MapleStory Blog Navigator
Title: Ayumilove MapleStory Blog + FAQ : Your Hidden-Sanctuary for MapleStory Guide
Ayumilove’s Note:
If you are new to Maple Story, looking for some excellent Maple Story guides without requiring you to pay real cash, you have come to the right place! The objective of this blog is to help MapleStory newbies and senior to answer their in-game problems. Notice! This blog is still new, so some post/pages is still underconstruction. So stay tune! ^_^
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Main Page
About | MapleStory Calculator + Formula | MapleStory Guide List | Ayumilove MapleStory Blog Archive
MapleStory Glossary | MapleStory Gachapon Guide | MapleStory Frequently Asked Question (FAQ)
Introduction to MapleStory Jobs
Beginner | Warrior | Bowman | Thief | Magician | Pirate
Introduction to Knight of Cynus (Order of Cygnus)
Overview | Soul Master | Flame Wizard | WindBreaker | NightWalker | Striker
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Skill Description + Skill Build (MapleStory Job Guide)
1st Job : Warrior | Magician | Thief | Bowman | Pirate
Warrior 2nd Job : Fighter | Page | Spearman
Warrior 3rd Job : Crusader | White Knight | Dragon Knight
Warrior 4th Job : Hero | Paladin | Dark Knight
Bowman 2nd Job : Hunter | Crossbow
Bowman 3rd Job : Ranger | Sniper
Bowman 4th Job : Bow Master | Crossbow Master
Magician 2nd Job : Cleric | Fire/Poison | Ice/Lightning
Magician 3rd Job : Priest | Fire/Poison | Ice/Lightning
Magician 4th Job : Bishop | Fire/Poison | Ice/Lightning
Thief 2nd Job : Assassin | Bandit
Thief 3rd Job : Hermit | Chief Bandit
Thief 4th Job : Night Lord | Shadower
Pirate 2nd Job : Gunslinger | Infighter (Brawler)
Pirate 3rd Job : Buccaneer (Marauder) | Valkyrie (Outlaw)
Pirate 4th Job : Viper (Buccaneer) | Captain (Corsair)
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Guide on How to get 4th Job Skill Book through Quest
Warrior | Bowman | Magician | Thief | Pirate
Guide on Training Spots (G.O.T.S)
Warrior | Bowman | Magician | Thief | Pirate
Monster Encyclopedia 1 | Monster Encyclopedia 2 | Monster Encyclopedia 3
Entertainment
MapleStory Flash Game | MapleStory MP3 Download | Jump Quest Video Guide – Download
Download Ayumilove MapleStory Techno Videos + Game Client Manual Patch | Videos on Vimeo
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Extra (Interesting + Popular Topics)
COMPLETE MAPLESTORY MAP – Town + Continent
MSEA & GMS 3rd Job Advancement Questions and Answers
4th Job Advancement Guide – Frequently Asked Question
MapleStory 4th Job Skill Book + Mastery Book Drop List
Who are the GMs in MapleSEA and MapleGlobal?
Guide on MapleStory 1st, 2nd, 3rd, 4th Job Advancement for warrior, bowman, magician, thief, pirate?
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Character Topics
Monster Accuracy Table for Warrior
MapleStory Accuracy Calculator – How to 100% hit without miss?
Ultimate HP Washing Guide – How to get the most out of it? (More HP to survive boss attacks!)
Legendary Spirit & Mount Hog + Silver Mane Guide
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Drop List Topics
MapleStory Pirate Equipments List Level 10-110
MapleStory New Timeless Weapons and Equipments (Level 120)
Thief Throwing Star Guide – Where to find throwing-stars + (Formula: Refill cost vs Capacity!)
Pirate Gunslinger Bullet Guide + Bullet Drop List
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Exp and Meso Related Topics
MapleStory Ultimate EXP Guide: 8 Tips on Leveling Up Quickly
MapleStory Monster Exp Report – 10% Exp Par
MapleStory Ultimate Meso Guide: 8 Tips on Earning Meso Quickly
Orbis Exchange Quest (with useful hints + tips and tricks)
The Ultimate Guide For Newbies to Earn POTIONS.
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Read more…
MapleSEA Aran Arrives this November
Aran, a Hero Resurrected
Long ago, five legendary heroes bravely battled against the Black Wizard to protect the residents of Maple.
Despite their powerful skills, the heroes coutd not defeat the Black Wizard. To save the residents, the heroes sent them to Victoria bland before they went to face oft the Black Wizard for one last time. Since then, neither the Black Wizard nor the five heroes could be found. The residents of Maple could only assume that the heroes sacrificed themselves in their battle against the Black Wizard. Now, centuries later…
Aran, the Resurrected Hero!
A hero that uses a polearm in the battle against the Black Wizard.
After spending a few centuries trapped in ice due to a curse of the Black Wizard, Nan
Suddenly awoke one day to see a gin wasting for him.
The girl, Lirin.
After he was awoken, Aran realized he had lost aU his memories and abilities. As the last member of a clan that believed in Aran’s resurrection, Lirin is helping Aran to recover his memories and abilities. With Lirin’s help, Aran is slowly beginning to recover and adjust to civilization. With training, he will be able to
remember the skills that have laid dormant for the past centuries. Keep your eyes on Aran, the resurrected
hero of Maple’
Aran Video Trailer
Lirin
A Girl That Awaits Aran
After heroes’ battle with the Black Wizard, there was a dan of residents that believed that the slain heroes will nse again, as foretold by the Book of Prediction. However, after centuries without any signs of the heroes’ resurrection, the residents began to lose faith in the prediction and gradually left the island m frustration. Only one person, a little girl named Lirin, remained on the island as she firmly believed that the prediction would come top. Then one day, she finally got to meet the resurrected hero of Maple world, Azan. Lirin may have an icy appearance, but deep inside she has a bumrng heart that beats with passion even in the direst of times.
Maha
The Spirit of the Pole Arm Used by Aran
Maha is the spirit of a pole arm that Aran wielded in the past. With Aran having lost all of his memories and abilities, it is up to Maha to unlock Aran’s dormant powers. This spirit will not be seen unless Aran has reached a certain level.
The Penguins
Penguins that reside in Rien.
Seeing Lirin wait for Aran to be resurrected all by herself made these penguins feel compassionate towards the girl. They have been helping and supporting Lirin in various areas. In fact these penguins were responsible for spotting Aran, who was found trapped in ice.
Tru
The Info merchant in 11th Harbor, and Aran’s supporter.
Like Lirin, Tru used to be in the clan that believed in Arans resurrection. However, with no sight of any hero resurrecting, he became frustrated and left Rien. As an Info Merchant, he supports Aran and Lirin in many ways after he found out that Aran has returned.
MapleSEA Manual Patch v0.82 – Protect The Future Of Neo Tokyo (MapleStory Episode 2)
Dear Maplers,
Please be informed that there will be a Game Client Patch and Cash Shop Update on the 13th October 2009, 0000hrs to 0400hrs (+8 GMT). The Game Service will be down during this period. Please logout before this time to avoid any loss of items.
Please visit here and follow the instructions to update your game client to the latest version.
The upcoming patch includes:
Version 0.82
[Game]
Launch of New Map, Neo Tokyo + New Quests
The Neo Tokyo map has been released! And with its launch comes a whole new series of quests that will let you travel through time to get to know the past, present and future Zipangu!
However, not all is rosy at Zipangu. Giant machines are bent on destroying the town and it’s up to you Maplers to stop them! Defeat the powerful Auf Haven and you might just be rewarded with the Auf Haven Circlet and other interesting items
New Quests
Most of the quests can be initiated at NPC Asia located at Kamuna, Zipangu.
As you venture on through the series of quests to assist the Asia, Dida and many other NPCs in Neo Tokyo, you will realize that the future of Neo Tokyo depends on you.
There will be 3 different endings (the ending quest that is initiated at NPC Asia) to the future of Neo Tokyo which solely depend on the order of the quests that you have decided to proceed.
1. Quest: Each One’s Thoughts (Normal Ending)
2. Quest: Zipangu – For a Better Tomorrow (Good Ending)
3. Quest: Zipangu Overcoming Time (True Ending)
Do consider your options wisely before you proceed on any quests so that it will not affect the future in any way.
For more information on how to get to Neo Tokyo, click here.
Don’t wait any longer! Join us in the battle against the machines to save Zipangu on 13th October 2009!
Launch of New Jumping Quest: Witch’s Tower (From 21st Oct 2009)
For Jumping Quest lovers, this is our latest jumping quest that will challenge your skills in a refreshing way. Test your skills as you escape the Witch’s Tower!
Maplers can enter the Witch’s Tower via NPC Fairy Tale Fairy Crackers located at various towns.
Click on the NPC Fairy Tale Fairy Crackers in the Witch Tower and choose the level of difficulty (Easy, Normal and Hard Mode) of the quest according to your skills!
Did I miss out the most important part that you will get to receive the treasures if you get to clear the quest (Normal or Hard Mode) for 5 times?
Now that you know, do train your character and get the treasures before the quest is gone on the 18th November 2009!
Launch of New Mini Dungeons: Drake’s Blue Cave and Pillaging the Treasure Island
Choose to immerse yourself in danger at the Drake’s Blue (via Cave Cold Cradle Map – Victoria Island) or hop over to the Pillaging the Treasure Island (via the Red-Nose Pirate Den 2 – Ossyria) to visit the Captain. The new mini dungeons are perfect for quick short runs
Launch of Maple Trading System (From 21st Oct 2009)
This system is designed to enable users to make secure in-game item transactions using Maple Cash. Try using this system by clicking on the “Trade” icon located on the button right corner of your MapleSEA screen!
The Maple Trading System will remain in-activated for the time being so if you want to be the first to try our Maple Trading System, do watch out for the Maple Trading System button located on the button right corner of your MapleSEA screen!
Launch of Maple Life Tickets
There are 2 types of Maple Life Tickets: Maple Life (A-Type) and Maple Life (B-Type).
Maple Life (A-Type)
If you have an existing character that is Level 30 or higher in a world, a new Level 30 character can be created in the same world as your existing character.
For your new character, you can choose one of the following classes at 1st Job status: Warrior, Magician, Thief, Bowman and Pirate. Basic items and equipment and minimum AP points needed for your chosen 1st jobs will be allocated to your new character. All remaining AP and SP points will be left for you to distribute according to your preference.
Maple Life (B-Type)
This Maple Life ticket will come with an Extra Character Slot coupon which allows you to have an additional character slot (capped at 12 characters per world). The use of the Maple Life ticket is similar to the Maple Life (A-Type) ticket.
The Maple Life Tickets will only be sold in the Cash Shop for a limited time only, so grab them before they are gone.
For more information, click here
Mu Lung Training Center has been revised!
The following changes have been made to the Mu Lung Training Centre:
1. Max training point obtained per day is limited to 3500.
2. Once the max training point of 3500 has been achieved, player may still train in Mu Lung Training Center; however additional training points will not be accumulated.
3. Monsters will be summoned at random spots.
New Balrog Easy Mode!
1. For Easy Balrog Expedition Squad (from level 50 – 70, maximum 6 users), you have to select channel 5 or channel 10 for the Quest.
2. For Normal Balrog Expedition Squad (from level 71 and above, maximum 6 users), you have to select channel 15 for the Quest.
Family System has been revised!
When a character belonging to a family is deleted, the character will be automatically removed from all other families belonging to the system.
Mesos and Fame of the character will be deducted upon leaving the family.
Monster Carnival has been revised!
Party Leader’s expel function will be limited.
Minor image bug while using Colonian Axe, Balrog Colonian Axe and Maple Impaler have been revised!
[Event]
Launch of SG Medal Event (From 13th Oct 2009)
These new medals include the Medal of Honorable SEA Hunter and Medal of Honorable SEA Slayer.
Stat Requirement
Medal of Honorable SEA Hunter
(All stat +3, 30 days) 1. Defeat Capt. Latanica for more than 8 times.
2. Kill more than 888 Mr. Anchor.
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Medal of Honorable SEA Slayer
(All stat +7, 30 days) 1. Defeat Capt. Latanica for more than 8 times.
2. Defeat Krexel for more than 8 times.
3. Kill more than 888 Duku.
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Launch of Fishing Event (From 21st Oct 2009 ~ 28th Oct 2009 )
On 21st Oct 2009, all Maplers will receive a complimentary Fishing Rod which is valid for 7 days.
Maplers can use the Fishing Rod to fish for “Golden Fish” and “Golden Fish Egg” and exchange them for special item(s) with NPC Kendrick. The list of special items and their exchange rate is as follows.
a. 500 Golden Fish to exchange for Fairy’s Pendant
b. 300 Golden Fish to exchange for Strawberry Icecream Bar
c. 200 Golden Fish to exchange for Chocolate Icecream Bar
d. 100 Golden Fish to exchange for Melon Icecream Bar
e. 50 Golden Fish to exchange for Watermelon Icecream Bar
That’s not all! The Mapler who has the largest number of Golden Fish as of 27th Oct 2009, 2359hrs will win a Reverse Weapon of his/her class.
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And the Mapler who has the largest number of Golden Fish Egg as of 27th Oct 2009, 2359hrs will win away a Fishing King Medal (All Stats +10 – Permanent Item).
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Start fishing as soon as you get hold on of the fishing rod to be the one to receive the Reverse Weapon and Fishing King Medal!
Duration of the event are subjected to change at the discretion of developers and management without prior notice.
Tubes & Surfboard Drop event is available! (From 13th ~ 31st Oct 2009)
a. Blue Flowery Tube: no level requirement (Dropped by: Krappi, Lorang and Stopnow)
b. Red Flowery Tube: lvl 25 (Dropped by: Cicle, Lorang and Nospeed)
c. Purple Tube: lvl 40 (Dropped by: Flower Fish, Lorang and Octobunny)
d. Black Tube: lvl 50 (Dropped by: Krip, Tortie and Tippo Red)
e. Emergency Rescue Tube: lvl 60 (Dropped by: Pinboom, Clang and Ratatula)
f. Colorful Tube: lvl 70 (Dropped by: Mask Fish, Tortie and Jester Scarlion)
g. Red Suring Board: lvl 15 (Dropped by: Cicle, Cico, and Biner)
h. Surfboard: lvl 30 (Dropped by: Bubble Fish, Clang and Batoo)
i. Light Green Surfing Board: lvl 45 (Dropped by: Poison Poopa, Sparker and Chlorotrap)
j. Light Blue Surfing Board: lvl 55 (Dropped by: Pinboom, Clang and Oly Oly)
k. Purple Surfing Board: lvl 95 (Dropped by: Squid, Shark and Gallopera)
[Cash Shop Update]
Upcoming Cash shop update includes:
• [Equip] Pink Star Beanie
• [Equip] Glowing Pattern Cap
• [Equip] Saturday Night
• [Equip] Aroha Pink Heart Shirt
• [Equip] Baby Pink Pants
• [Equip] Pink Rain Boots
• [Equip] Snow Windy Muffler
• [Etc] Magic Hourglass [7 days]
• [Etc] Magic Hourglass [20 days]
• [Etc] Giant Toad Wallet from Pawn Shop
• [Cash] Pendant Slot Expansion Coupon: 30 days
• [Cash] Maple Life (A-Type)
• [Cash] Maple Life (B-Type)
Remember to check out the website for the latest updates on the actual patch date and duration!
– MapleSEA Administrator
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source: http://maple.playpark.net/news_events/view/pre_patching_for_v081_v082/
How to patch from v080 to latest version
Dear Maplers,
Due to the huge file size for this coming v0.81 and v0.82 patch, please be informed that there will be 2 different methods to patch from v0.80 to v0.82.
First Method
1. Download v0.80 ~ v0.81 Manual Patch & v0.81 ~ v0.82 Manual Patch
2. Run and install both manual patch files (run v0.80 ~ v0.81 Manual Patch first, then v0.81 ~ v0.82 Manual Patch)
Second Method
1. Download v0.80 ~ v0.82 Manual Patch
2. Run and install the manual patch
For existing users who are using version v0.80, kindly download the manual patch(s) prior to the actual patch date.
Alternatively, you may visit the download page to download the manual patch for the earlier versions.
Manual Patch for v0.82
v0.81 ~ v0.82 Manual Patch
v0.80 ~ v0.82 Manual Patch – Please take note that the file size for v0.80 ~ v0.82 will be bigger in size compared to v0.80 ~ v0.81 and v0.81 ~ 0.82.
*Please do not run the patch file(s) until the PATCH DATE itself.
Thank you.
– MapleSEA Administrator
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For more information on how to get to Neo Tokyo, click here.
Launch of Neo Tokyo
Neo Tokyo
There will be a series of new quests that will bring you around the Neo Tokyo maps.
Apart from completing quests, you will get to know more about Ancient Zipangu, Present Zipangu and Future Zipangu! Travel through time to prevent Zipangu from being destroyed by machines!
Head over to Neo Tokyo from the portal located at Mushroom Shrine, Zipangu!

