MapleStory Blog Navigator

10/09/2008 ayumilove 14 comments

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Title: Ayumilove MapleStory Blog + FAQ : Your Hidden-Sanctuary for MapleStory Guide

Ayumilove’s Note:
If you are new to Maple Story, looking for some excellent Maple Story guides without requiring you to pay real cash, you have come to the right place! The objective of this blog is to help MapleStory newbies and senior to answer their in-game problems. Notice! This blog is still new, so some post/pages is still underconstruction. So stay tune! ^_^
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Main Page
About | MapleStory Calculator + Formula | MapleStory Guide List | Ayumilove MapleStory Blog Archive
MapleStory Glossary | MapleStory Gachapon Guide | MapleStory Frequently Asked Question (FAQ)


Introduction to MapleStory Jobs

Beginner | Warrior | Bowman | Thief | Magician | Pirate
Introduction to Knight of Cynus (Order of Cygnus)
Overview | Soul Master | Flame Wizard | WindBreaker | NightWalker | Striker

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Skill Description + Skill Build (MapleStory Job Guide)
1st Job : Warrior | Magician | Thief | Bowman | Pirate
Warrior 2nd Job : Fighter | Page | Spearman
Warrior 3rd Job : Crusader | White Knight | Dragon Knight
Warrior 4th Job : Hero | Paladin | Dark Knight
Bowman 2nd Job : Hunter | Crossbow
Bowman 3rd Job : Ranger | Sniper
Bowman 4th Job : Bow Master | Crossbow Master
Magician 2nd Job : Cleric | Fire/Poison | Ice/Lightning
Magician 3rd Job : Priest | Fire/Poison | Ice/Lightning
Magician 4th Job : Bishop | Fire/Poison | Ice/Lightning
Thief 2nd Job : Assassin | Bandit
Thief 3rd Job : Hermit | Chief Bandit
Thief 4th Job : Night Lord | Shadower
Pirate 2nd Job : Gunslinger | Infighter (Brawler)
Pirate 3rd Job : Buccaneer (Marauder) | Valkyrie (Outlaw)
Pirate 4th Job : Viper (Buccaneer) | Captain (Corsair)

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Guide on How to get 4th Job Skill Book through Quest
Warrior | Bowman | Magician | Thief | Pirate
Guide on Training Spots (G.O.T.S)
Warrior | Bowman | Magician | Thief | Pirate
Monster Encyclopedia 1 | Monster Encyclopedia 2 | Monster Encyclopedia 3
Entertainment
MapleStory Flash Game | MapleStory MP3 Download | Jump Quest Video Guide – Download
Download Ayumilove MapleStory Techno Videos + Game Client Manual Patch | Videos on Vimeo

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Extra (Interesting + Popular Topics)
COMPLETE MAPLESTORY MAP – Town + Continent
MSEA & GMS 3rd Job Advancement Questions and Answers
4th Job Advancement Guide – Frequently Asked Question
MapleStory 4th Job Skill Book + Mastery Book Drop List
Who are the GMs in MapleSEA and MapleGlobal?
Guide on MapleStory 1st, 2nd, 3rd, 4th Job Advancement for warrior, bowman, magician, thief, pirate?
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Character Topics
Monster Accuracy Table for Warrior
MapleStory Accuracy Calculator – How to 100% hit without miss?
Ultimate HP Washing Guide – How to get the most out of it? (More HP to survive boss attacks!)
Legendary Spirit & Mount Hog + Silver Mane Guide
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Drop List Topics
MapleStory Pirate Equipments List Level 10-110
MapleStory New Timeless Weapons and Equipments (Level 120)
Thief Throwing Star Guide – Where to find throwing-stars + (Formula: Refill cost vs Capacity!)
Pirate Gunslinger Bullet Guide + Bullet Drop List
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Exp and Meso Related Topics
MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
MapleStory Monster Exp Report – 10% Exp Par
MapleStory Ultimate Meso Guide: 8 Tips on Earning Meso Quickly
Orbis Exchange Quest (with useful hints + tips and tricks)
The Ultimate Guide For Newbies to Earn POTIONS.
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Read more…

MapleSEA Aran Arrives this November


Aran, a Hero Resurrected


Long ago, five legendary heroes bravely battled against the Black Wizard to protect the residents of Maple.
Despite their powerful skills, the heroes coutd not defeat the Black Wizard. To save the residents, the heroes sent them to Victoria bland before they went to face oft the Black Wizard for one last time. Since then, neither the Black Wizard nor the five heroes could be found. The residents of Maple could only assume that the heroes sacrificed themselves in their battle against the Black Wizard. Now, centuries later…


Aran, the Resurrected Hero!


A hero that uses a polearm in the battle against the Black Wizard.
After spending a few centuries trapped in ice due to a curse of the Black Wizard, Nan
Suddenly awoke one day to see a gin wasting for him.


The girl, Lirin.


After he was awoken, Aran realized he had lost aU his memories and abilities. As the last member of a clan that believed in Aran’s resurrection, Lirin is helping Aran to recover his memories and abilities. With Lirin’s help, Aran is slowly beginning to recover and adjust to civilization. With training, he will be able to
remember the skills that have laid dormant for the past centuries. Keep your eyes on Aran, the resurrected
hero of Maple’


Aran Video Trailer


Lirin


A Girl That Awaits Aran
After heroes’ battle with the Black Wizard, there was a dan of residents that believed that the slain heroes will nse again, as foretold by the Book of Prediction. However, after centuries without any signs of the heroes’ resurrection, the residents began to lose faith in the prediction and gradually left the island m frustration. Only one person, a little girl named Lirin, remained on the island as she firmly believed that the prediction would come top. Then one day, she finally got to meet the resurrected hero of Maple world, Azan. Lirin may have an icy appearance, but deep inside she has a bumrng heart that beats with passion even in the direst of times.


Maha


The Spirit of the Pole Arm Used by Aran
Maha is the spirit of a pole arm that Aran wielded in the past. With Aran having lost all of his memories and abilities, it is up to Maha to unlock Aran’s dormant powers. This spirit will not be seen unless Aran has reached a certain level.


The Penguins


Penguins that reside in Rien.
Seeing Lirin wait for Aran to be resurrected all by herself made these penguins feel compassionate towards the girl. They have been helping and supporting Lirin in various areas. In fact these penguins were responsible for spotting Aran, who was found trapped in ice.


Tru


The Info merchant in 11th Harbor, and Aran’s supporter.
Like Lirin, Tru used to be in the clan that believed in Arans resurrection. However, with no sight of any hero resurrecting, he became frustrated and left Rien. As an Info Merchant, he supports Aran and Lirin in many ways after he found out that Aran has returned.

Categories: MapleStory News

MapleSEA Manual Patch v0.82 – Protect The Future Of Neo Tokyo (MapleStory Episode 2)

patchers-header

Dear Maplers,

Please be informed that there will be a Game Client Patch and Cash Shop Update on the 13th October 2009, 0000hrs to 0400hrs (+8 GMT). The Game Service will be down during this period. Please logout before this time to avoid any loss of items.

Please visit here and follow the instructions to update your game client to the latest version.

The upcoming patch includes:

Version 0.82

[Game]

Launch of New Map, Neo Tokyo + New Quests
The Neo Tokyo map has been released! And with its launch comes a whole new series of quests that will let you travel through time to get to know the past, present and future Zipangu!

However, not all is rosy at Zipangu. Giant machines are bent on destroying the town and it’s up to you Maplers to stop them! Defeat the powerful Auf Haven and you might just be rewarded with the Auf Haven Circlet and other interesting items

Auf_Haven_Circlet

New Quests
Most of the quests can be initiated at NPC Asia located at Kamuna, Zipangu.

NPC_Asia

As you venture on through the series of quests to assist the Asia, Dida and many other NPCs in Neo Tokyo, you will realize that the future of Neo Tokyo depends on you.

There will be 3 different endings (the ending quest that is initiated at NPC Asia) to the future of Neo Tokyo which solely depend on the order of the quests that you have decided to proceed.
1. Quest: Each One’s Thoughts (Normal Ending)
2. Quest: Zipangu – For a Better Tomorrow (Good Ending)
3. Quest: Zipangu Overcoming Time (True Ending)

Do consider your options wisely before you proceed on any quests so that it will not affect the future in any way.

For more information on how to get to Neo Tokyo, click here.

Don’t wait any longer! Join us in the battle against the machines to save Zipangu on 13th October 2009!

Launch of New Jumping Quest: Witch’s Tower (From 21st Oct 2009)
For Jumping Quest lovers, this is our latest jumping quest that will challenge your skills in a refreshing way. Test your skills as you escape the Witch’s Tower!

Maplers can enter the Witch’s Tower via NPC Fairy Tale Fairy Crackers located at various towns.

Fairy

Click on the NPC Fairy Tale Fairy Crackers in the Witch Tower and choose the level of difficulty (Easy, Normal and Hard Mode) of the quest according to your skills!

Did I miss out the most important part that you will get to receive the treasures if you get to clear the quest (Normal or Hard Mode) for 5 times?

NPC_Fairy_Tale_Fairy_Crackers_Dialogue

Now that you know, do train your character and get the treasures before the quest is gone on the 18th November 2009!

Jump_Quest_Pics

Launch of New Mini Dungeons: Drake’s Blue Cave and Pillaging the Treasure Island
Choose to immerse yourself in danger at the Drake’s Blue (via Cave Cold Cradle Map – Victoria Island) or hop over to the Pillaging the Treasure Island (via the Red-Nose Pirate Den 2 – Ossyria) to visit the Captain. The new mini dungeons are perfect for quick short runs

Launch of Maple Trading System (From 21st Oct 2009)
This system is designed to enable users to make secure in-game item transactions using Maple Cash. Try using this system by clicking on the “Trade” icon located on the button right corner of your MapleSEA screen!

The Maple Trading System will remain in-activated for the time being so if you want to be the first to try our Maple Trading System, do watch out for the Maple Trading System button located on the button right corner of your MapleSEA screen!

Launch of Maple Life Tickets
There are 2 types of Maple Life Tickets: Maple Life (A-Type) and Maple Life (B-Type).

Maple Life (A-Type)

Maple_Life_(A-Type)

If you have an existing character that is Level 30 or higher in a world, a new Level 30 character can be created in the same world as your existing character.

For your new character, you can choose one of the following classes at 1st Job status: Warrior, Magician, Thief, Bowman and Pirate. Basic items and equipment and minimum AP points needed for your chosen 1st jobs will be allocated to your new character. All remaining AP and SP points will be left for you to distribute according to your preference.

Maple Life (B-Type)

Maple_Life_(B-Type)

This Maple Life ticket will come with an Extra Character Slot coupon which allows you to have an additional character slot (capped at 12 characters per world). The use of the Maple Life ticket is similar to the Maple Life (A-Type) ticket.

The Maple Life Tickets will only be sold in the Cash Shop for a limited time only, so grab them before they are gone.

For more information, click here

Mu Lung Training Center has been revised!
The following changes have been made to the Mu Lung Training Centre:
1. Max training point obtained per day is limited to 3500.
2. Once the max training point of 3500 has been achieved, player may still train in Mu Lung Training Center; however additional training points will not be accumulated.
3. Monsters will be summoned at random spots.

New Balrog Easy Mode!
1. For Easy Balrog Expedition Squad (from level 50 – 70, maximum 6 users), you have to select channel 5 or channel 10 for the Quest.
2. For Normal Balrog Expedition Squad (from level 71 and above, maximum 6 users), you have to select channel 15 for the Quest.

Family System has been revised!
When a character belonging to a family is deleted, the character will be automatically removed from all other families belonging to the system.

Mesos and Fame of the character will be deducted upon leaving the family.

Monster Carnival has been revised!
Party Leader’s expel function will be limited.

Minor image bug while using Colonian Axe, Balrog Colonian Axe and Maple Impaler have been revised!

[Event]

Launch of SG Medal Event (From 13th Oct 2009)
These new medals include the Medal of Honorable SEA Hunter and Medal of Honorable SEA Slayer.

Stat Requirement
Medal of Honorable SEA Hunter
(All stat +3, 30 days) 1. Defeat Capt. Latanica for more than 8 times.
2. Kill more than 888 Mr. Anchor.
SEA

Medal of Honorable SEA Slayer
(All stat +7, 30 days) 1. Defeat Capt. Latanica for more than 8 times.
2. Defeat Krexel for more than 8 times.
3. Kill more than 888 Duku.
SEA_Honor

Launch of Fishing Event (From 21st Oct 2009 ~ 28th Oct 2009 )
On 21st Oct 2009, all Maplers will receive a complimentary Fishing Rod which is valid for 7 days.
Maplers can use the Fishing Rod to fish for “Golden Fish” and “Golden Fish Egg” and exchange them for special item(s) with NPC Kendrick. The list of special items and their exchange rate is as follows.

Golden Fish
Golden_Fish

Golden Egg
Golden_Fish_Egg

a. 500 Golden Fish to exchange for Fairy’s Pendant
b. 300 Golden Fish to exchange for Strawberry Icecream Bar
c. 200 Golden Fish to exchange for Chocolate Icecream Bar
d. 100 Golden Fish to exchange for Melon Icecream Bar
e. 50 Golden Fish to exchange for Watermelon Icecream Bar

That’s not all! The Mapler who has the largest number of Golden Fish as of 27th Oct 2009, 2359hrs will win a Reverse Weapon of his/her class.
Weapon

And the Mapler who has the largest number of Golden Fish Egg as of 27th Oct 2009, 2359hrs will win away a Fishing King Medal (All Stats +10 – Permanent Item).
fishing_king_medal

Start fishing as soon as you get hold on of the fishing rod to be the one to receive the Reverse Weapon and Fishing King Medal!
Duration of the event are subjected to change at the discretion of developers and management without prior notice.

Tubes & Surfboard Drop event is available! (From 13th ~ 31st Oct 2009)
a. Blue Flowery Tube: no level requirement (Dropped by: Krappi, Lorang and Stopnow)
b. Red Flowery Tube: lvl 25 (Dropped by: Cicle, Lorang and Nospeed)
c. Purple Tube: lvl 40 (Dropped by: Flower Fish, Lorang and Octobunny)
d. Black Tube: lvl 50 (Dropped by: Krip, Tortie and Tippo Red)
e. Emergency Rescue Tube: lvl 60 (Dropped by: Pinboom, Clang and Ratatula)
f. Colorful Tube: lvl 70 (Dropped by: Mask Fish, Tortie and Jester Scarlion)
g. Red Suring Board: lvl 15 (Dropped by: Cicle, Cico, and Biner)
h. Surfboard: lvl 30 (Dropped by: Bubble Fish, Clang and Batoo)
i. Light Green Surfing Board: lvl 45 (Dropped by: Poison Poopa, Sparker and Chlorotrap)
j. Light Blue Surfing Board: lvl 55 (Dropped by: Pinboom, Clang and Oly Oly)
k. Purple Surfing Board: lvl 95 (Dropped by: Squid, Shark and Gallopera)

[Cash Shop Update]

Upcoming Cash shop update includes:
• [Equip] Pink Star Beanie
• [Equip] Glowing Pattern Cap
• [Equip] Saturday Night
• [Equip] Aroha Pink Heart Shirt
• [Equip] Baby Pink Pants
• [Equip] Pink Rain Boots
• [Equip] Snow Windy Muffler
• [Etc] Magic Hourglass [7 days]
• [Etc] Magic Hourglass [20 days]
• [Etc] Giant Toad Wallet from Pawn Shop
• [Cash] Pendant Slot Expansion Coupon: 30 days
• [Cash] Maple Life (A-Type)
• [Cash] Maple Life (B-Type)

Remember to check out the website for the latest updates on the actual patch date and duration!

– MapleSEA Administrator

****************************************************************

source: http://maple.playpark.net/news_events/view/pre_patching_for_v081_v082/


How to patch from v080 to latest version


Dear Maplers,

Due to the huge file size for this coming v0.81 and v0.82 patch, please be informed that there will be 2 different methods to patch from v0.80 to v0.82.

First Method
1. Download v0.80 ~ v0.81 Manual Patch & v0.81 ~ v0.82 Manual Patch
2. Run and install both manual patch files (run v0.80 ~ v0.81 Manual Patch first, then v0.81 ~ v0.82 Manual Patch)

Second Method
1. Download v0.80 ~ v0.82 Manual Patch
2. Run and install the manual patch

For existing users who are using version v0.80, kindly download the manual patch(s) prior to the actual patch date.

v0.80 ~ v0.81 Manual Patch

Alternatively, you may visit the download page to download the manual patch for the earlier versions.

Manual Patch for v0.82
v0.81 ~ v0.82 Manual Patch

v0.80 ~ v0.82 Manual Patch – Please take note that the file size for v0.80 ~ v0.82 will be bigger in size compared to v0.80 ~ v0.81 and v0.81 ~ 0.82.

*Please do not run the patch file(s) until the PATCH DATE itself.

Thank you.

– MapleSEA Administrator

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For more information on how to get to Neo Tokyo, click here.


Launch of Neo Tokyo


Neo Tokyo

There will be a series of new quests that will bring you around the Neo Tokyo maps.

Apart from completing quests, you will get to know more about Ancient Zipangu, Present Zipangu and Future Zipangu! Travel through time to prevent Zipangu from being destroyed by machines!

Head over to Neo Tokyo from the portal located at Mushroom Shrine, Zipangu!

1
Portal located at Mushroom Shrine & Forest of Oblivion

2
NPC Asia at Kamuna, Zipangu & Odaiba, Tokyo

New Quests
Most of the quests can be initiated at NPC Asia located at Kamuna, Zipangu. After completion of each series of quests, you will be provided with a warp card from NPC Asia to travel to the different time and location
NPC_Asia

As you venture on through the series of quests to assist the Asia, Dida and many other NPCs in Neo Tokyo, you will realize that the future of Neo Tokyo depends on you.

There will be 3 different endings (the ending quest that is initiated at NPC Asia) to the future of Neo Tokyo which solely depend on the order of the quests that you have decided to proceed.
1. Quest: Each One’s Thoughts (Normal Ending)
2. Quest: Zipangu – For a Better Tomorrow (Good Ending)
3. Quest: Zipangu Overcoming Time (True Ending)

Do consider your options wisely before you proceed on any quests so that it will not affect the future in any way.

A short preview of the past and the future of Zipangu.
3

Meet the junior Dida and Marr at Tokyo Park, assist Dida in whatever way you can as he is the key to the future!

45

Besides meeting the key characters in Neo Tokyo, you will also get to encounter uncountable boss monsters that require great determination and skills to defeat.


Monster


Dunas
55
Nameless Magic Monster
75
Nibergen
65
Vergamot
85
Summoned Auf Haven
95
Auf Haven
105

However, not all is rosy at Zipangu. Giant machines are bent on destroying the town and it’s up to you Maplers to stop them!

Defeat the powerful Auf Haven and you might just be rewarded with the Auf Haven Circlet and other interesting items!
Auf_Haven_Circlet

Best of luck to all brave Maplers who will be joining the fight against the machines!

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http://maple.playpark.net/news_events/view/maple_life_item_guide


Maple Life Item Guide


Maple Life Item Guide

Maple Life is a new item which is only available for sale in our MapleSEA Cash Shop.
The sale of Maple Life Coupons will be for a limited time period only, so grab them before they are gone.

There are 2 types of Maple Life Tickets: Maple Life (A-Type) and Maple Life (B-Type).

a. Maple Life (A-Type)
If you have an existing character that is Level 30 or higher in a world, a new Level 30 character can be created in the same world as your existing character.

For your new character, you can choose one of the following classes at 1st Job status: Warrior, Magician, Thief, Bowman and Pirate. Basic items and equipment and minimum AP points needed for your chosen 1st jobs will be allocated to your new character. All remaining AP and SP points will be left for you to distribute according to your preference.

b. Maple Life (B-Type)
This Maple Life ticket will come with an Extra Character Slot coupon which allows you to have an additional character slot (capped at 12 characters per world). The use of the Maple Life ticket is similar to the Maple Life (A-Type) ticket.

Maple_Life_Tickets

Details you should know before you use Maple Life:
1. Your character must be level 30 and above to purchase the item in the Cash Shop.
2. Maple Life (Type A) can only be purchased if you have at least 1 empty character slot in the same world.
3. Maple Life (Type B) which comes with an extra character slot can be purchased if you have less than 12 characters in the same world.
4. Newly created character comes with stats that are set at the basic, pre-1st job level.
5. Classes that are available for the creation: Warrior, Magician, Bowman, Thief and Pirate.
6. You will have the option to spend SP on Improved Max HP/MP Increase skills before the character is created, otherwise SP and AP are left unspent.
7. All newly created characters via Maple Life will come with Basic Equipment & Weapon, 100 White Potion, 100 Mana Elixir, 100,000 of mesos and The Relaxer.
8. Do note that you will not be able to select the gender of the character when you use Maple Life.

How to use Maple Life:

1. Double click on the Maple Life Item that is present in your inventory.
1Maple_Life_(A-Type)

2. Choose the class of the character that you wish to create, there are 5 classes to choose from Warrior, Magician, Bowman, Thief and Pirate.
1Maple_Life_(A-Type)_2

3. Enter the name of the character of your choice.
Maple_Life_(A-Type)_3

4. You can also select the appearance of your character, kindly take note that that you will not be able to select the gender of the character when you use Maple Life.

Maple_Life_(A-Type)_4

5. If you have selected to create character of Warrior and Magician class, you will have the option to spend SP on Improved Max HP/MP Increase skills before the character is created, otherwise SP and AP are left unspent.

Maple_Life_(A-Type)_5

Maple_Life_(A-Type)_9

Maple_Life_(A-Type)_15

6. Once you have selected all the ideal characteristics for your character, click on the ‘Finish’ button to complete the creation. If you would like to make changes to any of the characteristics found on the previous page, click on the ‘Back’ button.

Maple_Life_(A-Type)_16

7. Take note that once the procedure is completed, there is no way to reverse the process or edit any part of the character again.
image

Maple_Life_(A-Type)_17

8. For Maple Life (B-Type) users, your newly created character will appear on a new character slot in your game account when you login.

MapleStory BannedStory Animations

Mouth Animation Tutorial (Maplestory/Bannedstory)

Tutorial: Mouth Animation

Read more…

DrkGodz Neo Tokyo Boss Video Walkthrough


DrkGodz Neo Tokyo Boss

Play Now: DrkGodz Neo Tokyo at Newgrounds

Instructions:
Fight against the insane Neo Tokyo boss using your ninja stars!
Press A for Haste (Increase Jump Height and Movement Speed)
Press S for Shadow Partner (Double Attack)
Press Z to throw your stars (Attack)

Categories: MapleStory Flash Game

Knight of Cygnus Nobless Interview Questions and Answers


Quest: The Queen is Waiting for You


For Nobless
Speaking in a formal tone, Kisha wanted to make sure that I had the fundamental knowledge of the world of Maple down, and requested that I take a pop quiz on it. After answering all the questions correctly, Kisha gave me Proof of Nobless and instructed me to take it to Queen Cygnus herself…

Kisha:
Knights of Cygnus are a group of brave Knights working for Queen Cygnus with the sole intent of protecting the world of Maple. You may start off as a Nobless, but through diligent training, you will one day become a knight.

1st Question:

A special request given to you by a resident of the world of Maple is called Quest.
In order for you to check the list of quests you may receive or have already received, then wihch of these Hot Keys do you need to press?
A
I
Q (Answer)
Z

2nd Question:

There are various ways to obtain items in the world of Maple, including completing quests, hunting down monsters, or breaking boxes. These items will then be placed in an inventory. Which of these hot keys do you need to press in order to access the item inventory?
W
I (Answer)
S
M

3rd Question:

When you obtain enough experiences in the world of Maple, you gain a level. Every time you level up, you will also receive a set amount of Skill Points, or SP for short. Once you reach past Level 10 and become a Knight, how many Skill Points will you receive per every level up?
1
3 (Answer)
5
10

4th Question:

In the world of Maple, you may defeat monsters by either using regular attacks or skills. When you are trying to break a box, however, only one of these apply. Which of these two methods of attack do you need to use in order to break a box?
Regular Attack (Answer)
Skills

Interview Success!

That’s amazing. You were able to correctly answer every question that I gave you. What you need to do now is to take Proof of Nobless and bring it to Queen Cygnus. Do you want me to give you Proof of Nobless right now?

The Queen stays at the center of Erev, so that’s what you’ll need to head to. All you need to do is follow the arrows and head to the left. Even if you have lost Proof of Nobles, no worries. I can always write you another one.

May you become the best knight there ever is…

Categories: Knight of Cygnus

The Italian Man Who Went To Malta

09/09/2009 ayumilove 1 comment

MapleStory Attack Speed Reference

06/09/2009 ayumilove 3 comments

MapleStory Attack Speed Reference

The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren’t familiar with a tick count, it’s generally represented as the number of milliseconds since your computer has been started.

You should be able to do raw math on these values – 60000 ms in a minute divided by number of ms per attack = number of attacks per minute.

I also have values normalized off to the side of each number (relative to Normal 6 weapon speed – might change this to Fast (5) as there aren’t many weapons slow enough to make it an effective comparison) so you can see what type of gain you’d get from each speed boost.

I noticed random increases of 30ms while holding down the attack button. There seems to be no specific trigger. It happens with all skills listed (with the only exception of Hurricane thus far) and across all weapon speeds.

Faster (3) + booster and Faster (2) + booster register as Faster (2) speed, not 1. Even with Speed Infusion, you will not have an attack speed greater than Faster (2). However, Speed Infusion will stack with other boosters for a maximum of +4 weapon speeds. If your weapon is Normal (6), you can attack at Faster (2) with your weapon’s booster and Speed Infusion.

If you are unsure as to how fast your weapon actually is, Fiel is your man. http://www.southperry.net/forums/showpost.php?p=131603&postcount=117

Final Attack is in the form of delay after Final Attack + original skill delay. Animation is stated if relevant. Delay is listed for skills that differ in use times (takes longer to spam than alternate skills).

Summons/Charge Skills

All pre-pirate summons always attack every 3030ms if they're locked on to a monster. Octopus and Gaviota attack every 1530ms. Cygnus summons attack every 3030ms.

All attacking charge skills have a maximum charge time of 1000ms.

Bow

Hurricane (per arrow)
All: 120ms

Hurricane (spamming)
All: 330ms

Hurricane delay
All: 300ms

Final Attack
Faster (2): 450ms + 540ms (-120ms, -180ms)
Faster (3): 480ms + 570ms (-90ms, -150ms)
Fast (4): 510ms + 630ms (-60ms, -90ms)
Fast (5): 540ms + 660ms (-30ms, -60ms)
Normal (6): 570ms + 720ms

Strafe/Arrow Rain/Inferno/Arrow Bomb/Normal Attack
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms

Storm Break (spamming)
All: 870ms

Storm Break (delay)
Faster (2): 360ms (-90ms)
Faster (3): 390ms (-60ms)
Fast (4): 420ms (-30ms)
Fast (5): 420ms (-30ms)
Normal (6): 450ms

Wind Piercing
Faster (2): 900ms (-300ms)
Faster (3): 990ms (-210ms)
Fast (4): 1050ms (-150ms)
Fast (5): 1140ms (-60ms)
Normal (6): 1200ms

Wind Shot
Faster (2): 960ms (-300ms)
Faster (3): 1050ms (-210ms)
Fast (4): 1110ms (-150ms)
Fast (5): 1200ms (-60ms)
Normal (6): 1260ms

Claw

Lucky Seven/Triple Throw/Drain/Shadow Meso/Normal Attack
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms

Avenger
Faster (2): 630ms (-210ms)
Faster (3): 690ms (-150ms)
Fast (4): 750ms (-90ms)
Fast (5): 810ms (-30ms)
Normal (6): 840ms

Vampire
Faster (2): 1020ms (-330ms)
Faster (3): 1110ms (-240ms)
Fast (4): 1200ms (-150ms)
Fast (5): 1290ms (-60ms)
Normal (6): 1350ms

Taunt
Faster (2): 1020ms (-330ms)
Faster (3): 1110ms (-240ms)
Fast (4): 1200ms (-150ms)
Fast (5): 1290ms (-60ms)
Normal (6): 1350ms

Ninja Storm (spamming)
All: 1440ms

Ninja Storm delay
Faster (2): 720ms (-210ms)
Faster (3): 780ms (-150ms)
Fast (4): 840ms (-90ms)
Fast (5): 900ms (-30ms)
Normal (6): 930ms

Crossbow

Final Attack
Faster (2): 540ms + 630ms (-180ms, -210ms)
Faster (3): 600ms + 690ms (-120ms, -150ms)
Fast (4): 630ms + 720ms (-90ms, -120ms)
Fast (5): 690ms + 780ms (-30ms, -60ms)
Normal (6): 720ms + 840ms

Strafe/Arrow Eruption/Blizzard/Iron Arrow/Normal Attack/Pierce
Faster (2): 630ms (-240ms)
Faster (3): 690ms (-180ms)
Fast (4): 720ms (-150ms)
Fast (5): 780ms (-90ms)
Normal (6): 870ms

Dagger

Note: Daggers are broken with Double Stab.
They're registering as 2 weapon speed classes higher than advertised without booster.
i.e. Shinkita is a 3 instead of a 5, Korean Fan is a 2 instead of a 4.
Yes, Dagger Booster still works with these broken ones.

* Dagger skills normalized from Fast (5) until I "find" a Normal (6) dagger or decide to normalize all speeds from Fast (5)

Savage Blow
Faster (2): 720ms (-180ms)
Faster (3): 780ms (-120ms)
Fast (4): 840ms (-60ms)
Fast (5): 900ms

Boomerang Step (spamming)
All: 1950ms

Boomerang Step delay
Faster (2): 690ms
Faster (3): 750ms
Fast (4): 810ms (-60ms)
Fast (5): 870ms

Assaulter
Faster (2): 900ms
Faster (3): 990ms
Fast (4): 1050ms
Fast (5): 1140ms

Band of Thieves/Steal/Double Stab/Normal Attack
Faster (2): 600ms
Faster (3): 660ms
Fast (4): 720ms
Fast (5): 750ms

Taunt
Faster (2): 1020ms
Faster (3): 1110ms
Fast (4): 1200ms
Fast (5): 1290ms

Meso Explosion
Faster (2): 750ms
Faster (3): 840ms
Fast (4): 900ms
Fast (5): 960ms

Assassinate
Dark Sight: +240ms
4th hit: +390ms
Faster (2): 1380ms (-330ms)
Faster (3): 1500ms (-210ms)
Fast (4): 1620ms (-90ms)
Fast (5): 1710ms

Gun

Note: Grenade counts as an attack from when the bomb blows up (so if you happen to unleash 5 before 1 hits the ground, they'll all count as attacks when they hit the ground). This makes calculation difficult. Suggestions welcomed.

Normal Attack
Faster (2): 630ms (-180ms)
Faster (3): 690ms (-120ms)
Fast (4): 750ms (-60ms)
Fast (5): 780ms (-30ms)
Normal (6): 810ms

Double Shot
Faster (2): 390ms (-90ms)
Faster (3): 420ms (-60ms)
Fast (4): 450ms (-30ms)
Fast (5): 480ms (-0ms)
Normal (6): 480ms

Battleship Cannon
Faster (2): 600ms (-180ms)
Faster (3): 630ms (-150ms)
Fast (4): 690ms (-90ms)
Fast (5): 750ms (-30ms)
Normal (6): 780ms

Blank Shot/Burst Fire
Faster (2): 660ms (-180ms)
Faster (3): 690ms (-150ms)
Fast (4): 750ms (-90ms)
Fast (5): 810ms (-30ms)
Normal (6): 840ms

Invisible Shot/Hypnotize
Faster (2): 630ms (-180ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms

Homing Beacon/Battleship Torpedo
Faster (2): 720ms (-240ms)
Faster (3): 780ms (-180ms)
Fast (4): 840ms (-120ms)
Fast (5): 900ms (-60ms)
Normal (6): 960ms

Rapid Fire (per bullet)
All: 120ms

Rapid Fire (spamming)
All: 330ms

Rapid Fire delay
All: 300ms

Recoil Shot (spamming)
All: 2310ms

Recoil Shot delay
All: 300ms

Flamethrower/Ice Splitter (spamming)
All: 1050ms

Flamethrower/Ice Splitter delay
Faster (2): 480ms (-150ms)
Faster (3): 540ms (-90ms)
Fast (4): 570ms (-60ms)
Fast (5): 600ms (-30ms)
Normal (6): 630ms

Aerial Strike delay
Faster (2): 2160ms (-720ms)
Faster (3): 2340ms (-540ms)
Fast (4): 2520ms (-360ms)
Fast (5): 2700ms (-180ms)
Normal (6): 2880ms

Knuckle

Normal Attack
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms

Flash Fist/Energy Drain/Straight
Faster (2): 450ms (-150ms)
Faster (3): 510ms (-90ms)
Fast (4): 540ms (-60ms)
Fast (5): 570ms (-30ms)
Normal (6): 600ms

Sommersault Kick/Corkscrew Blow (spamming; no enemies)
Faster (2): 660ms (-180ms)
Faster (3): 720ms (-120ms)
Fast (4): 780ms (-60ms)
Fast (5): 840ms (-0ms)
Normal (6): 840ms

Corkscrew Blow (spamming; enemies)
All: 1530ms

Corkscrew Blow delay
Faster (2): 630ms (-210ms)
Faster (3): 690ms (-150ms)
Fast (4): 750ms (-90ms)
Fast (5): 810ms (-30ms)
Normal (6): 840ms

Backspin Blow delay
Faster (2): 720ms (-240ms)
Faster (3): 780ms (-180ms)
Fast (4): 840ms (-120ms)
Fast (5): 900ms (-60ms)
Normal (6): 960ms

Backspin Blow (spamming; enemies)
All: 1980ms

Double Uppercut (spamming; no enemies)
Faster (2): 1140ms (-30ms)
Faster (3): 1140ms (-30ms)
Fast (4): 1140ms (-30ms)
Fast (5): 1140ms (-30ms)
Normal (6): 1170ms

Double Uppercut (spamming; enemies)
All: 2160ms

Double Uppercut delay
Faster (2): 900ms (-270ms)
Faster (3): 960ms (-210ms)
Fast (4): 1050ms (-120ms)
Fast (5): 1110ms (-60ms)
Normal (6): 1170ms

Shockwave
Faster (2): 1500ms (-480ms)
Faster (3): 1620ms (-360ms)
Fast (4): 1740ms (-240ms)
Fast (5): 1860ms (-120ms)
Normal (6): 1980ms

Dragon Strike (spamming)
All: 2250ms

Dragon Strike delay
Faster (2): 1080ms (-360ms)
Faster (3): 1170ms (-270ms)
Fast (4): 1260ms (-180ms)
Fast (5): 1350ms (-90ms)
Normal (6): 1440ms

Snatch (spamming)
All: 1320ms

Snatch delay
Faster (2): 750ms (-240ms)
Faster (3): 810ms (-180ms)
Fast (4): 870ms (-120ms)
Fast (5): 930ms (-60ms)
Normal (6): 990ms

Demolition
Faster (2): 2340ms (-780ms)
Faster (3): 2550ms (-570ms)
Fast (4): 2730ms (-390ms)
Fast (5): 2940ms (-180ms)
Normal (6): 3120ms

Barrage (spamming)
All: 3240ms

Barrage delay
Faster (2): 1830ms (-600ms)
Faster (3): 1980ms (-450ms)
Fast (4): 2130ms (-300ms)
Fast (5): 2280ms (-150ms)
Normal (6): 2430ms

Energy Blast (spamming)
All: 1140ms

Energy Blast (delay)
Faster (2): 570ms (-180ms)
Faster (3): 630ms (-120ms)
Fast (4): 660ms (-90ms)
Fast (5): 720ms (-30ms)
Normal (6): 750ms

Energy Orb
Faster (2): 930ms (-270ms)
Faster (3): 990ms (-210ms)
Fast (4): 1050ms (-150ms)
Fast (5): 1140ms (-60ms)
Normal (6): 1200ms

Shark Wave
Faster (2): 810ms (-240ms)
Faster (3): 870ms (-180ms)
Fast (4): 930ms (-120ms)
Fast (5): 990ms (-60ms)
Normal (6): 1050ms

Polearm/Spear

Note: There seems to be random 60ms/90ms increases with these in addition to the 30ms experienced elsewhere.

Power Strike/Slash Blast/Sacrifice/Normal Attack
Faster (2): 570ms (-180ms)
Faster (3): 630ms (-120ms)
Fast (4): 660ms (-90ms)
Fast (5): 720ms (-30ms)
Normal (6): 750ms
Slow (7): 810ms (+60ms)
Slow (8): 870ms (+120ms)
Slower (9): 900ms (+150ms)

Final Attack (stab -> any Final Attack animation)
Faster (2): 540ms + 390ms (-180ms, -150ms)
Faster (3): 570ms + 420ms (-150ms, -120ms)
Fast (4): 630ms + 480ms (-90ms, -60ms)
Fast (5): 660ms + 510ms (-60ms, -30ms)
Normal (6): 720ms + 540ms
Slow (7): 750ms + 570ms (+30ms, +30ms)
Slow (8): 810ms + 600ms (+90ms, +60ms)
Slower (9): 840ms + 630ms (+120ms, +90ms)

Final Attack (any other combo)
Faster (2): 540ms + 450ms (-180ms, -120ms)
Faster (3): 570ms + 480ms (-150ms, -90ms)
Fast (4): 630ms + 510ms (-90ms, -60ms)
Fast (5): 660ms + 540ms (-60ms, -30ms)
Normal (6): 720ms + 570ms
Slow (7): 750ms + 600ms (+30ms, +30ms)
Slow (8): 810ms + 660ms (+90ms, +90ms)
Slower (9): 840ms + 690ms (+120ms, +120ms)

Crusher (16-30 points)
Faster (2): 810ms (-240ms)
Faster (3): 870ms (-180ms)
Fast (4): 930ms (-120ms)
Fast (5): 990ms (-60ms)
Normal (6): 1050ms
Slow (7): 1140ms (+90ms)
Slow (8): 1200ms (+150ms)
Slower (9): 1260ms (+210ms)

Crusher (1-15 points)
Faster (2): 690ms (-210ms)
Faster (3): 750ms (-150ms)
Fast (4): 810ms (-90ms)
Fast (5): 870ms (-30ms)
Normal (6): 900ms
Slow (7): 960ms (+60ms)
Slow (8): 1020ms (+120ms)
Slower (9): 1080ms (+180ms)

Fury
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms
Slow (7): 870ms (+60ms)
Slow (8): 900ms (+90ms)
Slower (9): 960ms (+150ms)

Dragon Roar
Faster (2): 1140ms (-360ms)
Faster (3): 1230ms (-270ms)
Fast (4): 1320ms (-180ms)
Fast (5): 1410ms (-90ms)
Normal (6): 1500ms
Slow (7): 1620ms (+120ms)
Slow (8): 1710ms (+210ms)
Slower (9): 1800ms (+300ms)

Rush (enemies)
All: 1770ms

Rush (no enemies)
Faster (2): 450ms (-150ms)
Faster (3): 510ms (-90ms)
Fast (4): 540ms (-60ms)
Fast (5): 570ms (-30ms)
Normal (6): 600ms
Slow (7): 660ms (+60ms)
Slow (8): 690ms (+90ms)
Slower (9): 720ms (+120ms)

Sword/Mace/Axe

Power Strike/Slash Blast/Charged Blow/Normal Attack
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms
Slow (7): 870ms (+60ms)
Slow (8): 900ms (+90ms)

Soul Blade
Faster (2): 750ms (-240ms)
Faster (3): 810ms (-180ms)
Fast (4): 870ms (-120ms)
Fast (5): 930ms (-60ms)
Normal (6): 990ms

Soul Driver
Faster (2): 1230ms (-420ms)
Faster (3): 1350ms (-300ms)
Fast (4): 1440ms (-210ms)
Fast (5): 1530ms (-120ms)
Normal (6): 1650ms

Final Attack (stab -> stab)
Faster (2): 540ms + 390ms (-180ms, -120ms)
Faster (3): 570ms + 420ms (-150ms, -90ms)
Fast (4): 630ms + 450ms (-90ms, -60ms)
Fast (5): 660ms + 480ms (-60ms, -30ms)
Normal (6): 720ms + 510ms
Slow (7): 750ms + 540ms (+30ms, +30ms)
Slow (8): 810ms + 570ms (+90ms, +60ms)

Final Attack (any other combo)
Faster (2): 540ms + 450ms (-180ms, -120ms)
Faster (3): 570ms + 480ms (-150ms, -90ms)
Fast (4): 630ms + 510ms (-90ms, -60ms)
Fast (5): 660ms + 540ms (-60ms, -30ms)
Normal (6): 720ms + 570ms
Slow (7): 750ms + 600ms (+30ms, +30ms)
Slow (8): 810ms + 660ms (+90ms, +90ms)

Brandish/Blast
Faster (2): 630ms (-210ms)
Faster (3): 690ms (-150ms)
Fast (4): 750ms (-90ms)
Fast (5): 810ms (-30ms)
Normal (6): 840ms
Slow (7): 900ms (+60ms)
Slow (8): 960ms (+120ms)

Rush (enemies)
All: 1770ms

Rush (no enemies)
Faster (2): 450ms (-150ms)
Faster (3): 510ms (-90ms)
Fast (4): 540ms (-60ms)
Fast (5): 570ms (-30ms)
Normal (6): 600ms
Slow (7): 660ms (+60ms)
Slow (8): 690ms (+90ms)

Wand/Staff

Note: Most spells are based on a cast speed, only one known exception exists: Explosion.
Explosion works oddly as a product of weapon speed + cast speed. Speed Infusion removes weapon class speeds first, then applies Spell Booster - however, Speed Infusion will not go below 4 weapon speed. Speed Infusion does not affect any other spells.

Spell Booster also increases weapon speed class by 1 or 2, so Evil Wings + Spell Booster = very yes for APQ.

Thwack:
Faster (2): 600ms (-210ms)
Faster (3): 660ms (-150ms)
Fast (4): 720ms (-90ms)
Fast (5): 750ms (-60ms)
Normal (6): 810ms
Slow (7): 870ms (+60ms)
Slow (8): 900ms (+90ms)

Magic Claw/Energy Bolt/Holy Arrow/Big Bang/Angel Ray/Fire Arrow/Poison Breath/Fire Demon/Ice Demon/Paralyze/Thunder Bolt/Cold Beam
Booster2: 720ms (-90ms)
Booster1: 750ms (-60ms)
Regular: 810ms

Heal
Regular: 600ms

Chain Lightning
Booster2: 690ms (-90ms)
Booster1: 750ms (-30ms)
Regular: 780ms

Shining Ray/Ice Strike
Booster2: 930ms (-120ms)
Booster1: 990ms (-60ms)
Regular: 1050ms

Poison Mist
Booster2: 1320ms (-180ms)
Booster1: 1410ms (-90ms)
Regular: 1500ms

Flame Gear
Booster2: 1260ms (-180ms)
Booster1: 1350ms (-90ms)
Regular: 1440ms

Fire Strike
Booster2: 750ms (-120ms)
Booster1: 810ms (-60ms)
Regular: 870ms

Fire Pillar
Booster2: 1050ms (-150ms)
Booster1: 1140ms (-60ms)
Regular: 1200ms

Elemental Composition [FP/IL]
Booster2: 810ms (-90ms)
Booster1: 870ms (-30ms)
Regular: 900ms

Explosion
Booster2:
Fast (4): 1500ms (-120ms)
Fast (5): 1560ms (-60ms)
Normal (6): 1620ms
Slow (7): 1680ms (+60ms)
Slow (8): 1710ms (+90ms)
Booster1:
Fast (4): 1620ms (-120ms)
Fast (5): 1680ms (-60ms)
Normal (6): 1740ms
Slow (7): 1770ms (+30ms)
Slow (8): 1830ms (+90ms)
Regular:
Fast (4): 1710ms (-90ms)
Fast (5): 1770ms (-30ms)
Normal (6): 1800ms
Slow (7): 1860ms (+60ms)
Slow (8): 1920ms (+120ms)

Genesis
Regular: 2700ms

Meteor Shower/Blizzard
Booster2: 3060ms (-420ms)
Booster1: 3270ms (-210ms)
Regular: 3480ms

Thunder Spear
Booster2: 1140ms (-180ms)
Booster1: 1230ms (-90ms)
Regular: 1320ms

Weapon Code

130	1H Sword
131	1H Axe
132	1H BW
133	Dagger
137	Wand
138	Staff
139	Barefists
140	2H Sword
141	2H Axe
142	2H BW
143	Spear
144	Polearm
145	Bow
146	Crossbow
147	Claw
148	Knuckle
149	Gun

Weapon Speeds for all GMS Weaponry

Sword

NAME	WeaponID	Speed
Sword	1302000	4
Saw	1302001	5
Viking Sword	1302002	5
Eloon	1302003	5
Cutlus	1302004	5
Sabre	1302005	5
Machete	1302006	5
Long Sword	1302007	4
Gladius	1302008	5
Traus	1302009	5
Jeweled Katar	1302010	5
Neocora	1302011	5
Red Katana	1302012	4
Red Whip	1302013	4
Old Gladius	1302014	4
Hero's Gladius	1302015	4
Yellow Umbrella	1302016	5
Sky Blue Umbrella	1302017	5
Khan	1302018	5
Nameless Sword	1302019	5
Maple Sword	1302020	5
Pico-Pico Hammer	1302021	4
Bamboo Sword	1302022	4
Fraute	1302023	5
Newspaper Sword	1302024	4
Red Umbrella	1302025	5
Black Umbrella	1302026	5
Green Umbrella	1302027	5
Light Purple Umbrella	1302028	5
Beige Umbrella	1302029	5
Maple Soul Singer	1302030	5
Diao Chan Sword	1302031	4
Maple Flag	1302033	4
Pumpkin Basket	1302034	3
Maple Flag : 1000 Days	1302035	4
Maple Flag : 1000 Days	1302036	4
Trumpet	1302037	4
Gladius	1302038	5
Jeweled Katar	1302039	5
Neocora	1302040	5
Red Katana	1302041	4
Khan	1302042	5
Gladius	1302043	5
Jeweled Katar	1302044	5
Neocora	1302045	5
Red Katana	1302046	4
Khan	1302047	5
NULL_STRING	1302048	4
Glowing Whip	1302049	4
Gladius	1302050	5
Jeweled Katar	1302051	5
Neocora	1302052	5
Red Katana	1302053	4
Khan	1302054	5
Sparta	1302056	5
The Stars and Stripes	1302057	4
Maple Umbrella	1302058	5
Dragon Carabella	1302059	5
Huckle's Lamp	1302060	5
Pumpkin Basket (2006 SE)	1302062	3
Flaming Katana	1302063	4
Maple Glory Sword	1302064	5
Blue Maple Flag	1302065	4
Maple 1500 Anniv. Flag	1302066	5
Maple 1500 Anniv. Flag	1302067	5
Onyx Blade	1302068	5
Pink Flower Tube	1302071	5
Singapore Flag (Beginner)	1302073	5
Malaysia Flag (Beginner)	1302074	5
Singapore Flag (One Handed Sword)	1302075	5
Malaysia Flag (One Handed Sword)	1302076	5
Beginner Warrior's sword	1302077	4
Astral Blade	1302079	4
Maplemas Lights	1302080	4
Timeless Carabella	1302081	5
Stirge-on-a-String	1302088	6
Stirge-on-a-Rope	1302089	5
Stirge-o-Whip	1302090	5
Stirge Grappler	1302091	6
Swooping Stirge	1302092	5
Frantic Strige	1302093	5
Angry Stirge	1302094	5
Lifeguard Saver	1302095	5
Lunch box (Lv 20)	1302098	4
Lunch box (Lv 60)	1302099	4
Lunch box (Lv 90)	1302100	4
Lunch box (Lv 120)	1302101	4
Seraphim One-handed Sword	1302105	4
Crystal Blade	1302106	5
Black Crystal Blade	1302107	5

Axe

NAME	WeaponID	Speed
Double Axe	1312000	5
Battle Axe	1312001	5
Scythe	1312002	5
Misthil Axe	1312003	5
Hand Axe	1312004	5
Fireman's Axe	1312005	6
Dankke	1312006	6
Blue Counter	1312007	5
Buck	1312008	6
Hawkhead	1312009	6
Mikhail	1312010	6
Gaea	1312011	6
Hula Hoop	1312012	5
Green Paint Brush	1312013	5
Black Paint Brush	1312014	5
Vifennis	1312015	6
Contra Axe	1312016	5
Chief Axe	1312017	4
Buck	1312018	6
Hawkhead	1312019	6
Mikhail	1312020	6
Gaea	1312021	6
Buck	1312022	6
Hawkhead	1312023	6
Mikhail	1312024	6
Gaea	1312025	6
Buck	1312026	6
Hawkhead	1312027	6
Mikhail	1312028	6
Gaea	1312029	6
Tomahawk	1312030	6
Dragon Axe	1312031	6
Maple Steel Axe	1312032	6
Maple 1500 Anniv. Flag	1312033	5
Pink Flower Tube	1312034	5
NULL_STRING	1312035	5
Malaysia Flag (One Handed Axe)	1312036	5
Timeless Axe	1312037	6
Seraphim One-handed Axe	1312039	6

Mace

NAME	WeaponID	Speed
Mace	1322000	5
Hammer	1322001	4
Iron Mace	1322002	5
Lollipop	1322003	3
Fusion Mace	1322004	3
Wooden Club	1322005	5
Steel Pipe	1322006	5
Leather Purse	1322007	5
Hard Briefcase	1322008	5
Plunger	1322009	5
Square Shovel	1322010	5
Pointed Shovel	1322011	5
Red Brick	1322012	4
Wizet Secret Agent Suitcase	1322013	2
War Hammer	1322014	6
Heavy Hammer	1322015	5
Jacker	1322016	6
Knuckle Mace	1322017	6
Tamus	1322018	6
The Judgement	1322019	6
Bent Judgement	1322020	6
Black Tube	1322021	5
Red Flowery Tube	1322022	5
Blue Flowery Tube	1322023	5
Purple Tube	1322024	5
Emergency Rescue Tube	1322025	5
Colorful Tube	1322026	5
Frying Pan	1322027	6
Heaven's Justice	1322028	6
Ruin Hammer	1322029	6
Pig Illustrated	1322031	3
Iron Hammer	1322032	5
Goblin Bat	1322033	5
War Hammer	1322035	6
Knuckle Mace	1322036	6
Tamus	1322037	6
The Judgement	1322038	6
Heaven's Justice	1322039	6
War Hammer	1322040	6
Knuckle Mace	1322041	6
Tamus	1322042	6
The Judgement	1322043	6
Heaven's Justice	1322044	6
Battle Hammer	1322045	6
War Hammer	1322046	6
Knuckle Mace	1322047	6
Tamus	1322048	6
The Judgement	1322049	6
Heaven's Justice	1322050	6
Fruity Bamboo	1322051	5
Dragon Mace	1322052	6
Golden Mace	1322053	15
Maple Havoc Hammer	1322054	6
Maple 1500 Anniv. Flag	1322055	5
Pink Flower Tube	1322056	5
Singapore Flag (One Handed Mace)	1322057	5
Malaysia Flag (One Handed Mace)	1322058	5
Cosmic Scepter	1322059	5
Timeless Flame	1322060	6
Crushed Skull	1322062	6
Duck tube	1322063	5
Duck tube	1322064	5
Seraphim One-handed Blunt Weapon	1322065	5

Dagger

Triangular Zamadar	1332000	4
Halfmoon Zamadar	1332001	4
Triple-Tipped Zamadar	1332002	4
Shinkita	1332003	5
Forked Dagger	1332004	4
Razor	1332005	4
Field Dagger	1332006	3
Fruit Knife	1332007	3
Coconut Knife	1332008	3
Cass	1332009	3
Iron Dagger	1332010	3
Bazlud	1332011	4
Reef Claw	1332012	3
Stinger	1332013	4
Gephart	1332014	4
Deadly Fin	1332015	4
Sai	1332016	4
Serpent's Coil	1332017	4
Kandine	1332018	4
Golden River	1332019	4
Korean Fan	1332020	4
Plastic Bottle	1332021	3
Angelic Betrayal	1332022	4
Dragon's Tail	1332023	4
Bushido	1332024	4
Maple Wagner	1332025	4
Cursayer	1332026	4
Varkit	1332027	4
Liu Bei Dagger	1332029	3
Fan	1332030	3
Dragon Toenail	1332031	4
Christmas Tree	1332032	4
Reef Claw	1332033	3
Shinkita	1332034	5
Deadly Fin	1332035	4
Kandine	1332036	4
Dragon's Tail	1332037	4
Reef Claw	1332038	3
Shinkita	1332039	5
Deadly Fin	1332040	4
Kandine	1332041	4
Dragon's Tail	1332042	4
Reef Claw	1332043	3
Shinkita	1332044	5
Deadly Fin	1332045	4
Kandine	1332046	4
Dragon's Tail	1332047	4
Dragon Kanzir	1332049	4
Dragon Kreda	1332050	4
Gold Double Knife	1332051	4
Blood Dagger	1332052	4
Kebob	1332053	5
Diamond Dagger	1332054	4
Maple Dark Mate	1332055	3
Maple Asura Dagger	1332056	4
Maple 1500 Anniv. Flag	1332057	5
Pink Flower Tube	1332059	5
Singapore Flag (Dagger)	1332060	5
Malaysia Flag (Dagger)	1332061	5
Beginner Thief's short sword	1332063	3
Nebula Dagger 1 (LUK)	1332064	4
Nebula Dagger 2 (STR)	1332065	4
Razor	1332066	4
Maku(LUK)	1332067	3
Makusuma(LUK)	1332068	3
Makumagna(LUK)	1332069	3
Maku(STR)	1332070	3
Makusuma(STR)	1332071	3
Makumagna(STR)	1332072	3
Raven's Beak	1332077	5
Night Raven's Beak	1332078	5
Dawn Raven's Beak	1332079	5
Dusk Raven's Beak	1332080	5
Seraphim Dagger	1332081	4

Wand

Fairy Wand	1372000	6
Wizard Wand	1372001	6
Metal Wand	1372002	6
Mithril Wand	1372003	6
Ice Wand	1372004	6
Wooden Wand	1372005	6
Hardwood Wand	1372006	6
Cromi	1372007	6
Hinomaru Fan	1372008	4
Magicodar	1372009	6
Dimon Wand	1372010	6
Zhu-Ge-Liang Wand	1372011	4
Crystal Wand	1372012	6
Evil Tale	1372014	6
Angel Wings	1372015	6
Phoenix Wand	1372016	6
Streetlight	1372017	5
Wizard Wand	1372018	6
Cromi	1372019	6
Evil Tale	1372020	6
Angel Wings	1372021	6
Wizard Wand	1372022	6
Cromi	1372023	6
Evil Tale	1372024	6
Angel Wings	1372025	6
NULL_STRING	1372026	6
Wizard Wand	1372027	6
Cromi	1372028	6
Evil Tale	1372029	6
Angel Wings	1372030	6
Heart Staff	1372031	5
Dragon Wand	1372032	6
Heart Wand	1372033	5
Maple Shine Wand	1372034	6
Elemental Wand 1	1372035	7
Elemental Wand 2	1372036	7
Elemental Wand 3	1372037	7
Elemental Wand 4	1372038	7
Elemental Wand 5	1372039	7
Elemental Wand 6	1372040	7
Elemental Wand 7	1372041	7
Elemental Wand 8	1372042	7
Beginner Magician's wand	1372043	6
Seraphim Wand	1372046	6

Staff

NAME	WeaponID	Speed
Wooden Staff	1382000	8
Arc Staff	1382001	8
Wizard Staff	1382002	8
Sapphire Staff	1382003	8
Old Wooden Staff	1382004	8
Emerald Staff	1382005	8
Thorns	1382006	8
Evil Wings	1382007	4
Kage	1382008	8
Maple Staff	1382009	6
Dark Ritual	1382010	8
Mystic Cane	1382011	6
Maple Lama Staff	1382012	6
Sun Quan Staff	1382014	6
Poison Mushroom	1382015	4
Pyogo Mushroom	1382016	5
Circle-Winded Staff	1382017	8
Petal Staff	1382018	8
Hall Staff	1382019	8
Arc Staff	1382020	8
Thorns	1382021	8
Evil Wings	1382022	4
Dark Ritual	1382023	8
Kage	1382024	8
Arc Staff	1382025	8
Thorns	1382026	8
Evil Wings	1382027	4
Dark Ritual	1382028	8
Kage	1382029	8
Arc Staff	1382030	8
Thorns	1382031	8
Evil Wings	1382032	4
Dark Ritual	1382033	8
Kage	1382034	8
Blue Marine	1382035	8
Dragon Staff	1382036	8
Doomsday Staff	1382037	6
Maple Wisdom Staff	1382039	6
Maple 1500 Anniv. Flag	1382040	5
Nocturnal Staff	1382041	6
Pink Flower Tube	1382042	5
Singapore Flag (Staff)	1382043	5
Malaysia Flag (Staff)	1382044	5
Elemental Staff 1	1382045	4
Elemental Staff 2	1382046	4
Elemental Staff 3	1382047	4
Elemental Staff 4	1382048	4
Elemental Staff 5	1382049	4
Elemental Staff 6	1382050	4
Elemental Staff 7	1382051	4
Elemental Staff 8	1382052	4
Celestial Staff	1382053	6
Umaru	1382054	7
Umarusuma	1382055	7
Umarumagna	1382056	7
Crimson Arcanon	1382060	6
Seraphim Staff	1382062	6

Two Handed Sword

NAME	WeaponID	Speed
Two-Handed Sword	1402000	6
Wooden Sword	1402001	6
Scimitar	1402002	6
Lion's Fang	1402003	6
Blue Screamer	1402004	6
Berzerker	1402005	8
Lionheart	1402006	4
Zard	1402007	6
Broadsword	1402008	6
Wooden Baseball Bat	1402009	5
Aluminum Baseball Bat	1402010	5
Sparta	1402011	6
Doombringer	1402012	6
Japanese Map	1402013	4
Thermometer	1402014	5
Heaven's Gate	1402015	6
Devil's Sunrise	1402016	6
Daiwa Sword	1402017	6
Wooden Samurai Sword	1402018	6
Scimitar	1402019	6
Lion's Fang	1402020	6
Sparta	1402021	6
Doombringer	1402022	6
Heaven's Gate	1402023	6
Scimitar	1402024	6
Lion's Fang	1402025	6
Sparta	1402026	6
Doombringer	1402027	6
Heaven's Gate	1402028	6
Aluminum Bat	1402029	6
Scimitar	1402030	6
Lion's Fang	1402031	6
Sparta	1402032	6
Doombringer	1402033	6
Heaven's Gate	1402034	6
The Beheader	1402035	7
Dragon Claymore	1402036	6
Stonetooth Sword	1402037	5
Maple Soul Rohen	1402039	6
Maple 1500 Anniv. Flag	1402040	5
Pink Flower Tube	1402041	5
Singapore Flag (Two Handed Sword)	1402042	5
NULL_STRING	1402043	5
Pumpkin Lantern	1402044	5
Tiger's Fang	1402045	5
Timeless Claymore	1402046	6
Raven's Wing 	1402048	6
Night Raven's Wing	1402049	5
Dawn Raven's Wing 	1402050	6
Dusk Raven's Wing	1402051	6
Seraphim Two-handed Sword	1402053	6

Two Handed Axe

NAME	WeaponID	Speed
Two-Handed Axe	1412000	6
Metal Axe	1412001	6
Iron Axe	1412002	6
The Rising	1412003	7
Niam	1412004	6
Sabretooth	1412005	7
Blue Axe	1412006	6
The Shining	1412007	6
Chrono	1412008	7
Helios	1412009	6
Colonian Axe	1412010	6
Maple Dragon Axe	1412011	6
Iron Axe	1412012	6
The Rising	1412013	7
The Shining	1412014	6
Chrono	1412015	7
Helios	1412016	6
The Rising	1412017	7
The Shining	1412018	6
Chrono	1412019	7
Helios	1412020	6
Tavar	1412021	7
The Rising	1412022	7
The Shining	1412023	6
Chrono	1412024	7
Helios	1412025	6
Dragon Battle Axe	1412026	7
Maple Demon Axe	1412027	6
Maple 1500 Anniv. Flag	1412028	5
Pink Flower Tube	1412029	5
Singapore Flag (Two Handed Axe)	1412030	5
Malaysia Flag (Two Handed Axe)	1412031	5
Crescent Moon	1412032	6
Timeless Battle Axe	1412033	6
Seraphim Two-handed Axe	1412035	6

Two Handed Blunt Weapon (Mace)

NAME	WeaponID	Speed
Wooden Mallet	1422000	6
Mithril Maul	1422001	6
Heavy Mace	1422002	7
Square Hammer	1422003	7
Monkey Wrench	1422004	7
Golden Mole	1422005	7
Pickaxe	1422006	7
Titan	1422007	7
Sledgehammer	1422008	7
The Blessing	1422009	7
Gigantic Sledge	1422010	7
Sake Bottle	1422011	6
The Morningstar	1422012	6
Leomite	1422013	7
Maple Doom Singer	1422014	7
Golden Mole	1422015	7
The Blessing	1422016	7
Gigantic Sledge	1422017	7
The Morningstar	1422018	6
Golden Mole	1422019	7
The Blessing	1422020	7
Gigantic Sledge	1422021	7
The Morningstar	1422022	6
Golden Mole	1422023	7
The Blessing	1422024	7
Gigantic Sledge	1422025	7
The Morningstar	1422026	6
Golden Smith Hammer	1422027	7
Dragon Flame	1422028	7
Maple Belzet	1422029	7
Pink Seal Cushion	1422030	7
Blue Seal Cushion	1422031	7
Maple 1500 Anniv. Flag	1422032	5
Pink Flower Tube	1422033	5
Singapore Flag (Two Handed Mace)	1422034	5
NULL_STRING	1422035	5
Toymaker Hammer	1422036	6
Timeless Maul	1422037	7
Seraphim Two-handed Blunt Weapon	1422039	6

Spear

NAME	WeaponID	Speed
Spear	1432000	8
Fork on a Stick	1432001	8
Forked Spear	1432002	8
Nakamaki	1432003	8
Serpent's Tongue	1432004	6
Zeco	1432005	6
Holy Spear	1432006	7
Redemption	1432007	8
Fish Spear	1432008	6
Bamboo Spear	1432009	5
Omega Spear	1432010	7
Fairfrozen	1432011	7
Maple Impaler	1432012	5
Pumpkin Spear	1432013	5
Fish Spear	1432014	6
Red Ski	1432015	6
Orange Ski	1432016	6
Green Ski	1432017	6
Sky Ski	1432018	6
Forked Spear	1432019	8
Serpent's Tongue	1432020	6
Holy Spear	1432021	7
Redemption	1432022	8
Omega Spear	1432023	7
Forked Spear	1432024	8
Serpent's Tongue	1432025	6
Holy Spear	1432026	7
Redemption	1432027	8
Omega Spear	1432028	7
NULL_STRING	1432029	8
Pinaka	1432030	7
Forked Spear	1432031	8
Serpent's Tongue	1432032	6
Holy Spear	1432033	7
Redemption	1432034	8
Omega Spear	1432035	7
Dragon Faltizan	1432038	7
Fishing Pole	1432039	5
Maple Soul Spear	1432040	6
Maple 1500 Anniv. Flag	1432041	5
Pink Flower Tube	1432042	5
Singapore Flag (Spear)	1432043	5
Malaysia Flag (Spear)	1432044	5
Sunspear	1432045	6
Maplemas Tree	1432046	5
Pooh Pooh Shovel	1432048	7
Seraphim Spear	1432050	6

Polearm

NAME	WeaponID	Speed
Pole Arm	1442000	8
Mithril Pole Arm	1442001	8
Eviscerator	1442002	9
Axe Pole Arm	1442003	8
Janitor's Mop	1442004	8
The Nine Dragons	1442005	6
Iron Ball	1442006	7
Studded Polearm	1442007	7
The Gold Dragon	1442008	8
Crescent Polearm	1442009	8
Skylar	1442010	8
Surfboard	1442011	8
Sky Snowboard	1442012	6
Aqua Snowboard	1442013	6
Silver Snowboard	1442014	6
Golden Snowboard	1442015	6
Dark Snowboard	1442016	6
Blood Snowboard	1442017	6
Frozen Tuna	1442018	9
Eclipse	1442019	7
Hellslayer	1442020	8
Yellow Mop	1442021	9
White Mop	1442022	6
Maroon Mop	1442023	9
Maple Scorpio	1442024	6
Guan Yu Pole Arm	1442025	6
Red Surfboard	1442026	7
Green Surfboard	1442027	6
Black Surfboard	1442028	6
Gold Surfboard	1442029	5
Maple Snowboard	1442030	6
The Nine Dragons	1442031	6
Skylar	1442032	8
The Gold Dragon	1442033	8
Eclipse	1442034	7
The Nine Dragons	1442035	6
Skylar	1442036	8
The Gold Dragon	1442037	8
Eclipse	1442038	7
Frozen Tuna	1442039	9
The Nine Dragons	1442040	6
Skylar	1442041	8
The Gold Dragon	1442042	8
Eclipse	1442043	7
Zedbug	1442044	8
Dragon Chelbird	1442045	8
Super Snowboard	1442046	5
Yellow Valentine Rose	1442047	6
Red Valentine Rose	1442048	6
Blue Valentine Rose	1442049	6
White Valentine Rose	1442050	6
Maple Karstan	1442051	6
Maple 1500 Anniv. Flag	1442052	5
Pink Flower Tube	1442053	5
Red Surfboard	1442054	7
Green Surfboard	1442055	6
Sky Blue Surfboard	1442056	6
Purple Surfboard	1442057	5
Singapore Flag (Pole Arm)	1442058	5
NULL_STRING	1442059	5
Heavenly Messenger	1442060	6
Versalmas Cactus	1442061	7
Tsunami Wave	1442065	6
Bullseye Board	1442066	6
Crimson Arcglaive	1442068	6
Seraphim Pole Arm	1442071	6

Bow

NAME	WeaponID	Speed
Battle Bow	1452000	5
Hunter's Bow	1452001	6
War Bow	1452002	6
Composite Bow	1452003	6
Asianic Bow	1452004	6
Ryden	1452005	6
Red Viper	1452006	5
Vaulter 2000	1452007	6
Olympus	1452008	6
Red Hinkel	1452009	6
Blue Hinkel	1452010	6
Golden Hinkel	1452011	6
Marine Arund	1452012	6
Fire Arund	1452013	6
Golden Arund	1452014	6
Dark Arund	1452015	6
Maple Bow	1452016	5
Metus	1452017	6
Bow of Magical Destruction	1452018	6
White Nisrock	1452019	6
Golden Nisrock	1452020	6
Dark Nisrock	1452021	6
Maple Soul Searcher	1452022	5
Cao Cao Bow	1452023	5
Blue Metus	1452025	5
Black Metus	1452026	6
Ryden	1452027	6
Olympus	1452028	6
Asianic Bow	1452029	6
Golden Hinkel	1452030	6
Dark Arund	1452031	6
Ryden	1452032	6
Olympus	1452033	6
Asianic Bow	1452034	6
Golden Hinkel	1452035	6
Dark Arund	1452036	6
NULL_STRING	1452037	5
Ryden	1452038	6
Olympus	1452039	6
Asianic Bow	1452040	6
Golden Hinkel	1452041	6
Dark Arund	1452042	6
Dragon Shiner Bow	1452044	6
Maple Kandiva Bow	1452045	5
Maple 1500 Anniv. Flag	1452046	5
Pink Flower Tube	1452048	5
Singapore Flag (Bow)	1452049	5
Malaysia Flag (Bow)	1452050	5
Beginner Bowman's bow	1452051	6
Andromeda Bow	1452052	6
Winkel	1452053	5
Akha	1452054	5
Akhasuma	1452055	5
Akhamagna	1452056	5
Crimson Arclancer	1452060	5
Seraphim Bow	1452062	5

Crossbow

NAME	WeaponID	Speed
Mountain Crossbow	1462000	6
Crossbow	1462001	6
Battle Crossbow	1462002	6
Balanche	1462003	6
Eagle Crow	1462004	6
Heckler	1462005	5
Silver Crow	1462006	6
Rower	1462007	6
Golden Crow	1462008	6
Gross Jaeger	1462009	6
Marine Raven	1462010	6
Fire Raven	1462011	6
Golden Raven	1462012	6
Dark Raven	1462013	6
Maple Crow	1462014	5
White Neschere	1462015	6
Golden Neschere	1462016	6
Dark Neschere	1462017	6
Casa Crow	1462018	6
Maple Crossbow	1462019	6
Dark Crow	1462021	6
Yellow Crow	1462022	6
Mountain Crossbow	1462023	6
Rower	1462024	6
Golden Crow	1462025	6
Gross Jaeger	1462026	6
Dark Raven	1462027	6
Mountain Crossbow	1462028	6
Rower	1462029	6
Golden Crow	1462030	6
Gross Jaeger	1462031	6
Dark Raven	1462032	6
Mountain Crossbow	1462033	6
Rower	1462034	6
Golden Crow	1462035	6
Gross Jaeger	1462036	6
Dark Raven	1462037	6
Dragon Shiner Cross	1462039	6
Maple Nishada	1462040	5
Maple 1500 Anniv. Flag	1462041	5
Pink Flower Tube	1462043	5
Singapore Flag (Crossbow)	1462044	5
Malaysia Flag (Crossbow)	1462045	5
Void Hunter	1462046	6
Xaru	1462047	6
Xarusuma	1462048	6
Xarumagna	1462049	6
Raven's Eye	1462052	6
Night Raven's Eye	1462053	5
Dawn Raven's Eye	1462054	6
Dusk Raven's Eye	1462055	6
Seraphim Crossbow	1462056	5

Knuckler

NAME	WeaponID	Speed
Steel Knuckler	1482000	5
Leather Arms	1482001	6
Double Tail Knuckler	1482002	5
Norman Grip	1482003	6
Prime Hands	1482004	5
Silver Maiden	1482005	6
Neozard	1482006	6
Fury Claw	1482007	5
Psycho Claw	1482008	5
Beia Crash	1482009	5
Steelno	1482010	5
White Fangz	1482011	5
King Cent	1482012	5
Dragon Slash Claw	1482013	5
Scallywag Knuckler	1482014	5
Prime Hands	1482015	5
Fury Claw	1482016	5
Seraphims	1482017	5
Beia Crash	1482018	5
Steelno	1482019	5
Maple Knuckle	1482020	5
Maple Storm Finger	1482021	5
Maple Golden Claw	1482022	5
Timeless Knuckle	1482023	5
Seraphim Knuckler	1482029	5

Gun

NAME	WeaponID	Speed
Pistol	1492000	5
Dellinger Special	1492001	6
Tne Negotiator	1492002	5
Golden Hook	1492003	6
Cold Mind	1492004	5
Shooting Star	1492005	6
Lunar Shooter	1492006	5
Mr. Rasfelt	1492007	5
Burning Hell	1492008	5
Abyss Shooter	1492009	5
Infinity's Wrath	1492010	5
The Peacemaker	1492011	5
Concerto	1492012	5
Dragonfire Revolver	1492013	5
Pirate's Pistol	1492014	5
Cold Mind	1492015	5
Mr. Rasfelt	1492016	5
Burning Hell	1492017	5
Abyss Shooter	1492018	5
Infinity's Wrath	1492019	5
메이플 건	1492020	5
메이플 스톰 피스톨	1492021	5
메이플 캐논 슈터	1492022	5
Seraphim Gun	1492030	5
Kyrin's Pistol	1492032	5
Categories: MapleStory Formula

MapleStory Formula Compilation

MapleStory Formula Compilation

Technolink posted this in SW awhile back, but it didn’t quite catch on… (Source from SouthPerry Forum)

Order of Operations

For the uninitiated: integer simply means “whole number”. The order in which damage is calculated is as follows:

1.) Calculate min and max damage from the appropriate damage formula (see Weapon/Special Damage Formulas).
2.) Multiply by any applicable skill modifiers (see Modifiers), including elemental bonuses.
3.) Calculate defense (see Defense Reduction).
4.) Select a random number from the damage range (not necessarily integer). Call this X, set it aside for a couple of steps.
5.) Find the appropriate damage multiplier (typically expressed as a percentage in the skill description, which should be converted to decimal). Default attack and spell-based skills count as 100%, or 1.
6.) Add any applicable critical bonuses (typically expressed as a percentage in the critical skill description, which should be converted to decimal). Sharp Eyes on physical attacks adds an additional 100% or 1; when combined with Stun Mastery, a further 100% or 1 (totalling to Stun Mastery + Sharp Eyes + 200%; yes, it's true). Also, add Corsairs' Elemental Boost if applicable (max level adds 2).
7.) Take that value and multiply it with X, the number selected in Step 4.
8.) Check if the damage is within the range of [1, 99999] and if not, restrict them to 1 or 99999 respectively.
9.) Multiply by any After-Modifiers (see Modifiers). Most of these apply to skills where each successive hit deals more/less damage than the last.
10.) Take the integer part of the result.

Weapon Damage Formulas

(credit to HS.net, though it’s probably general knowledge by now)

General Formula
MAX = (Primary Stat + Secondary Stat) * Weapon Attack / 100
MIN = (Primary Stat * 0.9 * Skill Mastery + Secondary Stat) * Weapon Attack / 100

Stats and Multipliers:

One Handed Sword
Primary: STR * 4.0
Secondary: DEX

One Handed Axe/BW/Wand/Staff (Swinging)
Primary: STR * 4.4
Secondary: DEX

One Handed Axe/BW/Wand/Staff (Stabbing)
Primary: STR * 3.2
Secondary: DEX

Two Handed Sword
Primary: STR * 4.6
Secondary: DEX

Two Handed Axe/BW (Swinging)
Primary: STR * 4.8
Secondary: DEX

Two Handed Axe/BW (Stabbing)
Primary: STR * 3.4
Secondary: DEX

Spear (Swinging)
Primary: STR * 3.0
Secondary: DEX

Spear (Stabbing)
Primary: STR * 5.0
Secondary: DEX

Polearm (Swinging)
Primary: STR * 5.0
Secondary: DEX

Polearm (Stabbing)
Primary: STR * 3.0
Secondary: DEX

Dagger (Non-Thieves)
Primary: STR * 4.0
Secondary: DEX

Dagger/Throwing Stars (Thieves)
Primary: LUK * 3.6
Secondary: STR + DEX

Bow
Primary: DEX * 3.4
Secondary: STR

Crossbow
Primary: DEX * 3.6
Secondary: STR

Knuckle
Primary: STR * 4.8
Secondary: DEX

Gun
Primary: DEX * 3.6
Secondary: STR

Special Damage Formulas

Note: Formulas for skills with a damage percentage list the skill’s base damage,
i.e. before the damage percentage is applied.

Spell Damage:
MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack
MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack

Lucky Seven/Triple Throw (credit to HS.net / LazyBui for recent verification):
MAX = (LUK * 5.0) * Weapon Attack / 100
MIN = (LUK * 2.5) * Weapon Attack / 100

Venom (damage per second, credit to Joe Tang):
MAX = (18.5 * [STR + LUK] + DEX * 2) / 100 * Basic Attack
MIN = (8.0 * [STR + LUK] + DEX * 2) / 100 * Basic Attack

Ninja Ambush (credit to Fiel):
Damage per second tick = 2 * [STR + LUK] * Skill Damage Percentage

Shadow Web (credit to LazyBui):
Damage per 3-sec tick = Monster HP / (50 - Skill Level)

Shadow Meso:
Damage = 10 * Number of mesos thrown (in skill description)
Normal critical does not apply, instead it has its own built-in critical listed in skill description

Assaulter ignores defense if at or above the monster’s level

Dragon Roar (credit to Stereo):
MAX = (STR * 4.0 + DEX) * Weapon Attack / 100
MIN = (STR * 4.0 * Skill Mastery * 0.9 + DEX) * Weapon Attack / 100

Power Knock Back (both weapons, credit to AGF/Fiel):
MAX = (DEX * 3.4 + STR) * Weapon Attack / 150
MIN = (DEX * 3.4 * Mastery * 0.9 + STR) * Weapon Attack / 150
Mastery is 0.1 at all levels

Claw (punching):
MAX = (LUK * 1.0 + STR + DEX) * Weapon Attack / 150
MIN = (LUK * 0.1 + STR + DEX) * Weapon Attack / 150

Blank Shot:
Speculated to be calculated without bullet attack or Gun Mastery

Bare Hands:
MAX = (STR * J + DEX) * Weapon Attack / 100
MIN = (STR * J * 0.1 * 0.9 + DEX) * Weapon Attack / 100
ATT equals floor((2*level+31)/3) and is capped at 31.
J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates.

Flamethrower (credit to blitzkrieg):
Damage per second tick: Damage of initial hit * (5% + Amp Bullet Damage %)

Heal Damage (credit to Russt//Devil's Sunrise for Target Multiplier function):
MAX = (INT * 1.2 + LUK) * Magic / 1000 * Target Multiplier
MIN = (INT * 0.3 + LUK) * Magic / 1000 * Target Multiplier
The % listed in the skill description (300% at max) acts as the skill percent (see Order of Operations above).

Heal Recovery
MAX = something * Magic * Heal Level * Target Multiplier
MIN = something * Magic * Heal Level * Target Multiplier

old formula (credit to Nekonecat):
MAX = (1.132682429*10^-7*luk^2 + 3.368846366*10^-6*luk + 1.97124794*10^-3) * magic * int * healSkillLevel * multiplier
MIN = MAX*0.8

Heal Target Multiplier: 1.5 + 5/(number of targets including yourself)
For reference-
1 - 6.5
2 - 4.0
3 - 3.166
4 - 2.75
5 - 2.5
6 - 2.333

Poison Brace/Poison Mist/Fire Demon/Ice Demon:
Damage per second tick = Monster HP / (70 - Skill Level)

Phoenix/Frostprey/Octopus/Gaviota (credit to Sybaris/KaidaTan):
MAX = (DEX * 2.5 + STR) * Attack Rate / 100
MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate / 100
Ignores defense

Defense Reduction

Weapon Defense - credit to AGF/Stereo
MAX damage = (MAX before defense) * (1 - 0.01*D) - WDEF*.5
MIN damage = (MIN before defense) * (1 - 0.01*D) - WDEF*.6
where D is (monster level - player level) if (monster level) > (player level), and 0 otherwise.

Magic Defense - credit to Russt/Paracelsus
MAX damage = (MAX before defense) - MDEF*.5 * (1 + 0.01*D)
MIN damage = (MIN before defense) - MDEF*.6 * (1 + 0.01*D)

Modifiers

Skill Modifiers

Combo Attack (credit to RFSurg):
Combo Multiplier, 1-5 orbs = [Advanced] Combo Attack % + floor((orbs - 1) * (Combo level / 6)%)
Combo Multiplier, 6-10 orbs = [Advanced] Combo Attack % + 20% + (orbs - 5) * 4%
Finishers = Skill Description % * Combo Multiplier * Orb multiplier
The orb multipliers are:
1 orb = 100%
2 orbs = 120%
3 orbs = 154%
4 orbs = 200%
5 - 10 orbs = 250%

Fire/Ice/Lightning Charge element:
Advantage = Base damage * (105% + Charge level * 1.5%)
Disadvantage = Base damage * (95% - Charge level * 1.5%)

Holy Charge element:
Advantage = Base damage * (120% + Charge level * 1.5%)
Disadvantage = Base damage *(80% - Charge level * 1.5%)

Inferno/Blizzard element::
Advantage = Base damage * (110% + Skill level * 0.5%)
Disadvantage = Base damage * (90% - Skill level * 0.5%)

Arrow Bomb:
Impact Hit = 50% damage * Critical Multiplier
Splash Hits = Skill damage * Critical Multiplier
(Arrow Bomb's critical replaces the standard critical bonus, which is normally inserted into the skill damage %, as shown in Order of Operations above. It still uses the same value for critical, however.)

Charge/tap damages for Big Bang/Pierce/Screw Punch:
Needing this. We think it's somewhere between 10-15% with no charge

After-Modifiers

'Ordinal number of hit' refers to, e.g., 1 for the first hit, 2 for the second, etc.

Slash Blast FA (credit to Devil's Sunrise): 2 * (1/3) ^ (ordinal number of hit - 1)
Cumulative damage = 3 * (1 - (1/3) ^ (total number of hits))

Iron Arrow (credit to AGF): 0.9 ^ (ordinal number of hit - 1)
Cumulative damage = 10 * (1 - 0.9 ^ (total number of hits))

Pierce (credit to AGF, and Truemark for 100% corfirmation): 1.2 ^ (ordinal number of hit - 1)
Cumulative damage = 5 * (-1 + 1.2 ^ (total number of hits))

Chain Lightning: 0.7 ^ (ordinal number of hit - 1)
Cumulative damage = 3.333 * (1 - 0.7 ^ (total number of hits))

Energy Orb: 2/3 ^ (ordinal number of hit - 1)
Cumulative damage = 3 * (1 - (2/3) ^ (total number of hits))

Barrage, last 2 hits only (credit to Fiel): 2 ^ (ordinal number of hit - 4)
Total damage multiplier: 10

Accuracy

Chance to Hit = Accuracy/((1.84 + 0.07 * D) * Avoid) - 1
(D = monster level - your level. If negative, make it 0.)

Magical Accuracy:
Thikket and Nekonecat's version:
Quote:
Let x = (trunc(INT/10) + trunc(LUK/10))/(Avoid+1)*(1+0.0415*D), where D is the level difference between the player and the monster.
Then
hitrate% = -2.5795x^2 + 5.2343x - 1.6749
Stianweij's version:
Quote:
Magic Accuracy = trunc(total int/10)+ trunc(luk/10) (source: Sleepywood forum)

Accuracy to hit 100% = (Avoid+1)(1+D/24) = (34+1)*(1+(100-68)/24) = 81.67 (** this formula is simplified by myself, slighly differs from the one found in SW thread)
Min Accuracy to hit at all = Max Accuracy *10/24

D = level difference

EXP Splitting

Leech conditions: Only one of the following must be met in order to share a cut of party EXP
1. Deal at least 1 damage to the monster.
2. Be within 5 levels of the monster.
3. Be within 5 levels of a party member that fulfills 1 or 2.

EXP received by the highest damager = Monster EXP * (0.2 + 0.8 * Player level / Total party level) * Party's portion of EXP {see 'When not partied'} * Party bonus
(Total party level = sum of the levels of all players that satisfy leech conditions. When not partied, you count as your own party.)

EXP received by other party members = Monster EXP * (0.8 * Player level / Total party level) * Party's portion of EXP * Party bonus

When not partied:
EXP received by the last hit = Monster EXP * (0.2 + 0.8 * Damage dealt / Monster HP)
EXP received by other damagers = Monster EXP * (0.8 * Damage dealt / Monster HP)

EXP to Next Level

1 ≤ level ≤ 3:
exptnl(level) = 2*level^2 + 13*level

3 ≤ level ≤ 5:
exptnl(level) = 4*level^2 + 7*level

6 ≤ level ≤ 50:
if level%3 = 0, exptnl(level) = (level^4 + 57*level^2)/9
otherwise, exptnl(level) = (level^4 + 55*level^2 - 56)/9

51 ≤ level:
exptnl(level) = floor(1.0548*exptnl(level-1))

AP-related

Everything relating to HP/MP:
See LazyBui's Guide to HP and MP, no need to have info twice.

Base Accuracy:
Warriors/Magicians/Beginners = DEX * 0.8 + LUK * 0.5
Brawlers = DEX * 0.9 + LUK * 0.3
Bowmen/Thieves/Pirates/Gunslingers = DEX * 0.6 + LUK * 0.3

Base Avoid:
Warriors[/Magicians/Bowmen/Thieves/Beginners] = DEX * 0.25 + LUK * 0.5
Pirates = DEX * 0.25 + LUK * 0.5
Brawlers = DEX * 1.5 + LUK * 0.5
Gunslingers = DEX * 0.125 + LUK * 0.5

Hands = DEX + INT + LUK (used for Maker skill in KMS, thanks GW2000 for pointing that out)

Misc/Constants

Caps: (most of these are trivially common knowledge, but they're here for reference anyway)
Level: 200
HP/MP: 30000
STR/DEX/INT/LUK: 999
Weapon/magic attack/defense: 1999
Accuracy/avoid: 999
Meso: 2147483647 (or 2^31-1, the maximum value of a signed int)

All of the above also apply to mobs, if the stat applies.

Cast times can be found in LazyBui's Attack Speed Reference

Base HP Recovery: 10 / 10 seconds while inactive
Base MP Recovery: 3 / 10 seconds

Mages' Improving MP Recovery skill: Character level * MP Recovery level / 10

Battleship Durability: (Battleship level * 2 + (Character level - 120)) * 200
Each point of durability is equivalent to 10 HP.

Energy Charge:
10000 units = 1 fully charged meter
Charge rate: Skill % * 100 units per monster per hit. In other words, at maximum level, it charges 192 units per monster per hit.
Energy Charge decay: 200 units / 10 seconds while inactive
Categories: MapleStory Formula

MapleStory Aran Skills + Skill Build

16/08/2009 ayumilove 5 comments

Title:

CLASS WEAKNESSES:
- Stun/seduce breaks combos. Certain boss mobs that Aran would normally excel at (Papulatus, Zakum) turn out to be poor choices due to their ability to stun.
- The best exp/hour mobs tend to be ones that can be 1-2HKO’d. However, this class needs to have mobs with higher hits/KO in order to use their combo efficiently. This can lead to slower training and make it harder to reach higher levels.
- Aegis Shield, a would-be necessity for bossing parties, cannot be an “on-all-the-time” buff because the Aran needs a 300 combo to activate it. This means at least the first minute or two of boss fights will not have the Aegis buff.
- Aran is limited to slight variations of double/triple attack until level 200. The only time when Aran can use other skills is by using up the combo.
- Typical warrior accuracy problems.

CLASS STRENGTHS:
- Due to the large lack of active buffs, dispel does not affect the Aran class as much as others.
- This is the only class that can freeze boss monsters!
- While it may appear at first that no Improving MaxHP is a problem, Continual Drain completely solves it. Arans should have no problems with HP.
- Smart Knockback makes life easier for all party members. KBing a boss monster means it attacks less.
- Aran class excels at small, single-level maps with tightly packed mobs.

Aran 1st Job Skill

Polearm Combo
After every 10 on the combo counter, gain a small boost to your power. Stacks 5 times.
Master Level: 16 | Type: Passive | Requires: Level 10 Double Attack
Level 1: +1 MDEF & WDEF, +1 Attack
Level 2: +2 MDEF & WDEF, +1 Attack
Level 3: +3 MDEF & WDEF, +1 Attack
Level 4: +4 MDEF & WDEF, +1 Attack
Level 5: +5 MDEF & WDEF, +1 Attack
Level 6: +6 MDEF & WDEF, +1 Attack
Level 7: +7 MDEF & WDEF, +1 Attack
Level 8: +8 MDEF & WDEF, +1 Attack
Level 9: +9 MDEF & WDEF, +1 Attack
Level 10: +10 MDEF & WDEF, +1 Attack

Double Attack
Use the attack key twice to strike your enemy twice.
Master Level: 20 | Type: Active | Requires: None
Level 1: MP -2, 57% damage, Attacks 3 enemies
Level 2: MP -2, 59% damage, Attacks 3 enemies
Level 3: MP -2, 61% damage, Attacks 3 enemies
Levle 4: MP -2, 63% damage, Attacks 3 enemies
Level 5: MP -2, 65% damage, Attacks 3 enemies
Level 6: MP -3, 67% damage, Attacks 4 enemies
Level 7: MP -3, 69% damage, Attacks 4 enemies
Level 8: MP -3, 71% damage, Attacks 4 enemies
Level 9: MP -3, 73% damage, Attacks 4 enemies
Level 10: MP -3, 75% damage, Attacks 4 enemies
Level 11: MP -4, 77% damage, Attacks 5 enemies
Level 12: MP -4, 79% damage, Attacks 5 enemies
Level 13: MP -4, 81% damage, Attacks 5 enemies
Level 14: MP -4, 83% damage, Attacks 5 enemies
Level 15: MP -4, 85% damage, Attacks 5 enemies
Level 16: MP -5, 87% damage, Attacks 6 enemies
Level 17: MP -5, 89% damage, Attacks 6 enemies
Level 18: MP -5, 91% damage, Attacks 6 enemies
Level 19: MP -5, 93% damage, Attacks 6 enemies
Level 20: MP -5, 95% damage, Attacks 6 enemies

Double Attack
Use the attack key twice to strike your enemy twice.
Master Level: 20 | Type: Active | Requires: None
Level 1: MP -13, Boost yourself 620 distance
Level 2: MP -13, Boost yourself 640 distance
Level 3: MP -13, Boost yourself 660 distance
Level 4: MP -11, Boost yourself 680 distance
Level 5: MP -11, Boost yourself 700 distance
Level 6: MP -11, Boost yourself 720 distance
Level 7: MP -9, Boost yourself 740 distance
Level 8: MP -9, Boost yourself 760 distance
Level 9: MP -9, Boost yourself 780 distance
Level 10: MP -7, Boost yourself 800 distance
Level 11: MP -7, Boost yourself 820 distance
Level 12: MP -7, Boost yourself 840 distance
Level 13: MP -5, Boost yourself 860 distance
Level 14: MP -5, Boost yourself 880 distance
Level 15: MP -5, Boost yourself 900 distance

Polearm Booster
Use HP and MP to boost the speed of your polearm. A polearm must be equipped.
Master Level: 20 | Type: Supportive | Requires: Level 5 Combat Step
Level 1: HP -29, MP -29, 10 Seconds, -1 Boost
Level 2: HP -28, MP -28, 20 Seconds, -1 Boost
Level 3: HP -27, MP -27, 30 Seconds, -1 Boost
Level 4: HP -26, MP -26, 40 Seconds, -1 Boost
Level 5: HP -25, MP -25, 50 Seconds, -1 Boost
Level 6: HP -24, MP -24, 60 Seconds, -1 Boost
Level 7: HP -23, MP -23, 70 Seconds, -1 Boost
Level 8: HP -22, MP -22, 80 Seconds, -1 Boost
Level 9: HP -21, MP -21, 90 Seconds, -1 Boost
Level 10: HP -20, MP -20, 100 Seconds, -1 Boost
Level 11: HP -19, MP -19, 110 Seconds, -2 Boost
Level 12: HP -18, MP -18, 120 Seconds, -2 Boost
Level 13: HP -17, MP -17, 130 Seconds, -2 Boost
Level 14: HP -16, MP -16, 140 Seconds, -2 Boost
Level 15: HP -15, MP -15, 150 Seconds, -2 Boost
Level 16: HP -14, MP -14, 160 Seconds, -2 Boost
Level 17: HP -13, MP -13, 170 Seconds, -2 Boost
Level 18: HP -12, MP -12, 180 Seconds, -2 Boost
Level 19: HP -11, MP -11, 190 Seconds, -2 Boost
Level 20: HP -10, MP -10, 200 Seconds, -2 Boost

Aran 2nd Job Skill

Aran 3rd Job Skill

Aran 4th Job Skill

Categories: Aran

MapleStory Hack Videos – Ideas for HackerStory

31/05/2009 ayumilove 2 comments

Meso Explosion Etc Hack
Instead of using meso thrown on the floor to bomb a monster, this hack allows Chief Bandit to bomb any items, which includes etc items [monster drops/leftover/miscelleanous item] and useable items [potions]

Maplestory Hacks v.68: pVac
Pvac(Passive Vacuum) which means you’re forcing mobs to go either to the left or to the right
only on that particular platform, e.g. Henesys Hunting Ground(famous eh?)
there are 4 lanes right? on EACH lane, mobs are somehow pushed to the left or right if the mob doesn’t FLY or JUMP(you can make mobs not to fly and jump) ONLY on that particular LANE that they are into

MapleStory – Fvac [by Fusakin]
the fvac will push the monsters and u to the pVac…the fvac is like an escelator… fvac got risk of a/b
Fvac (Forced Vacuum) i’m not so sure about it, BUT i’m quite sure that it’s something like foothold, which means, make mobs to STUCK at that SPOT on THAT particular LANE that they are inautoban

unlimited summon hack ms
Instead of summoning 1 monster, you can summon unlimited monster

There are more hacks for MapleStory than you think. Some of them I don’t have, while the others I either have access to them and/or I’ve made them myself or they haven’t been quite confirmed yet. Also, these hacks/bots/tricks are all ServerSide as in, EVERYONE CAN SEE THEM. No clientside hacks are here, since they are completely useless and a waste of time. Also, if you want proof, there are screenshots of some of them.

Hacks In Red- Confirmed
Hacks In Blue- Not Confirmed/Doesn’t Work

God Mode aka Invisi-Hack aka Flash Hack- You know that when you get hit, you blink? Well, this hack keeps your character consistently blinking. You can’t be hit. The monsters still rush you, but you don’t receive damage. It’s as if you’ve just been hit by something.
God Mode 2 aka Always-Miss-Hack- When a monster attacks you, it always misses. You know when the damage number comes up, intead, it comes up as “Miss” all the time. The monsters rush you, but they always miss.
Speed Attack/Weapon Speed Hack- Sword is fast, Axe is slow, and Club is even slower. Well with this hack, ALL of them are insansely fast. You can hit an enemy nearly 5 TIMES in 1 second!
Speed Attack Method 2 Hack
Speed Heal (1)- When you stand in one spot for about 10 seconds, your HP goes up 10 or higher depending on if you’re standing, sitting, or your stats. Well, this hack speeds your healing process. You heal every 700 MILLIseconds which is FAST! BUT, you can’t EXCEED 9 heal-ups in a row, or you will disconnect. So you have to move around or attack, wait about 5-8, then re-heal again.
Mana Speeder- Just like the Speed Heal, but with MP.
Windowed Mode- Yes, there is a windowed mode for MapleStory. This one doesn’t have the Blue Windows Bar.
Windowed Mode Complete- This one HAS the Blue Windowed Bar.
Ability Point Hack- You know that everytime you level, you get 5 Ability Points. You can use it to level your Str, Dex, Int, Luk, HP, or even MP. Well, with this hack, you get more. The stat point hack doesn’t work because Wizet keeps track of points gained and such (Thanks to Onegai for that info).
Starting Ability Point Hack/ Dice Hack (by Xeus)- When you make a character, you can max everything at 25 for a starting character.
Botting- Well you know, you ALT-TAB out or go do something else, while a Bot levels you up, picks up your items, and kill monsters. You don’t really have to do anything, but worry about being temporarily banned.
Sit Anywhere Hack- Yes, you can gain HP as if you were sitting on a bench. The name really explains it all. You can sit anywhere and gain the HP of sitting on a bench. It’s untrainable, since the value changes depending on what map you are on.
GM (Game Moderator)/MapleTip Talking Hack- Name explains it all too. You can talk on the server as a GM or a MapleTip.
No Miss Hack- You never miss when you attack an emeny.
Double/Triple Weapon Hack (1)- Equip more than 1 weapon at the same time — Simultaneously.
Dupe Hack
Ossyria Hack- Ossyria Island has been implemented into the International MapleStory Game, but not the monsters. You can teleport to Ossyria island with this hack.
Flyhack (by Ape~korean / by lol98~global)
Climbhack (by Ape~korean / by lol98~global)- A hack that allows youto climb anywhere in MapleStory. It’s like the sitting hack but you can climb anywhere you want.
Uberspeedhack
Jump with damage hack
Naked Hack (by Gunout)
DebugMode (by Ape)
NoBodyFrame (by Ape)
CyberCafe Hack
NoFaceFrame (by Ape)
FakeItemToItemShop (by lol98)
Curse Bypass/Hack (by lol98)
Teleport hack
SpeedWalk
Anti “take breath” Hack
ClientSideSuperHeal- Insane heal amount, but this one is clientsided. (by Ape/Aaerox)
ClientSideSuperDamage- Insane damage but this one is clientsided. (by Ape/Aaerox)
Lock monster for attack anywhere hack
Party chat / buddy chat spoof (by Xeus)
Snatch Hack (by Cam_2)- Grabs all items on the ground on-screen
Spirit/Invisible Hack 2- No Body, No Weapon, Invisible. You can’t be seen, and to other players, when you pick up items it looks as if the items just disappear, while actually, you are the one picking them up. Also, it looks like the Monsters are taking damage from no one, but it’;’s really you that’s inflicting damage. (by Ape) <–Part of DebugMode
AttackPositionHack- Stab all the time/Swing up all the time/Swing down all the time; the way you attack effects damage

*Thanks to lol98 and CujoEX for the information of some of the confirmed hacks*
If you have seen any other hacks, bots or even tricks, feel free to post them.

I'll put the credits of the people later on

http://www.gamecheetah.com/maplestory/90973-maplestory-clean-wz-files-v70-reuploaded.html

Categories: MapleStory Video