – 30, Damage 150%
LV 19 : MP – 30, Damage 155%
LV 20 : MP – 30, Damage 160%

Knight of Cygnus Wind Breaker 3rd Job Strafe

Strafe

[Master Level : 30] Fires 4 arrows at an enemy.
LV 01 : MP – 26, Damage 71%, attack 4 times
LV 02 : MP – 26, Damage 72%, attack 4 times
LV 03 : MP – 26, Damage 73%, attack 4 times
LV 04 : MP – 26, Damage 74%, attack 4 times
LV 05 : MP – 26, Damage 75%, attack 4 times
LV 06 : MP – 26, Damage 76%, attack 4 times
LV 07 : MP – 26, Damage 77%, attack 4 times
LV 08 : MP – 26, Damage 78%, attack 4 times
LV 09 : MP – 26, Damage 79%, attack 4 times
LV 10 : MP – 26, Damage 80%, attack 4 times
LV 11 : MP – 26, Damage 81%, attack 4 times
LV 12 : MP – 26, Damage 82%, attack 4 times
LV 13 : MP – 26, Damage 83%, attack 4 times
LV 14 : MP – 26, Damage 84%, attack 4 times
LV 15 : MP – 26, Damage 85%, attack 4 times
LV 16 : MP – 32, Damage 86%, attack 4 times
LV 17 : MP – 32, Damage 87%, attack 4 times
LV 18 : MP – 32, Damage 88%, attack 4 times
LV 19 : MP – 32, Damage 89%, attack 4 times
LV 20 : MP – 32, Damage 90%, attack 4 times
LV 21 : MP – 32, Damage 91%, attack 4 times
LV 22 : MP – 32, Damage 92%, attack 4 times
LV 23 : MP – 32, Damage 93%, attack 4 times
LV 24 : MP – 32, Damage 94%, attack 4 times
LV 25 : MP – 32, Damage 95%, attack 4 times
LV 26 : MP – 32, Damage 96%, attack 4 times
LV 27 : MP – 32, Damage 97%, attack 4 times
LV 28 : MP – 32, Damage 98%, attack 4 times
LV 29 : MP – 32, Damage 99%, attack 4 times
LV 30 : MP – 32, Damage 100%, attack 4 times

Knight of Cygnus Wind Breaker 3rd Job Hurricane

Storm Arrow

[Master Level : 20] Launches arrows at a tremendous speed, as chaotic as a nasty rainstorm. Press skill key and arrows will keep launched.

LV 01 : MP – 6 , Damage 52%
LV 02 : MP – 6 , Damage 54%
LV 03 : MP – 6 , Damage 56%
LV 04 : MP – 6 , Damage 58%
LV 05 : MP – 6 , Damage 60%
LV 06 : MP – 6 , Damage 62%
LV 07 : MP – 6 , Damage 64%
LV 08 : MP – 6 , Damage 66%
LV 09 : MP – 6 , Damage 68%
LV 10 : MP – 6 , Damage 70%
LV 11 : MP – 8 , Damage 72%
LV 12 : MP – 8 , Damage 74%
LV 13 : MP – 8 , Damage 76%
LV 14 : MP – 8 , Damage 78%
LV 15 : MP – 8 , Damage 80%
LV 16 : MP – 8 , Damage 82%
LV 17 : MP – 8 , Damage 84%
LV 18 : MP – 8 , Damage 86%
LV 19 : MP – 8 , Damage 88%
LV 20 : MP – 8 , Damage 90%

Knight of Cygnus Wind Breaker 3rd Job Bow Expert

Bow Expert

[Master Level : 20] Increases the bow mastery as well as weapon attack. Only applied with a bow in hand. : Bow mastery level 20

