Home > Magician 1st Job > MapleStory Magician Skills + Skill Build

MapleStory Magician Skills + Skill Build


Title: MapleStory 1st Job Magician – Magician Skills, Magician Skill Build (Skill Allocation) with Explanation!


Click here to view MapleStory Big Bang Magician Skills


The guide below is before MapleStory Big Bang Patch!

Requirement: Level 8, with 20 INT
Go to the Magic Library which is located at the highest point of Ellinia, where you’ll meet up with Grendel the Really Old. Talk to him and he’ll advance you as a Magician if you’ve the requirement stats.

How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. For 20 – 20, it means only Level 20. The guide below is purely a personal recommendation and need not be followed. Each skill listed below has advices/tips shared by senior players to guide you in building your character!

Pearl of Knowledge:
The uniqueness of Magician compare to the rest of other classes is they are able the only class that ulitilizes magic attack. Magician relies on INT to increase their raw damage, MP capacity per level and also boost up their magic defense. Since they are magician, they have high MP regeneration but their skill cost alot of MP too. They could go various path (Pure Int, Low Luk, Normal Mage).

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Normal Build (Easy)
This build aims for easy training for newbies.
08 – 08 : Energy Bolt 1 [Replaces physical attack with magic attack]
09 – 09 : MP Recovery 3
10 – 10 : MP Recovery 2, Max Mp Increase 1
11 – 13 : Max MP Increase 3 [MAX]
14 – 16 : Magic Claw 3
17 – 17 : Magic Claw 2, MP Recovery 1
18 – 18 : MP Recovery 3
19 – 20 : Save SP 3
21 – 21 : Magic Claw 9 [MAX]
22 – 23 : Mp Recovery 3
24 – 24 : MP Recovery 1 [MAX], Magic Guard 2
25 – 30 : Magic Guard 3 [MAX]
Summary – Total 61 SP
MP Recovery 16 [MAX] / Improving Max MP Increase 8 [MAX] / Magic Armour [0/20]
Energy Bolt [1/20] / Magic Claw 20 [MAX] / Magic Guard 20 [MAX]
Reason for this Build
Basically, you add 1 SP (Skill Point) into Energy Bolt, so you can make use of the INT (Intelligence = primary attriubte for Magician) on Magical Spell/Skill. You need at least 1 Energy Bolt to enable Magic Claw. Energy Bolt cost very little mana, and its good for speeding up training. MP Recovery is not max first, but add enough SP into it to enable Improving Max MP Increase. This skill is required to max early on to obtain as much MP Capacity for each level! Later when you reach higher job, you will be relying on Magic Guard (2nd Job Skill) that reduces the damage intake from monster, but monsters will be dealling lots of damage too. The High MP Capacity would be able to handle such damage, and you won’t die in 1 Hit (Magician have low HP = Hit Points/Life). Magic Claw is max instead of Energy Bolt because it can hit monster through obstacles and deals more stable damage.

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Hardcore Player Build (More Max Mp and Mp Recovery)
This build aims to get all the Max Mp and fast Mp Recovery, but level much slower.
08 – 08 : MP Recovery 1
09 – 09 : MP Recovery 3
10 – 10 : MP Recovery 1, Improving Max MP Increase 2
11 – 12 : Max MP Increase 3
13 – 13 : Max MP Increase 2 [MAX], Energy Bolt 1
14 – 16 : MP Recovery 3
17 – 17 : MP Recovery 2 [MAX], 1 Magic Claw
18 – 23 : Magic Claw 3
24 – 24 : Magic Claw 1 [MAX], Magic Guard 2
25 – 30 : Magic Guard 3 [MAX]
Summary
MP Recovery 16 [MAX] / Improving Max MP Increase 8 [MAX] / Magic Armour [0/20]
Energy Bolt [1/20] / Magic Claw 20 [MAX] / Magic Guard 20 [MAX]
Reason for this Build
Commonly, MapleStory players would add 1 SP (skill point) to Energy Bolt to speed up training since they lack of STR (Strength) to deal physical damage. However, for hardcore who aims for maximum MP Capacity, they would first add SP into MP Recovery to enable Improving Max MP Increase to max this skill as fast as possible. However, this would make training really slow just by relying on STR till level 13 unless you leech EXP from party member to speed up leveling progress!

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improving-mp-recoveryImproving MP Recovery
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. You will recover Mp during battle or standing still. However, you recover 30% more Mp if you stand still compare to moving around. The formula for how much Mp is being recovered is {3 + ((Skill level/10)*(Character level))} = Amount of MP recovered every 10 sec. Highly recommended to be max!
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Master Level: 16 | Type: Passive
Level 1: Constant additional recovery of MP
Level 2: Constant additional recovery of MP
Level 3: Constant additional recovery of MP
Level 4: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
Level 6: Constant additional recovery of MP
Level 7: Constant additional recovery of MP
Level 8: Constant additional recovery of MP
Level 9: Constant additional recovery of MP
Level 10: Constant additional recovery of MP
Level 11: Constant additional recovery of MP
Level 12: Constant additional recovery of MP
Level 13: Constant additional recovery of MP
Level 14: Constant additional recovery of MP
Level 15: Constant additional recovery of MP
Level 16: Constant additional recovery of MP

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improving-max-mp-increase1Improving Max MP Increase
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Max Mp Increase relates to Int too. The more Int you have for your magician, you will have more Mp capacity. Pure Int magician (aka luckless mage) have more Int compare to normal magician build. This skill is the most important for magician because it enlarge your mana capacity, this compliments with magic guard. When you reach higher levels, monsters deal huge amount of damage that your Hp could not take (1 hit KO you), so your Magic Guard will guard your Hp once its activated by channeling the damage receive from Hp to Mp.
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Master Level: 10 | Type: Passive | Pre-requisite: Improving MP recovery Lv. 5
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

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magic-guardMagic Guard
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. During 1st job, you do not need to activate this skill, because your Hp and weapon defense could handle the small damage. However, when you reach higher level, the monsters you are fighting against will deal huge amounts of damage and by then, even with full HP Bar, you will not be able to take a single blow. With Magic Guard activated, it converts 80% of the damage received and channel from Hp to Mp instead. Magician have high Mp, and could take in several blow before KO. (Highly Recommended to max!)
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Master Level: 20 | Type: Supportive
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

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magic-armorMagic Armor
Temporarily boosts the weapon defense by blowing magic into the armor. Magic Armour is not beneficial in the long run. Even at Maxed level, an additional 40 defense will not help to reduce damage much. (Formula: 3 defense reduces 1 weapon damage, so 40 defense reduces 13 weapon damage). 1st Job SP should be spend on other important skills. Not recommended at all. Does not stack with Bless (2nd Job Cleric Skill) and Iron Wall (2nd Job Spearman Skill)
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Master Level: 20 | Type: Supportive | Pre-requisite: Magic Guard Lv. 3
Level 1: MP -8; Weapon Def. +2 for 54 seconds.
Level 2: MP -8; Weapon Def. +4 for 68 seconds.
Level 3: MP -8; Weapon Def. +6 for 82 seconds.
Level 4: MP -8; Weapon Def. +8 for 96 seconds.
Level 5: MP -8; Weapon Def. +10 for 110 seconds.
Level 6: MP -10; Weapon Def. +12 for 144 seconds.
Level 7: MP -10; Weapon Def. +14 for 158 seconds.
Level 8: MP -10; Weapon Def. +16 for 172 seconds.
Level 9: MP -10; Weapon Def. +18 for 186 seconds.
Level 10: MP -10; Weapon Def. +20 for 200 seconds.
Level 11: MP -13; Weapon Def. +20 for 244 seconds.
Level 12: MP -13; Weapon Def. +24 for 258 seconds.
Level 13: MP -13; Weapon Def. +26 for 272 seconds.
Level 14: MP -13; Weapon Def. +28 for 286 seconds.
Level 15: MP -13; Weapon Def. +30 for 300 seconds.
Level 16: MP -16; Weapon Def. +32 for 344 seconds.
Level 17: MP -16; Weapon Def. +34 for 358 seconds.
Level 18: MP -16; Weapon Def. +36 for 372 seconds.
Level 19: MP -16; Weapon Def. +38 for 386 seconds.
Level 20: MP -16; Weapon Def. +40 for 400 seconds.

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energy-boltEnergy Bolt
Use MP to attack one enemy. Uses the least Mp compare to any other Magic Skill. You will need to pump 1 point into this skill in order to be able to pump Magic Claw. This Skill will be your only source of attack in your lower levels until you get Magic Claw. Damage wise, this skill is not stable but damage is not reduced double compare to magic claw on monster magic defense.
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Master Level: 20 | Type: Active
Level 1: MP -6; Basic attack 20, mastery 15%
Level 2: MP -6; Basic attack 21, mastery 15%
Level 3: MP -6; Basic attack 22, mastery 20%
Level 4: MP -6; Basic attack 23, mastery 20%
Level 5: MP -7; Basic attack 26, mastery 25%
Level 6: MP -7; Basic attack 27, mastery 25%
Level 7: MP -7; Basic attack 28, mastery 30%
Level 8: MP -8; Basic attack 31, mastery 30%
Level 9: MP -8; Basic attack 32, mastery 35%
Level 10: MP -9; Basic attack 35, mastery 35%
Level 11: MP -9; Basic attack 36, mastery 40%
Level 12: MP -10; Basic attack 39, mastery 40%
Level 13: MP -10; Basic attack 40, mastery 45%
Level 14: MP -11; Basic attack 43, mastery 45%
Level 15: MP -11; Basic attack 44, mastery 50%
Level 16: MP -12; Basic attack 47, mastery 50%
Level 17: MP -12; Basic attack 48, mastery 55%
Level 18: MP -13; Basic attack 51, mastery 55%
Level 19: MP -13; Basic attack 52, mastery 60%
Level 20: MP -14; Basic attack 55, mastery 60%

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magic-clawMagic Claw
Use MP to attack an enemy twice. This will be primary magic attack in 1st job (powerful and stable damage compare to Energy Bolt). Magic claw is non elemental single target, so you could use this on monsters that are resistant to both your elements in the higher levels. Magician would be using this for 2nd job test, especially Cleric during 3rd job test (fight against the Clone). It is also used until 2nd job whereby Wizards and Cleric are maxing their primary 2nd job skill. This skill is able to go through walls and other obstacles.
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Master Level: 20 | Type: Active | Pre-requisite: Energy Bolt Lv. 1
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

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About these ads
  1. 12/09/2011 at 9:58 am

    I love it cause every time I look it this make it …. AWESOME!!! (p is party team ) rember

  2. 14/08/2011 at 4:41 pm

    Hi everyone, the guide above is before Big Bang Patch! Therefore, the skills you are looking above are old ones. The new ones are available at http://maplestory.ayumilove.net/magician-guide

  3. lolzstar
    12/08/2011 at 12:44 am

    i don’t have any improving mp recovery skilll.
    WHY?

  4. sknagl;ka
    27/12/2010 at 1:32 am

    they took out mp recovery…

  5. ufailed
    10/03/2010 at 7:13 pm

    67 not 61 sp begin lvl might be lvl 8

  6. Jack
    13/02/2010 at 9:45 pm

    does sp give you more sp?

  7. PurpleStones
    07/02/2010 at 3:43 am

    umm… All your guides are Great!!
    But you made a little Error, You wrote,

    Summary – Total 61 SP
    MP Recovery 16 [MAX] / Improving Max MP Increase 8 [MAX] / Magic Armour [0/20]
    Energy Bolt [1/20] / Magic Claw 20 [MAX] / Magic Guard 20 [MAX]

    When the [Improving Max MP Increase 8 [Max]]
    Should be [Improving Max MP Increase 10 [Max]]

    Just pointing it out :P

  8. ThundaRoccka
    19/12/2009 at 4:00 pm

    Im having some trouble w/ the differences of the staff and the wand..
    What are the cons and good stuff about the wand?
    What are the cons and good stuff about the staff?

  9. Cedric Tay
    01/12/2009 at 6:26 am

    i love thisguide this rocks i need it :)

  10. Shirin
    04/11/2009 at 11:17 am

    thx

  11. scott
    06/09/2009 at 9:07 pm

    good guide. makes sense.

  12. NarutoMyth
    26/08/2009 at 7:55 am

    awezome guild my kongregate user is called kool_sasuke i left a message lol and i LOVE ur games xD

  13. Spamsauce
    28/07/2009 at 6:19 pm

    Sexy.

  14. 05/07/2009 at 12:15 am

    No, they won’t give you more SP.

  15. Hoa Bui
    21/06/2009 at 3:10 pm

    Does saving SP’s give u more SP’s??

  16. Jasjit Marwah
    12/01/2009 at 11:07 am

    GREAT GUIDE!!! Just like all of your guides, just amazing. No details are left out, couldn’t have asked for better, + this seems like it hasn’t been leeched like most people do. =D Cleric, here i come =P

  1. 25/11/2008 at 3:10 am
  2. 25/11/2008 at 2:19 am
  3. 14/09/2008 at 3:22 pm

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