Home > Dark Knight > Dark Knight Skills + Skill Build

Dark Knight Skills + Skill Build


Abstract (back to main page…)
This page consists of 3 parts : dark knight warrior skill build (4th Job), skill description and pictures. Below are 2 type of skill build (late and early berserk). Saving SP means don’t use them. How to read the skill build? Here is an example: 121 – 123 means level 121 122 and 123. (level 121 to level 123). 120 – 120 basically means just level 120. The guide below is purely a personal recommendation and need not be followed.

.

Late Berserk Dark Knight Build (for non Hp-wash warrior)

    BHealing = Beholder Healing | Bbuffs = Beholder’s Buff | Stored = Save SP for xxx skill
    If you are level 150 DK, and have less than 15k Hp, you need to wash some AP. This build is useful for all type of Dark Knight. Below is Late Berserk PokeFlute/Pinsy DK Build.

    _
    120 – 120 : Rush 1, Beholder 2
    121 – 122 : Beholder 3
    123 – 123 : Beholder 2, Maple hero 1 – (Beholder Max!)
    124 – 125 : Maple hero 3
    126 – 126 : Maple hero 2, BHealing 1
    127 – 134 : BHealing 3 – (Beholder Healing Max!)
    135 – 137 : Achilles 3
    138 – 138 : Achilles 1, Stance 2
    139 – 144 : Stance 3
    145 – 147 : Achilles 3
    148 – 148 : Achilles 1, Stance 2
    149 – 150 : Stance 3
    151 – 151 : Stance 2, 1 Berserk – (Stance Max!)
    152 – 157 : Berserk 3
    158 – 158 : Berserk 1, Rush 2
    159 – 160 : Rush 3
    161 – 161 : Rush 2, Bbuffs 1 (stored)
    162 – 167 : Bbuffs 3 (stored)
    168 – 168 : Bbuffs 20 (Dump it all in at once), Achilles 1
    169 – 171 : Achilles 3 – (Achiles Max!)
    172 – 172 : Awakening 1 and the rest is up to yourself for now

_
Early Berserk Dark Knight Build (for Hp-wash warrior)

    Below is ChewyGoeey Early Berserk DK Build. The drawback of this build is you need to focus as not paying close attention to Hp might kill. (can’t talk while training, as it is risky to get killed by monster)
    _
    120 – 120 : Rush 1, Beholder 2
    121 – 122 : Beholder 3
    123 – 123 : Beholder 2, BHealing 1
    124 – 126 : BHealing 3
    127 – 127 : Berserk 3
    128 – 135 : Berserk 2, BHealing 1 (Berserk Max!)
    136 – 138 : BHealing 3 (BHealing Max!)

.

Maple Warrior (more info)

    Increase all players’ stats/AP within a party by certain percentage. Some player require extra AP to equip their weapon/armour. Since it boost STR, LUK, DEX and INT, this indirectly increases your damage as well.
    .
    Master Level: 20 | Type: Supportive
    Level 1: MP -10, for 30 secs, all stats + 1%
    Level 2: MP -10, for 60 secs, all stats + 1%
    Level 3: MP -10, for 90 secs, all stats + 2%
    Level 4: MP -10, for 120 secs, all stats + 2%
    Level 5: MP -10, for 150 secs, all stats + 3%
    Level 6: MP -20, for 180 secs, all stats + 3%
    Level 7: MP -20, for 210 secs, all stats + 4%
    Level 8: MP -20, for 240 secs, all stats + 4%
    Level 9: MP -20, for 270 secs, all stats + 5%
    Level 10: MP -20, for 300 secs, all stats + 5%
    Level 11: MP -30, for 330 secs, all stats + 6%
    Level 12: MP -30, for 360 secs, all stats + 6%
    Level 13: MP -30, for 390 secs, all stats + 7%
    Level 14: MP -30, for 420 secs, all stats + 7%
    Level 15: MP -30, for 450 secs, all stats + 8%
    Level 16: MP -40, for 480 secs, all stats + 8%
    Level 17: MP -40, for 510 secs, all stats + 9%
    Level 18: MP -40, for 540 secs, all stats + 9%
    Level 19: MP -40, for 570 secs, all stats + 10%
    Level 20: MP -40, for 600 secs, all stats + 10%

.

