Home > Uncategorized > MapleStory White Knight Skills + Skill Build

MapleStory White Knight Skills + Skill Build


Title: MapleStory 3rd Job Warrior – White Knight Skills, Skill Build (Skill Allocation) with Explanation!
Useful Link: View all MapleStory 3rd job questions and answers here.

Requirement: Level 70
Go to El Nath – Chief Residence and speak to Tylus. After talking to Tylus, head back to Victoria Island and talk to “Dances with Balrog” which is located in Perion. Next, find the Door of Dimension located at Ant Tunnel Park and it’ll bring you to “The Path of the Glittering Crystal”. Walk until the end of the path and enter the portal to defeat the wiseman’s dark side to obtain the Black Charm. Return to “Dances with Balrog” and exchange the Black Charm for a Necklace of Strength. Return to El Nath after that and give the item to Tylus. Head on to the Holy Ground at the Snowfield (Sharp Cliff II). 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Again, head back to Tylus in El Nath and give him the Necklace of Wisdom.

How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

Pearl of Knowledge:
White Knight is pretty unique among other Warrior class since it has the ability to control different elements from magician such as Fire, Ice, and Lightning/Thunder, so that they could deal extra damage to monstesr which are weak to a specific element.

Below is the hierarchy order of Pirate advancement: [Warrior Main Page]
Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

White Knight Skill Build
Maxing a specific element determines your training spot!
70 – 70 : Ice Charge 1
71 – 80 : Fire Charge 3 [MAX]
81 – 89 : Ice Charge 3
90 – 90 : Ice Charge 2 [MAX], Lightning/Thunder Charge 1
91 – 99 : Lightning/Thunder Charge 3
100 – 100 : Lightning/Thunder Charge 2 [MAX], Charge Blow 1
101 – 109 : Charge Blow 3
110 – 110 : Charge Blow 2 [MAX], Improving MP Recovery 1
111 – 116 : Improving MP Recovery 3
117 – 117 : Improving MP Recovery 1 [MAX], Free 2 SP
118 – 120 : Free 3 SP
Summary – 151 SP [Free 11 SP]
Fire Charge 30 [MAX] / Ice Charge 30 [MAX] / Thunder Charge 30 [MAX] / Charge Blow 30 [MAX]
Improving MP Recovery 20 [MAX] / Magic Crush [0/20] / Shield Mastery [0/20]
Reason for this Build
Max either Fire Charge or Ice Charge depending on where you want to train. If you would like to train in Ossyria (ice monsters), max Fire Charge to deal extra damage on them. If you would like to train on fire monsters, max Ice Charge so you can freeze them like Ice/Lightning Mage. Note that Fire Charge deals more damage than Ice Charge. There are few monsters which are weak against Lightning/Thunder attacks, thats why Fire/Ice Charge element is preferred in the begginning. After maxing the core element skills, this would increase ability to train anywhere easily with 3 elements. Max Charge Blow for stunning monsters. There will be 11 Free Skill Points which you can distribute in either Magic Crush or 1st Job Skills. Shield Mastery is not recommended since many said that is not useful as it reduces little damage from monsters and it weakens your Power Guard ability.

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

improving-mp-recovery1Improving MP Recovery
Recovering even more MP every 10 sec.

.
Master Level: 20 | Type: Passive
Level 1: Recover additional +2 MP
Level 2: Recover additional +4 MP
Level 3: Recover additional +6 MP
Level 4: Recover additional +8 MP
Level 5: Recover additional +10 MP
Level 6: Recover additional +12 MP
Level 7: Recover additional +14 MP
Level 8: Recover additional +16 MP
Level 9: Recover additional +18 MP
Level 10: Recover additional +20 MP
Level 11: Recover additional +21 MP
Level 12: Recover additional +22 MP
Level 13: Recover additional +23 MP
Level 14: Recover additional +24 MP
Level 15: Recover additional +25 MP
Level 16: Recover additional +26 MP
Level 17: Recover additional +27 MP
Level 18: Recover additional +28 MP
Level 19: Recover additional +29 MP
Level 20: Recover additional +30 MP

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

shield-masteryShield Mastery
Shield Defense increases. However, it does not affect if the character does not equip the shield.

.
Master Level: 20 | Type: Passive
Level 1: Weapon defense +5%
Level 2: Weapon defense +10%
Level 3: Weapon defense +15%
Level 4: Weapon defense +20%
Level 5: Weapon defense +25%
Level 6: Weapon defense +30%
Level 7: Weapon defense +35%
Level 8: Weapon defense +40%
Level 9: Weapon defense +45%
Level 10: Weapon defense +50%
Level 11: Weapon defense +55%
Level 12: Weapon defense +60%
Level 13: Weapon defense +65%
Level 14: Weapon defense +70%
Level 15: Weapon defense +75%
Level 16: Weapon defense +80%
Level 17: Weapon defense +85%
Level 18: Weapon defense +90%
Level 19: Weapon defense +95%
Level 20: Weapon defense +100%

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

charged-blowCharged Blow
Make the enemy stun. You can use this skill only when your combo is charged up.

.
Master Level: 30 | Type: Active
Level 1: HP -15, MP -12; Weapon attack +162% and 32% probability to stun enemy
Level 2: HP -15, MP -12; Weapon attack +164% and 34% probability to stun enemy
Level 3: HP -15, MP -12; Weapon attack +166% and 36% probability to stun enemy
Level 4: HP -15, MP -12; Weapon attack +168% and 38% probability to stun enemy
Level 5: HP -15, MP -12; Weapon attack +170% and 40% probability to stun enemy
Level 6: HP -15, MP -12; Weapon attack +172% and 42% probability to stun enemy
Level 7: HP -15, MP -12; Weapon attack +174% and 44% probability to stun enemy
Level 8: HP -15, MP -12; Weapon attack +176% and 46% probability to stun enemy
Level 9: HP -15, MP -12; Weapon attack +178% and 48% probability to stun enemy
Level 10: HP -15, MP -12; Weapon attack +180% and 50% probability to stun enemy
Level 11: HP -20, MP -19; Weapon attack +183% and 52% probability to stun enemy
Level 12: HP -20, MP -19; Weapon attack +186% and 54% probability to stun enemy
Level 13: HP -20, MP -19; Weapon attack +189% and 56% probability to stun enemy
Level 14: HP -20, MP -19; Weapon attack +192% and 58% probability to stun enemy
Level 15: HP -20, MP -19; Weapon attack +195% and 60% probability to stun enemy
Level 16: HP -20, MP -19; Weapon attack +198% and 62% probability to stun enemy
Level 17: HP -20, MP -19; Weapon attack +201% and 64% probability to stun enemy
Level 18: HP -20, MP -19; Weapon attack +204% and 66% probability to stun enemy
Level 19: HP -20, MP -19; Weapon attack +207% and 68% probability to stun enemy
Level 20: HP -20, MP -19; Weapon attack +210% and 70% probability to stun enemy
Level 21: HP -25, MP -26; Weapon attack +214% and 72% probability to stun enemy
Level 22: HP -25, MP -26; Weapon attack +218% and 74% probability to stun enemy
Level 23: HP -25, MP -26; Weapon attack +222% and 76% probability to stun enemy
Level 24: HP -25, MP -26; Weapon attack +226% and 78% probability to stun enemy
Level 25: HP -25, MP -26; Weapon attack +230% and 80% probability to stun enemy
Level 26: HP -25, MP -26; Weapon attack +234% and 82% probability to stun enemy
Level 27: HP -25, MP -26; Weapon attack +238% and 84% probability to stun enemy
Level 28: HP -25, MP -26; Weapon attack +242% and 86% probability to stun enemy
Level 29: HP -25, MP -26; Weapon attack +246% and 88% probability to stun enemy
Level 30: HP -25, MP -26; Weapon attack +250% and 90% probability to stun enemy

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

fire-charge-swordflame-charge-blunt-weaponFire Charge [Sword] / Flame Charge [Blunt Weapon]
You can attack with fire power. The skill gets canceled if you use Charge Blow or if the time runs out.

.
Master Level: 30 | Type: Active
Level 1: MP -25; Adding flame attribute and weapon att. +102% for 12 seconds
Level 2: MP -25; Adding flame attribute and weapon att. +103% for 19 seconds
Level 3: MP -25; Adding flame attribute and weapon att. +104% for 26 seconds
Level 4: MP -25; Adding flame attribute and weapon att. +105% for 33 seconds
Level 5: MP -25; Adding flame attribute and weapon att. +106% for 40 seconds
Level 6: MP -25; Adding flame attribute and weapon att. +108% for 47 seconds
Level 7: MP -25; Adding flame attribute and weapon att. +108% for 54 seconds
Level 8: MP -25; Adding flame attribute and weapon att. +109% for 61 seconds
Level 9: MP -25; Adding flame attribute and weapon att. +109% for 68 seconds
Level 10: MP -25; Adding flame attribute and weapon att. +110% for 75 seconds
Level 11: MP -30; Adding flame attribute and weapon att. +110% for 82 seconds
Level 12: MP -30; Adding flame attribute and weapon att. +111% for 89 seconds
Level 13: MP -30; Adding flame attribute and weapon att. +111% for 96 seconds
Level 14: MP -30; Adding flame attribute and weapon att. +112% for 103 seconds
Level 15: MP -30; Adding flame attribute and weapon att. +112% for 110 seconds
Level 16: MP -30; Adding flame attribute and weapon att. +113% for 116 seconds
Level 17: MP -30; Adding flame attribute and weapon att. +113% for 122 seconds
Level 18: MP -30; Adding flame attribute and weapon att. +114% for 128 seconds
Level 19: MP -30; Adding flame attribute and weapon att. +114% for 134 seconds
Level 20: MP -30; Adding flame attribute and weapon att. +115% for 140 seconds
Level 21: MP -35; Adding flame attribute and weapon att. +115% for 146 seconds
Level 22: MP -35; Adding flame attribute and weapon att. +116% for 152 seconds
Level 23: MP -35; Adding flame attribute and weapon att. +116% for 158 seconds
Level 24: MP -35; Adding flame attribute and weapon att. +117% for 164 seconds
Level 25: MP -35; Adding flame attribute and weapon att. +117% for 170 seconds
Level 26: MP -35; Adding flame attribute and weapon att. +118% for 176 seconds
Level 27: MP -35; Adding flame attribute and weapon att. +118% for 182 seconds
Level 28: MP -35; Adding flame attribute and weapon att. +119% for 188 seconds
Level 29: MP -35; Adding flame attribute and weapon att. +119% for 194 seconds
Level 30: MP -35; Adding flame attribute and weapon att. +120% for 200 seconds

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

ice-charge-swordblizzard-charge-blunt-weaponIce Charge [Sword] / Blizzard Charge [Blunt Weapon]
You can attack with ice power. The skill get canceled if you use Charge Blow or if the time runs out.

.
Master Level: 30 | Type: Active
Level 1: MP -25; Adding ice attribute and weapon att. +95% for 12 seconds
Level 2: MP -25; Adding ice attribute and weapon att. +96% for 19 seconds
Level 3: MP -25; Adding ice attribute and weapon att. +96% for 26 seconds
Level 4: MP -25; Adding ice attribute and weapon att. +97% for 33 seconds
Level 5: MP -25; Adding ice attribute and weapon att. +97% for 40 seconds
Level 6: MP -25; Adding ice attribute and weapon att. +97% for 47 seconds
Level 7: MP -25; Adding ice attribute and weapon att. +98% for 54 seconds
Level 8: MP -25; Adding ice attribute and weapon att. +98% for 61 seconds
Level 9: MP -25; Adding ice attribute and weapon att. +98% for 68 seconds
Level 10: MP -25; Adding ice attribute and weapon att. +99% for 75 seconds
Level 11: MP -30; Adding ice attribute and weapon att. +99% for 82 seconds
Level 12: MP -30; Adding ice attribute and weapon att. +99% for 89 seconds
Level 13: MP -30; Adding ice attribute and weapon att. +100% for 96 seconds
Level 14: MP -30; Adding ice attribute and weapon att. +100% for 103 seconds
Level 15: MP -30; Adding ice attribute and weapon att. +100% for 110 seconds
Level 16: MP -30; Adding ice attribute and weapon att. +101% for 116 seconds
Level 17: MP -30; Adding ice attribute and weapon att. +101% for 122 seconds
Level 18: MP -30; Adding ice attribute and weapon att. +101% for 128 seconds
Level 19: MP -30; Adding ice attribute and weapon att. +102% for 134 seconds
Level 20: MP -30; Adding ice attribute and weapon att. +102% for 140 seconds
Level 21: MP -35; Adding ice attribute and weapon att. +102% for 146 seconds
Level 22: MP -35; Adding ice attribute and weapon att. +103% for 152 seconds
Level 23: MP -35; Adding ice attribute and weapon att. +103% for 158 seconds
Level 24: MP -35; Adding ice attribute and weapon att. +103% for 164 seconds
Level 25: MP -35; Adding ice attribute and weapon att. +103% for 170 seconds
Level 26: MP -35; Adding ice attribute and weapon att. +104% for 176 seconds
Level 27: MP -35; Adding ice attribute and weapon att. +104% for 182 seconds
Level 28: MP -35; Adding ice attribute and weapon att. +104% for 188 seconds
Level 29: MP -35; Adding ice attribute and weapon att. +104% for 194 seconds
Level 30: MP -35; Adding ice attribute and weapon att. +105% for 200 seconds

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

thunder-charge-swordlightning-charge-blunt-weaponThunder Charge [Sword] / Lightning Charge [Blunt Weapon]
You can attack with thunder power. The skill get canceled if you use Charge Blow or if the time runs out.

.
Master Level: 30 | Type: Active
Level 1: MP -25; Adding thunder attribute and weapon att. +102% for 12 seconds
Level 2: MP -25; Adding thunder attribute and weapon att. +104% for 19 seconds
Level 3: MP -25; Adding thunder attribute and weapon att. +106% for 26 seconds
Level 4: MP -25; Adding thunder attribute and weapon att. +107% for 33 seconds
Level 5: MP -25; Adding thunder attribute and weapon att. +108% for 40 seconds
Level 6: MP -25; Adding thunder attribute and weapon att. +109% for 47 seconds
Level 7: MP -25; Adding thunder attribute and weapon att. +110% for 54 seconds
Level 8: MP -25; Adding thunder attribute and weapon att. +111% for 61 seconds
Level 9: MP -25; Adding thunder attribute and weapon att. +112% for 68 seconds
Level 10: MP -25; Adding thunder attribute and weapon att. +113% for 75 seconds
Level 11: MP -30; Adding thunder attribute and weapon att. +114% for 82 seconds
Level 12: MP -30; Adding thunder attribute and weapon att. +115% for 89 seconds
Level 13: MP -30; Adding thunder attribute and weapon att. +116% for 96 seconds
Level 14: MP -30; Adding thunder attribute and weapon att. +117% for 103 seconds
Level 15: MP -30; Adding thunder attribute and weapon att. +117% for 110 seconds
Level 16: MP -30; Adding thunder attribute and weapon att. +118% for 116 seconds
Level 17: MP -30; Adding thunder attribute and weapon att. +118% for 122 seconds
Level 18: MP -30; Adding thunder attribute and weapon att. +119% for 128 seconds
Level 19: MP -30; Adding thunder attribute and weapon att. +119% for 134 seconds
Level 20: MP -30; Adding thunder attribute and weapon att. +120% for 140 seconds
Level 21: MP -35; Adding thunder attribute and weapon att. +120% for 146 seconds
Level 22: MP -35; Adding thunder attribute and weapon att. +121% for 152 seconds
Level 23: MP -35; Adding thunder attribute and weapon att. +121% for 158 seconds
Level 24: MP -35; Adding thunder attribute and weapon att. +122% for 164 seconds
Level 25: MP -35; Adding thunder attribute and weapon att. +122% for 170 seconds
Level 26: MP -35; Adding thunder attribute and weapon att. +123% for 176 seconds
Level 27: MP -35; Adding thunder attribute and weapon att. +123% for 182 seconds
Level 28: MP -35; Adding thunder attribute and weapon att. +124% for 188 seconds
Level 29: MP -35; Adding thunder attribute and weapon att. +124% for 194 seconds
Level 30: MP -35; Adding thunder attribute and weapon att. +125% for 200 seconds

– – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – –

magic-crashMagic Crash
Cancel out enemy’s magical defense up skill in a certain rate

.
Master Level: 20 | Type: Support | Pre-requisite: Charge Blow Lv. 3
Level 1: MP -35; 24% probability magic guard is nullified
Level 2: MP -33; 28% probability magic guard is nullified
Level 3: MP -31; 32% probability magic guard is nullified
Level 4: MP -29; 36% probability magic guard is nullified
Level 5: MP -27; 40% probability magic guard is nullified
Level 6: MP -25; 44% probability magic guard is nullified
Level 7: MP -23; 48% probability magic guard is nullified
Level 8: MP -21; 52% probability magic guard is nullified
Level 9: MP -19; 56% probability magic guard is nullified
Level 10: MP -17; 60% probability magic guard is nullified
Level 11: MP -16; 64% probability magic guard is nullified
Level 12: MP -15; 68% probability magic guard is nullified
Level 13: MP -14; 72% probability magic guard is nullified
Level 14: MP -13; 76% probability magic guard is nullified
Level 15: MP -12; 80% probability magic guard is nullified
Level 16: MP -11; 84% probability magic guard is nullified
Level 17: MP -10; 88% probability magic guard is nullified
Level 18: MP -9; 92% probability magic guard is nullified
Level 19: MP -8; 96% probability magic guard is nullified
Level 20: MP -7; 100% probability magic guard is nullified

.

Reference / Credits to…
A Killer Ewok’s Warrior Encyclopedia v2.00
[Guide] The WK/Paladin Class: Last updated on: 1/30/08 by MasonTheChef
Guide: Better Swordman > Page > WK > Paladin Guide by kirayamato26

Categories: Uncategorized
  1. Blake
    21/04/2010 at 2:35 pm

    Does it matter on lvl 70 whether you put 1 something else?

  2. Rec
    14/11/2009 at 8:35 pm

    Not a bad build, But i think its better to max Ice charge 1st…with birks and Red Wyverns you can level up 80 – 110 amazinly fast and the only skill you need is your ice charge :)

    Outdated? i know but posting for the other people who will read this.

  3. HeleMasta
    10/07/2009 at 8:29 pm

    I heard that M.ATK only affect Charge Blow, that it doesn’t affect the charges, once i hit 70, ill try it with some umbrella level 40 (not expensive) and a 1h sword level 40…

  4. kudou
    12/01/2009 at 5:29 pm

    no, there hasn’t been any proof that a.atk plays a role in a WK’s attack. There has been a lot of people who have tried this theory, so far i’m told it doesn’t affect the dmg range.

  5. Tyler
    21/12/2008 at 11:03 pm

    Do white knights use magic att scrolls?

  1. 19/09/2008 at 12:26 pm

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: