Home > Buccaneer > MapleStory Buccaneer/Marauder Skills + Skill Build

MapleStory Buccaneer/Marauder Skills + Skill Build


Title: MapleStory 3rd Job Pirate – Buccaneer Skills, Buccaneer Skill Build (Skill Allocation) with Explanation!

How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

Below is the hierarchy order of Pirate advancement: (Click to view skill build) | [Pirate Main Page]
Pirate -> Gunslinger -> Vaklyrie (Outlaw) -> Captain (Corsair)
Pirate -> Infighter (Brawler) -> Buccaneer (Marauder) -> Viper (Buccaneer)

Notice: Skill Name Modification (GMS)
Energy Buster – Energy Blast | Transform – Transformation

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Buccaneer/Marauder Skill Build
This build is proposed by Daemarius (MapleTip Forumer)
70 – 70 : Stun Mastery 1
71 – 76 : Stun Mastery 3
77 – 84 : Energy Charge 2, Energy Buster 1
85 – 86 : Energy Charge 1, Energy Buster 2
87 – 89 : Energy Charge 2, Energy Buster 1
90 – 91 : Energy Charge 1, Energy Buster 2
92 – 92 : Energy Buster 3
93 – 99 : Energy Charge 2, Energy Buster 1
100 – 100 : Energy Buster 2, Transform 1
101 – 109 : Transform 2, Shockwave 1
110 – 110 : Transform 1, Shockwave 2
111 – 116 : Shockwave 3
117 – 177 : Shockwave 1, Energy Drain 2
118 – 120 : Energy Drain 3
Summary
Energy Drain 11 / Energy Buster 30 (Max) / Energy Charge 40 (Max) / Stun Mastery 20 (Max) / Shockwave 30 (Max) / Transform 20 (Max)
Reason for this build
Both sets of skills are grouped together to give the best possible DPS. Problem is, you can only go transformed every four minutes (Skill lasts two minutes with an six minute cooldown). So for that time you must rely on your 2nd job skills. Some people might not like this and opt for the Energy Charge / Energy Buster combo first.

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Buccaneer/Marauder Skill Build
This build is proposed by Shikage (Sleepywood Forumer)
70 – 70 : Stun Mastery 1
71 – 71 : Stun Mastery 1, Transform 1, Shockwave 1
72 – 80 : Stun Mastery 2, Shockwave 1
81 – 91 : Energy Charge 2, Shockwave 1
092 – 100 : Energy Charge 2, Energy Buster 1
101 – 109 : Energy Buster 2, Shockwave 1
110 – 110 : Energy Buster 3
111 – 116 : Transform 3
117 – 117 : Transform 1, Energy Drain 2
118 – 120 : Energy Drain 3
Summary
Energy Drain 11 / Energy Buster 30 (Max) / Energy Charge 40 (Max) / Stun Mastery 20 (Max) / Shockwave 30 (Max) / Transform 20 (Max)
Reasons for this build:
Stun Mastery is maxed first because it allows all primary skills to have stun and critical effect!
Shockwave is added next to gain mob attack (much more powerful than Screw Punch)
While maxing Shockwave, Energy Charge is added as well to gain additional boost stats + protection
Energy Buster is maxed after Energy Charge to take advantage (use) the Energy you gained!
Energy Drain is maxed last so you could drain some HP from monster to save HP potions.
Offense skills are maxed first so you could level up faster and gain SP points to spend!

MapleStory Useful Links
MapleStory 4th Job Skill Book + Mastery Book Drop List (Skill Book Location)
MapleStory Introduction to Pirate Job (Gunslinger and Brawler/Infighter)
Pirate Gunslinger Bullet Guide + Bullet Drop List
MapleStory Pirate Equipments List Level 10-110
Ultimate Pirate Training Ground (GOTS – Guide to Training Spot)