Monster Magnet

    Pulls a monster from afar up close. Useless skill unless you are out to kill ppl at anego. Not useful in training.
    .
    Master Level: 30 | Type: Active
    Level 1: MP -10, Range 100%, Success rate 42%
    Level 2: MP -10, Range 100%, Success rate 44%
    Level 3: MP -10, Range 100%, Success rate 46%
    Level 4: MP -10, Range 100%, Success rate 48%
    Level 5: MP -10, Range 100%, Success rate 50%
    Level 6: MP -13, Range 100%, Success rate 52%
    Level 7: MP -13, Range 100%, Success rate 54%
    Level 8: MP -13, Range 100%, Success rate 56%
    Level 9: MP -13, Range 100%, Success rate 58%
    Level 10: MP -13, Range 100%, Success rate 60%
    Level 11: MP -18, Range 150%, Success rate 62%
    Level 12: MP -18, Range 150%, Success rate 64%
    Level 13: MP -18, Range 150%, Success rate 66%
    Level 14: MP -18, Range 150%, Success rate 68%
    Level 15: MP -18, Range 150%, Success rate 70%
    Level 16: MP -21, Range 150%, Success rate 72%
    Level 17: MP -21, Range 150%, Success rate 74%
    Level 18: MP -21, Range 150%, Success rate 76%
    Level 19: MP -21, Range 150%, Success rate 78%
    Level 20: MP -21, Range 150%, Success rate 80%
    Level 21: MP -26, Range 200%, Success rate 82%
    Level 22: MP -26, Range 200%, Success rate 84%
    Level 23: MP -26, Range 200%, Success rate 86%
    Level 24: MP -26, Range 200%, Success rate 88%
    Level 25: MP -26, Range 200%, Success rate 90%
    Level 26: MP -25, Range 200%, Success rate 91%
    Level 27: MP -24, Range 200%, Success rate 92%
    Level 28: MP -23, Range 200%, Success rate 93%
    Level 29: MP -22, Range 200%, Success rate 94%
    Level 30: MP -21, Range 200%, Success rate 95%

.

Stance

    With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster’s attack. This is especially useful for solo-ing boss and avoid easily being knockback by monster attacks. You might notice 4th job warriors does not get knockback often while receiving damage.
    .
    Master Level: 30 | Type: Active
    Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
    Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
    Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
    Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
    Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
    Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
    Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
    Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
    Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
    Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
    Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
    Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
    Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
    Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
    Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
    Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
    Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
    Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
    Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
    Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
    Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
    Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
    Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
    Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
    Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
    Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
    Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
    Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
    Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
    Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

.