LV 01 : Bow Mastery 65%
LV 02 : Bow Mastery 65%, Weapon attack + 1 .
LV 03 : Bow Mastery 65%, Weapon attack + 1 .
LV 04 : Bow Mastery 65%, Weapon attack + 1 .
LV 05 : Bow Mastery 65%, Weapon attack + 2
LV 06 : Bow Mastery 70%, Weapon attack + 2 .
LV 07 : Bow Mastery 70%, Weapon attack + 2 .
LV 08 : Bow Mastery 70%, Weapon attack + 3 .
LV 09 : Bow Mastery 70%, Weapon attack + 3 .
LV 10 : Bow Mastery 70%, Weapon attack + 3 .
LV 11 : Bow Mastery 75%, Weapon attack + 4 .
LV 12 : Bow Mastery 75%, Weapon attack + 4 .
LV 13 : Bow Mastery 75%, Weapon attack + 4 .
LV 14 : Bow Mastery 75%, Weapon attack + 5 .
LV 15 : Bow Mastery 75%, Weapon attack + 5 .
LV 16 : Bow Mastery 80%, Weapon attack + 5 .
LV 17 : Bow Mastery 80%, Weapon attack + 6 .
LV 18 : Bow Mastery 80%, Weapon attack + 6 .
LV 19 : Bow Mastery 80%, Weapon attack + 6 .
LV 20 : Bow Mastery 80%, Weapon attack + 7 .

Knight of Cygnus Wind Breaker 3rd Job Puppet

Puppet

[Master Level : 20] Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.

LV 01 : MP – 23; For 5 sec., summons HP 500 puppet
LV 02 : MP – 23; For 5 sec., summons HP 600 puppet
LV 03 : MP – 23; For 10 sec., summons HP 700 puppet
LV 04 : MP – 23; For 10 sec., summons HP 800 puppet
LV 05 : MP – 23; For 10 sec., summons HP 900 puppet
LV 06 : MP – 26; For 20 sec., summons HP 1000 puppet
LV 07 : MP – 26; For 20 sec., summons HP 1200 puppet
LV 08 : MP – 26; For 20 sec., summons HP 1400 puppet
LV 09 : MP – 26; For 30 sec., summons HP 1600 puppet
LV 10 : MP – 26; For 30 sec., summons HP 1800 puppet
LV 11 : MP – 29; For 30 sec., summons HP 2000 puppet
LV 12 : MP – 29; For 40 sec., summons HP 2400 puppet
LV 13 : MP – 29; For 40 sec., summons HP 2800 puppet
LV 14 : MP – 29; For 40 sec., summons HP 3200 puppet
LV 15 : MP – 29; For 50 sec., summons HP 3600 puppet
LV 16 : MP – 32; For 50 sec., summons HP 4000 puppet
LV 17 : MP – 32; For 50 sec., summons HP 4500 puppet
LV 18 : MP – 32; For 60 sec., summons HP 5000 puppet
LV 19 : MP – 32; For 60 sec., summons HP 5500 puppet
LV 20 : MP – 32; For 60 sec., summons HP 6000 puppet

Knight of Cygnus Wind Breaker 3rd Job Albatross

Albatross

[Master Level : 10] Transform for 120 sec. into the super hero Albatross who were free to use arrows at his will. Speed and jump will be increased and Albatross exclusive skills are available.

LV 01 : -MP 25 , weapon & magic def. + 12 , Terms between skills : 270 sec.
LV 02 : -MP 30 , weapon & magic def. + 14 , Terms between skills : 260 sec.
LV 03 : -MP 35 , weapon & magic def. + 16 , Terms between skills : 250 sec.
LV 04 : -MP 40 , weapon & magic def. + 18 , Terms between skills : 240 sec.
LV 05 : -MP 45 , weapon & magic def. + 20 , Terms between skills : 230 sec.
LV 06 : -MP 50 , weapon & magic def. + 22 , Terms between skills : 220 sec.
LV 07 : -MP 55 , weapon & magic def. + 24 , Terms between skills : 210 sec.
LV 08 : -MP 60 , weapon & magic def. + 26 , Terms between skills : 200 sec.
LV 09 : -MP 65 , weapon & magic def. + 28 , Terms between skills : 190 sec.
LV 10 : -MP 70 , weapon & magic def. + 30 , Terms between skills : 180 sec.