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maplestory marauder stun mastery Stun Mastery (more info)
When attacking a stunned enemy, there is a chance of a critical attack activating. (Quote Shikage) Well, of course, you want to get Stun Mastery first. Stun Mastery is a MUST! When you execute your Back Elbow and Double Upper techniques, you stun monsters. While those monsters are stunned, you can attack once more and hit a critical. Note : the chance of hitting a critical for Buccaneers is 60%, which is higher than any other class.
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Master Level: 20 | Type: Passive
Level 01: Probability 22% / Damage 3%
Level 02: Probability 24% / Damage 6%
Level 03: Probability 26% / Damage 9%
Level 04: Probability 28% / Damage 12%
Level 05: Probability 30% / Damage 15%
Level 06: Probability 32% / Damage 18%
Level 07: Probability 34% / Damage 21%
Level 08: Probability 36% / Damage 24%
Level 09: Probability 38% / Damage 27%
Level 10: Probability 40% / Damage 30%
Level 11: Probability 42% / Damage 33%
Level 12: Probability 44% / Damage 36%
Level 13: Probability 46% / Damage 39%
Level 14: Probability 48% / Damage 42%
Level 15: Probability 50% / Damage 45%
Level 16: Probability 52% / Damage 48%
Level 17: Probability 54% / Damage 51%
Level 18: Probability 56% / Damage 54%
Level 19: Probability 58% / Damage 57%
Level 20: Probability 60% / Damage 60%

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maplestory marauder energy charge Energy Charge (more info)
Whenever you attack, a certain amount of energy is charged. When full, the Body Attack effect and Stance effect are automatically activated, and you can use energy-consuming skills. (Quote Shikage) Energy Charge has a master level of 40, so it may take a while to max this one out. This skill gives you a percent chance of not being knocked back, similar to a 4th job warrior’s Power Stance, +20 weapon attack, +200% Power Guard-type damage, and +20 accuracy and avoid ability.
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Master Level: 40 | Type: Passive
Level 01: Dur. 31 sec / Avoid +1 / ACC +1 / 75% Charge Rate / Dmg +5% / Atk +0 / Prob. 11%
Level 02: Dur. 31 sec / Avoid +1 / ACC +1 / 78% Charge Rate / Dmg +10% / Atk +0 / Prob. 12%
Level 03: Dur. 32 sec / Avoid +2 / ACC +2 / 81% Charge Rate / Dmg +15% / Atk +0 / Prob. 13%
Level 04: Dur. 32 sec / Avoid +2 / ACC +2 / 84% Charge Rate / Dmg +20% / Atk +11 / Prob. 14%
Level 05: Dur. 33 sec / Avoid +3 / ACC +3 / 87% Charge Rate / Dmg +25% / Atk +11 / Prob. 15%
Level 06: Dur. 33 sec / Avoid +3 / ACC +3 / 90% Charge Rate / Dmg +30% / Atk +11 / Prob. 16%
Level 07: Dur. 34 sec / Avoid +4 / ACC +4 / 93% Charge Rate / Dmg +35% / Atk +11 / Prob. 17%
Level 08: Dur. 34 sec / Avoid +4 / ACC +4 / 96% Charge Rate / Dmg +40% / Atk +12 / Prob. 18%
Level 09: Dur. 35 sec / Avoid +5 / ACC +5 / 99% Charge Rate / Dmg +45% / Atk +12 / Prob. 19%
Level 10: Dur. 35 sec / Avoid +5 / ACC +5 / 102% Charge Rate / Dmg +50% / Atk +12 / Prob. 20%
Level 11: Dur. 36 sec / Avoid +6 / ACC +6 / 105% Charge Rate / Dmg +55% / Atk +12 / Prob. 21%
Level 12: Dur. 36 sec / Avoid +6 / ACC +6 / 108% Charge Rate / Dmg +60% / Atk +13 / Prob. 22%
Level 13: Dur. 37 sec / Avoid +7 / ACC +7 / 111% Charge Rate / Dmg +65% / Atk +13 / Prob. 23%
Level 14: Dur. 37 sec / Avoid +7 / ACC +7 / 114% Charge Rate / Dmg +70% / Atk +13 / Prob. 24%
Level 15: Dur. 38 sec / Avoid +8 / ACC +8 / 117% Charge Rate / Dmg +75% / Atk +13 / Prob. 25%
Level 16: Dur. 38 sec / Avoid +8 / ACC +8 / 120% Charge Rate / Dmg +80% / Atk +14 / Prob. 26%
Level 17: Dur. 39 sec / Avoid +9 / ACC +9 / 123% Charge Rate / Dmg +85% / Atk +14 / Prob. 27%
Level 18: Dur. 39 sec / Avoid +9 / ACC +9 / 126% Charge Rate / Dmg +90% / Atk +14 / Prob. 28%
Level 19: Dur. 40 sec / Avoid +10 / ACC +10 / 129% Charge Rate / Dmg +95% / Atk +14 / Prob. 29%
Level 20: Dur. 40 sec / Avoid +10 / ACC +10 / 132% Charge Rate / Dmg +100% / Atk +15 / Prob. 30%
Level 21: Dur. 41 sec / Avoid +11 / ACC +11 / 135% Charge Rate / Dmg +105% / Atk +15 / Prob. 31%
Level 22: Dur. 41 sec / Avoid +11 / ACC +11 / 138% Charge Rate / Dmg +110% / Atk +15 / Prob. 32%
Level 23: Dur. 42 sec / Avoid +12 / ACC +12 / 141% Charge Rate / Dmg +115% / Atk +15 / Prob. 33%
Level 24: Dur. 42 sec / Avoid +12 / ACC +12 / 144% Charge Rate / Dmg +120% / Atk +16 / Prob. 34%
Level 25: Dur. 43 sec / Avoid +13 / ACC +13 / 147% Charge Rate / Dmg +125% / Atk +16 / Prob. 35%
Level 26: Dur. 43 sec / Avoid +13 / ACC +13 / 150% Charge Rate / Dmg +130% / Atk +16 / Prob. 36%
Level 27: Dur. 44 sec / Avoid +14 / ACC +14 / 153% Charge Rate / Dmg +135% / Atk +16 / Prob. 37%
Level 28: Dur. 44 sec / Avoid +14 / ACC +14 / 156% Charge Rate / Dmg +140% / Atk +17 / Prob. 38%
Level 29: Dur. 45 sec / Avoid +15 / ACC +15 / 159% Charge Rate / Dmg +145% / Atk +17 / Prob. 39%
Level 30: Dur. 45 sec / Avoid +15 / ACC +15 / 162% Charge Rate / Dmg +150% / Atk +17 / Prob. 40%
Level 31: Dur. 46 sec / Avoid +16 / ACC +16 / 165% Charge Rate / Dmg +155% / Atk +17 / Prob. 41%
Level 32: Dur. 46 sec / Avoid +16 / ACC +16 / 168% Charge Rate / Dmg +160% / Atk +18 / Prob. 42%
Level 33: Dur. 47 sec / Avoid +17 / ACC +17 / 171% Charge Rate / Dmg +165% / Atk +18 / Prob. 43%
Level 34: Dur. 47 sec / Avoid +17 / ACC +17 / 174% Charge Rate / Dmg +170% / Atk +18 / Prob. 44%
Level 35: Dur. 48 sec / Avoid +18 / ACC +18 / 177% Charge Rate / Dmg +175% / Atk +18 / Prob. 45%
Level 36: Dur. 48 sec / Avoid +18 / ACC +18 / 180% Charge Rate / Dmg +180% / Atk +19 / Prob. 46%
Level 37: Dur. 49 sec / Avoid +19 / ACC +19 / 183% Charge Rate / Dmg +185% / Atk +19 / Prob. 47%
Level 38: Dur. 49 sec / Avoid +19 / ACC +19 / 186% Charge Rate / Dmg +190% / Atk +19 / Prob. 48%
Level 39: Dur. 50 sec / Avoid +20 / ACC +20 / 189% Charge Rate / Dmg +195% / Atk +19 / Prob. 49%
Level 40: Dur. 50 sec / Avoid +20 / ACC +20 / 192% Charge Rate / Dmg +200% / Atk +20 / Prob. 50%

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maplestory marauder energy blast Energy Buster / Energy Blast (more info)
Attacks multiple nearby enemies by blowing up energy. It can only be used while the energy is completely charged. (Quote Shikage) Energy Buster, at max level, is stronger than Screw Punch and it is useful to 3rd and fourth jobs.
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Master Level: 30 | Type: Active | Pre-requisite: Energy Charge Level 1
Level 01: Damage 246% / 2 Enemies / 100% Range
Level 02: Damage 252% / 2 Enemies / 100% Range
Level 03: Damage 258% / 2 Enemies / 100% Range
Level 04: Damage 264% / 2 Enemies / 100% Range
Level 05: Damage 270% / 2 Enemies / 100% Range
Level 06: Damage 276% / 2 Enemies / 100% Range
Level 07: Damage 282% / 2 Enemies / 100% Range
Level 08: Damage 288% / 2 Enemies / 100% Range
Level 09: Damage 294% / 2 Enemies / 100% Range
Level 10: Damage 300% / 2 Enemies / 100% Range
Level 11: Damage 306% / 3 Enemies / 100% Range
Level 12: Damage 312% / 3 Enemies / 100% Range
Level 13: Damage 318% / 3 Enemies / 100% Range
Level 14: Damage 324% / 3 Enemies / 100% Range
Level 15: Damage 330% / 3 Enemies / 100% Range
Level 16: Damage 336% / 3 Enemies / 100% Range
Level 17: Damage 342% / 3 Enemies / 100% Range
Level 18: Damage 348% / 3 Enemies / 100% Range
Level 19: Damage 354% / 3 Enemies / 100% Range
Level 20: Damage 360% / 3 Enemies / 100% Range
Level 21: Damage 366% / 4 Enemies / 100% Range
Level 22: Damage 372% / 4 Enemies / 100% Range
Level 23: Damage 378% / 4 Enemies / 100% Range
Level 24: Damage 384% / 4 Enemies / 100% Range
Level 25: Damage 390% / 4 Enemies / 100% Range
Level 26: Damage 396% / 4 Enemies / 100% Range
Level 27: Damage 402% / 4 Enemies / 100% Range
Level 28: Damage 408% / 4 Enemies / 100% Range
Level 29: Damage 414% / 4 Enemies / 100% Range
Level 30: Damage 420% / 4 Enemies / 100% Range

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maplestory marauder energy drain Energy Drain (more info)
By using energy, changes a part of the enemy’s HP into your HP. It can only be used while the energy is completely charged.
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Master Level: 20 | Type: Active
Level 01: Damage 265% / 11% of damage converted to HP / 200% Range
Level 02: Damage 270% / 11% of damage converted to HP / 200% Range
Level 03: Damage 275% / 12% of damage converted to HP / 200% Range
Level 04: Damage 280% / 12% of damage converted to HP / 200% Range
Level 05: Damage 285% / 13% of damage converted to HP / 200% Range
Level 06: Damage 290% / 13% of damage converted to HP / 200% Range
Level 07: Damage 295% / 14% of damage converted to HP / 200% Range
Level 08: Damage 300% / 14% of damage converted to HP / 200% Range
Level 09: Damage 305% / 15% of damage converted to HP / 200% Range
Level 10: Damage 310% / 15% of damage converted to HP / 200% Range
Level 11: Damage 315% / 16% of damage converted to HP / 200% Range
Level 12: Damage 320% / 16% of damage converted to HP / 200% Range
Level 13: Damage 325% / 17% of damage converted to HP / 200% Range
Level 14: Damage 330% / 17% of damage converted to HP / 200% Range
Level 15: Damage 335% / 18% of damage converted to HP / 200% Range
Level 16: Damage 340% / 18% of damage converted to HP / 200% Range
Level 17: Damage 345% / 19% of damage converted to HP / 200% Range
Level 18: Damage 350% / 19% of damage converted to HP / 200% Range
Level 19: Damage 355% / 20% of damage converted to HP / 200% Range
Level 20: Damage 360% / 20% of damage converted to HP / 200% Range

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maplestory marauder transformation Transform / Transformation (more info)
Changes into the Transformed state for 120 seconds. Skill Limitations: Shockwave, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero’s Will, Wind Booster, Time Leap. (Note: Mdef. is magical defense / wdef. is physical defense / sec is seconds)
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Master Level: 20 | Type: Support
Level 01: MP – 22 / STR +1 / Wdef. +2 / Mdef. +2 / Speed +40 / Jump +20 / 550 sec cooldown
Level 02: MP – 24 / STR +2 / Wdef. +4 / Mdef. +4 / Speed +40 / Jump +20 / 540 sec cooldown
Level 03: MP – 26 / STR +3 / Wdef. +6 / Mdef. +6 / Speed +40 / Jump +20 / 530 sec cooldown
Level 04: MP – 28 / STR +4 / Wdef. +8 / Mdef. +8 / Speed +40 / Jump +20 / 520 sec cooldown
Level 05: MP – 30 / STR +5 / Wdef. +10 / Mdef. +10 / Speed +40 / Jump +20 / 510 sec cooldown
Level 06: MP – 32 / STR +6 / Wdef. +12 / Mdef. +12 / Speed +40 / Jump +20 / 500 sec cooldown
Level 07: MP – 34 / STR +7 / Wdef. +14 / Mdef. +14 / Speed +40 / Jump +20 / 490 sec cooldown
Level 08: MP – 36 / STR +8 / Wdef. +16 / Mdef. +16 / Speed +40 / Jump +20 / 480 sec cooldown
Level 09: MP – 38 / STR +9 / Wdef. +18 / Mdef. +18 / Speed +40 / Jump +20 / 470 sec cooldown
Level 10: MP – 40 / STR +10 / Wdef. +20 / Mdef. +20 / Speed +40 / Jump +20 / 460 sec cooldown
Level 11: MP – 42 / STR +11 / Wdef. +22 / Mdef. +22 / Speed +40 / Jump +20 / 450 sec cooldown
Level 12: MP – 44 / STR +12 / Wdef. +24 / Mdef. +24 / Speed +40 / Jump +20 / 440 sec cooldown
Level 13: MP – 46 / STR +13 / Wdef. +26 / Mdef. +26 / Speed +40 / Jump +20 / 430 sec cooldown
Level 14: MP – 48 / STR +14 / Wdef. +28 / Mdef. +28 / Speed +40 / Jump +20 / 420 sec cooldown
Level 15: MP – 50 / STR +15 / Wdef. +30 / Mdef. +30 / Speed +40 / Jump +20 / 410 sec cooldown
Level 16: MP – 52 / STR +16 / Wdef. +32 / Mdef. +32 / Speed +40 / Jump +20 / 400 sec cooldown
Level 17: MP – 54 / STR +17 / Wdef. +34 / Mdef. +34 / Speed +40 / Jump +20 / 390 sec cooldown
Level 18: MP – 56 / STR +18 / Wdef. +36 / Mdef. +36 / Speed +40 / Jump +20 / 380 sec cooldown
Level 19: MP – 58 / STR +19 / Wdef. +38 / Mdef. +38 / Speed +40 / Jump +20 / 370 sec cooldown
Level 20: MP – 60 / STR +20 / Wdef. +40 / Mdef. +40 / Speed +40 / Jump +20 / 360 sec cooldown

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maplestory marauder shockwave Shockwave (more info)
Damages multiple enemies by powerfully slamming the ground. Only usable while Transformed or Super Transformed. (Quote Shikage) Shock Wave is a very useful skill when it comes to mobs. It is very powerful (even more so than Screw Punch) and it’ll speed up your training a lot.
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Master Level: 30 | Type: Active | Pre-requisite: Transform Level 1
Level 01: MP – 18 / 265% Damage / 4 Enemies / 330% Range
Level 02: MP – 18 / 280% Damage / 4 Enemies / 330% Range
Level 03: MP – 18 / 295% Damage / 4 Enemies / 330% Range
Level 04: MP – 18 / 310% Damage / 4 Enemies / 330% Range
Level 05: MP – 18 / 325% Damage / 4 Enemies / 330% Range
Level 06: MP – 22 / 340% Damage / 4 Enemies / 330% Range
Level 07: MP – 22 / 355% Damage / 4 Enemies / 330% Range
Level 08: MP – 22 / 370% Damage / 4 Enemies / 330% Range
Level 09: MP – 22 / 385% Damage / 4 Enemies / 330% Range
Level 10: MP – 22 / 400% Damage / 4 Enemies / 330% Range
Level 11: MP – 26 / 415% Damage / 5 Enemies / 330% Range
Level 12: MP – 26 / 430% Damage / 5 Enemies / 330% Range
Level 13: MP – 26 / 445% Damage / 5 Enemies / 330% Range
Level 14: MP – 26 / 460% Damage / 5 Enemies / 330% Range
Level 15: MP – 26 / 475% Damage / 5 Enemies / 330% Range
Level 16: MP – 30 / 490% Damage / 5 Enemies / 330% Range
Level 17: MP – 30 / 505% Damage / 5 Enemies / 330% Range
Level 18: MP – 30 / 520% Damage / 5 Enemies / 330% Range
Level 19: MP – 30 / 535% Damage / 5 Enemies / 330% Range
Level 20: MP – 30 / 550% Damage / 5 Enemies / 330% Range
Level 21: MP – 34 / 565% Damage / 6 Enemies / 330% Range
Level 22: MP – 34 / 580% Damage / 6 Enemies / 330% Range
Level 23: MP – 34 / 595% Damage / 6 Enemies / 330% Range
Level 24: MP – 34 / 610% Damage / 6 Enemies / 330% Range
Level 25: MP – 34 / 625% Damage / 6 Enemies / 330% Range
Level 26: MP – 38 / 640% Damage / 6 Enemies / 330% Range
Level 27: MP – 38 / 655% Damage / 6 Enemies / 330% Range
Level 28: MP – 38 / 670% Damage / 6 Enemies / 330% Range
Level 29: MP – 38 / 685% Damage / 6 Enemies / 330% Range
Level 30: MP – 38 / 700% Damage / 6 Enemies / 330% Range

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Energy Drain vs Energy Buster

(Quote Daemarius) The choice between the two seems obvious to me, but those of us that have been researching the Pirate class throughly have come at an inpass about this. There are those saying that maxed Energy Drain (ED) would be more beneficial than maxed Energy Buster (EB), since absorbing more HP per hit could save your life. Another argument for maxed Energy Drain is that there are plenty of other hard hitting attacks a Buc could use instead of Energy Buster. But, Energy Drain, as far as we know, only hits one monster at a time, while Energy Buster can hit four.

There are many pros to having Maxed Energy Buster as well. You are dishing out 420% damage over four enemies (thats 1680%). This also out damages Screw Punch (three enemies at 420% a piece = 1260%) Added to that, the only 3rd job skill that will out damage maxed Energy Buster is Shockwave, which hits six enemies at 700% a piece (a whopping 4200%) But remember that Shockwave is only accessible in Transform mode and that skill has a cooldown time (480 seconds), limiting use of Shockwave

Also, consider the following:
ED at Lvl 11: Damage 315% / 16% of damage converted to HP / 200% Range
ED at Lvl 20: Damage 360% / 20% of damage converted to HP / 200% Range
EB at Lvl 21: Damage 366% / 4 Enemies / 100% Range
EB at Lvl 30: Damage 420% / 4 Enemies / 100% Range

If you leave Energy Buster at Lvl 21, you are losing out on a total of 216% damage (54% per monster) compared to maxing it. Keeping Energy Drain at Lvl 11 only loses you 45% damage.
In the end, its your Story, your Pirate, build it the way YOU want.

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Source
ShiKage’s Infighter Guide
Pirate skill tables by Fiel (SouthPerry.net Forum)
Daemarius’ Infighter Guide

  1. Hoshiiro
    23/05/2010 at 12:36 am

    eww, these builds aren’t that great… Failwave should not me maxed; those points are better off in other skills, since the casting time for it is too long and it can only be used while transformed. Energy charge should have points placed in it immediately and both Buster and Drain should be maxed with transform, for super transform during next job and it’s defense boost. Stun shouldn’t be an immediate priority because you have to actually stun the monster before it becomes useful, meaning it’ll take a while to set up.

  2. dada
    22/12/2009 at 4:54 pm

    marf :
    23Rate This

    PDRTJS_settings_338005_comm_1806 = {
    “id” : “338005”,
    “unique_id” : “wp-comment-1806”,
    “title” : “This+is+the+baddest+infighter+guide+i+ever+saw….”,
    “item_id” : “_comm_1806”,
    “permalink” : “http%3A%2F%2Fayumilovemaple.wordpress.com%2F2008%2F09%2F19%2Fmaplestory-buccaneer-skills%2F%23comment-1806”
    }
    This is the baddest infighter guide i ever saw.

    Why dont you create a guide?

  3. Roderick16
    10/11/2009 at 3:34 pm

    true dat marf

  4. marf
    12/05/2009 at 7:34 pm

    This is the baddest infighter guide i ever saw.

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