Rush

    Makes a mad dash forward, pushing off up to 10 monsters. (Quote from PokeFlute) 1 SP does its magic like its maxed, just the cooldown is a that long. However, the cooldown doesn’t exist if you don’t spam rush. Just rush and buster kill, rush buster kill. Put 11 SP for the slight extra distance. This increases training efficiency. (similar to magician training style: teleport and attack) Rush is to lure monster (mobbing)
    .
    Master Level: 30 | Type: Active
    Level 1: MP – 22 , Damage 72%, Range 80%
    Level 2: MP – 24 , Damage 74%, Range 80%
    Level 3: MP – 26 , Damage 76%, Range 80%
    Level 4: MP – 28 , Damage 78%, Range 85%
    Level 5: MP – 30 , Damage 80%, Range 85%
    Level 6: MP – 32 , Damage 82%, Range 85%
    Level 7: MP – 34 , Damage 84%, Range 85%
    Level 8: MP – 36 , Damage 86%, Range 90%
    Level 9: MP – 38 , Damage 88%, Range 90%
    Level 10: MP – 40 , Damage 90%, Range 90%
    Level 11: MP – 42 , Damage 92%, Range 95%
    Level 12: MP – 44 , Damage 94%, Range 95%
    Level 13: MP – 46 , Damage 96%, Range 95%
    Level 14: MP – 48 , Damage 98%, Range 100%
    Level 15: MP – 50 , Damage 100%, Range 100%
    Level 16: MP – 52 , Damage 102%, Range 100%
    Level 17: MP – 54 , Damage 104%, Range 105%
    Level 18: MP – 56 , Damage 106%, Range 105%
    Level 19: MP – 58 , Damage 108%, Range 105%
    Level 20: MP – 60 , Damage 110%, Range 110%
    Level 21: MP – 59 , Damage 112%, Range 110%
    Level 22: MP – 58 , Damage 114%, Range 115%
    Level 23: MP – 57 , Damage 116%, Range 115%
    Level 24: MP – 56 , Damage 118%, Range 115%
    Level 25: MP – 55 , Damage 120%, Range 120%
    Level 26: MP – 54 , Damage 122%, Range 120%
    Level 27: MP – 53 , Damage 124%, Range 120%
    Level 28: MP – 52 , Damage 126%, Range 125%
    Level 29: MP – 51 , Damage 128%, Range 125%
    Level 30: MP – 50 , Damage 130%, Range 125%

.

Achilles (more info)

    Permanently increases the weapon defense of one’s armor. Works on all physical attacks as well. Yeti/YPP/dark ones’ pounds, Mushmom earthquake, Ahma (aka Anego) slaps, BDA kicks. However, it does not work on magic attacks such as Shark attacks, bonefish heads, Lycan claws, Mong eerie face, Skele lasers.
    _
    Touch any mob, purple number damage will not show visible achilles effect. However, actual HP deducted has achilles factored in. E.G Zakum3 touch damage is roughly 10,000 damage for naked 0 Weapon Defense characters. Purple damage number will show 10k, but actual HP damage received will consider the achilles factor, and will be 8.5k for max achilles.
    _
    2ndary effect. 1/1 nuke reduction. 1/1 has always been referred to as nuke by myself as a simple and easy 1-syllable term.
    When nuked by pap/zak/pianus/grandpa/ht u will get exact HP u have – achilles% left.
    E.g1, 25k maxhp, 25k current hp, lv20 achilles. 1 nuke leaves u with 2.5k hp
    E.g2, 30k maxhp, 20k current hp, lv30 achilles. 1 nuke leaves u with 3k hp
    Basically max hp is of no use. 30k HP is pure overkill and waste of cash IMHO. With Lv20 achilles 24k HP is all you will ever need to tank ANYTHING in maple.

    .
    Master Level: 30 | Type: Active
    Level 1: Damage taken from enemy -0.5%.
    Level 2: Damage taken from enemy -1%.
    Level 3: Damage taken from enemy -1.5%.
    Level 4: Damage taken from enemy -2%.
    Level 5: Damage taken from enemy -2.5%.
    Level 6: Damage taken from enemy -3%.
    Level 7: Damage taken from enemy -3.5%.
    Level 8: Damage taken from enemy -4%.
    Level 9: Damage taken from enemy -4.5%.
    Level 10: Damage taken from enemy -5%.
    Level 11: Damage taken from enemy -5.5%.
    Level 12: Damage taken from enemy -6%.
    Level 13: Damage taken from enemy -6.5%.
    Level 14: Damage taken from enemy -7%.
    Level 15: Damage taken from enemy -7.5%.
    Level 16: Damage taken from enemy -8%.
    Level 17: Damage taken from enemy -8.5%.
    Level 18: Damage taken from enemy -9%.
    Level 19: Damage taken from enemy -9.5%.
    Level 20: Damage taken from enemy -10%.
    Level 21: Damage taken from enemy -10.5%.
    Level 22: Damage taken from enemy -11%.
    Level 23: Damage taken from enemy -11.5%.
    Level 24: Damage taken from enemy -12%.
    Level 25: Damage taken from enemy -12.5%.
    Level 26: Damage taken from enemy -13%.
    Level 27: Damage taken from enemy -13.5%.
    Level 28: Damage taken from enemy -14%.
    Level 29: Damage taken from enemy -14.5%.
    Level 30: Damage taken from enemy -15%.