Knight of Cygnus Wind Breaker 3rd Job Wind Piercing

Wind Piercing

[Master Level : 20] Cast one strong attack on multiple monsters. Available only when you’re at Albatross transformed status. Required skill : Albatross over level 1

LV 01 : MP 15 , damage 170%, attack 3 monsters.
LV 02 : MP 15 , damage 190%, attack 3 monsters.
LV 03 : MP 15 , damage 210%, attack 3 monsters.
LV 04 : MP 15 , damage 230%, attack 3 monsters.
LV 05 : MP 15 , damage 250%, attack 3 monsters.
LV 06 : MP 20 , damage 270%, attack 4 monsters.
LV 07 : MP 20 , damage 290%, attack 4 monsters.
LV 08 : MP 20 , damage 310%, attack 4 monsters.
LV 09 : MP 20 , damage 330%, attack 4 monsters.
LV 10 : MP 20 , damage 350%, attack 4 monsters.
LV 11 : MP 25 , damage 370%, attack 5 monsters.
LV 12 : MP 25 , damage 390%, attack 5 monsters.
LV 13 : MP 25 , damage 410%, attack 5 monsters.
LV 14 : MP 25 , damage 430%, attack 5 monsters.
LV 15 : MP 25 , damage 450%, attack 5 monsters.
LV 16 : MP 30 , damage 470%, attack 6 monsters.
LV 17 : MP 30 , damage 490%, attack 6 monsters.
LV 18 : MP 30 , damage 510%, attack 6 monsters.
LV 19 : MP 30 , damage 530%, attack 6 monsters.
LV 20 : MP 30 , damage 550%, attack 6 monsters.

Knight of Cygnus Wind Breaker 3rd Job Wind Shot

Wind Shot

[Master Level : 20]\nThrow 3 arrows to cast damage on monsters. Available only when you’re at Albatross transformed status.\nRequired skill : #cAlbatross over level 1#

LV 01 : MP -18 , damage 160%
LV 02 : MP -18 , damage 170%
LV 03 : MP -18 , damage 180%
LV 04 : MP -18 , damage 190%
LV 05 : MP -18 , damage 200%
LV 06 : MP -23 , damage 210%
LV 07 : MP -23 , damage 220%
LV 08 : MP -23 , damage 230%
LV 09 : MP -23 , damage 240%
LV 10 : MP -23 , damage 250%
LV 11 : MP -28 , damage 260%
LV 12 : MP -28 , damage 270%
LV 13 : MP -28 , damage 270%
LV 14 : MP -28 , damage 290%
LV 15 : MP -28 , damage 300%
LV 16 : MP -33 , damage 310%
LV 17 : MP -33 , damage 320%
LV 18 : MP -33 , damage 330%
LV 19 : MP -33 , damage 340%
LV 20 : MP -33 , damage 350%

Notes


Welcome to my guide on how to build a WindBreaker. This guide provides information on skills, skill build, training location summary and many others. I accept constructive suggestions and will post questions I find interesting or that is commonly ask. This guide is not for you to follow 100%, you could experiment things yourself too and post the suggestion here. I will not tolerate flames or anything, Im doing this to help and thats that. And do note that if your character got screwed because of this guide, you can tell me(not scold though) and I will fix the flaws as fast as I can. Looking forward to expanding this guide with useful information that people can actually use.

Categories: Order of Cygnus

Knights of Cygnus Flame Wizard Skill Build Description + Knight Commander of Fire Oz

31/10/2008 22 comments

Knight of Cygnus Flame Wizard

Introduction
“Please help… Join my knighthood. And help to protect the Maple World!”
“To save the world from the Black Mage, comes Empress Cygnus, Cygnus Knights!”

Flame Wizards possess powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Flame Wizard.

Flame Wizard Advantage and Disadvantage

Pros

– Has the same advantages of Adventurer Magician
– Has early advance skills such as having 4th job skill while in 3rd job.
– Most non-frequently used skills from Adventurer are not listed in Flame Wizard.
– Has AOE Skill (Fire Pillar) in 2nd Job to help level up faster.

Cons

– Has the same disadvantages of Adventurer Magician.
– Does not have Improving MP Recovery (1st Job Skill) to recover MP faster.
– Unable to equip common weapon except for wand/staff to cast spell.
(Note: They can’t use Yellow Umbrella, Pumpkin Lantern, etc to cast any spell)

Flame Wizard 1st, 2nd and 3rd Job Advancement


How to do 1st, 2nd and 3rd Job Advancement for Knight of Cygnus Flame Wizard?

1st Job (1st Rank)


Ok, first things first! Let’s get our job advancement! This is pretty simple :P. Once you reach level 10, go talk to Ninehearts on Ereve. After talking to him talk to any of the 5 Knights Commanders (in this case you should talk to ‘Oz’ to become a Blaze Wizard.) That’s it, and now onto the build!
Reasoning
Add 1 SP into Magic Claw first, so you can use your INT to deal more damage.
Max Improving MaxMP Increase to gain more MP for every level up.
Max Magic Claw. This will be your main offense skill till 2nd Rank Advancement.
Max Flame (Fire Spirit) to aid you in battle while you are killing other monsters.
Max Magic Guard to channel damage from HP into MP since Magician has low health.

Summary – Total 61 SP
Magic Claw (20/20) / Flame (20/20) / Magic Armor (1/10) / Magic Guard (10/10) / Improve Max MP Increase (10/10)

LV 10 – 10 : 1 Magic Claw (1/20)
LV 11 – 13 : 3 Improving Max MP Increase (9/10)
LV 14 – 14 : 1 Improving Max MP Increase (10/10), 2 Magic Claw (2/20)
LV 15 – 20 : 3 Magic Claw (20/20)
LV 21 – 26 : 3 Flame (18/20)
LV 27 – 27 : 2 Flame (20/20), 1 Magic Guard (1/10)
LV 28 – 30 : 3 Magic Guard (10/10)

FAQ: Frequently Asked Question
Q: Why max ImprovingMaxMP in the early levels?
Having lots of Mana Capacity is essential in your training and survivability. Flame Wizard has high level skill requires high amount of MP. On the other hand, Flame Wizard’s Magic Guard relies on high mana capacity to block incoming damage from powerful monsters and bosses. Every bit of mana serves to protect your life!

Q: Why max Magic Claw first before Flame (Summon)?
Magic Claw damage increases as you add more AP (Ability Points) into INT (Intellect). Flame (The Summon Fireball) damage does not increase as much as Magic Claw. Furthermore, you can specify which monster to hit with Magic Claw, but Flame is automatic attack. Although Flame can save MP instead of you attacking using Magic Claw, you will train very slow with Flame. Magic Claw is the primary offensive skill for all Flame Wizard at first job and this skill will help you through 2nd Job to obtain the next powerful skill that will replace Magic Claw.

Q: Why max Magic Guard at the last?
Most of the monsters that you will be training on are not strong. They are not able to kill you in 1-2 HKO (hit knockout). You will often be using health potions to recover your health. Furthermore, relying on Magic Guard to protect you is costly since 1 MP (worth 2 meso) is equivalent to 2 HP (worth 2 meso).

2nd Job (2nd Rank)


Now lets get our 2nd Job Advancement! It’s the same as any other 2nd Job Advancements. First, after you level up to 30 a light bulb will appear over you head. It will be Ninehearts; tak to him, and then go to Ereve. Once there talk to him, and then to your Knight Commander. After talking to her go all the way to the right (at the other end of Ereve.) At the last there should be 4 floors with arrows on the side. Go up to the second floor, and enter the room. In there kill the enemies and collect 30 ‘Proof of Tests.’ When your done go back and talk to your Knight Commander. There you go your done. Congratulations your done, and now on to the build.
Reasoning
Add 1 SP into Teleport for mobility.
Max Fire Pillar. A great mob skill to clear many monsters to gain fast EXP.
Add 11 SP into Spell Booster to gain Level-3 attacking speed. Reduce casting delay.
Max Teleport to speed up training, you can spam it for traveling and in training.
Max Meditation to enhance your raw magic damage.
Max Spell Booster to increase the duration.
Max Elemental Reset. This allows you to train on monsters with different elements.
Max Slow. Great for training and bossing. Gives you more time to escape and less bumping!
Fire Arrow isn’t maxed because 3rd Job Skill (Fire Strike) replaces Fire Arrow.

Summary – Total 121 SP
Fire Pillar (20/20) / Elemental Reset (20/20) / Spell Booster (20/20) / Teleport (20/20) / Fire Arrow (1/20) / Slow (20/20) / Meditation (20/20)

LV 30 – 30 : 1 Teleport (1/20)
LV 31 – 36 : 3 Fire Pillar (18/20)
LV 37 – 27 : 2 Fire Pillar (20/20), 1 Spell Booster (1/20)
LV 38 – 40 : 3 Spell Booster (10/20)
LV 41 – 46 : 3 Teleport (18/20)
LV 47 – 47 : 2 Teleport (20/20), 1 Meditation (1/20)
LV 48 – 53 : 3 Meditation (19/20)
LV 54 – 54 : 1 Meditation (20/20), 2 Spell Booster (13/20)
LV 55 – 56 : 3 Spell Booster (19/20)
LV 57 – 57 : 1 Spell Booster (20/20), 2 Elemental Reset (2/20)
LV 58 – 63 : 3 Elemental Reset (5/20)
LV 64 – 69 : 3 Slow (18/20)
LV 70 – 70 : 2 Slow (20/20), 1 Fire Arrow (1/20)

FAQ: Frequently Asked Question
Q: Why max Slow instead of Fire Arrow?
This is up to player’s preferences. Fire Arrow is good for bossing, but most of the time, you won’t be bossing at 2nd Job but in 3rd Job (where you have better soloing skill). Slow works on normal monster and boss monster. Plus, it slows them down to snail pace, thus buying some time for you to escape from harm. Furthermore, you will be using your 2nd Job Fire Pillar to defeat many monster at once to gain faster EXP (in training) instead of one-by-one with Fire Arrow (slower method of training).

3rd Job (3rd Rank)


After getting to level 70 (congratulations) the light bulb will, again, appear over your head. It will be Nineheart; it seems that a member of the Black Wing (the Magical Transformer) has transformed into a Knight Commander, and has stolen a certain treasure! First go over to Neinhearts and get a Search Warrant from him. It will cost 1 Dark Crystal, and expires in 24 hours. Now let’s get searching; look in all of the portals through out the Training Forest and you’ll find him. He will look like your Knight Commander and will only be saying “…” When you do find him, talk to him and he will fight you. Defeat him, and collect the treasure he drops. Go back to your Knight Commander and you’ll be done with the quest! You’ll get 1 Skill Points, and a 3rd Job Book.
Reasoning
There are 2 types of builds for 3rd Job

Summary – Total 151 SP
Flame Gear (30/30) / Fire Strike (30/30) / Element Amplification (20/20) / Ifrit (20/20) / Elemental Resistance (11/20) / Seal (20/20) / Meteo (20/20)

1st Build: Flame Gear
LV 70 – 70 : 1 Flame Gear (1/30)
LV 71 – 79 : 3 Flame Gear (28/30)
LV 80 – 80 : 2 Flame Gear (30/30), 1 Fire Strike (1/30)
LV 81 – 89 : 3 Fire Strike (28/30)
LV 90 – 90 : 2 Fire Strike (30/30), 1 Element Amplification (1/20)
LV 91 – 91 : 2 Element Amplification (3/20), 1 Elemental Resistance (1/20)
LV 92 – 97 : 3 Seal (18/20)
LV 98 – 98 : 2 Seal (20/20), 1 Element Amplification (4/20)
LV 99 – 103 : 3 Element Amplification (19/20)
LV 104 – 104 : 1 Element Amplification (20/20), Save 2 SP (2/2)
LV 105 – 109 : Save 3 SP (17/17)
LV 110 – 110 : 20 Meteo (20/20)
LV 111 – 116 : 3 Ifrit (18/20)
LV 117 – 117 : 2 Ifrit (20/20), 1 Elemental Resistance (2/20)
LV 118 – 120 : 3 Elemental Resistance (11/20)

2nd Build: Fire Strike
LV 70 – 70 : 1 Fire Strike (1/30)
LV 71 – 79 : 3 Fire Strike (28/30)
LV 80 – 80 : 2 Fire Strike (30/30), 1 Elemental Amplification (1/20)
LV 81 – 86 : 3 Elemental Amplification (19/20)
LV 87 – 87 : 1 Elemental Amplification (20/20), 2 Seal (2/20)
LV 88 – 93 : 3 Seal (20/20)
LV 94 – 96 : 3 Elemental Resistance (6/20)
LV 97 – 97 : 2 Elemental Resistance (11/20), 1 Ifrit (1/20)
LV 98 – 103 : 3 Ifrit (19/20)
LV 104 – 104 : 1 Ifrit (20/20), Save 2 SP (2/2)
LV 105 : Save 3 SP (5/5)
LV 106 : Save 3 SP (8/8)
LV 107 : Save 3 SP (11/11)
LV 108 : Save 3 SP (14/14)
LV 109 : Use all the SP needed for Meteo for 1hko / 2hko mobs. Planning much needed here.
Note: 1hko means 1 hit ko, casting your Meteo once is able to kill the monster.

Flame Wizard 1st Job Skill

Knight of Cygnus Flame Wizard 1st Job Improving Max MP Increase Improving Max MP Increase (Max: Lv10) – Passive (Self-Supportive)
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on Max MP.
LV 01 : If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
LV 05 : If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
LV 10 : If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
This skill is the most essential skill for all Magician, this includes Cygnus Flame Wizard! It allows you to passively increase your MP (Magic/Mana Point) Capacity. This enables you to spam your magic skills or allows you to survive the strongest incoming damage (with the aid of Magic Guard)

Knight of Cygnus Flame Wizard 1st Job Magic Guard Magic Guard (Max: Lv10) – Active (Self-Supportive)
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
LV 01 : MP -6; Replace 8% of HP damage as LV : MP for 150 sec.
LV 05 : MP -10; Replace 40% of HP damage as LV : MP for 350 sec.
LV 10 : MP -14; Replace 80% of HP damage as LV : MP for 600 sec.

This is the second most important skill for all Magician! Without this, you won’t be able to survive long while training in high level areas where monster damage can easily 1HitKO since Magician has the least health among all jobs. To counter this problem, Magic Guard allows Magician to channel most of the damage to their Mana Bank (MP Reservoir) since they have plenty of them (gained through Improving Max MP), thus they can withstand the most incoming damage (similarly to Warrior High Health). This makes them as strong as Warrior! However take note that every 1 MP consumed cost equivalent to 2 HP. (So use when it is necessary to save meso!)

Knight of Cygnus Flame Wizard 1st Job Magic Armor Magic Armour (Max: Lv10) – Active (Self-Supportive)
Required Skill : Lv3 Magic Guard.
Temporarily boosts the weapon def. of the armor by blowing magic into it.
LV 01 : MP -8, +4 Weapon Def for 40 secs
LV 05 : MP -12, +20 Weapon Def for 200 secs
LV 10 : MP -16, +40 Weapon Def for 400 secs

I wonder why Wizet added this Magic Armor instead of Improving MP Recovery (Adventurer Magician 1st Job Skill). MP Recovery would be far more useful compare to Magic Armor since it allows them to recover MP during battle and AFK (away from keyboard) mode. Anyways, Magic Armor is the least important skill and it should not be maxed. The SP (Skill Points) can be use in other more important skill than this. The reason being, the weapon defense does not provide much protection as it seem it would against high level monster attacks.

Knight of Cygnus Flame Wizard 1st Job Magic Claw Magic Claw (Max: Lv20) – Active (Offensive)
Use MP to attack an enemy twice
LV 01 : MP -10, basic attack 11, mastery 15%
LV 10 : MP -13, basic attack 23, mastery 35%
LV 20 : MP -20, basic attack 40, mastery 60%
This will be your primary offensive skill during 1st job and early 2nd job. It allows you to use your INT (Intellect) attribute to dish out heavy damage against enemies! This skill is very useful since it can be used against monsters who are on the other side of the platform where there is obstacle in between! This is the third most essential skill in 1st job to help level up quickly to proceed to 2nd job advancement.

Knight of Cygnus Flame Wizard 1st Job Flame Igris Flame (Max: Lv20) – Active (Summon)
Summon guardian fairy to attack monsters in a close distance.
LV 1 : MP -11 , for 110 sec. summon Flame with basic attack power 11 and mastery 15%
LV 10 : MP -15 , for 150 sec. summon Flame with basic attack power 15 and mastery 35%
LV 20 : MP -20 , for 200 sec. summon Flame with basic attack power 20 and mastery 60%
It’s pretty cool to have a summoning monster that hovers nearby you and do some of the attacking work! For those who want to get a feel of how 3rd and 4th job magician summoning is, then this is your chance! It works similarly to those Summoning Monsters. The best part is it does not require Magic Rock or Summoning Rock to activate this skill. It helps in lower level training, but annoying at high levels since it provokes monster that you do not want to fight against. However, you can disable this skill by right-clicking on the skill icon on the top right hand corner of your screen.

Flame Wizard 2nd Job Skill Description

Knight of Cygnus Flame Wizard 2nd Job Meditation

Meditation

[Master Level : 20] Active (Party-Supportive)
Meditate for a bit to temporarily boost up the magic attack of party members around the area.

LV 01 : MP -10; party’s magic attack +1 for 10 sec.
LV 10 : MP -10; party’s magic attack +10 for 100 sec.
LV 20 : MP -20; party’s magic attack +20 for 200 sec.

Knight of Cygnus Flame Wizard 2nd Job Slow

Slow

[Master Level : 20] Active (Supportive) Required Skill : LV 5 Teleport
Temporarily slows down the enemies around you. Can’t use it on them twice at once, and affects only 6 enemies per say.

LV 01 : MP -8; enemy’s moving speed -2 for 2 sec.
LV 10 : MP -8; enemy’s moving speed -20 for 20 sec.
LV 20 : MP -16; enemy’s moving speed -40 for 40 sec.

Knight of Cygnus Flame Wizard 2nd Job Fire Arrow

Fire Arrow

[Master Level : 20] Active (Offensive)
Create a fire arrow with the power of magic, and fire at an enemy. Effective especially on ice-based enemies.

LV 1 : MP -14; Basic attack 53, mastery 15%
LV 10 : MP -14; Basic attack 80, mastery 35%
LV 20 : MP -28; Basic attack 110, mastery 60%

Knight of Cygnus Flame Wizard 2nd Job Teleport

Teleport

[Master Level : 20] Active (Self-Supportive)
Use the arrow keys to teleport to other places in the same map on a set distance.

LV 01 : MP -60; teleport, with 130 in distance.
LV 10 : MP -33; teleport, with 130 in distance.
LV 20 : MP -13; teleport, with 150 in distance.

Knight of Cygnus Flame Wizard 2nd Job Spell Booster

Spell Booster

[Master Level : 20] Active (Self-Supportive)
Uses up a significant amount of HP and MP to increase the attacking speed for spells.

Level 01 : Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
Level 10 : Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
Level 20 : Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.

Knight of Cygnus Flame Wizard 2nd Job Elemental Reset

Elemental Reset

[Master Level : 20] Active (Supportive)
Make all elemental attack to non elemental attack for certain period of time.

LV 01 : MP -12 , for 110sec. decrease attack element to 5%
LV 10 : MP -30 , for 200sec. decrease attack element to 50%
LV 20 : MP -50 , for 300sec. decrease attack element to 100%

Knight of Cygnus Flame Wizard 2nd Job Fire Pillar

Fire Pillar

[Master Level : 20] Active (Offensive)
Cast fire damage to monsters around you, up to 6 monsters.

LV 01 : MP -10, 42 Basic Attack, 15% Mastery
LV 10 : MP -20, 60 Basic Attack, 35% Mastery
LV 20 : MP -40, 80 Basic Attack, 60% Mastery

Flame Wizard 3rd Job Skill Description

Knight of Cygnus Flame Wizard 3rd Job Elemental Resistance

Elemental Resistance

[Master Level : 20] Passive (Self-Supportive)
Gains a higher tolerance for all element-based spell attacks from the enemy.

LV 01 : 12% increase in tolerance against element-based spell attacks.
LV 10 : 30% increase in tolerance against element-based spell attacks.
LV 20 : 40% increase in tolerance against element-based spell attacks.

Knight of Cygnus Flame Wizard 3rd Job Elemental Amplification

Element Amplification

[Master Level : 20] Passive (Self-Supportive)
Use more MP, but Increase Magic Attack

LV 01 : Use 105% MP, Magic Attack 102%
LV 10 : Use 150% MP, Magic Attack 120%
LV 20 : Use 200% MP, Magic Attack 130%

Knight of Cygnus Flame Wizard 3rd Job Seal

Seal

[Master Level : 20] Active (Supportive) Required Skill : LV 3 Element Amplification
Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can’t use attacking skills, but the skill does not work on boss monsters.

LV 01 : Use 12 MP, 38% chance of sealing up for 10 sec.
LV 10 : Use 18 MP, 65% chance of sealing up for 15 sec.
LV 20 : Use 30 MP, 95% chance of sealing up for 20 sec.

Knight of Cygnus Flame Wizard 3rd Job Meteo

Meteo

[Master Level : 20] Active (Offensive)
Requirement: Obtained after completing a quest which is activated at Level 110 Flame Wizard

Summons the meteors from space to this land, showering up to 15 monsters at one time with meteors.

LV 01 : MP -2100, 310 Basic Attack, 15% Mastery
LV 10 : MP -2500, 400 Basic Attack, 35% Mastery
LV 20 : MP -3000, 500 Basic Attack, 60% Mastery

Knight of Cygnus Flame Wizard 3rd Job Ifrit

Ifrit

[Master Level : 20] Active (Summon)
Requirement: Obtained after completing a quest which is activated at Level 100 Flame Wizard

Temporarily summons Ifrit, who is fire-based. Attacks up to 3 monsters.

LV 01 : -MP 13 , basic attack power 183, mastery 15%, last for 25 sec.
LV 10 : -MP 40 , basic attack power 210, mastery 35%, last for 70 sec.
LV 20 : -MP 70 , basic attack power 250, mastery 60%, last for 120 sec.

Knight of Cygnus Flame Wizard 3rd Job Flame Gear

Flame Gear

[Master Level : 30] Active (Supportive)
Create wall of fire around you for certain period of time. Monsters within the fire wall will keep receiving damage.

LV 01 : MP -21, 22 Basic Attack, 4 sec/ 51% Probability, 15% Mastery
LV 10 : MP -30, 40 Basic Attack, 16 sec/ 60% Probability, 30% Mastery
LV 20 : MP -40, 60 Basic Attack, 28 sec/ 70% Probability, 45% Mastery
LV 30 : MP -50, 80 Basic Attack, 40 sec/ 80% Probability, 60% Mastery

Knight of Cygnus Flame Wizard 3rd Job Fire Strike

Fire Strike

[Master Level : 30]
Throw huge fireball to attack up to 6 monsters.

LV 01 : MP -14, Basic Attack 73, 15% Mastery
LV 10 : MP -14, Basic Attack 97, 30% Mastery
LV 20 : MP -20, Basic Attack 120, 45% Mastery
LV 30 : MP -26, Basic Attack 140, 60% Mastery

Flame Wizard Training Grounds

[Official Promotional Video] Knights of Cygnus – Flame / Blaze Wizard

Categories: Order of Cygnus

Knights of Cygnus – Mihile Warrior of Light (Soul Master)

30/10/2008 37 comments

Title: Knights of Cygnus – Mihile Warrior of Light (Soul Master)
Credits: www1.nakuz.com and spadow.wordpress.com | [Cygnus Main Page]

‘Soul Master’, based on the existing champion as the champion and boasts a powerful offense and strength, not a warrior, but they only use the test geommaneul soul with the spirit of light to put the sword to be used.

Soul Master (光之戰士/靈魂戰士)

1st Job:
– Improving Max HP Increase
– Iron Body
– Power Strike
– Slash Blast
– Soul
2nd Job:
– Sword Mastery
– Sword Booster
– Final Attack
– Rage
– Soul Blade
– Soul Runner
3rd Job:
– Advance Combo
– Brandish
– Coma
– Combo Attack
– Improving MP Recovery
– Panic
– Soul Blow
– Soul Charge

Soul Master ScreenShot In-Game


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Categories: Order of Cygnus