Portal located at Mushroom Shrine & Forest of Oblivion

NPC Asia at Kamuna, Zipangu & Odaiba, Tokyo
New Quests
Most of the quests can be initiated at NPC Asia located at Kamuna, Zipangu. After completion of each series of quests, you will be provided with a warp card from NPC Asia to travel to the different time and location

As you venture on through the series of quests to assist the Asia, Dida and many other NPCs in Neo Tokyo, you will realize that the future of Neo Tokyo depends on you.
There will be 3 different endings (the ending quest that is initiated at NPC Asia) to the future of Neo Tokyo which solely depend on the order of the quests that you have decided to proceed.
1. Quest: Each One’s Thoughts (Normal Ending)
2. Quest: Zipangu – For a Better Tomorrow (Good Ending)
3. Quest: Zipangu Overcoming Time (True Ending)
Do consider your options wisely before you proceed on any quests so that it will not affect the future in any way.
A short preview of the past and the future of Zipangu.

Meet the junior Dida and Marr at Tokyo Park, assist Dida in whatever way you can as he is the key to the future!
Besides meeting the key characters in Neo Tokyo, you will also get to encounter uncountable boss monsters that require great determination and skills to defeat.
Monster
Dunas

Nameless Magic Monster

Nibergen

Vergamot

Summoned Auf Haven

Auf Haven

However, not all is rosy at Zipangu. Giant machines are bent on destroying the town and it’s up to you Maplers to stop them!
Defeat the powerful Auf Haven and you might just be rewarded with the Auf Haven Circlet and other interesting items!

Best of luck to all brave Maplers who will be joining the fight against the machines!
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http://maple.playpark.net/news_events/view/maple_life_item_guide
Maple Life Item Guide
Maple Life Item Guide
Maple Life is a new item which is only available for sale in our MapleSEA Cash Shop.
The sale of Maple Life Coupons will be for a limited time period only, so grab them before they are gone.
There are 2 types of Maple Life Tickets: Maple Life (A-Type) and Maple Life (B-Type).
a. Maple Life (A-Type)
If you have an existing character that is Level 30 or higher in a world, a new Level 30 character can be created in the same world as your existing character.
For your new character, you can choose one of the following classes at 1st Job status: Warrior, Magician, Thief, Bowman and Pirate. Basic items and equipment and minimum AP points needed for your chosen 1st jobs will be allocated to your new character. All remaining AP and SP points will be left for you to distribute according to your preference.
b. Maple Life (B-Type)
This Maple Life ticket will come with an Extra Character Slot coupon which allows you to have an additional character slot (capped at 12 characters per world). The use of the Maple Life ticket is similar to the Maple Life (A-Type) ticket.
Details you should know before you use Maple Life:
1. Your character must be level 30 and above to purchase the item in the Cash Shop.
2. Maple Life (Type A) can only be purchased if you have at least 1 empty character slot in the same world.
3. Maple Life (Type B) which comes with an extra character slot can be purchased if you have less than 12 characters in the same world.
4. Newly created character comes with stats that are set at the basic, pre-1st job level.
5. Classes that are available for the creation: Warrior, Magician, Bowman, Thief and Pirate.
6. You will have the option to spend SP on Improved Max HP/MP Increase skills before the character is created, otherwise SP and AP are left unspent.
7. All newly created characters via Maple Life will come with Basic Equipment & Weapon, 100 White Potion, 100 Mana Elixir, 100,000 of mesos and The Relaxer.
8. Do note that you will not be able to select the gender of the character when you use Maple Life.
How to use Maple Life:
1. Double click on the Maple Life Item that is present in your inventory.

2. Choose the class of the character that you wish to create, there are 5 classes to choose from Warrior, Magician, Bowman, Thief and Pirate.

3. Enter the name of the character of your choice.

4. You can also select the appearance of your character, kindly take note that that you will not be able to select the gender of the character when you use Maple Life.
5. If you have selected to create character of Warrior and Magician class, you will have the option to spend SP on Improved Max HP/MP Increase skills before the character is created, otherwise SP and AP are left unspent.
6. Once you have selected all the ideal characteristics for your character, click on the ‘Finish’ button to complete the creation. If you would like to make changes to any of the characteristics found on the previous page, click on the ‘Back’ button.
7. Take note that once the procedure is completed, there is no way to reverse the process or edit any part of the character again.
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8. For Maple Life (B-Type) users, your newly created character will appear on a new character slot in your game account when you login.
MapleStory BannedStory Animations
Mouth Animation Tutorial (Maplestory/Bannedstory)
Tutorial: Mouth Animation
Read more…
DrkGodz Neo Tokyo Boss Video Walkthrough
DrkGodz Neo Tokyo Boss
Play Now: DrkGodz Neo Tokyo at Newgrounds
Instructions:
Fight against the insane Neo Tokyo boss using your ninja stars!
Press A for Haste (Increase Jump Height and Movement Speed)
Press S for Shadow Partner (Double Attack)
Press Z to throw your stars (Attack)
Knight of Cygnus Nobless Interview Questions and Answers
Quest: The Queen is Waiting for You
For Nobless
Speaking in a formal tone, Kisha wanted to make sure that I had the fundamental knowledge of the world of Maple down, and requested that I take a pop quiz on it. After answering all the questions correctly, Kisha gave me Proof of Nobless and instructed me to take it to Queen Cygnus herself…
Kisha:
Knights of Cygnus are a group of brave Knights working for Queen Cygnus with the sole intent of protecting the world of Maple. You may start off as a Nobless, but through diligent training, you will one day become a knight.
1st Question:
A special request given to you by a resident of the world of Maple is called Quest.
In order for you to check the list of quests you may receive or have already received, then wihch of these Hot Keys do you need to press?
A
I
Q (Answer)
Z
2nd Question:
There are various ways to obtain items in the world of Maple, including completing quests, hunting down monsters, or breaking boxes. These items will then be placed in an inventory. Which of these hot keys do you need to press in order to access the item inventory?
W
I (Answer)
S
M
3rd Question:
When you obtain enough experiences in the world of Maple, you gain a level. Every time you level up, you will also receive a set amount of Skill Points, or SP for short. Once you reach past Level 10 and become a Knight, how many Skill Points will you receive per every level up?
1
3 (Answer)
5
10
4th Question:
In the world of Maple, you may defeat monsters by either using regular attacks or skills. When you are trying to break a box, however, only one of these apply. Which of these two methods of attack do you need to use in order to break a box?
Regular Attack (Answer)
Skills
Interview Success!
That’s amazing. You were able to correctly answer every question that I gave you. What you need to do now is to take Proof of Nobless and bring it to Queen Cygnus. Do you want me to give you Proof of Nobless right now?
The Queen stays at the center of Erev, so that’s what you’ll need to head to. All you need to do is follow the arrows and head to the left. Even if you have lost Proof of Nobles, no worries. I can always write you another one.
May you become the best knight there ever is…
The Italian Man Who Went To Malta
MapleStory Attack Speed Reference
MapleStory Attack Speed Reference
The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren’t familiar with a tick count, it’s generally represented as the number of milliseconds since your computer has been started.
You should be able to do raw math on these values – 60000 ms in a minute divided by number of ms per attack = number of attacks per minute.
I also have values normalized off to the side of each number (relative to Normal 6 weapon speed – might change this to Fast (5) as there aren’t many weapons slow enough to make it an effective comparison) so you can see what type of gain you’d get from each speed boost.
I noticed random increases of 30ms while holding down the attack button. There seems to be no specific trigger. It happens with all skills listed (with the only exception of Hurricane thus far) and across all weapon speeds.
Faster (3) + booster and Faster (2) + booster register as Faster (2) speed, not 1. Even with Speed Infusion, you will not have an attack speed greater than Faster (2). However, Speed Infusion will stack with other boosters for a maximum of +4 weapon speeds. If your weapon is Normal (6), you can attack at Faster (2) with your weapon’s booster and Speed Infusion.
If you are unsure as to how fast your weapon actually is, Fiel is your man. http://www.southperry.net/forums/showpost.php?p=131603&postcount=117
Final Attack is in the form of delay after Final Attack + original skill delay. Animation is stated if relevant. Delay is listed for skills that differ in use times (takes longer to spam than alternate skills).
Summons/Charge Skills
All pre-pirate summons always attack every 3030ms if they're locked on to a monster. Octopus and Gaviota attack every 1530ms. Cygnus summons attack every 3030ms. All attacking charge skills have a maximum charge time of 1000ms.
Bow
Hurricane (per arrow) All: 120ms Hurricane (spamming) All: 330ms Hurricane delay All: 300ms Final Attack Faster (2): 450ms + 540ms (-120ms, -180ms) Faster (3): 480ms + 570ms (-90ms, -150ms) Fast (4): 510ms + 630ms (-60ms, -90ms) Fast (5): 540ms + 660ms (-30ms, -60ms) Normal (6): 570ms + 720ms Strafe/Arrow Rain/Inferno/Arrow Bomb/Normal Attack Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Storm Break (spamming) All: 870ms Storm Break (delay) Faster (2): 360ms (-90ms) Faster (3): 390ms (-60ms) Fast (4): 420ms (-30ms) Fast (5): 420ms (-30ms) Normal (6): 450ms Wind Piercing Faster (2): 900ms (-300ms) Faster (3): 990ms (-210ms) Fast (4): 1050ms (-150ms) Fast (5): 1140ms (-60ms) Normal (6): 1200ms Wind Shot Faster (2): 960ms (-300ms) Faster (3): 1050ms (-210ms) Fast (4): 1110ms (-150ms) Fast (5): 1200ms (-60ms) Normal (6): 1260ms
Claw
Lucky Seven/Triple Throw/Drain/Shadow Meso/Normal Attack Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Avenger Faster (2): 630ms (-210ms) Faster (3): 690ms (-150ms) Fast (4): 750ms (-90ms) Fast (5): 810ms (-30ms) Normal (6): 840ms Vampire Faster (2): 1020ms (-330ms) Faster (3): 1110ms (-240ms) Fast (4): 1200ms (-150ms) Fast (5): 1290ms (-60ms) Normal (6): 1350ms Taunt Faster (2): 1020ms (-330ms) Faster (3): 1110ms (-240ms) Fast (4): 1200ms (-150ms) Fast (5): 1290ms (-60ms) Normal (6): 1350ms Ninja Storm (spamming) All: 1440ms Ninja Storm delay Faster (2): 720ms (-210ms) Faster (3): 780ms (-150ms) Fast (4): 840ms (-90ms) Fast (5): 900ms (-30ms) Normal (6): 930ms
Crossbow
Final Attack Faster (2): 540ms + 630ms (-180ms, -210ms) Faster (3): 600ms + 690ms (-120ms, -150ms) Fast (4): 630ms + 720ms (-90ms, -120ms) Fast (5): 690ms + 780ms (-30ms, -60ms) Normal (6): 720ms + 840ms Strafe/Arrow Eruption/Blizzard/Iron Arrow/Normal Attack/Pierce Faster (2): 630ms (-240ms) Faster (3): 690ms (-180ms) Fast (4): 720ms (-150ms) Fast (5): 780ms (-90ms) Normal (6): 870ms
Dagger
Note: Daggers are broken with Double Stab. They're registering as 2 weapon speed classes higher than advertised without booster. i.e. Shinkita is a 3 instead of a 5, Korean Fan is a 2 instead of a 4. Yes, Dagger Booster still works with these broken ones. * Dagger skills normalized from Fast (5) until I "find" a Normal (6) dagger or decide to normalize all speeds from Fast (5) Savage Blow Faster (2): 720ms (-180ms) Faster (3): 780ms (-120ms) Fast (4): 840ms (-60ms) Fast (5): 900ms Boomerang Step (spamming) All: 1950ms Boomerang Step delay Faster (2): 690ms Faster (3): 750ms Fast (4): 810ms (-60ms) Fast (5): 870ms Assaulter Faster (2): 900ms Faster (3): 990ms Fast (4): 1050ms Fast (5): 1140ms Band of Thieves/Steal/Double Stab/Normal Attack Faster (2): 600ms Faster (3): 660ms Fast (4): 720ms Fast (5): 750ms Taunt Faster (2): 1020ms Faster (3): 1110ms Fast (4): 1200ms Fast (5): 1290ms Meso Explosion Faster (2): 750ms Faster (3): 840ms Fast (4): 900ms Fast (5): 960ms Assassinate Dark Sight: +240ms 4th hit: +390ms Faster (2): 1380ms (-330ms) Faster (3): 1500ms (-210ms) Fast (4): 1620ms (-90ms) Fast (5): 1710ms
Gun
Note: Grenade counts as an attack from when the bomb blows up (so if you happen to unleash 5 before 1 hits the ground, they'll all count as attacks when they hit the ground). This makes calculation difficult. Suggestions welcomed. Normal Attack Faster (2): 630ms (-180ms) Faster (3): 690ms (-120ms) Fast (4): 750ms (-60ms) Fast (5): 780ms (-30ms) Normal (6): 810ms Double Shot Faster (2): 390ms (-90ms) Faster (3): 420ms (-60ms) Fast (4): 450ms (-30ms) Fast (5): 480ms (-0ms) Normal (6): 480ms Battleship Cannon Faster (2): 600ms (-180ms) Faster (3): 630ms (-150ms) Fast (4): 690ms (-90ms) Fast (5): 750ms (-30ms) Normal (6): 780ms Blank Shot/Burst Fire Faster (2): 660ms (-180ms) Faster (3): 690ms (-150ms) Fast (4): 750ms (-90ms) Fast (5): 810ms (-30ms) Normal (6): 840ms Invisible Shot/Hypnotize Faster (2): 630ms (-180ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Homing Beacon/Battleship Torpedo Faster (2): 720ms (-240ms) Faster (3): 780ms (-180ms) Fast (4): 840ms (-120ms) Fast (5): 900ms (-60ms) Normal (6): 960ms Rapid Fire (per bullet) All: 120ms Rapid Fire (spamming) All: 330ms Rapid Fire delay All: 300ms Recoil Shot (spamming) All: 2310ms Recoil Shot delay All: 300ms Flamethrower/Ice Splitter (spamming) All: 1050ms Flamethrower/Ice Splitter delay Faster (2): 480ms (-150ms) Faster (3): 540ms (-90ms) Fast (4): 570ms (-60ms) Fast (5): 600ms (-30ms) Normal (6): 630ms Aerial Strike delay Faster (2): 2160ms (-720ms) Faster (3): 2340ms (-540ms) Fast (4): 2520ms (-360ms) Fast (5): 2700ms (-180ms) Normal (6): 2880ms
Knuckle
Normal Attack Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Flash Fist/Energy Drain/Straight Faster (2): 450ms (-150ms) Faster (3): 510ms (-90ms) Fast (4): 540ms (-60ms) Fast (5): 570ms (-30ms) Normal (6): 600ms Sommersault Kick/Corkscrew Blow (spamming; no enemies) Faster (2): 660ms (-180ms) Faster (3): 720ms (-120ms) Fast (4): 780ms (-60ms) Fast (5): 840ms (-0ms) Normal (6): 840ms Corkscrew Blow (spamming; enemies) All: 1530ms Corkscrew Blow delay Faster (2): 630ms (-210ms) Faster (3): 690ms (-150ms) Fast (4): 750ms (-90ms) Fast (5): 810ms (-30ms) Normal (6): 840ms Backspin Blow delay Faster (2): 720ms (-240ms) Faster (3): 780ms (-180ms) Fast (4): 840ms (-120ms) Fast (5): 900ms (-60ms) Normal (6): 960ms Backspin Blow (spamming; enemies) All: 1980ms Double Uppercut (spamming; no enemies) Faster (2): 1140ms (-30ms) Faster (3): 1140ms (-30ms) Fast (4): 1140ms (-30ms) Fast (5): 1140ms (-30ms) Normal (6): 1170ms Double Uppercut (spamming; enemies) All: 2160ms Double Uppercut delay Faster (2): 900ms (-270ms) Faster (3): 960ms (-210ms) Fast (4): 1050ms (-120ms) Fast (5): 1110ms (-60ms) Normal (6): 1170ms Shockwave Faster (2): 1500ms (-480ms) Faster (3): 1620ms (-360ms) Fast (4): 1740ms (-240ms) Fast (5): 1860ms (-120ms) Normal (6): 1980ms Dragon Strike (spamming) All: 2250ms Dragon Strike delay Faster (2): 1080ms (-360ms) Faster (3): 1170ms (-270ms) Fast (4): 1260ms (-180ms) Fast (5): 1350ms (-90ms) Normal (6): 1440ms Snatch (spamming) All: 1320ms Snatch delay Faster (2): 750ms (-240ms) Faster (3): 810ms (-180ms) Fast (4): 870ms (-120ms) Fast (5): 930ms (-60ms) Normal (6): 990ms Demolition Faster (2): 2340ms (-780ms) Faster (3): 2550ms (-570ms) Fast (4): 2730ms (-390ms) Fast (5): 2940ms (-180ms) Normal (6): 3120ms Barrage (spamming) All: 3240ms Barrage delay Faster (2): 1830ms (-600ms) Faster (3): 1980ms (-450ms) Fast (4): 2130ms (-300ms) Fast (5): 2280ms (-150ms) Normal (6): 2430ms Energy Blast (spamming) All: 1140ms Energy Blast (delay) Faster (2): 570ms (-180ms) Faster (3): 630ms (-120ms) Fast (4): 660ms (-90ms) Fast (5): 720ms (-30ms) Normal (6): 750ms Energy Orb Faster (2): 930ms (-270ms) Faster (3): 990ms (-210ms) Fast (4): 1050ms (-150ms) Fast (5): 1140ms (-60ms) Normal (6): 1200ms Shark Wave Faster (2): 810ms (-240ms) Faster (3): 870ms (-180ms) Fast (4): 930ms (-120ms) Fast (5): 990ms (-60ms) Normal (6): 1050ms
Polearm/Spear
Note: There seems to be random 60ms/90ms increases with these in addition to the 30ms experienced elsewhere. Power Strike/Slash Blast/Sacrifice/Normal Attack Faster (2): 570ms (-180ms) Faster (3): 630ms (-120ms) Fast (4): 660ms (-90ms) Fast (5): 720ms (-30ms) Normal (6): 750ms Slow (7): 810ms (+60ms) Slow (8): 870ms (+120ms) Slower (9): 900ms (+150ms) Final Attack (stab -> any Final Attack animation) Faster (2): 540ms + 390ms (-180ms, -150ms) Faster (3): 570ms + 420ms (-150ms, -120ms) Fast (4): 630ms + 480ms (-90ms, -60ms) Fast (5): 660ms + 510ms (-60ms, -30ms) Normal (6): 720ms + 540ms Slow (7): 750ms + 570ms (+30ms, +30ms) Slow (8): 810ms + 600ms (+90ms, +60ms) Slower (9): 840ms + 630ms (+120ms, +90ms) Final Attack (any other combo) Faster (2): 540ms + 450ms (-180ms, -120ms) Faster (3): 570ms + 480ms (-150ms, -90ms) Fast (4): 630ms + 510ms (-90ms, -60ms) Fast (5): 660ms + 540ms (-60ms, -30ms) Normal (6): 720ms + 570ms Slow (7): 750ms + 600ms (+30ms, +30ms) Slow (8): 810ms + 660ms (+90ms, +90ms) Slower (9): 840ms + 690ms (+120ms, +120ms) Crusher (16-30 points) Faster (2): 810ms (-240ms) Faster (3): 870ms (-180ms) Fast (4): 930ms (-120ms) Fast (5): 990ms (-60ms) Normal (6): 1050ms Slow (7): 1140ms (+90ms) Slow (8): 1200ms (+150ms) Slower (9): 1260ms (+210ms) Crusher (1-15 points) Faster (2): 690ms (-210ms) Faster (3): 750ms (-150ms) Fast (4): 810ms (-90ms) Fast (5): 870ms (-30ms) Normal (6): 900ms Slow (7): 960ms (+60ms) Slow (8): 1020ms (+120ms) Slower (9): 1080ms (+180ms) Fury Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Slow (7): 870ms (+60ms) Slow (8): 900ms (+90ms) Slower (9): 960ms (+150ms) Dragon Roar Faster (2): 1140ms (-360ms) Faster (3): 1230ms (-270ms) Fast (4): 1320ms (-180ms) Fast (5): 1410ms (-90ms) Normal (6): 1500ms Slow (7): 1620ms (+120ms) Slow (8): 1710ms (+210ms) Slower (9): 1800ms (+300ms) Rush (enemies) All: 1770ms Rush (no enemies) Faster (2): 450ms (-150ms) Faster (3): 510ms (-90ms) Fast (4): 540ms (-60ms) Fast (5): 570ms (-30ms) Normal (6): 600ms Slow (7): 660ms (+60ms) Slow (8): 690ms (+90ms) Slower (9): 720ms (+120ms)
Sword/Mace/Axe
Power Strike/Slash Blast/Charged Blow/Normal Attack Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Slow (7): 870ms (+60ms) Slow (8): 900ms (+90ms) Soul Blade Faster (2): 750ms (-240ms) Faster (3): 810ms (-180ms) Fast (4): 870ms (-120ms) Fast (5): 930ms (-60ms) Normal (6): 990ms Soul Driver Faster (2): 1230ms (-420ms) Faster (3): 1350ms (-300ms) Fast (4): 1440ms (-210ms) Fast (5): 1530ms (-120ms) Normal (6): 1650ms Final Attack (stab -> stab) Faster (2): 540ms + 390ms (-180ms, -120ms) Faster (3): 570ms + 420ms (-150ms, -90ms) Fast (4): 630ms + 450ms (-90ms, -60ms) Fast (5): 660ms + 480ms (-60ms, -30ms) Normal (6): 720ms + 510ms Slow (7): 750ms + 540ms (+30ms, +30ms) Slow (8): 810ms + 570ms (+90ms, +60ms) Final Attack (any other combo) Faster (2): 540ms + 450ms (-180ms, -120ms) Faster (3): 570ms + 480ms (-150ms, -90ms) Fast (4): 630ms + 510ms (-90ms, -60ms) Fast (5): 660ms + 540ms (-60ms, -30ms) Normal (6): 720ms + 570ms Slow (7): 750ms + 600ms (+30ms, +30ms) Slow (8): 810ms + 660ms (+90ms, +90ms) Brandish/Blast Faster (2): 630ms (-210ms) Faster (3): 690ms (-150ms) Fast (4): 750ms (-90ms) Fast (5): 810ms (-30ms) Normal (6): 840ms Slow (7): 900ms (+60ms) Slow (8): 960ms (+120ms) Rush (enemies) All: 1770ms Rush (no enemies) Faster (2): 450ms (-150ms) Faster (3): 510ms (-90ms) Fast (4): 540ms (-60ms) Fast (5): 570ms (-30ms) Normal (6): 600ms Slow (7): 660ms (+60ms) Slow (8): 690ms (+90ms)
Wand/Staff
Note: Most spells are based on a cast speed, only one known exception exists: Explosion. Explosion works oddly as a product of weapon speed + cast speed. Speed Infusion removes weapon class speeds first, then applies Spell Booster - however, Speed Infusion will not go below 4 weapon speed. Speed Infusion does not affect any other spells. Spell Booster also increases weapon speed class by 1 or 2, so Evil Wings + Spell Booster = very yes for APQ. Thwack: Faster (2): 600ms (-210ms) Faster (3): 660ms (-150ms) Fast (4): 720ms (-90ms) Fast (5): 750ms (-60ms) Normal (6): 810ms Slow (7): 870ms (+60ms) Slow (8): 900ms (+90ms) Magic Claw/Energy Bolt/Holy Arrow/Big Bang/Angel Ray/Fire Arrow/Poison Breath/Fire Demon/Ice Demon/Paralyze/Thunder Bolt/Cold Beam Booster2: 720ms (-90ms) Booster1: 750ms (-60ms) Regular: 810ms Heal Regular: 600ms Chain Lightning Booster2: 690ms (-90ms) Booster1: 750ms (-30ms) Regular: 780ms Shining Ray/Ice Strike Booster2: 930ms (-120ms) Booster1: 990ms (-60ms) Regular: 1050ms Poison Mist Booster2: 1320ms (-180ms) Booster1: 1410ms (-90ms) Regular: 1500ms Flame Gear Booster2: 1260ms (-180ms) Booster1: 1350ms (-90ms) Regular: 1440ms Fire Strike Booster2: 750ms (-120ms) Booster1: 810ms (-60ms) Regular: 870ms Fire Pillar Booster2: 1050ms (-150ms) Booster1: 1140ms (-60ms) Regular: 1200ms Elemental Composition [FP/IL] Booster2: 810ms (-90ms) Booster1: 870ms (-30ms) Regular: 900ms Explosion Booster2: Fast (4): 1500ms (-120ms) Fast (5): 1560ms (-60ms) Normal (6): 1620ms Slow (7): 1680ms (+60ms) Slow (8): 1710ms (+90ms) Booster1: Fast (4): 1620ms (-120ms) Fast (5): 1680ms (-60ms) Normal (6): 1740ms Slow (7): 1770ms (+30ms) Slow (8): 1830ms (+90ms) Regular: Fast (4): 1710ms (-90ms) Fast (5): 1770ms (-30ms) Normal (6): 1800ms Slow (7): 1860ms (+60ms) Slow (8): 1920ms (+120ms) Genesis Regular: 2700ms Meteor Shower/Blizzard Booster2: 3060ms (-420ms) Booster1: 3270ms (-210ms) Regular: 3480ms Thunder Spear Booster2: 1140ms (-180ms) Booster1: 1230ms (-90ms) Regular: 1320ms
Weapon Code
130 1H Sword 131 1H Axe 132 1H BW 133 Dagger 137 Wand 138 Staff 139 Barefists 140 2H Sword 141 2H Axe 142 2H BW 143 Spear 144 Polearm 145 Bow 146 Crossbow 147 Claw 148 Knuckle 149 Gun
Weapon Speeds for all GMS Weaponry
Sword
NAME WeaponID Speed Sword 1302000 4 Saw 1302001 5 Viking Sword 1302002 5 Eloon 1302003 5 Cutlus 1302004 5 Sabre 1302005 5 Machete 1302006 5 Long Sword 1302007 4 Gladius 1302008 5 Traus 1302009 5 Jeweled Katar 1302010 5 Neocora 1302011 5 Red Katana 1302012 4 Red Whip 1302013 4 Old Gladius 1302014 4 Hero's Gladius 1302015 4 Yellow Umbrella 1302016 5 Sky Blue Umbrella 1302017 5 Khan 1302018 5 Nameless Sword 1302019 5 Maple Sword 1302020 5 Pico-Pico Hammer 1302021 4 Bamboo Sword 1302022 4 Fraute 1302023 5 Newspaper Sword 1302024 4 Red Umbrella 1302025 5 Black Umbrella 1302026 5 Green Umbrella 1302027 5 Light Purple Umbrella 1302028 5 Beige Umbrella 1302029 5 Maple Soul Singer 1302030 5 Diao Chan Sword 1302031 4 Maple Flag 1302033 4 Pumpkin Basket 1302034 3 Maple Flag : 1000 Days 1302035 4 Maple Flag : 1000 Days 1302036 4 Trumpet 1302037 4 Gladius 1302038 5 Jeweled Katar 1302039 5 Neocora 1302040 5 Red Katana 1302041 4 Khan 1302042 5 Gladius 1302043 5 Jeweled Katar 1302044 5 Neocora 1302045 5 Red Katana 1302046 4 Khan 1302047 5 NULL_STRING 1302048 4 Glowing Whip 1302049 4 Gladius 1302050 5 Jeweled Katar 1302051 5 Neocora 1302052 5 Red Katana 1302053 4 Khan 1302054 5 Sparta 1302056 5 The Stars and Stripes 1302057 4 Maple Umbrella 1302058 5 Dragon Carabella 1302059 5 Huckle's Lamp 1302060 5 Pumpkin Basket (2006 SE) 1302062 3 Flaming Katana 1302063 4 Maple Glory Sword 1302064 5 Blue Maple Flag 1302065 4 Maple 1500 Anniv. Flag 1302066 5 Maple 1500 Anniv. Flag 1302067 5 Onyx Blade 1302068 5 Pink Flower Tube 1302071 5 Singapore Flag (Beginner) 1302073 5 Malaysia Flag (Beginner) 1302074 5 Singapore Flag (One Handed Sword) 1302075 5 Malaysia Flag (One Handed Sword) 1302076 5 Beginner Warrior's sword 1302077 4 Astral Blade 1302079 4 Maplemas Lights 1302080 4 Timeless Carabella 1302081 5 Stirge-on-a-String 1302088 6 Stirge-on-a-Rope 1302089 5 Stirge-o-Whip 1302090 5 Stirge Grappler 1302091 6 Swooping Stirge 1302092 5 Frantic Strige 1302093 5 Angry Stirge 1302094 5 Lifeguard Saver 1302095 5 Lunch box (Lv 20) 1302098 4 Lunch box (Lv 60) 1302099 4 Lunch box (Lv 90) 1302100 4 Lunch box (Lv 120) 1302101 4 Seraphim One-handed Sword 1302105 4 Crystal Blade 1302106 5 Black Crystal Blade 1302107 5
Axe
NAME WeaponID Speed Double Axe 1312000 5 Battle Axe 1312001 5 Scythe 1312002 5 Misthil Axe 1312003 5 Hand Axe 1312004 5 Fireman's Axe 1312005 6 Dankke 1312006 6 Blue Counter 1312007 5 Buck 1312008 6 Hawkhead 1312009 6 Mikhail 1312010 6 Gaea 1312011 6 Hula Hoop 1312012 5 Green Paint Brush 1312013 5 Black Paint Brush 1312014 5 Vifennis 1312015 6 Contra Axe 1312016 5 Chief Axe 1312017 4 Buck 1312018 6 Hawkhead 1312019 6 Mikhail 1312020 6 Gaea 1312021 6 Buck 1312022 6 Hawkhead 1312023 6 Mikhail 1312024 6 Gaea 1312025 6 Buck 1312026 6 Hawkhead 1312027 6 Mikhail 1312028 6 Gaea 1312029 6 Tomahawk 1312030 6 Dragon Axe 1312031 6 Maple Steel Axe 1312032 6 Maple 1500 Anniv. Flag 1312033 5 Pink Flower Tube 1312034 5 NULL_STRING 1312035 5 Malaysia Flag (One Handed Axe) 1312036 5 Timeless Axe 1312037 6 Seraphim One-handed Axe 1312039 6
Mace
NAME WeaponID Speed Mace 1322000 5 Hammer 1322001 4 Iron Mace 1322002 5 Lollipop 1322003 3 Fusion Mace 1322004 3 Wooden Club 1322005 5 Steel Pipe 1322006 5 Leather Purse 1322007 5 Hard Briefcase 1322008 5 Plunger 1322009 5 Square Shovel 1322010 5 Pointed Shovel 1322011 5 Red Brick 1322012 4 Wizet Secret Agent Suitcase 1322013 2 War Hammer 1322014 6 Heavy Hammer 1322015 5 Jacker 1322016 6 Knuckle Mace 1322017 6 Tamus 1322018 6 The Judgement 1322019 6 Bent Judgement 1322020 6 Black Tube 1322021 5 Red Flowery Tube 1322022 5 Blue Flowery Tube 1322023 5 Purple Tube 1322024 5 Emergency Rescue Tube 1322025 5 Colorful Tube 1322026 5 Frying Pan 1322027 6 Heaven's Justice 1322028 6 Ruin Hammer 1322029 6 Pig Illustrated 1322031 3 Iron Hammer 1322032 5 Goblin Bat 1322033 5 War Hammer 1322035 6 Knuckle Mace 1322036 6 Tamus 1322037 6 The Judgement 1322038 6 Heaven's Justice 1322039 6 War Hammer 1322040 6 Knuckle Mace 1322041 6 Tamus 1322042 6 The Judgement 1322043 6 Heaven's Justice 1322044 6 Battle Hammer 1322045 6 War Hammer 1322046 6 Knuckle Mace 1322047 6 Tamus 1322048 6 The Judgement 1322049 6 Heaven's Justice 1322050 6 Fruity Bamboo 1322051 5 Dragon Mace 1322052 6 Golden Mace 1322053 15 Maple Havoc Hammer 1322054 6 Maple 1500 Anniv. Flag 1322055 5 Pink Flower Tube 1322056 5 Singapore Flag (One Handed Mace) 1322057 5 Malaysia Flag (One Handed Mace) 1322058 5 Cosmic Scepter 1322059 5 Timeless Flame 1322060 6 Crushed Skull 1322062 6 Duck tube 1322063 5 Duck tube 1322064 5 Seraphim One-handed Blunt Weapon 1322065 5
Dagger
Triangular Zamadar 1332000 4 Halfmoon Zamadar 1332001 4 Triple-Tipped Zamadar 1332002 4 Shinkita 1332003 5 Forked Dagger 1332004 4 Razor 1332005 4 Field Dagger 1332006 3 Fruit Knife 1332007 3 Coconut Knife 1332008 3 Cass 1332009 3 Iron Dagger 1332010 3 Bazlud 1332011 4 Reef Claw 1332012 3 Stinger 1332013 4 Gephart 1332014 4 Deadly Fin 1332015 4 Sai 1332016 4 Serpent's Coil 1332017 4 Kandine 1332018 4 Golden River 1332019 4 Korean Fan 1332020 4 Plastic Bottle 1332021 3 Angelic Betrayal 1332022 4 Dragon's Tail 1332023 4 Bushido 1332024 4 Maple Wagner 1332025 4 Cursayer 1332026 4 Varkit 1332027 4 Liu Bei Dagger 1332029 3 Fan 1332030 3 Dragon Toenail 1332031 4 Christmas Tree 1332032 4 Reef Claw 1332033 3 Shinkita 1332034 5 Deadly Fin 1332035 4 Kandine 1332036 4 Dragon's Tail 1332037 4 Reef Claw 1332038 3 Shinkita 1332039 5 Deadly Fin 1332040 4 Kandine 1332041 4 Dragon's Tail 1332042 4 Reef Claw 1332043 3 Shinkita 1332044 5 Deadly Fin 1332045 4 Kandine 1332046 4 Dragon's Tail 1332047 4 Dragon Kanzir 1332049 4 Dragon Kreda 1332050 4 Gold Double Knife 1332051 4 Blood Dagger 1332052 4 Kebob 1332053 5 Diamond Dagger 1332054 4 Maple Dark Mate 1332055 3 Maple Asura Dagger 1332056 4 Maple 1500 Anniv. Flag 1332057 5 Pink Flower Tube 1332059 5 Singapore Flag (Dagger) 1332060 5 Malaysia Flag (Dagger) 1332061 5 Beginner Thief's short sword 1332063 3 Nebula Dagger 1 (LUK) 1332064 4 Nebula Dagger 2 (STR) 1332065 4 Razor 1332066 4 Maku(LUK) 1332067 3 Makusuma(LUK) 1332068 3 Makumagna(LUK) 1332069 3 Maku(STR) 1332070 3 Makusuma(STR) 1332071 3 Makumagna(STR) 1332072 3 Raven's Beak 1332077 5 Night Raven's Beak 1332078 5 Dawn Raven's Beak 1332079 5 Dusk Raven's Beak 1332080 5 Seraphim Dagger 1332081 4
Wand
Fairy Wand 1372000 6 Wizard Wand 1372001 6 Metal Wand 1372002 6 Mithril Wand 1372003 6 Ice Wand 1372004 6 Wooden Wand 1372005 6 Hardwood Wand 1372006 6 Cromi 1372007 6 Hinomaru Fan 1372008 4 Magicodar 1372009 6 Dimon Wand 1372010 6 Zhu-Ge-Liang Wand 1372011 4 Crystal Wand 1372012 6 Evil Tale 1372014 6 Angel Wings 1372015 6 Phoenix Wand 1372016 6 Streetlight 1372017 5 Wizard Wand 1372018 6 Cromi 1372019 6 Evil Tale 1372020 6 Angel Wings 1372021 6 Wizard Wand 1372022 6 Cromi 1372023 6 Evil Tale 1372024 6 Angel Wings 1372025 6 NULL_STRING 1372026 6 Wizard Wand 1372027 6 Cromi 1372028 6 Evil Tale 1372029 6 Angel Wings 1372030 6 Heart Staff 1372031 5 Dragon Wand 1372032 6 Heart Wand 1372033 5 Maple Shine Wand 1372034 6 Elemental Wand 1 1372035 7 Elemental Wand 2 1372036 7 Elemental Wand 3 1372037 7 Elemental Wand 4 1372038 7 Elemental Wand 5 1372039 7 Elemental Wand 6 1372040 7 Elemental Wand 7 1372041 7 Elemental Wand 8 1372042 7 Beginner Magician's wand 1372043 6 Seraphim Wand 1372046 6
Staff
NAME WeaponID Speed Wooden Staff 1382000 8 Arc Staff 1382001 8 Wizard Staff 1382002 8 Sapphire Staff 1382003 8 Old Wooden Staff 1382004 8 Emerald Staff 1382005 8 Thorns 1382006 8 Evil Wings 1382007 4 Kage 1382008 8 Maple Staff 1382009 6 Dark Ritual 1382010 8 Mystic Cane 1382011 6 Maple Lama Staff 1382012 6 Sun Quan Staff 1382014 6 Poison Mushroom 1382015 4 Pyogo Mushroom 1382016 5 Circle-Winded Staff 1382017 8 Petal Staff 1382018 8 Hall Staff 1382019 8 Arc Staff 1382020 8 Thorns 1382021 8 Evil Wings 1382022 4 Dark Ritual 1382023 8 Kage 1382024 8 Arc Staff 1382025 8 Thorns 1382026 8 Evil Wings 1382027 4 Dark Ritual 1382028 8 Kage 1382029 8 Arc Staff 1382030 8 Thorns 1382031 8 Evil Wings 1382032 4 Dark Ritual 1382033 8 Kage 1382034 8 Blue Marine 1382035 8 Dragon Staff 1382036 8 Doomsday Staff 1382037 6 Maple Wisdom Staff 1382039 6 Maple 1500 Anniv. Flag 1382040 5 Nocturnal Staff 1382041 6 Pink Flower Tube 1382042 5 Singapore Flag (Staff) 1382043 5 Malaysia Flag (Staff) 1382044 5 Elemental Staff 1 1382045 4 Elemental Staff 2 1382046 4 Elemental Staff 3 1382047 4 Elemental Staff 4 1382048 4 Elemental Staff 5 1382049 4 Elemental Staff 6 1382050 4 Elemental Staff 7 1382051 4 Elemental Staff 8 1382052 4 Celestial Staff 1382053 6 Umaru 1382054 7 Umarusuma 1382055 7 Umarumagna 1382056 7 Crimson Arcanon 1382060 6 Seraphim Staff 1382062 6
Two Handed Sword
NAME WeaponID Speed Two-Handed Sword 1402000 6 Wooden Sword 1402001 6 Scimitar 1402002 6 Lion's Fang 1402003 6 Blue Screamer 1402004 6 Berzerker 1402005 8 Lionheart 1402006 4 Zard 1402007 6 Broadsword 1402008 6 Wooden Baseball Bat 1402009 5 Aluminum Baseball Bat 1402010 5 Sparta 1402011 6 Doombringer 1402012 6 Japanese Map 1402013 4 Thermometer 1402014 5 Heaven's Gate 1402015 6 Devil's Sunrise 1402016 6 Daiwa Sword 1402017 6 Wooden Samurai Sword 1402018 6 Scimitar 1402019 6 Lion's Fang 1402020 6 Sparta 1402021 6 Doombringer 1402022 6 Heaven's Gate 1402023 6 Scimitar 1402024 6 Lion's Fang 1402025 6 Sparta 1402026 6 Doombringer 1402027 6 Heaven's Gate 1402028 6 Aluminum Bat 1402029 6 Scimitar 1402030 6 Lion's Fang 1402031 6 Sparta 1402032 6 Doombringer 1402033 6 Heaven's Gate 1402034 6 The Beheader 1402035 7 Dragon Claymore 1402036 6 Stonetooth Sword 1402037 5 Maple Soul Rohen 1402039 6 Maple 1500 Anniv. Flag 1402040 5 Pink Flower Tube 1402041 5 Singapore Flag (Two Handed Sword) 1402042 5 NULL_STRING 1402043 5 Pumpkin Lantern 1402044 5 Tiger's Fang 1402045 5 Timeless Claymore 1402046 6 Raven's Wing 1402048 6 Night Raven's Wing 1402049 5 Dawn Raven's Wing 1402050 6 Dusk Raven's Wing 1402051 6 Seraphim Two-handed Sword 1402053 6
Two Handed Axe
NAME WeaponID Speed Two-Handed Axe 1412000 6 Metal Axe 1412001 6 Iron Axe 1412002 6 The Rising 1412003 7 Niam 1412004 6 Sabretooth 1412005 7 Blue Axe 1412006 6 The Shining 1412007 6 Chrono 1412008 7 Helios 1412009 6 Colonian Axe 1412010 6 Maple Dragon Axe 1412011 6 Iron Axe 1412012 6 The Rising 1412013 7 The Shining 1412014 6 Chrono 1412015 7 Helios 1412016 6 The Rising 1412017 7 The Shining 1412018 6 Chrono 1412019 7 Helios 1412020 6 Tavar 1412021 7 The Rising 1412022 7 The Shining 1412023 6 Chrono 1412024 7 Helios 1412025 6 Dragon Battle Axe 1412026 7 Maple Demon Axe 1412027 6 Maple 1500 Anniv. Flag 1412028 5 Pink Flower Tube 1412029 5 Singapore Flag (Two Handed Axe) 1412030 5 Malaysia Flag (Two Handed Axe) 1412031 5 Crescent Moon 1412032 6 Timeless Battle Axe 1412033 6 Seraphim Two-handed Axe 1412035 6
Two Handed Blunt Weapon (Mace)
NAME WeaponID Speed Wooden Mallet 1422000 6 Mithril Maul 1422001 6 Heavy Mace 1422002 7 Square Hammer 1422003 7 Monkey Wrench 1422004 7 Golden Mole 1422005 7 Pickaxe 1422006 7 Titan 1422007 7 Sledgehammer 1422008 7 The Blessing 1422009 7 Gigantic Sledge 1422010 7 Sake Bottle 1422011 6 The Morningstar 1422012 6 Leomite 1422013 7 Maple Doom Singer 1422014 7 Golden Mole 1422015 7 The Blessing 1422016 7 Gigantic Sledge 1422017 7 The Morningstar 1422018 6 Golden Mole 1422019 7 The Blessing 1422020 7 Gigantic Sledge 1422021 7 The Morningstar 1422022 6 Golden Mole 1422023 7 The Blessing 1422024 7 Gigantic Sledge 1422025 7 The Morningstar 1422026 6 Golden Smith Hammer 1422027 7 Dragon Flame 1422028 7 Maple Belzet 1422029 7 Pink Seal Cushion 1422030 7 Blue Seal Cushion 1422031 7 Maple 1500 Anniv. Flag 1422032 5 Pink Flower Tube 1422033 5 Singapore Flag (Two Handed Mace) 1422034 5 NULL_STRING 1422035 5 Toymaker Hammer 1422036 6 Timeless Maul 1422037 7 Seraphim Two-handed Blunt Weapon 1422039 6
Spear
NAME WeaponID Speed Spear 1432000 8 Fork on a Stick 1432001 8 Forked Spear 1432002 8 Nakamaki 1432003 8 Serpent's Tongue 1432004 6 Zeco 1432005 6 Holy Spear 1432006 7 Redemption 1432007 8 Fish Spear 1432008 6 Bamboo Spear 1432009 5 Omega Spear 1432010 7 Fairfrozen 1432011 7 Maple Impaler 1432012 5 Pumpkin Spear 1432013 5 Fish Spear 1432014 6 Red Ski 1432015 6 Orange Ski 1432016 6 Green Ski 1432017 6 Sky Ski 1432018 6 Forked Spear 1432019 8 Serpent's Tongue 1432020 6 Holy Spear 1432021 7 Redemption 1432022 8 Omega Spear 1432023 7 Forked Spear 1432024 8 Serpent's Tongue 1432025 6 Holy Spear 1432026 7 Redemption 1432027 8 Omega Spear 1432028 7 NULL_STRING 1432029 8 Pinaka 1432030 7 Forked Spear 1432031 8 Serpent's Tongue 1432032 6 Holy Spear 1432033 7 Redemption 1432034 8 Omega Spear 1432035 7 Dragon Faltizan 1432038 7 Fishing Pole 1432039 5 Maple Soul Spear 1432040 6 Maple 1500 Anniv. Flag 1432041 5 Pink Flower Tube 1432042 5 Singapore Flag (Spear) 1432043 5 Malaysia Flag (Spear) 1432044 5 Sunspear 1432045 6 Maplemas Tree 1432046 5 Pooh Pooh Shovel 1432048 7 Seraphim Spear 1432050 6
Polearm
NAME WeaponID Speed Pole Arm 1442000 8 Mithril Pole Arm 1442001 8 Eviscerator 1442002 9 Axe Pole Arm 1442003 8 Janitor's Mop 1442004 8 The Nine Dragons 1442005 6 Iron Ball 1442006 7 Studded Polearm 1442007 7 The Gold Dragon 1442008 8 Crescent Polearm 1442009 8 Skylar 1442010 8 Surfboard 1442011 8 Sky Snowboard 1442012 6 Aqua Snowboard 1442013 6 Silver Snowboard 1442014 6 Golden Snowboard 1442015 6 Dark Snowboard 1442016 6 Blood Snowboard 1442017 6 Frozen Tuna 1442018 9 Eclipse 1442019 7 Hellslayer 1442020 8 Yellow Mop 1442021 9 White Mop 1442022 6 Maroon Mop 1442023 9 Maple Scorpio 1442024 6 Guan Yu Pole Arm 1442025 6 Red Surfboard 1442026 7 Green Surfboard 1442027 6 Black Surfboard 1442028 6 Gold Surfboard 1442029 5 Maple Snowboard 1442030 6 The Nine Dragons 1442031 6 Skylar 1442032 8 The Gold Dragon 1442033 8 Eclipse 1442034 7 The Nine Dragons 1442035 6 Skylar 1442036 8 The Gold Dragon 1442037 8 Eclipse 1442038 7 Frozen Tuna 1442039 9 The Nine Dragons 1442040 6 Skylar 1442041 8 The Gold Dragon 1442042 8 Eclipse 1442043 7 Zedbug 1442044 8 Dragon Chelbird 1442045 8 Super Snowboard 1442046 5 Yellow Valentine Rose 1442047 6 Red Valentine Rose 1442048 6 Blue Valentine Rose 1442049 6 White Valentine Rose 1442050 6 Maple Karstan 1442051 6 Maple 1500 Anniv. Flag 1442052 5 Pink Flower Tube 1442053 5 Red Surfboard 1442054 7 Green Surfboard 1442055 6 Sky Blue Surfboard 1442056 6 Purple Surfboard 1442057 5 Singapore Flag (Pole Arm) 1442058 5 NULL_STRING 1442059 5 Heavenly Messenger 1442060 6 Versalmas Cactus 1442061 7 Tsunami Wave 1442065 6 Bullseye Board 1442066 6 Crimson Arcglaive 1442068 6 Seraphim Pole Arm 1442071 6
Bow
NAME WeaponID Speed Battle Bow 1452000 5 Hunter's Bow 1452001 6 War Bow 1452002 6 Composite Bow 1452003 6 Asianic Bow 1452004 6 Ryden 1452005 6 Red Viper 1452006 5 Vaulter 2000 1452007 6 Olympus 1452008 6 Red Hinkel 1452009 6 Blue Hinkel 1452010 6 Golden Hinkel 1452011 6 Marine Arund 1452012 6 Fire Arund 1452013 6 Golden Arund 1452014 6 Dark Arund 1452015 6 Maple Bow 1452016 5 Metus 1452017 6 Bow of Magical Destruction 1452018 6 White Nisrock 1452019 6 Golden Nisrock 1452020 6 Dark Nisrock 1452021 6 Maple Soul Searcher 1452022 5 Cao Cao Bow 1452023 5 Blue Metus 1452025 5 Black Metus 1452026 6 Ryden 1452027 6 Olympus 1452028 6 Asianic Bow 1452029 6 Golden Hinkel 1452030 6 Dark Arund 1452031 6 Ryden 1452032 6 Olympus 1452033 6 Asianic Bow 1452034 6 Golden Hinkel 1452035 6 Dark Arund 1452036 6 NULL_STRING 1452037 5 Ryden 1452038 6 Olympus 1452039 6 Asianic Bow 1452040 6 Golden Hinkel 1452041 6 Dark Arund 1452042 6 Dragon Shiner Bow 1452044 6 Maple Kandiva Bow 1452045 5 Maple 1500 Anniv. Flag 1452046 5 Pink Flower Tube 1452048 5 Singapore Flag (Bow) 1452049 5 Malaysia Flag (Bow) 1452050 5 Beginner Bowman's bow 1452051 6 Andromeda Bow 1452052 6 Winkel 1452053 5 Akha 1452054 5 Akhasuma 1452055 5 Akhamagna 1452056 5 Crimson Arclancer 1452060 5 Seraphim Bow 1452062 5
Crossbow
NAME WeaponID Speed Mountain Crossbow 1462000 6 Crossbow 1462001 6 Battle Crossbow 1462002 6 Balanche 1462003 6 Eagle Crow 1462004 6 Heckler 1462005 5 Silver Crow 1462006 6 Rower 1462007 6 Golden Crow 1462008 6 Gross Jaeger 1462009 6 Marine Raven 1462010 6 Fire Raven 1462011 6 Golden Raven 1462012 6 Dark Raven 1462013 6 Maple Crow 1462014 5 White Neschere 1462015 6 Golden Neschere 1462016 6 Dark Neschere 1462017 6 Casa Crow 1462018 6 Maple Crossbow 1462019 6 Dark Crow 1462021 6 Yellow Crow 1462022 6 Mountain Crossbow 1462023 6 Rower 1462024 6 Golden Crow 1462025 6 Gross Jaeger 1462026 6 Dark Raven 1462027 6 Mountain Crossbow 1462028 6 Rower 1462029 6 Golden Crow 1462030 6 Gross Jaeger 1462031 6 Dark Raven 1462032 6 Mountain Crossbow 1462033 6 Rower 1462034 6 Golden Crow 1462035 6 Gross Jaeger 1462036 6 Dark Raven 1462037 6 Dragon Shiner Cross 1462039 6 Maple Nishada 1462040 5 Maple 1500 Anniv. Flag 1462041 5 Pink Flower Tube 1462043 5 Singapore Flag (Crossbow) 1462044 5 Malaysia Flag (Crossbow) 1462045 5 Void Hunter 1462046 6 Xaru 1462047 6 Xarusuma 1462048 6 Xarumagna 1462049 6 Raven's Eye 1462052 6 Night Raven's Eye 1462053 5 Dawn Raven's Eye 1462054 6 Dusk Raven's Eye 1462055 6 Seraphim Crossbow 1462056 5
Knuckler
NAME WeaponID Speed Steel Knuckler 1482000 5 Leather Arms 1482001 6 Double Tail Knuckler 1482002 5 Norman Grip 1482003 6 Prime Hands 1482004 5 Silver Maiden 1482005 6 Neozard 1482006 6 Fury Claw 1482007 5 Psycho Claw 1482008 5 Beia Crash 1482009 5 Steelno 1482010 5 White Fangz 1482011 5 King Cent 1482012 5 Dragon Slash Claw 1482013 5 Scallywag Knuckler 1482014 5 Prime Hands 1482015 5 Fury Claw 1482016 5 Seraphims 1482017 5 Beia Crash 1482018 5 Steelno 1482019 5 Maple Knuckle 1482020 5 Maple Storm Finger 1482021 5 Maple Golden Claw 1482022 5 Timeless Knuckle 1482023 5 Seraphim Knuckler 1482029 5
Gun
NAME WeaponID Speed Pistol 1492000 5 Dellinger Special 1492001 6 Tne Negotiator 1492002 5 Golden Hook 1492003 6 Cold Mind 1492004 5 Shooting Star 1492005 6 Lunar Shooter 1492006 5 Mr. Rasfelt 1492007 5 Burning Hell 1492008 5 Abyss Shooter 1492009 5 Infinity's Wrath 1492010 5 The Peacemaker 1492011 5 Concerto 1492012 5 Dragonfire Revolver 1492013 5 Pirate's Pistol 1492014 5 Cold Mind 1492015 5 Mr. Rasfelt 1492016 5 Burning Hell 1492017 5 Abyss Shooter 1492018 5 Infinity's Wrath 1492019 5 메이플 건 1492020 5 메이플 스톰 피스톨 1492021 5 메이플 캐논 슈터 1492022 5 Seraphim Gun 1492030 5 Kyrin's Pistol 1492032 5
MapleStory Formula Compilation
MapleStory Formula Compilation
Technolink posted this in SW awhile back, but it didn’t quite catch on… (Source from SouthPerry Forum)
Order of Operations
For the uninitiated: integer simply means “whole number”. The order in which damage is calculated is as follows:
1.) Calculate min and max damage from the appropriate damage formula (see Weapon/Special Damage Formulas). 2.) Multiply by any applicable skill modifiers (see Modifiers), including elemental bonuses. 3.) Calculate defense (see Defense Reduction). 4.) Select a random number from the damage range (not necessarily integer). Call this X, set it aside for a couple of steps. 5.) Find the appropriate damage multiplier (typically expressed as a percentage in the skill description, which should be converted to decimal). Default attack and spell-based skills count as 100%, or 1. 6.) Add any applicable critical bonuses (typically expressed as a percentage in the critical skill description, which should be converted to decimal). Sharp Eyes on physical attacks adds an additional 100% or 1; when combined with Stun Mastery, a further 100% or 1 (totalling to Stun Mastery + Sharp Eyes + 200%; yes, it's true). Also, add Corsairs' Elemental Boost if applicable (max level adds 2). 7.) Take that value and multiply it with X, the number selected in Step 4. 8.) Check if the damage is within the range of [1, 99999] and if not, restrict them to 1 or 99999 respectively. 9.) Multiply by any After-Modifiers (see Modifiers). Most of these apply to skills where each successive hit deals more/less damage than the last. 10.) Take the integer part of the result.
Weapon Damage Formulas
(credit to HS.net, though it’s probably general knowledge by now)
General Formula MAX = (Primary Stat + Secondary Stat) * Weapon Attack / 100 MIN = (Primary Stat * 0.9 * Skill Mastery + Secondary Stat) * Weapon Attack / 100 Stats and Multipliers: One Handed Sword Primary: STR * 4.0 Secondary: DEX One Handed Axe/BW/Wand/Staff (Swinging) Primary: STR * 4.4 Secondary: DEX One Handed Axe/BW/Wand/Staff (Stabbing) Primary: STR * 3.2 Secondary: DEX Two Handed Sword Primary: STR * 4.6 Secondary: DEX Two Handed Axe/BW (Swinging) Primary: STR * 4.8 Secondary: DEX Two Handed Axe/BW (Stabbing) Primary: STR * 3.4 Secondary: DEX Spear (Swinging) Primary: STR * 3.0 Secondary: DEX Spear (Stabbing) Primary: STR * 5.0 Secondary: DEX Polearm (Swinging) Primary: STR * 5.0 Secondary: DEX Polearm (Stabbing) Primary: STR * 3.0 Secondary: DEX Dagger (Non-Thieves) Primary: STR * 4.0 Secondary: DEX Dagger/Throwing Stars (Thieves) Primary: LUK * 3.6 Secondary: STR + DEX Bow Primary: DEX * 3.4 Secondary: STR Crossbow Primary: DEX * 3.6 Secondary: STR Knuckle Primary: STR * 4.8 Secondary: DEX Gun Primary: DEX * 3.6 Secondary: STR