.

Berserk (pic)

    Berserk only works if your Hp is below N% (percentage). How to activate berserk? (Quote from Ah Jeff) To activate Berserk, from full HP, activate HB > Roar > cancel HB > roar > HB. HB = HyperBody, Roar = Dragon Roar. To cancel a supportive skill, right click HyperBody icon located on the top right corner of your screen.
    _
    (Quote from PokeFlute) At Level 150 for unwashed DK, you should have a minimum of 15k HP. Anything less, you’re quite screwed. Wash a few SP if possible to make it up. Lv10 berserk will not allow you to train any faster than normal no-berserk mode thus I recommend a late berserk build. However as mentioned above, this is purely my personal recommendation and I do not force anyone to follow. Why? A 13x-14x DK with lv10 berserk cannot train at cornians and skele (which, in any case, you shouldn’t be training there anyway because they can KO you within 2 hits) You will be highly restricted in terms of training and it defeats the purpose of adding berserk early (which is supposed to aid training). Lv30 berserk remains a dream for all dks for now and possibly in the near future, Droprate from HT is so low,
    _
    (Quote from Ah Jeff) Berserk adds the most damage, both max and min as compared to the other 2… I have 1 SP in Beholder and 1 SP into healing as well. The 1 SP into healing to make maintaining easier since it will ‘neutralise’ HP loss from the Dragon Blood. (Believe me, maintaining 1k ~ 2k HP, every hundred HP counts!) I did this coz I’m a soloer. This route is totally not recommended if training with prz!!! Should go for beholder to increase min dmg instead.

    .
    Master Level: 30 | Type: Active
    Level 1: When HP falls to 11% and below, damage increases by 113%
    Level 2: When HP falls to 12% and below, damage increases by 116%
    Level 3: When HP falls to 13% and below, damage increases by 119%
    Level 4: When HP falls to 14% and below, damage increases by 122%
    Level 5: When HP falls to 15% and below, damage increases by 125%
    Level 6: When HP falls to 16% and below, damage increases by 128%
    Level 7: When HP falls to 17% and below, damage increases by 131%
    Level 8: When HP falls to 18% and below, damage increases by 134%
    Level 9: When HP falls to 19% and below, damage increases by 137%
    Level 10: When HP falls to 20% and below, damage increases by 140%
    Level 11: When HP falls to 21% and below, damage increases by 143%
    Level 12: When HP falls to 22% and below, damage increases by 146%
    Level 13: When HP falls to 23% and below, damage increases by 149%
    Level 14: When HP falls to 24% and below, damage increases by 152%
    Level 15: When HP falls to 25% and below, damage increases by 155%
    Level 16: When HP falls to 26% and below, damage increases by 158%
    Level 17: When HP falls to 27% and below, damage increases by 161%
    Level 18: When HP falls to 28% and below, damage increases by 164%
    Level 19: When HP falls to 29% and below, damage increases by 167%
    Level 20: When HP falls to 30% and below, damage increases by 170%
    Level 21: When HP falls to 31% and below, damage increases by 173%
    Level 22: When HP falls to 32% and below, damage increases by 176%
    Level 23: When HP falls to 33% and below, damage increases by 179%
    Level 24: When HP falls to 34% and below, damage increases by 182%
    Level 25: When HP falls to 35% and below, damage increases by 185%
    Level 26: When HP falls to 36% and below, damage increases by 188%
    Level 27: When HP falls to 37% and below, damage increases by 191%
    Level 28: When HP falls to 38% and below, damage increases by 194%
    Level 29: When HP falls to 39% and below, damage increases by 197%
    Level 30: When HP falls to 40% and below, damage increases by 200%

.

