Home > Order of Cygnus > Knights of Cygnus Flame Wizard Skill Build Description + Knight Commander of Fire Oz

Knights of Cygnus Flame Wizard Skill Build Description + Knight Commander of Fire Oz



Knight of Cygnus Flame Wizard

Introduction
“Please help… Join my knighthood. And help to protect the Maple World!”
“To save the world from the Black Mage, comes Empress Cygnus, Cygnus Knights!”

Flame Wizards possess powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Flame Wizard.


Flame Wizard Advantage and Disadvantage

Pros

– Has the same advantages of Adventurer Magician
– Has early advance skills such as having 4th job skill while in 3rd job.
– Most non-frequently used skills from Adventurer are not listed in Flame Wizard.
– Has AOE Skill (Fire Pillar) in 2nd Job to help level up faster.

Cons

– Has the same disadvantages of Adventurer Magician.
– Does not have Improving MP Recovery (1st Job Skill) to recover MP faster.
– Unable to equip common weapon except for wand/staff to cast spell.
(Note: They can’t use Yellow Umbrella, Pumpkin Lantern, etc to cast any spell)


Flame Wizard 1st, 2nd and 3rd Job Advancement


How to do 1st, 2nd and 3rd Job Advancement for Knight of Cygnus Flame Wizard?


1st Job (1st Rank)


Ok, first things first! Let’s get our job advancement! This is pretty simple :P. Once you reach level 10, go talk to Ninehearts on Ereve. After talking to him talk to any of the 5 Knights Commanders (in this case you should talk to ‘Oz’ to become a Blaze Wizard.) That’s it, and now onto the build!
Reasoning
Add 1 SP into Magic Claw first, so you can use your INT to deal more damage.
Max Improving MaxMP Increase to gain more MP for every level up.
Max Magic Claw. This will be your main offense skill till 2nd Rank Advancement.
Max Flame (Fire Spirit) to aid you in battle while you are killing other monsters.
Max Magic Guard to channel damage from HP into MP since Magician has low health.

Summary – Total 61 SP
Magic Claw (20/20) / Flame (20/20) / Magic Armor (1/10) / Magic Guard (10/10) / Improve Max MP Increase (10/10)

LV 10 – 10 : 1 Magic Claw (1/20)
LV 11 – 13 : 3 Improving Max MP Increase (9/10)
LV 14 – 14 : 1 Improving Max MP Increase (10/10), 2 Magic Claw (2/20)
LV 15 – 20 : 3 Magic Claw (20/20)
LV 21 – 26 : 3 Flame (18/20)
LV 27 – 27 : 2 Flame (20/20), 1 Magic Guard (1/10)
LV 28 – 30 : 3 Magic Guard (10/10)

FAQ: Frequently Asked Question
Q: Why max ImprovingMaxMP in the early levels?
Having lots of Mana Capacity is essential in your training and survivability. Flame Wizard has high level skill requires high amount of MP. On the other hand, Flame Wizard’s Magic Guard relies on high mana capacity to block incoming damage from powerful monsters and bosses. Every bit of mana serves to protect your life!

Q: Why max Magic Claw first before Flame (Summon)?
Magic Claw damage increases as you add more AP (Ability Points) into INT (Intellect). Flame (The Summon Fireball) damage does not increase as much as Magic Claw. Furthermore, you can specify which monster to hit with Magic Claw, but Flame is automatic attack. Although Flame can save MP instead of you attacking using Magic Claw, you will train very slow with Flame. Magic Claw is the primary offensive skill for all Flame Wizard at first job and this skill will help you through 2nd Job to obtain the next powerful skill that will replace Magic Claw.

Q: Why max Magic Guard at the last?
Most of the monsters that you will be training on are not strong. They are not able to kill you in 1-2 HKO (hit knockout). You will often be using health potions to recover your health. Furthermore, relying on Magic Guard to protect you is costly since 1 MP (worth 2 meso) is equivalent to 2 HP (worth 2 meso).


2nd Job (2nd Rank)


Now lets get our 2nd Job Advancement! It’s the same as any other 2nd Job Advancements. First, after you level up to 30 a light bulb will appear over you head. It will be Ninehearts; tak to him, and then go to Ereve. Once there talk to him, and then to your Knight Commander. After talking to her go all the way to the right (at the other end of Ereve.) At the last there should be 4 floors with arrows on the side. Go up to the second floor, and enter the room. In there kill the enemies and collect 30 ‘Proof of Tests.’ When your done go back and talk to your Knight Commander. There you go your done. Congratulations your done, and now on to the build.
Reasoning
Add 1 SP into Teleport for mobility.
Max Fire Pillar. A great mob skill to clear many monsters to gain fast EXP.
Add 11 SP into Spell Booster to gain Level-3 attacking speed. Reduce casting delay.
Max Teleport to speed up training, you can spam it for traveling and in training.
Max Meditation to enhance your raw magic damage.
Max Spell Booster to increase the duration.
Max Elemental Reset. This allows you to train on monsters with different elements.
Max Slow. Great for training and bossing. Gives you more time to escape and less bumping!
Fire Arrow isn’t maxed because 3rd Job Skill (Fire Strike) replaces Fire Arrow.

Summary – Total 121 SP
Fire Pillar (20/20) / Elemental Reset (20/20) / Spell Booster (20/20) / Teleport (20/20) / Fire Arrow (1/20) / Slow (20/20) / Meditation (20/20)

LV 30 – 30 : 1 Teleport (1/20)
LV 31 – 36 : 3 Fire Pillar (18/20)
LV 37 – 27 : 2 Fire Pillar (20/20), 1 Spell Booster (1/20)
LV 38 – 40 : 3 Spell Booster (10/20)
LV 41 – 46 : 3 Teleport (18/20)
LV 47 – 47 : 2 Teleport (20/20), 1 Meditation (1/20)
LV 48 – 53 : 3 Meditation (19/20)
LV 54 – 54 : 1 Meditation (20/20), 2 Spell Booster (13/20)
LV 55 – 56 : 3 Spell Booster (19/20)
LV 57 – 57 : 1 Spell Booster (20/20), 2 Elemental Reset (2/20)
LV 58 – 63 : 3 Elemental Reset (5/20)
LV 64 – 69 : 3 Slow (18/20)
LV 70 – 70 : 2 Slow (20/20), 1 Fire Arrow (1/20)

FAQ: Frequently Asked Question
Q: Why max Slow instead of Fire Arrow?
This is up to player’s preferences. Fire Arrow is good for bossing, but most of the time, you won’t be bossing at 2nd Job but in 3rd Job (where you have better soloing skill). Slow works on normal monster and boss monster. Plus, it slows them down to snail pace, thus buying some time for you to escape from harm. Furthermore, you will be using your 2nd Job Fire Pillar to defeat many monster at once to gain faster EXP (in training) instead of one-by-one with Fire Arrow (slower method of training).


3rd Job (3rd Rank)


After getting to level 70 (congratulations) the light bulb will, again, appear over your head. It will be Nineheart; it seems that a member of the Black Wing (the Magical Transformer) has transformed into a Knight Commander, and has stolen a certain treasure! First go over to Neinhearts and get a Search Warrant from him. It will cost 1 Dark Crystal, and expires in 24 hours. Now let’s get searching; look in all of the portals through out the Training Forest and you’ll find him. He will look like your Knight Commander and will only be saying “…” When you do find him, talk to him and he will fight you. Defeat him, and collect the treasure he drops. Go back to your Knight Commander and you’ll be done with the quest! You’ll get 1 Skill Points, and a 3rd Job Book.
Reasoning
There are 2 types of builds for 3rd Job

Summary – Total 151 SP
Flame Gear (30/30) / Fire Strike (30/30) / Element Amplification (20/20) / Ifrit (20/20) / Elemental Resistance (11/20) / Seal (20/20) / Meteo (20/20)

1st Build: Flame Gear
LV 70 – 70 : 1 Flame Gear (1/30)
LV 71 – 79 : 3 Flame Gear (28/30)
LV 80 – 80 : 2 Flame Gear (30/30), 1 Fire Strike (1/30)
LV 81 – 89 : 3 Fire Strike (28/30)
LV 90 – 90 : 2 Fire Strike (30/30), 1 Element Amplification (1/20)
LV 91 – 91 : 2 Element Amplification (3/20), 1 Elemental Resistance (1/20)
LV 92 – 97 : 3 Seal (18/20)
LV 98 – 98 : 2 Seal (20/20), 1 Element Amplification (4/20)
LV 99 – 103 : 3 Element Amplification (19/20)
LV 104 – 104 : 1 Element Amplification (20/20), Save 2 SP (2/2)
LV 105 – 109 : Save 3 SP (17/17)
LV 110 – 110 : 20 Meteo (20/20)
LV 111 – 116 : 3 Ifrit (18/20)
LV 117 – 117 : 2 Ifrit (20/20), 1 Elemental Resistance (2/20)
LV 118 – 120 : 3 Elemental Resistance (11/20)

2nd Build: Fire Strike
LV 70 – 70 : 1 Fire Strike (1/30)
LV 71 – 79 : 3 Fire Strike (28/30)
LV 80 – 80 : 2 Fire Strike (30/30), 1 Elemental Amplification (1/20)
LV 81 – 86 : 3 Elemental Amplification (19/20)
LV 87 – 87 : 1 Elemental Amplification (20/20), 2 Seal (2/20)
LV 88 – 93 : 3 Seal (20/20)
LV 94 – 96 : 3 Elemental Resistance (6/20)
LV 97 – 97 : 2 Elemental Resistance (11/20), 1 Ifrit (1/20)
LV 98 – 103 : 3 Ifrit (19/20)
LV 104 – 104 : 1 Ifrit (20/20), Save 2 SP (2/2)
LV 105 : Save 3 SP (5/5)
LV 106 : Save 3 SP (8/8)
LV 107 : Save 3 SP (11/11)
LV 108 : Save 3 SP (14/14)
LV 109 : Use all the SP needed for Meteo for 1hko / 2hko mobs. Planning much needed here.
Note: 1hko means 1 hit ko, casting your Meteo once is able to kill the monster.


Flame Wizard 1st Job Skill

Knight of Cygnus Flame Wizard 1st Job Improving Max MP Increase Improving Max MP Increase (Max: Lv10) – Passive (Self-Supportive)
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on Max MP.
LV 01 : If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
LV 05 : If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
LV 10 : If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
This skill is the most essential skill for all Magician, this includes Cygnus Flame Wizard! It allows you to passively increase your MP (Magic/Mana Point) Capacity. This enables you to spam your magic skills or allows you to survive the strongest incoming damage (with the aid of Magic Guard)

Knight of Cygnus Flame Wizard 1st Job Magic Guard Magic Guard (Max: Lv10) – Active (Self-Supportive)
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
LV 01 : MP -6; Replace 8% of HP damage as LV : MP for 150 sec.
LV 05 : MP -10; Replace 40% of HP damage as LV : MP for 350 sec.
LV 10 : MP -14; Replace 80% of HP damage as LV : MP for 600 sec.

This is the second most important skill for all Magician! Without this, you won’t be able to survive long while training in high level areas where monster damage can easily 1HitKO since Magician has the least health among all jobs. To counter this problem, Magic Guard allows Magician to channel most of the damage to their Mana Bank (MP Reservoir) since they have plenty of them (gained through Improving Max MP), thus they can withstand the most incoming damage (similarly to Warrior High Health). This makes them as strong as Warrior! However take note that every 1 MP consumed cost equivalent to 2 HP. (So use when it is necessary to save meso!)

Knight of Cygnus Flame Wizard 1st Job Magic Armor Magic Armour (Max: Lv10) – Active (Self-Supportive)
Required Skill : Lv3 Magic Guard.
Temporarily boosts the weapon def. of the armor by blowing magic into it.
LV 01 : MP -8, +4 Weapon Def for 40 secs
LV 05 : MP -12, +20 Weapon Def for 200 secs
LV 10 : MP -16, +40 Weapon Def for 400 secs

I wonder why Wizet added this Magic Armor instead of Improving MP Recovery (Adventurer Magician 1st Job Skill). MP Recovery would be far more useful compare to Magic Armor since it allows them to recover MP during battle and AFK (away from keyboard) mode. Anyways, Magic Armor is the least important skill and it should not be maxed. The SP (Skill Points) can be use in other more important skill than this. The reason being, the weapon defense does not provide much protection as it seem it would against high level monster attacks.

Knight of Cygnus Flame Wizard 1st Job Magic Claw Magic Claw (Max: Lv20) – Active (Offensive)
Use MP to attack an enemy twice
LV 01 : MP -10, basic attack 11, mastery 15%
LV 10 : MP -13, basic attack 23, mastery 35%
LV 20 : MP -20, basic attack 40, mastery 60%
This will be your primary offensive skill during 1st job and early 2nd job. It allows you to use your INT (Intellect) attribute to dish out heavy damage against enemies! This skill is very useful since it can be used against monsters who are on the other side of the platform where there is obstacle in between! This is the third most essential skill in 1st job to help level up quickly to proceed to 2nd job advancement.

Knight of Cygnus Flame Wizard 1st Job Flame Igris Flame (Max: Lv20) – Active (Summon)
Summon guardian fairy to attack monsters in a close distance.
LV 1 : MP -11 , for 110 sec. summon Flame with basic attack power 11 and mastery 15%
LV 10 : MP -15 , for 150 sec. summon Flame with basic attack power 15 and mastery 35%
LV 20 : MP -20 , for 200 sec. summon Flame with basic attack power 20 and mastery 60%
It’s pretty cool to have a summoning monster that hovers nearby you and do some of the attacking work! For those who want to get a feel of how 3rd and 4th job magician summoning is, then this is your chance! It works similarly to those Summoning Monsters. The best part is it does not require Magic Rock or Summoning Rock to activate this skill. It helps in lower level training, but annoying at high levels since it provokes monster that you do not want to fight against. However, you can disable this skill by right-clicking on the skill icon on the top right hand corner of your screen.


Flame Wizard 2nd Job Skill Description

Knight of Cygnus Flame Wizard 2nd Job Meditation

Meditation

[Master Level : 20] Active (Party-Supportive)
Meditate for a bit to temporarily boost up the magic attack of party members around the area.

LV 01 : MP -10; party’s magic attack +1 for 10 sec.
LV 10 : MP -10; party’s magic attack +10 for 100 sec.
LV 20 : MP -20; party’s magic attack +20 for 200 sec.

Knight of Cygnus Flame Wizard 2nd Job Slow

Slow

[Master Level : 20] Active (Supportive) Required Skill : LV 5 Teleport
Temporarily slows down the enemies around you. Can’t use it on them twice at once, and affects only 6 enemies per say.

LV 01 : MP -8; enemy’s moving speed -2 for 2 sec.
LV 10 : MP -8; enemy’s moving speed -20 for 20 sec.
LV 20 : MP -16; enemy’s moving speed -40 for 40 sec.

Knight of Cygnus Flame Wizard 2nd Job Fire Arrow

Fire Arrow

[Master Level : 20] Active (Offensive)
Create a fire arrow with the power of magic, and fire at an enemy. Effective especially on ice-based enemies.

LV 1 : MP -14; Basic attack 53, mastery 15%
LV 10 : MP -14; Basic attack 80, mastery 35%
LV 20 : MP -28; Basic attack 110, mastery 60%

Knight of Cygnus Flame Wizard 2nd Job Teleport

Teleport

[Master Level : 20] Active (Self-Supportive)
Use the arrow keys to teleport to other places in the same map on a set distance.

LV 01 : MP -60; teleport, with 130 in distance.
LV 10 : MP -33; teleport, with 130 in distance.
LV 20 : MP -13; teleport, with 150 in distance.

Knight of Cygnus Flame Wizard 2nd Job Spell Booster

Spell Booster

[Master Level : 20] Active (Self-Supportive)
Uses up a significant amount of HP and MP to increase the attacking speed for spells.

Level 01 : Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
Level 10 : Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
Level 20 : Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.

Knight of Cygnus Flame Wizard 2nd Job Elemental Reset

Elemental Reset

[Master Level : 20] Active (Supportive)
Make all elemental attack to non elemental attack for certain period of time.

LV 01 : MP -12 , for 110sec. decrease attack element to 5%
LV 10 : MP -30 , for 200sec. decrease attack element to 50%
LV 20 : MP -50 , for 300sec. decrease attack element to 100%

Knight of Cygnus Flame Wizard 2nd Job Fire Pillar

Fire Pillar

[Master Level : 20] Active (Offensive)
Cast fire damage to monsters around you, up to 6 monsters.

LV 01 : MP -10, 42 Basic Attack, 15% Mastery
LV 10 : MP -20, 60 Basic Attack, 35% Mastery
LV 20 : MP -40, 80 Basic Attack, 60% Mastery


Flame Wizard 3rd Job Skill Description

Knight of Cygnus Flame Wizard 3rd Job Elemental Resistance

Elemental Resistance

[Master Level : 20] Passive (Self-Supportive)
Gains a higher tolerance for all element-based spell attacks from the enemy.

LV 01 : 12% increase in tolerance against element-based spell attacks.
LV 10 : 30% increase in tolerance against element-based spell attacks.
LV 20 : 40% increase in tolerance against element-based spell attacks.

Knight of Cygnus Flame Wizard 3rd Job Elemental Amplification

Element Amplification

[Master Level : 20] Passive (Self-Supportive)
Use more MP, but Increase Magic Attack

LV 01 : Use 105% MP, Magic Attack 102%
LV 10 : Use 150% MP, Magic Attack 120%
LV 20 : Use 200% MP, Magic Attack 130%

Knight of Cygnus Flame Wizard 3rd Job Seal

Seal

[Master Level : 20] Active (Supportive) Required Skill : LV 3 Element Amplification
Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can’t use attacking skills, but the skill does not work on boss monsters.

LV 01 : Use 12 MP, 38% chance of sealing up for 10 sec.
LV 10 : Use 18 MP, 65% chance of sealing up for 15 sec.
LV 20 : Use 30 MP, 95% chance of sealing up for 20 sec.

Knight of Cygnus Flame Wizard 3rd Job Meteo

Meteo

[Master Level : 20] Active (Offensive)
Requirement: Obtained after completing a quest which is activated at Level 110 Flame Wizard

Summons the meteors from space to this land, showering up to 15 monsters at one time with meteors.

LV 01 : MP -2100, 310 Basic Attack, 15% Mastery
LV 10 : MP -2500, 400 Basic Attack, 35% Mastery
LV 20 : MP -3000, 500 Basic Attack, 60% Mastery

Knight of Cygnus Flame Wizard 3rd Job Ifrit

Ifrit

[Master Level : 20] Active (Summon)
Requirement: Obtained after completing a quest which is activated at Level 100 Flame Wizard

Temporarily summons Ifrit, who is fire-based. Attacks up to 3 monsters.

LV 01 : -MP 13 , basic attack power 183, mastery 15%, last for 25 sec.
LV 10 : -MP 40 , basic attack power 210, mastery 35%, last for 70 sec.
LV 20 : -MP 70 , basic attack power 250, mastery 60%, last for 120 sec.

Knight of Cygnus Flame Wizard 3rd Job Flame Gear

Flame Gear

[Master Level : 30] Active (Supportive)
Create wall of fire around you for certain period of time. Monsters within the fire wall will keep receiving damage.

LV 01 : MP -21, 22 Basic Attack, 4 sec/ 51% Probability, 15% Mastery
LV 10 : MP -30, 40 Basic Attack, 16 sec/ 60% Probability, 30% Mastery
LV 20 : MP -40, 60 Basic Attack, 28 sec/ 70% Probability, 45% Mastery
LV 30 : MP -50, 80 Basic Attack, 40 sec/ 80% Probability, 60% Mastery

Knight of Cygnus Flame Wizard 3rd Job Fire Strike

Fire Strike

[Master Level : 30]
Throw huge fireball to attack up to 6 monsters.

LV 01 : MP -14, Basic Attack 73, 15% Mastery
LV 10 : MP -14, Basic Attack 97, 30% Mastery
LV 20 : MP -20, Basic Attack 120, 45% Mastery
LV 30 : MP -26, Basic Attack 140, 60% Mastery


Flame Wizard Training Grounds

[Official Promotional Video] Knights of Cygnus – Flame / Blaze Wizard

Categories: Order of Cygnus
  1. 13/04/2012 at 3:35 pm

    Sad to know that Blaze Wizard (used to called Flame Wizard) has lack of hp but more mp.I’m already around lvl 47 and my hp is like 700 and something,pretty depressing.

  2. Maplegod
    06/10/2010 at 6:11 pm

    If youre new you just have to train a mule to lvl 20+ .. thats the way it is ..

  3. Richard
    20/07/2010 at 9:55 am

    wat if your a new mapler and you have no account, how can you be a cygnus knight??

  4. maple noob
    08/05/2010 at 2:25 pm

    i train wrong but now im lvl 37 but damage ver low should reset sp or train only

  5. darius
    11/04/2010 at 3:24 pm

    It would be really helpfull if i new wat to put my points on (int,str,luck,etc..) i no i need it on int and luck but how much of each?

  6. leycouryet
    15/02/2010 at 11:23 pm

    is good my job
    id >> leycitoxD
    JOB >> blaze wizard
    maple >> global
    world >> windia
    lv >> 87
    paiz >> Peru

  7. Khar
    09/01/2010 at 4:39 pm

    well first off i would like to say that i wanted to go with this job BUT… the heal ability fails.. correct me if Im wrong, the heal skill only effects 6 monsters/party members NOT INCLUDING YOU? does that mean you cant heal yourself or you can heal 6 other and u?

    There is no “heal” ability fire pillar does not heal it only attcks idk were people got the idea from the name Fire piller but it does not heal im tried of ppl sayin that

  8. zzhhee
    18/12/2009 at 11:06 am

    in then 2nd job37-27?
    hahaha

  9. Jamie
    07/10/2009 at 8:37 pm

    u did 4 skills in stad of 3 look at spell booster

  10. pHlaming
    24/09/2009 at 5:25 pm

    Ifirt doesn’t need a rock at all.

  11. daniel
    25/07/2009 at 2:24 pm

    well first off i would like to say that i wanted to go with this job BUT… the heal ability fails.. correct me if Im wrong, the heal skill only effects 6 monsters/party members NOT INCLUDING YOU? does that mean you cant heal yourself or you can heal 6 other and u?

  12. Roujou
    16/07/2009 at 4:20 am

    I’m kinda glad Pillar doesn’t heal, since that would make FM WAYYY too broken

  13. 06/07/2009 at 11:50 pm

    on the partial resistance, its not partial resistance, its full resistance against everything (like the priests one)
    thats what i heard xP

  14. Bisurge
    04/07/2009 at 8:18 pm

    First off, I would like to say good job. I think this is the most complete skill table for the Knight of Cygnuses. However, that being said, it is not completely perfect. First of all, please mention that the Flame Wizard’s Magic Claw has a Fire Element on it. Second of all, Fire Heal is not only Flame Pillar, and only does damage. Third, there is no MP Eater; instead, there is Elemental Reset, which changes a % of your damage from the Fire Element to a neutral element (like normal Mage’s Bolt of Magic Claw). At level 1, it is 5% of the damage. At level 20, it is 100%. This is exceptionally useful for the Flame Wizard, because it does not have one neutral attack, and many monsters are strong against fire. Another thing worth mentioning is that, if I remember correctly, Ifrit requires a summoning rock.

  15. ingwe
    24/06/2009 at 11:31 am

    is it possible to start flame mage at 2nd job?
    or do u have to start and choose for sygnus at lv8

  16. Somebody
    11/06/2009 at 3:56 pm

    Uhh Sorry but Im a Flame Wizard who finished the 2nd job advancement and the Fire Filar or whatever skill only deals damage and does not heal anybody. I have already maxed that skill and see no difference to my hp. Haha just my two cents.Byebye.

  17. Umm...
    10/05/2009 at 1:37 pm

    What happened to my comment?

  18. Messenger from korea
    09/05/2009 at 2:07 am

    please delete/correct it

  19. Messenger from korea
    09/05/2009 at 2:05 am

    First of all, there is no ‘heal’ only fire pillar. second, no MP eater. third. threr is no fire demon and it’s Fire Strike. last. Fire curtain is now Flame Gear.

  1. 13/11/2008 at 1:45 pm
  2. 09/11/2008 at 2:23 am
  3. 03/11/2008 at 8:28 am

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