Special Damage Formulas
Note: Formulas for skills with a damage percentage list the skill’s base damage,
i.e. before the damage percentage is applied.
Spell Damage: MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack Lucky Seven/Triple Throw (credit to HS.net / LazyBui for recent verification): MAX = (LUK * 5.0) * Weapon Attack / 100 MIN = (LUK * 2.5) * Weapon Attack / 100 Venom (damage per second, credit to Joe Tang): MAX = (18.5 * [STR + LUK] + DEX * 2) / 100 * Basic Attack MIN = (8.0 * [STR + LUK] + DEX * 2) / 100 * Basic Attack Ninja Ambush (credit to Fiel): Damage per second tick = 2 * [STR + LUK] * Skill Damage Percentage Shadow Web (credit to LazyBui): Damage per 3-sec tick = Monster HP / (50 - Skill Level) Shadow Meso: Damage = 10 * Number of mesos thrown (in skill description) Normal critical does not apply, instead it has its own built-in critical listed in skill description Assaulter ignores defense if at or above the monster’s level Dragon Roar (credit to Stereo): MAX = (STR * 4.0 + DEX) * Weapon Attack / 100 MIN = (STR * 4.0 * Skill Mastery * 0.9 + DEX) * Weapon Attack / 100 Power Knock Back (both weapons, credit to AGF/Fiel): MAX = (DEX * 3.4 + STR) * Weapon Attack / 150 MIN = (DEX * 3.4 * Mastery * 0.9 + STR) * Weapon Attack / 150 Mastery is 0.1 at all levels Claw (punching): MAX = (LUK * 1.0 + STR + DEX) * Weapon Attack / 150 MIN = (LUK * 0.1 + STR + DEX) * Weapon Attack / 150 Blank Shot: Speculated to be calculated without bullet attack or Gun Mastery Bare Hands: MAX = (STR * J + DEX) * Weapon Attack / 100 MIN = (STR * J * 0.1 * 0.9 + DEX) * Weapon Attack / 100 ATT equals floor((2*level+31)/3) and is capped at 31. J equals 3.0 for Pirates and 4.2 for all 2nd+ job Pirates. Flamethrower (credit to blitzkrieg): Damage per second tick: Damage of initial hit * (5% + Amp Bullet Damage %) Heal Damage (credit to Russt//Devil's Sunrise for Target Multiplier function): MAX = (INT * 1.2 + LUK) * Magic / 1000 * Target Multiplier MIN = (INT * 0.3 + LUK) * Magic / 1000 * Target Multiplier The % listed in the skill description (300% at max) acts as the skill percent (see Order of Operations above). Heal Recovery MAX = something * Magic * Heal Level * Target Multiplier MIN = something * Magic * Heal Level * Target Multiplier old formula (credit to Nekonecat): MAX = (1.132682429*10^-7*luk^2 + 3.368846366*10^-6*luk + 1.97124794*10^-3) * magic * int * healSkillLevel * multiplier MIN = MAX*0.8 Heal Target Multiplier: 1.5 + 5/(number of targets including yourself) For reference- 1 - 6.5 2 - 4.0 3 - 3.166 4 - 2.75 5 - 2.5 6 - 2.333 Poison Brace/Poison Mist/Fire Demon/Ice Demon: Damage per second tick = Monster HP / (70 - Skill Level) Phoenix/Frostprey/Octopus/Gaviota (credit to Sybaris/KaidaTan): MAX = (DEX * 2.5 + STR) * Attack Rate / 100 MIN = (DEX * 2.5 * 0.7 + STR) * Attack Rate / 100 Ignores defense
Defense Reduction
Weapon Defense - credit to AGF/Stereo MAX damage = (MAX before defense) * (1 - 0.01*D) - WDEF*.5 MIN damage = (MIN before defense) * (1 - 0.01*D) - WDEF*.6 where D is (monster level - player level) if (monster level) > (player level), and 0 otherwise. Magic Defense - credit to Russt/Paracelsus MAX damage = (MAX before defense) - MDEF*.5 * (1 + 0.01*D) MIN damage = (MIN before defense) - MDEF*.6 * (1 + 0.01*D)
Modifiers
Skill Modifiers Combo Attack (credit to RFSurg): Combo Multiplier, 1-5 orbs = [Advanced] Combo Attack % + floor((orbs - 1) * (Combo level / 6)%) Combo Multiplier, 6-10 orbs = [Advanced] Combo Attack % + 20% + (orbs - 5) * 4% Finishers = Skill Description % * Combo Multiplier * Orb multiplier The orb multipliers are: 1 orb = 100% 2 orbs = 120% 3 orbs = 154% 4 orbs = 200% 5 - 10 orbs = 250% Fire/Ice/Lightning Charge element: Advantage = Base damage * (105% + Charge level * 1.5%) Disadvantage = Base damage * (95% - Charge level * 1.5%) Holy Charge element: Advantage = Base damage * (120% + Charge level * 1.5%) Disadvantage = Base damage *(80% - Charge level * 1.5%) Inferno/Blizzard element:: Advantage = Base damage * (110% + Skill level * 0.5%) Disadvantage = Base damage * (90% - Skill level * 0.5%) Arrow Bomb: Impact Hit = 50% damage * Critical Multiplier Splash Hits = Skill damage * Critical Multiplier (Arrow Bomb's critical replaces the standard critical bonus, which is normally inserted into the skill damage %, as shown in Order of Operations above. It still uses the same value for critical, however.) Charge/tap damages for Big Bang/Pierce/Screw Punch: Needing this. We think it's somewhere between 10-15% with no charge After-Modifiers 'Ordinal number of hit' refers to, e.g., 1 for the first hit, 2 for the second, etc. Slash Blast FA (credit to Devil's Sunrise): 2 * (1/3) ^ (ordinal number of hit - 1) Cumulative damage = 3 * (1 - (1/3) ^ (total number of hits)) Iron Arrow (credit to AGF): 0.9 ^ (ordinal number of hit - 1) Cumulative damage = 10 * (1 - 0.9 ^ (total number of hits)) Pierce (credit to AGF, and Truemark for 100% corfirmation): 1.2 ^ (ordinal number of hit - 1) Cumulative damage = 5 * (-1 + 1.2 ^ (total number of hits)) Chain Lightning: 0.7 ^ (ordinal number of hit - 1) Cumulative damage = 3.333 * (1 - 0.7 ^ (total number of hits)) Energy Orb: 2/3 ^ (ordinal number of hit - 1) Cumulative damage = 3 * (1 - (2/3) ^ (total number of hits)) Barrage, last 2 hits only (credit to Fiel): 2 ^ (ordinal number of hit - 4) Total damage multiplier: 10
Accuracy
Chance to Hit = Accuracy/((1.84 + 0.07 * D) * Avoid) - 1 (D = monster level - your level. If negative, make it 0.) Magical Accuracy: Thikket and Nekonecat's version: Quote: Let x = (trunc(INT/10) + trunc(LUK/10))/(Avoid+1)*(1+0.0415*D), where D is the level difference between the player and the monster. Then hitrate% = -2.5795x^2 + 5.2343x - 1.6749 Stianweij's version: Quote: Magic Accuracy = trunc(total int/10)+ trunc(luk/10) (source: Sleepywood forum) Accuracy to hit 100% = (Avoid+1)(1+D/24) = (34+1)*(1+(100-68)/24) = 81.67 (** this formula is simplified by myself, slighly differs from the one found in SW thread) Min Accuracy to hit at all = Max Accuracy *10/24 D = level difference
EXP Splitting
Leech conditions: Only one of the following must be met in order to share a cut of party EXP
1. Deal at least 1 damage to the monster.
2. Be within 5 levels of the monster.
3. Be within 5 levels of a party member that fulfills 1 or 2.
EXP received by the highest damager = Monster EXP * (0.2 + 0.8 * Player level / Total party level) * Party's portion of EXP {see 'When not partied'} * Party bonus
(Total party level = sum of the levels of all players that satisfy leech conditions. When not partied, you count as your own party.)
EXP received by other party members = Monster EXP * (0.8 * Player level / Total party level) * Party's portion of EXP * Party bonus
When not partied:
EXP received by the last hit = Monster EXP * (0.2 + 0.8 * Damage dealt / Monster HP)
EXP received by other damagers = Monster EXP * (0.8 * Damage dealt / Monster HP)
EXP to Next Level
1 ≤ level ≤ 3: exptnl(level) = 2*level^2 + 13*level 3 ≤ level ≤ 5: exptnl(level) = 4*level^2 + 7*level 6 ≤ level ≤ 50: if level%3 = 0, exptnl(level) = (level^4 + 57*level^2)/9 otherwise, exptnl(level) = (level^4 + 55*level^2 - 56)/9 51 ≤ level: exptnl(level) = floor(1.0548*exptnl(level-1))
AP-related
Everything relating to HP/MP: See LazyBui's Guide to HP and MP, no need to have info twice. Base Accuracy: Warriors/Magicians/Beginners = DEX * 0.8 + LUK * 0.5 Brawlers = DEX * 0.9 + LUK * 0.3 Bowmen/Thieves/Pirates/Gunslingers = DEX * 0.6 + LUK * 0.3 Base Avoid: Warriors[/Magicians/Bowmen/Thieves/Beginners] = DEX * 0.25 + LUK * 0.5 Pirates = DEX * 0.25 + LUK * 0.5 Brawlers = DEX * 1.5 + LUK * 0.5 Gunslingers = DEX * 0.125 + LUK * 0.5 Hands = DEX + INT + LUK (used for Maker skill in KMS, thanks GW2000 for pointing that out)
Misc/Constants
Caps: (most of these are trivially common knowledge, but they're here for reference anyway) Level: 200 HP/MP: 30000 STR/DEX/INT/LUK: 999 Weapon/magic attack/defense: 1999 Accuracy/avoid: 999 Meso: 2147483647 (or 2^31-1, the maximum value of a signed int) All of the above also apply to mobs, if the stat applies. Cast times can be found in LazyBui's Attack Speed Reference Base HP Recovery: 10 / 10 seconds while inactive Base MP Recovery: 3 / 10 seconds Mages' Improving MP Recovery skill: Character level * MP Recovery level / 10 Battleship Durability: (Battleship level * 2 + (Character level - 120)) * 200 Each point of durability is equivalent to 10 HP. Energy Charge: 10000 units = 1 fully charged meter Charge rate: Skill % * 100 units per monster per hit. In other words, at maximum level, it charges 192 units per monster per hit. Energy Charge decay: 200 units / 10 seconds while inactive
MapleStory Aran Skills + Skill Build
Title:
CLASS WEAKNESSES:
- Stun/seduce breaks combos. Certain boss mobs that Aran would normally excel at (Papulatus, Zakum) turn out to be poor choices due to their ability to stun.
- The best exp/hour mobs tend to be ones that can be 1-2HKO’d. However, this class needs to have mobs with higher hits/KO in order to use their combo efficiently. This can lead to slower training and make it harder to reach higher levels.
- Aegis Shield, a would-be necessity for bossing parties, cannot be an “on-all-the-time” buff because the Aran needs a 300 combo to activate it. This means at least the first minute or two of boss fights will not have the Aegis buff.
- Aran is limited to slight variations of double/triple attack until level 200. The only time when Aran can use other skills is by using up the combo.
- Typical warrior accuracy problems.
CLASS STRENGTHS:
- Due to the large lack of active buffs, dispel does not affect the Aran class as much as others.
- This is the only class that can freeze boss monsters!
- While it may appear at first that no Improving MaxHP is a problem, Continual Drain completely solves it. Arans should have no problems with HP.
- Smart Knockback makes life easier for all party members. KBing a boss monster means it attacks less.
- Aran class excels at small, single-level maps with tightly packed mobs.
Aran 1st Job Skill
Polearm Combo
After every 10 on the combo counter, gain a small boost to your power. Stacks 5 times.
Master Level: 16 | Type: Passive | Requires: Level 10 Double Attack
Level 1: +1 MDEF & WDEF, +1 Attack
Level 2: +2 MDEF & WDEF, +1 Attack
Level 3: +3 MDEF & WDEF, +1 Attack
Level 4: +4 MDEF & WDEF, +1 Attack
Level 5: +5 MDEF & WDEF, +1 Attack
Level 6: +6 MDEF & WDEF, +1 Attack
Level 7: +7 MDEF & WDEF, +1 Attack
Level 8: +8 MDEF & WDEF, +1 Attack
Level 9: +9 MDEF & WDEF, +1 Attack
Level 10: +10 MDEF & WDEF, +1 Attack
Double Attack
Use the attack key twice to strike your enemy twice.
Master Level: 20 | Type: Active | Requires: None
Level 1: MP -2, 57% damage, Attacks 3 enemies
Level 2: MP -2, 59% damage, Attacks 3 enemies
Level 3: MP -2, 61% damage, Attacks 3 enemies
Levle 4: MP -2, 63% damage, Attacks 3 enemies
Level 5: MP -2, 65% damage, Attacks 3 enemies
Level 6: MP -3, 67% damage, Attacks 4 enemies
Level 7: MP -3, 69% damage, Attacks 4 enemies
Level 8: MP -3, 71% damage, Attacks 4 enemies
Level 9: MP -3, 73% damage, Attacks 4 enemies
Level 10: MP -3, 75% damage, Attacks 4 enemies
Level 11: MP -4, 77% damage, Attacks 5 enemies
Level 12: MP -4, 79% damage, Attacks 5 enemies
Level 13: MP -4, 81% damage, Attacks 5 enemies
Level 14: MP -4, 83% damage, Attacks 5 enemies
Level 15: MP -4, 85% damage, Attacks 5 enemies
Level 16: MP -5, 87% damage, Attacks 6 enemies
Level 17: MP -5, 89% damage, Attacks 6 enemies
Level 18: MP -5, 91% damage, Attacks 6 enemies
Level 19: MP -5, 93% damage, Attacks 6 enemies
Level 20: MP -5, 95% damage, Attacks 6 enemies
Double Attack
Use the attack key twice to strike your enemy twice.
Master Level: 20 | Type: Active | Requires: None
Level 1: MP -13, Boost yourself 620 distance
Level 2: MP -13, Boost yourself 640 distance
Level 3: MP -13, Boost yourself 660 distance
Level 4: MP -11, Boost yourself 680 distance
Level 5: MP -11, Boost yourself 700 distance
Level 6: MP -11, Boost yourself 720 distance
Level 7: MP -9, Boost yourself 740 distance
Level 8: MP -9, Boost yourself 760 distance
Level 9: MP -9, Boost yourself 780 distance
Level 10: MP -7, Boost yourself 800 distance
Level 11: MP -7, Boost yourself 820 distance
Level 12: MP -7, Boost yourself 840 distance
Level 13: MP -5, Boost yourself 860 distance
Level 14: MP -5, Boost yourself 880 distance
Level 15: MP -5, Boost yourself 900 distance
Polearm Booster
Use HP and MP to boost the speed of your polearm. A polearm must be equipped.
Master Level: 20 | Type: Supportive | Requires: Level 5 Combat Step
Level 1: HP -29, MP -29, 10 Seconds, -1 Boost
Level 2: HP -28, MP -28, 20 Seconds, -1 Boost
Level 3: HP -27, MP -27, 30 Seconds, -1 Boost
Level 4: HP -26, MP -26, 40 Seconds, -1 Boost
Level 5: HP -25, MP -25, 50 Seconds, -1 Boost
Level 6: HP -24, MP -24, 60 Seconds, -1 Boost
Level 7: HP -23, MP -23, 70 Seconds, -1 Boost
Level 8: HP -22, MP -22, 80 Seconds, -1 Boost
Level 9: HP -21, MP -21, 90 Seconds, -1 Boost
Level 10: HP -20, MP -20, 100 Seconds, -1 Boost
Level 11: HP -19, MP -19, 110 Seconds, -2 Boost
Level 12: HP -18, MP -18, 120 Seconds, -2 Boost
Level 13: HP -17, MP -17, 130 Seconds, -2 Boost
Level 14: HP -16, MP -16, 140 Seconds, -2 Boost
Level 15: HP -15, MP -15, 150 Seconds, -2 Boost
Level 16: HP -14, MP -14, 160 Seconds, -2 Boost
Level 17: HP -13, MP -13, 170 Seconds, -2 Boost
Level 18: HP -12, MP -12, 180 Seconds, -2 Boost
Level 19: HP -11, MP -11, 190 Seconds, -2 Boost
Level 20: HP -10, MP -10, 200 Seconds, -2 Boost
Aran 2nd Job Skill
Aran 3rd Job Skill
Aran 4th Job Skill
MapleStory Hack Videos – Ideas for HackerStory
Meso Explosion Etc Hack
Instead of using meso thrown on the floor to bomb a monster, this hack allows Chief Bandit to bomb any items, which includes etc items [monster drops/leftover/miscelleanous item] and useable items [potions]
Maplestory Hacks v.68: pVac
Pvac(Passive Vacuum) which means you’re forcing mobs to go either to the left or to the right
only on that particular platform, e.g. Henesys Hunting Ground(famous eh?)
there are 4 lanes right? on EACH lane, mobs are somehow pushed to the left or right if the mob doesn’t FLY or JUMP(you can make mobs not to fly and jump) ONLY on that particular LANE that they are into
MapleStory – Fvac [by Fusakin]
the fvac will push the monsters and u to the pVac…the fvac is like an escelator… fvac got risk of a/b
Fvac (Forced Vacuum) i’m not so sure about it, BUT i’m quite sure that it’s something like foothold, which means, make mobs to STUCK at that SPOT on THAT particular LANE that they are inautoban
unlimited summon hack ms
Instead of summoning 1 monster, you can summon unlimited monster
There are more hacks for MapleStory than you think. Some of them I don’t have, while the others I either have access to them and/or I’ve made them myself or they haven’t been quite confirmed yet. Also, these hacks/bots/tricks are all ServerSide as in, EVERYONE CAN SEE THEM. No clientside hacks are here, since they are completely useless and a waste of time. Also, if you want proof, there are screenshots of some of them.
Hacks In Red- Confirmed
Hacks In Blue- Not Confirmed/Doesn’t Work
God Mode aka Invisi-Hack aka Flash Hack- You know that when you get hit, you blink? Well, this hack keeps your character consistently blinking. You can’t be hit. The monsters still rush you, but you don’t receive damage. It’s as if you’ve just been hit by something.
God Mode 2 aka Always-Miss-Hack- When a monster attacks you, it always misses. You know when the damage number comes up, intead, it comes up as “Miss” all the time. The monsters rush you, but they always miss.
Speed Attack/Weapon Speed Hack- Sword is fast, Axe is slow, and Club is even slower. Well with this hack, ALL of them are insansely fast. You can hit an enemy nearly 5 TIMES in 1 second!
Speed Attack Method 2 Hack
Speed Heal (1)- When you stand in one spot for about 10 seconds, your HP goes up 10 or higher depending on if you’re standing, sitting, or your stats. Well, this hack speeds your healing process. You heal every 700 MILLIseconds which is FAST! BUT, you can’t EXCEED 9 heal-ups in a row, or you will disconnect. So you have to move around or attack, wait about 5-8, then re-heal again.
Mana Speeder- Just like the Speed Heal, but with MP.
Windowed Mode- Yes, there is a windowed mode for MapleStory. This one doesn’t have the Blue Windows Bar.
Windowed Mode Complete- This one HAS the Blue Windowed Bar.
Ability Point Hack- You know that everytime you level, you get 5 Ability Points. You can use it to level your Str, Dex, Int, Luk, HP, or even MP. Well, with this hack, you get more. The stat point hack doesn’t work because Wizet keeps track of points gained and such (Thanks to Onegai for that info).
Starting Ability Point Hack/ Dice Hack (by Xeus)- When you make a character, you can max everything at 25 for a starting character.
Botting- Well you know, you ALT-TAB out or go do something else, while a Bot levels you up, picks up your items, and kill monsters. You don’t really have to do anything, but worry about being temporarily banned.
Sit Anywhere Hack- Yes, you can gain HP as if you were sitting on a bench. The name really explains it all. You can sit anywhere and gain the HP of sitting on a bench. It’s untrainable, since the value changes depending on what map you are on.
GM (Game Moderator)/MapleTip Talking Hack- Name explains it all too. You can talk on the server as a GM or a MapleTip.
No Miss Hack- You never miss when you attack an emeny.
Double/Triple Weapon Hack (1)- Equip more than 1 weapon at the same time — Simultaneously.
Dupe Hack
Ossyria Hack- Ossyria Island has been implemented into the International MapleStory Game, but not the monsters. You can teleport to Ossyria island with this hack.
Flyhack (by Ape~korean / by lol98~global)
Climbhack (by Ape~korean / by lol98~global)- A hack that allows youto climb anywhere in MapleStory. It’s like the sitting hack but you can climb anywhere you want.
Uberspeedhack
Jump with damage hack
Naked Hack (by Gunout)
DebugMode (by Ape)
NoBodyFrame (by Ape)
CyberCafe Hack
NoFaceFrame (by Ape)
FakeItemToItemShop (by lol98)
Curse Bypass/Hack (by lol98)
Teleport hack
SpeedWalk
Anti “take breath” Hack
ClientSideSuperHeal- Insane heal amount, but this one is clientsided. (by Ape/Aaerox)
ClientSideSuperDamage- Insane damage but this one is clientsided. (by Ape/Aaerox)
Lock monster for attack anywhere hack
Party chat / buddy chat spoof (by Xeus)
Snatch Hack (by Cam_2)- Grabs all items on the ground on-screen
Spirit/Invisible Hack 2- No Body, No Weapon, Invisible. You can’t be seen, and to other players, when you pick up items it looks as if the items just disappear, while actually, you are the one picking them up. Also, it looks like the Monsters are taking damage from no one, but it’;’s really you that’s inflicting damage. (by Ape) <–Part of DebugMode
AttackPositionHack- Stab all the time/Swing up all the time/Swing down all the time; the way you attack effects damage
*Thanks to lol98 and CujoEX for the information of some of the confirmed hacks*
If you have seen any other hacks, bots or even tricks, feel free to post them.
I'll put the credits of the people later on
http://www.gamecheetah.com/maplestory/90973-maplestory-clean-wz-files-v70-reuploaded.html
















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