Beholder (pic)

    Summons “Beholder.” With its incredible powers, the mastery of weapon permanently increases. Why add Beholder first? The mastery and stability you gain is priceless. It stacks with weapon mastery (e.g. spear mastery + beholder mastery = 60% + 20% = 80%) Your minimum damage reach closer to maximum damage! Example: A Dk without beholder is used to do in one buster: 3k 4k 5k. With Beholder, they could do like 4k 4k 5k and 5k 5k 6k. Some DK take this to their advantage by adding AP into Hp instead of STR without resetting back.
    .
    Master Level: 10 | Type: Active
    Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%.
    Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%.
    Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%.
    Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%.
    Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%.
    Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%.
    Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%.
    Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%.
    Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%.
    Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%.

.

Beholder’s Healing (pic)

    The black spirit periodically restores Dark Knight’s HP. The amount of healing increases as the skill level rises. It’s a great combo (combination) with Berserk as it helps to maintain DK Hp at minimum while reducing the potion cost (less pot consumed while training). It helps DK to train solo without Bishop/Priest/Cleric presence.
    _
    How beholder healing works? When you are in berserk status, the heal will come if adding the 500hp doesn’t make you lose your berserk status. However, when you are NOT in berserk status, the heal will continue to come until your hp is maxed. Beholder Healing works even when you are hanging/climbing on the rope, you are moving/training and while standing (AFK).
    _
    (Quote from PokeFlute) The most definite route from a Dragon to Dark knight is steering clear of the the clutches of tag priests. In the road to this freedom, comparing which skills gives better ability to solo kill without a healer behind, BHealing is above all.

    .
    Master Level: 30 | Type: Active
    Level 1: For every 10 secs, recovers HP + 40.
    Level 2: For every 10 secs, recovers HP + 55.
    Level 3: For every 10 secs, recovers HP + 70.
    Level 4: For every 10 secs, recovers HP + 85.
    Level 5: For every 9 secs, recovers HP + 100.
    Level 6: For every 9 secs, recovers HP + 160.
    Level 7: For every 9 secs, recovers HP + 170.
    Level 8: For every 9 secs, recovers HP + 180.
    Level 9: For every 8 secs, recovers HP + 190.
    Level 10: For every 8 secs, recovers HP + 200.
    Level 11: For every 8 secs, recovers HP + 260.
    Level 12: For every 8 secs, recovers HP + 270.
    Level 13: For every 7 secs, recovers HP + 280.
    Level 14: For every 7 secs, recovers HP + 290.
    Level 15: For every 7 secs, recovers HP + 300.
    Level 16: For every 7 secs, recovers HP + 360.
    Level 17: For every 6 secs, recovers HP + 370.
    Level 18: For every 6 secs, recovers HP + 380.
    Level 19: For every 6 secs, recovers HP + 390.
    Level 20: For every 6 secs, recovers HP + 400.
    Level 21: For every 5 secs, recovers HP + 460.
    Level 22: For every 5 secs, recovers HP + 470.
    Level 23: For every 5 secs, recovers HP + 480.
    Level 24: For every 5 secs, recovers HP + 490.
    Level 25: For every 4 secs, recovers HP + 500.

.

Beholder’s Buff (pic)

    Summons “Beholder.” With its incredible powers, the mastery of weapon permanently increases. It only stack damage multipliers (eg. beserk) and skills like Sharp Eyes and Echo of Hero. Does not stack with the following skills: Dragon Blood (+adds Weapon Attack, WA), Bless (+all stats), Iron Wall and Rage. Note : WA = weapon attack, ACC = accuracy, Avoid = avoidability.
    _
    Why store Beholder Buff? At lower levels its completely useless and will kill you by disabling and covering bless. Those will accuracy problems will cry. Beholder at max level provides WDEF+100, MDEF+100, ACC+25, Avoid+50, Weapon Attack+15. Maxed buffs allows DKs to train without bless. Beholder Buff allows a DK to train at slightly weaker mobs and potentially pot-free training if soloing (e.g dual pirates/kentaurus). The extra accuracy might prompt DKs to go for higher level mobs which have higher avoid. Little did they know, those mobs deal higher damage as well.
    _
    How does this Beholder’s Buff works? Every 10 sec it will buff one of it randomly. Each buff can last for 80 sec. It does not mean every 10 sec DK get all buffs (weapon def., magic def., accuracy, avoidability and weapon attack ) for 80 secs.

    .
    Master Level: 25 | Type: Active | Pre-requisite: Beholder Lv. 1
    Level 1: Buff for WA def. on every 58secs for a duration of 20secs.
    Level 2: Buff for WA def. on every 56secs for a duration of 20secs.
    Level 3: Buff for WA def. on every 54secs for a duration of 20secs.
    Level 4: Buff for WA def. on every 52secs for a duration of 20secs.
    Level 5: Buff for WA def. on every 50secs for a duration of 20secs.
    Level 6: Buff for WA def. and magic def. on every 48secs for a duration of 40secs.
    Level 7: Buff for WA def. and magic def. on every 46secs for a duration of 40secs.
    Level 8: Buff for WA def. and magic def. on every 44secs for a duration of 40secs.
    Level 9: Buff for WA def. and magic def. on every 42secs for a duration of 40secs.
    Level 10: Buff for WA def. and magic def. on every 40secs for a duration of 40secs.
    Level 11: Buff for WA def., magic def. and acc on every 38secs for a duration of 60secs.
    Level 12: Buff for WA def., magic def. and acc on every 36secs for a duration of 60secs.
    Level 13: Buff for WA def., magic def. and acc on every 34secs for a duration of 60secs.
    Level 14: Buff for WA def., magic def. and acc on every 32secs for a duration of 60secs.
    Level 15: Buff for WA def., magic def. and acc on every 30secs for a duration of 60secs.
    Level 16: Buff for WA def., magic def., acc and avoid on every 28secs for a duration 80secs.
    Level 17: Buff for WA def., magic def., acc and avoid on every 26secs for a duration 80secs.
    Level 18: Buff for WA def., magic def., acc and avoid on every 24secs for a duration 80secs.
    Level 19: Buff for WA def., magic def., acc and avoid on every 22secs for a duration 80secs.
    Level 20: Buff for WA def., magic def., acc and avoid on every 20secs for a duration 80secs.
    Level 21: Buff for WA def., magic def., acc, avoid and WA on every 18secs for a duration 80secs.
    Level 22: Buff for WA def., magic def., acc, avoid and WA on every 16secs for a duration 80secs.
    Level 23: Buff for WA def., magic def., acc, avoid and WA on every 14secs for a duration 80secs.
    Level 24: Buff for WA def., magic def., acc, avoid and WA on every 12secs for a duration 80secs.
    Level 25: Buff for WA def., magic def., acc, avoid and WA on every 10secs for a duration 80secs.

.

Awakening (pic)

    Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from. Time required between skills: 10 Minutes. This skill is frequently used in Horntail Party Quest (to remove the seduction/seduce)
    .
    Master Level: 1 | Type: Supportive
    Level 1: MP – 30 escape from abnormal condition

.

Pictures
Click on the thumbnails below to view the picture larger.

.

Reference
PokeFlute Dk Thread

.

General Notes

    (Quote Ah Jeff) Archilles and Heal works hand in hand with Berserk. Healing helps in maintaining Hp. Archilles help to reduce damage and increase survivability. On the other hand, Stance is more for boss fights.
    _
    (Quote PokeFlute) Maxing heal and achilles first does not necessarily save pots, instead it increases survivability. Its about time for everyone to realise that Dark Knights will no longer be attackers except at training. And heal + rush is probably the best combo for training. Healing or stance would be a better choice. Go healing for training, stance for bossing.
    _
    (Quote Isaih) Hp Washing is, once you level, you put the ap into hp. then you reset mp and put into str. it must be done like this. However, there is a cap on how much mp you can reset as u have to have a minimum amount of mp at every level. thus they suggest wearing int equips (adding around 50int+, only then will it increase ur mp everytime you lvl) everytime just before u level (meaning around 99% exp, you change into int equips), so that it adds more mp. (around 4mp more for 50int) Furthermore, it is explained in this guide why you do not add beholder buffs in the beginning. first of all, at low lvls it adds almost nothing. and it totally negates bless. you also probably have Dragon Blood. thus using Dragon Blood and having bless from prz will still be better while you max other skills.
    _
    (Quote Isaiah) It depends on whether you’re more of a party person or a solo-er. If you always have a priest with you, the 5 acc extra from Beholder’s Buff is not very useful at all. For the weapon attack, it depends also if you’re willing to take up more of your USE slots in carrying the weapon attack pots and spending more money on buying them. Bbuff is recommended at 20.
    _
    (Quote strikequan)
    Why add Achilles before Stance? stance20 are well hard to get…

.

Early Berserk DK Extra Details

    Training
    (Quote PokeFlute) Mongs aka Dreamy Ghost attack too fast for a healthy feasible training with berserk at low levels. Unless you really like to stress your training methods with extreme low HP, I do not recommend it.
    _
    Why max Berserk 1st?
    (Quote ChewyGooey) Since you HP-washed, you can take advantage of Berserk 1st, compared to an un-washed DK. Healing is useless in the beginning because you won’t be soloing much until you have reached 20 Berserk. By 135, a decently washed Dk should have at least 16k HP. That makes it 4800 HP to activate Berserk. If your damage is decent, you can start 2 hit-ko monsters above level 90.
    _
    What training slots then?
    Depends on your HP, of course.Practically anywhere if you can tank the damage nicely w/o overpotting. An ideal training place would be :
    Dangerous Sea Gorge II.
    One could see a high influx of BM & XBM there,which is really an advantage, and they are fast killers. 10/20 SE is a boost, and a tip there, party 4th jobbers ONLY, and you could reach as much as 8% per hour (w/o 2 xp).
    Ideal party: DK + BM / XBM + NL + Bishop (attacker).
    _
    Hold on..everyone’s training at skelegons, and we have to go to sotongs ?!
    As reviewed again and again, we have totally owned the other classes,especially the other warrior classes, during our 3rd job. It is only fair that they have better skills in their 4th jobs. We can only go to skelegons when we are confident of being in berserk mode, and have the ingredients of 2 hit-koing them.
    Of course, you can continue finding slots at mongs, but IMO mongs is boring, and gives me the 3Ps (head pain, eye pain, hand pain). Its based on one personal preferences though.

.
.

About these ads
  1. 21/03/2010 at 12:29 pm | #1

    no affens e but if u did this u have no life

  2. M4pleSpe4r
    31/01/2010 at 6:40 am | #2

    How many sp do u get in 4th job

  3. lameng
    01/01/2010 at 6:51 pm | #3

    This doesn’t seem like ayumilovemaple’s work at all…………………………..

  4. 02/08/2009 at 9:42 pm | #4

    Theres no way a lvl 15x DK can have under 15k HP T_T

  1. 10/09/2008 at 11:31 pm | #1

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 44 other followers

%d bloggers like this: